Any cheat codes | Browse by game: A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9 |
|
Ascendancy cheats / Ascendancy hints / Ascendancy faqs / Ascendancy solutions Ascendancy cheat codes Create file NOUGAT.LF under your Ascendancy directoy. You don't need to put anything in it. During gameplay type these letters or combinations to use cheats: Planet Screen I - Complete project O - Maximum population R - Bring colony under your control Shift + M - Adds 1 to maximum population T - Create colony on a unhabited planet Research Screen E - Finish current research O - Gain all research Thats all. -------------------------------- Please remember that these are cheats and MAY occasionaly crash your game. Just wince, and reboot your computer and play again! I just got done experimenting with the "C" command, it looks like a table of relations with other species. By the numbers, it looks like the higher the number the less likely that species is to ally with other species, but I'm not certain. The Marmosians have a value of 700 which was the highest during my trials. When I offered services ( such as knowledge), the number went down. When I went to war, the number stayed the same, but the value changed from peace to war. When you attack a planet that is you neutral disposition, the next day the species you attacked will declare war and send fleets to kill you. But before you are actually at war it will say "The blah blah blah wish to talk to you" at this screen just push ESC. You won't be a war and can finish killing all their planets. We are getting reports of Xeno Digs appearing after setting off Lush growth bombs. If you have information on this effect please email me. 1. To enable cheats you must create a file called NOUGAT.LF in your Ascendancy directory. It doesn't matter whats in the file, just that it exists. DO NOT use Win95 notepad to create this file (choose START, RUN, EDIT C:\ASCEND\NOUGAT.LF - to use the dos editor instead) 2. Simply enabling the cheats gives you some special information when you place the cursor over a ship. It tells you POWER, MOVES, and INTEGRETY. 3. On the main starmap screen hitting 1 thru 7 will allow you to play as the other species. Please note that sometimes the artwork does not match (such as the wrong ship artwork on the shipbuilding screens), don't panic - it's OK. The numbers one through seven correspond to the order of the races in the game, with the race you started the game with as #1. 4. On the main starmap screen hitting 8 will allow you to see everything everyone else can see 5. On the main starmap screen hitting ALT E will cause you to steal knowledge from other races each turn, hit it again to turn it off 6. On the planet screen hitting O will fill you up to maximum population 7. On the planet screen hitting Shift M will add one to your maximum population 8. On the planet screen hitting I will complete your current project. (You may need to hit it more than once for very big projects like ships) 9. On the planet screen hitting N will advance your current project by one day. 10. On the research screen hitting C will complete the current research project. (After hitting C sweep your mouse over one of the circles in the research tree to update the screen.) 11. On the research screen hitting D will cause you to learn EVERYTHING! (After hitting D sweep your mouse over one of the circles in the research tree to update the screen.) 12. On the research screen hitting F, then clicking on the left-right or up-down viewing controls - will cause you to FORGET EVERYTHING! (After hitting D sweep your mouse over one of the circles in the research tree to update the screen.) 13. On the planet screen hitting T will create a colony, used in conjunction with R (see next cheat) you can take over unoccupied worlds. 14. On the planet screen hitting R will make the planet yours! This allows you to take over occupied worlds. 15. Hitting Alt-D will provide you with coordinates (x,y). 16. Hitting Alt-W will bring up a display window for various internal data. Anyone making sense of these, please let me know. About the Alt-W data. At the bottom of this window are the letters W M C P N and EXIT. Nshows the music tracks and you can select which one to play. P shows the colors and is called palette, not sure what it's for since i cant seem to be able to change anything. C is labelled cache and M is memory. These seem like the files for the game and such. 17. Hitting Alt-F will bring up a message in the upper-left corner. It appears to be the movement of the mouse. It is not the same as the cooriinates since it only changes while the mouse is moving. While the mouse is still, it always reads (FPS 33 30). 18. On the main starmap screen hitting S will show all stars as explored, so that you may view their planets. 19. On the main starmap screen hitting L will reveal all star lanes. 20. On the main starmap screen hitting C will display information about the state of the galaxy (useful) Other toys These are not cheats, but you may enjoy them... 1. ALT G takes a gif screen shot and saves it in your ascend directory. Please note that the mouse will move, but nothing will work for about 30 seconds while the picture is created. 2. Create a file called FLASH.POP in your Ascendancy directory - then start a game and hit the continuous advance button. The game will play itself until it finishes or crashes (very likely to eventually crash but only after four hours or more. It should run fine for normal lengths of time.) Bugs you can use to your advantage 1. The Xeno Dig bug Invade a planet that has at least 10 outposts constructed on it. (Since the AI likes to build those outposts, this shouldn't be a problem.) Immediately build a Lush Growth Bomb. (If you don't have this tech yet, this won't work.) After the Lush Growth Bomb is completed, delete 10 outposts. After you do this, you will recieve credit for a Xeno Dig (and thus a new bit of research) on your next turn. 2. The Orbital Shield bug If you find yourself being attacked and always losing to invasions, there is a simple method. First, on a planet that has a missle base and is being attacked, start building an orbital shield. When the enemy attacks, he will destroy the shield that is being built. Then before you return fire, go to the planet screen and start production on another orbital shield. You can continue to do this indefinitely. It will work without a missle base if you just want to hold them off until your ships arrive. 3. The Shipbuilding Bug First of all, you'll have to have a game where you can construct ships saved. It would be best if you had cool ship parts available in this game too. Anyway, go to the ships screen, and right-click on a ship. This should bring up the inside of the ship. Here you can view all the attachments a ship can get in your game. Click on one, and leave it at that. Then, exit the game and start a new one. When you construct your first ship, this will be available. Unlimited Planetary Shielding For this, you need a planet with one orbital shield (or megashield, for that matter) already built and at least one free population unit. As soon as some alien ship enters the system, go to the planetary screen and start building another orbital shield (or megashield). Go to the system screen and press the "time advance" button (a clock with an arrow). The alien ship will do one move. Press again, it will do another move. Continue pressing until it has fired the first shot at your planet. When the alien ship fires at the planet, the first thing that will be destroyed is the shield being built! (unfortunately, it will be destroyed by the first shot, no matter how lame the weapon being used) Since the alien ship will not fire again unless we press the "time advance" button, we go to the planetary screen again and start building our shield again (the population unit building the shield is not killed when the shield-in-construction is destroyed, it merely becomes free again). Now we press "time advance again", the ship fires, we rebuild the shield... repeat until the enemy ship has no more ammo or energy. You'll have to re-do this every turn, until reinforcements arrive (or until your own planetary weapons have destroyed the attacker)... quite time- consuming, but it can save your colony. Other Ascendancy cheats hints faqs solutions: 1. Ascendancy hints 2. Ascendancy hints 3. Ascendancy hints 1. Ascendancy faq and solutions |