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Command & Conquer cheat codes

Instead of typing "c&cto start game type "c&funpark".
Now you can fight dinosaurs.

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Do this if you want a big minigunner army!
1. Build a Defensive building (turret, sam, etc.)
2. Press SELL, press with your left mousebutton on the building and then
quickly press the right button and then the left button again and press "S"
3. Repeat this and you are ready!

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If you select the aircraft you want to fly, before they have taken off, press
CTRL + ALT and select a number to put them in, then if they are under heavy
fire from sam-sites then you can just press the number again and send them
back to the base.


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CHAPTER 1: SCREEN MOVEMENT, HINTS AND CHEATS

Cursor modifiers:

Team Mode...
Click on a portion of the screen, hold down your mouse button and draw a box
around the units you wish to team up, then let the button go. It's that easy.
And, you can elect a whole screen of your units to create a team if you wish.
There really isn't any limit.

CTRL # : Team Creation...
Mark a group of units as a team using either using your mouse button and shift
key or the bounding box. Then use CTRL and a number key (0-9) to assigned the
selected units as a team.

0-9 : Team Selection...
Selects a pre-marked team (see Team Creation) as the current active group.

ALT-# : View team...
If the key is held while pressing a team number, the specified team will be
selected and the view centered over the team members. This is identical to
pressing the team number and then pressing .

CTRL : Force Attack...
Holding down the CTRL key will turn your movement cursor into the target
crosshair. This lets you target friendly units, trees, and empty squares.

ALT : Force Move...
Holding down the ALT key will turn your movement cursor into a movement only
cursor. Subsequently moved units will move instead of a attack. This is how
you get your tanks to squish enemy infantry instead of blowing craters around
them. Some objects and vehicles can be run over by tracked vehicles. Use
ALT-click to do a forced move to a location with the object/unit directly in
its path of movement. Infantry can be crushed by Harvesters, Tanks, APC's, and
Dinosaurs. Recon bikes can be crushed by Harvesters, Tanks and APC's.
Sandbags, fences, and walls can be crushed by mammoth tanks.

CTRL+ALT : Guard Area or Unit...
Select a group of units and then CTRL+ALT click on a building, this forces
your units to patrol the area around the building looking for the enemy. They
will engage the enemy if found. If you CTRL+ALT click on another one of your
units (for example, the harvester) your selected units will guard that unit as
it moves around the map. This also applies to enemy units, which is perhaps
not so useful.

G : Guard Area...
This will cause a selected group of units to go into guard mode. In this mode,
units will scan with binoculars for enemy units, and move to attack any that
come within their sighting range.
Highlight all units that can shoot up (Mammoth tank, Recon Bikes, Rocket
Launchers, even Bazooka troops) and hit G for Guard mode, they will shoot at
anything that is around them! Even Orca's and Apache's!

How do I make a convoy or a circling patrol...
When you've got a group of units, and want them to follow one another in a
single-file style grouping, make use of the CONTROL+ALT key combination like
this...
1. Send the leader towards destination.
2. CONTROL+ALT Click on the next unit to follow him
3. Repeat 2 until you have your group

This tactic can be altered to get an interesting circling patrol effect out of
Hummers, Buggies, and Tanks.
1. Select a lead unit.
2. CONTROL+ALT Click the next unit.
3. Repeat 2 until you have all but one of the units in your group.
4. CONTROL+ALT Click the LAST unit on the leader.
This technique can also be used to keep faster units from traveling too
quickly. Make all the faster units 'guard' the slowest unit in the group
(e.g.- mammoth tank) and wherever you move the unit, the faster units will
follow at the same speed.

X : Scatter Units...
This causes a selected group of units to scatter. Useful when infantry is
under attack by tank treads and incendiary missiles

S : Stop Unit...
Causes a unit to stop dead in its tracks. Very useful when one of your units
is brain dead and begins to wander nonchalantly into the guns of the enemy
base.

HOME : Homing...
This will center the tactical view around the currently selected unit or
building.

H : Home unit...
Selects your construction yard, and centers the tactical map around it.

CTRL F7-F10 : Map Bookmark System...
Use CTRL+F7-F10 to mark a spot on your map, then use F7-F10 to jump to that
spot at anytime.

TAB: Open/Close Sidebar...
Opens and closes the sidebar. Use it when you need to see more tactical map.

N : Next unit...
This is almost a useless command. It runs through the internal lists of units,
selects the next one, and centers the tactical view around it.

R : Resign...
In a multi-player game, your civilians and technicians actually do a large
amount of damage when you resign. Position them by the enemy before resigning,
and maybe you'll take a few of them with you.

Multi-player Options

A : Alliance...
Select an enemy unit and press 'A'. From that point on, your troops will treat
that enemy as a friend and not target them. This only works one way. The other
side is still welcome to blow you to smithereens, so they must also ally with
you to complete the team effort. Allying with an enemy is also useful when you
want a deep strike operation into the heart of the enemy base, but don't want
your units to slow down and fight. Such operations might include recon or
engineer infiltration. Pressing 'A' for a second time will negate the previous
ally command.

Other tips:

Place buildings anywhere...
A working radar map is required for this. Scroll your screen in such a way
that a part of a building you own is cut in half by the menubar at the right.
Select that building. Start construction on the building you want to build
anywhere. When the construction is complete and the building is ready, move
your cursor over the building that is on the map. Drag the hash marks past the
building as your move your cursor into your radar map. It is important that it
leaves an area of white hashing - one white hashed square is enough. Move your
cursor into the radar map. It should display a no-smoking sign. Wherever you
click your mouse button now will deploy your building on that spot in the map.


This bug was corrected in versions after 1.19. Trying to abuse the radar map
will have unpredictable results.

Selling infantry/vehicles using sandbags...
Selling a building will get you 50% of the purchase price. You can sell
infantry, vehicles and even civilians. Build a sand bag and move the unit as
close to the sand bag as you can. Click on the sell button. Move the cursor
over to the sand bag. Move the twirling dollar sign as far away from the sand
bag (toward the unit) as you can without it loosing its rotating property.
while its spinning near the unit click and sell. This is a great way to make
money if you are seriously down and out and about to get beat. It takes a
little practice to figure out, but once you have done it the first time its
simple.

Selling vehicles using the repair bay...
If you put the unit in the repair bay (no infantry, of course), click sell,
and move the cursor over the unit, a little green $ will appear. You can sell
the unit for half-price. I find this useful when my units are injured.
Usually, I will bring back a vehicle that is almost dead and sell it away to
build a new one. It's better to gain some money then none at all.

Infinite minigunner...
Sell any building that has a weapon (turrets, obelisks, etc.) Quickly select
the building, and press 's' to stop the sale. The building will remain where
it is, but the minigunners will have already poured out. Repeat this as many
times as you like to get an army full of minigunners. These minigunners can be
sold using the sandbag proximity technique to get infinite cash as well.

How do I hide under trees...
Well, you can do it. Select your unit to move past the tree. When your unit is
under cover, hit 's' to stop the unit. Your unit will be behind the tree and
invisible to other human eyes. My friend does that often in multi-player
games.

Fire before enemy arrives...
There is no reason to wait for the enemy to come to you before firing. Use the
CTRL key to force your units into continuous fire mode. This works well with
area effect weapons such as artillery, flame-throwers, rocket launchers, and
grenadiers. This will intimidate a human opponent into thinking twice before
attacking, and will utterly decimate any AI opponent who will walk blindly
into the killing field.

You can aim the target's of your Obelisks and Adv. Guard Towers. Just select
the building (or a lot of them using the shift and force an attack on the
approaching vehicle you want to nail using the ctrl key). Very handy if he has
a Mammoth in front to draw the fire and you just shoot his APC which is
following behind.

Money making ala Sim C&C..
If you have defeated the computer except one or two buildings and your are
sure that you will win with your existing troops sell all your buildings and
attack after that the remaining buildings. You will get lots of money and a
'efficiency-rate' of 100% which will results in many points.

A variation on this is to leave an enemy building standing, and go into
tiberium farm mode. With good harvester management, it is possible to rack up
a near infinite amount of money without running out of harvestable tiberium.

Capturing enemy buildings...
By capturing an enemy building, you not only have the option of selling it for
money, but you can build units and structures that you wouldn't normally be
able to do with your own facilities.

Tiberium harvesting without silos...
When your refinery storage is getting full, start constructing another
building. The construction will use up the tiberium in your storage. When the
construction is finished, cancel the building. You will get your money back,
but the tiberium will not return.

How do I view the radar...
There are two different radar maps, one long range and one short, and you can
cycle through them by clicking the Map button -- provided, of course, that you
have a communications center.

How do I suspend or cancel build commands...
You can suspend or cancel build commands by clicking with your primary mouse
button on the unit icon that is currently being built. This will turn the unit
icon gray to signify that the building has been put on hold. From this stage,
clicking with your primary button will resume building, and clicking with your
secondary button will cancel the build order.

How does the computer cheat...
The computer starts out with more funds than you do.
The computer can place units inside scenery at the start of a mission.
The computer can rebuild gun turrets when they are destroyed without needing
to have adjacent buildings.
The computer can build a construction yard without needing a MCV.
The computer doesn't have to clear out SAM sites to launch an air-strike.
The computer may rebuild destroyed buildings even if they are not adjacent to
any other building.
The computer's Orca's may attack NOD attack choppers in mid-flight.
The computer can use harvesters to attack tanks and other vehicles.
The computer can build harvesters immediately as long as funds are available.
Though it may seem like the computer builds harvesters immediately as long as
it has funds available, it does not. The AI starts building a new harvester
when it senses that an existing harvester will be destroyed.

What is a blossom tree...
They serve as replenishing centers for tiberium. After you harvest all of the
tiberium from around a tree, it will grow back around it. Whenever the blossom
tree releases spores, it damages any units directly next to it. One really odd
thing about these, sometimes they don't do ANYTHING! You must fire a few shots
at it (Rockets seem the best) and THEN it will start to shoot out more
Tiberium. You must use CTRL to FORCE an attack though. Harvest AROUND Tiberium
Trees to get CASH FAST: Take direct control of your harvesters and very
selectively harvest ONLY the dense areas of the Tiberium. Then, move to
another plot and do the same. You'll be surprised how quickly the Tiberium
regenerates and how easily you can harvest it.

Why should I destroy villages...
Because you can find crates full of money under churches.

Advanced features:

Hex edit for more money...
If you have refineries, this cheat may or may not work. Sell them off. Make
note of the amount of money you have, and save the game. For this purpose, let
us say that you had 2437 credits. Exit C&CConvert 2437 into hexadecimal. In
this case, the conversion is 985 in hex. Hexadecimal numbers in our case need
to be pairs, so, add a filler digit to pair. 09 85. If you had 4 digits
already, then there is no need for a filler. Make a backup of your savegame.
The savegame with the most recent file creation date is the savegame you want
to edit. Load your savegame into your hex editor. Reverse your hexadecimal
pairs. 85 09. Do a hexadecimal search for this reversed number pair. The first
instance should appear at hex location 580h. Change both numbers to FF FF and
repeat. You may find anywhere from three to five references. Change them all.


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Bug-Exploitations

Build-AnyWhere-Bug
(note: works only up to v1.18p)

Description:
Lets you build any structure (preferably Obelisks) anywhere on the map (except
the spaces occupied by the opponent).

Pre-Requisites:
Communication Center (activated Radar - Full Screen)
Ready-to-Place Structure (i.e. Obelisk, Adv. Guard Tower ... hehe)

HowTo:
Move any unit (i.e. Minigunner) next to your Construction Yard.
Press "H" to center on your Construction Yard.
Select the unit.
Click w/ your mouse-pointer on the ready-to-place structure.
Click w/ your mouse-pointer at the desired location on the map.
Voila ... (Construction Complete)

This can also be helpful when you dont want to build sandbag links between
your buildings.

Instant Mini-Gunner-Bug
(note: works only up to v1.20 = Covert Operations, made obsolete by Patch
v1.22p ... but who installed that one anyway ???)

Description:
Get infinite mini-gunners out of your defensive structures (obelisks, turrets,
guard towers,adv. guard tower & sam-sites) and sell them for $50 each (for
those of you w/ constant money need ;) ).

Pre-Requisites:
At least one defensive structure. Nimble Fingers :)
                               
HowTo:
Select the defensive structure. Sell the structure. Reselect it.
Press "S" to stop it selling. You have to press the "S" button till the
animation sequence of the deflating structure is over.
This might take some training but its easy once you got the hang of it. Can be
repeated indefinitly (or till the screen is flooded with minigunners ... hehe
- oh ... b4 i forget ... wanna lag a multiplayer game ??? well then create
100+ minigunners and storm your opponents base - but turn the volume down
while creating your little army)

Construct a U-shaped sandbag-formation next to it and direct the emerging
mini-gunners to it to sell them comfortably.

Structure: ---- Minigunners gained
Turret / Guard Tower ---- 3
Sam-Site ---- 4
Obelisk / Adv. Guard Tower ---- 5

compiled by El Brutalo




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