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Magic Candle 3, The cheats / Magic Candle 3, The hints / Magic Candle 3, The faqs / Magic Candle 3, The solutions Magic Candle 3, The cheat codes NOTE: The upgrade is avalible in the GAMEPUB forum if you have an earlier version. All earlier version have errors in them anyway so take the time to upload the corrcted files. Are you frustrated with how long it takes to make money in this game. Well this may be your answer. As It will take a while before an editor is written that makes these changes easier, I have enclosed some instructions for those who would like to use a hex editor to make the changes direct to disk. Caution, the use of a file editor that makes changes directly to disk such as supplied with PCtools or other programs should not be used by people not familiar with its workings. Also remember to write down the changes to the file that you have made in the event you accidently write to the wrong offset. You can correct any mistakes you might make if you have the information written down. Last word of caution before you proceed! After you make any changes, run the game to see if any errors occur. If you edit ONLY the locations that I will make note of, you should not have any problems. Please see disclaimer at the bottom of the instructions. A typical file will have information that looks like this. Note: The line that reads "offset" is not typically shown in an editor but is included for instructional purposes. Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 _____________________________________________________________________ FF 0C 00 11 1A 12 55 00 03 D2 3C 06 7A A2 22 12 Offset 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 _____________________________________________________________________ 00 00 00 0C OD O5 F2 B3 FF C2 C7 B3 00 A1 A1 34 And so on through the file. Each line will be 16 bits long and each full bit is called an offset. If your editor does not show you the offset numbers you will have to count each bit to find the offset number I refer to. Remember that the first bit is NOT number "1" ..it is number "0". Instructions: Load the file, such as DBSAVA.MCS ,DBSAVB.MSC or whatever last save game you want to make the changes to, from (or into) your hex editor. The offset numbers I am going to give you will effect Lukas or Luka only. However you can transfer a lot of these items to the other members. Numbers are always written in hexadecimal. If you don't understand hex conversions the scientific calculator in windows can make the trans- lation for you. I give this final warning. If you like experimenting these instructions are for you. If you don't know what a hex number is or what a hex editor does, stop here, throw away these instructions and wait for a program to come along that will make the changes for you. OK here goes. Offset locations 216, 217, and 218 affect the amount of Sermin, Gonshi, and Loka. Replacing the hex numbers in these offsets with a 55 (85 in decimal) will give Lukas 85 of these items. Location 208 will repair the damage to your ashbow. Placing a 00 in this slot will show 0 damage. Location 214 will change the amount of food. Placing a FF (255 decimal) (if you remember "0" is a number.) will give you 255 food. Location 223 is the number of arrows you have. A 5A is a good number to place in this offset. Location 203-204 effect the amount of Blue pearls. I have had problems with this offset if you give Lukas too many pearls. The game will crash! Best not fool with this area if you are uncomfortable with this change. Offsets 133 effect bravery 134 - strength 135 - dexterity 136 - endurance 137 - agility 138 - loyalty 139 - charm 140 - intelligence 141 - resistance Offsets 143 on, will effect the amount of skill points you have in each catagory. For instance you have 21/80 points with Sword. What ever number you place in these offsets cannot be higher then the maximum the game will give you. If you have a maximum of 75 in axe skills you can't place a 76 (decimal) or 4C (hex) in this offset. 143 - sword 144 - axe 145 - archery 146 - magic and so on. Now for the Biggie... MONEY! Money in written in a 2 digit upper number and lower number For instance the upper number 0A (Hex) or 11 (decimal) and the lower number 0B (Hex) or 12 (decimal) would read ... $ (1,1)(12) coins. or $1,112 coins. Offset 324 controls the lower number Offest 325 controls the upper number. So if you write a 0A in offset 324 and a 0B in offset 325 you will end up with 1,112 coins. Disclaimer: I take no responsibilty for modifications made to your save games. Always back up you save game files under a diffrent name so you can recover from an error. For instance use the command: copy dbsavb.mcs dbsavb.bak Before proceeding. You can then rename the file back to original if you make a mistake. Other Magic Candle 3, The cheats hints faqs solutions: 1. Magic Candle 3, The hints 2. Magic Candle 3, The hints |