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Magic Carpet 2: The Netherworlds cheats / Magic Carpet 2: The Netherworlds hints / Magic Carpet 2: The Netherworlds faqs / Magic Carpet 2: The Netherworlds solutions



Magic Carpet 2: The Netherworlds cheat codes

Edit an *.GAM file. You need to activate a spell and set its experience
at the maximum to get all 3 spells.
Change the byte at the Activation offset in sector 1 to activate the spell
Change the bytes at the Experience offsets in sector 0 to get all 3 spells
                               
Spell Activation Experience
Fireball 92 214 et 215
Possesion 93 218 et 219
Castle 94 222 et 223
Speed Up 95 226 et 227
Metamorph 96 230 et 231
Heal 97 234 et 235
Shield 98 238 et 239
Lightning 99 242 et 243
Rebound 100 246 et 247
Meteor 101 250 et 251
Teleport 102 254 et 255
Invisible 103 258 et 259
Beyond Sight 104 262 et 263
Steal Mana 105 266 et 267
Duel 106 270 et 271
Tremor 107 274 et 275
Crater 108 278 et 279
Eathquake 109 282 et 283
Volcano 110 286 et 287
Summon Army 111 290 et 291
Gravity Well 112 294 et 295
Whirlwind 113 298 et 299
Fools Mana 114 302 et 303
Mine Node 115 306 et 307
Alliance 116 310 et 311

Modify byte at offset 207 in sector 0 to FF to get all the world places
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Other Magic Carpet 2: The Netherworlds cheats hints faqs solutions:

2. Magic Carpet 2: The Netherworlds cheat codes
1. Magic Carpet 2: The Netherworlds hints
2. Magic Carpet 2: The Netherworlds hints
3. Magic Carpet 2: The Netherworlds hints



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