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Magic Carpet 2: The Netherworlds cheats / Magic Carpet 2: The Netherworlds hints / Magic Carpet 2: The Netherworlds faqs / Magic Carpet 2: The Netherworlds solutions Magic Carpet 2: The Netherworlds cheat codes Edit an *.GAM file. You need to activate a spell and set its experience at the maximum to get all 3 spells. Change the byte at the Activation offset in sector 1 to activate the spell Change the bytes at the Experience offsets in sector 0 to get all 3 spells Spell Activation Experience Fireball 92 214 et 215 Possesion 93 218 et 219 Castle 94 222 et 223 Speed Up 95 226 et 227 Metamorph 96 230 et 231 Heal 97 234 et 235 Shield 98 238 et 239 Lightning 99 242 et 243 Rebound 100 246 et 247 Meteor 101 250 et 251 Teleport 102 254 et 255 Invisible 103 258 et 259 Beyond Sight 104 262 et 263 Steal Mana 105 266 et 267 Duel 106 270 et 271 Tremor 107 274 et 275 Crater 108 278 et 279 Eathquake 109 282 et 283 Volcano 110 286 et 287 Summon Army 111 290 et 291 Gravity Well 112 294 et 295 Whirlwind 113 298 et 299 Fools Mana 114 302 et 303 Mine Node 115 306 et 307 Alliance 116 310 et 311 Modify byte at offset 207 in sector 0 to FF to get all the world places PYGMALION project: the ultimate game Other Magic Carpet 2: The Netherworlds cheats hints faqs solutions: 2. Magic Carpet 2: The Netherworlds cheat codes 1. Magic Carpet 2: The Netherworlds hints 2. Magic Carpet 2: The Netherworlds hints 3. Magic Carpet 2: The Netherworlds hints |