Any cheat codes | Browse by game: A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9 |
|
Sims, The cheats / Sims, The hints / Sims, The faqs / Sims, The solutions Sims, The cheat codes While playing a game, press [Ctrl] + [Shift] + [Alt] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. CHEAT CODE RESULT klapaucius 1000 Simoleons hist_add Add new family history stat to the current family write_destlist Appends the route destination list to AllRoutes.txt every time a route is found auto_level Architecture tools automatically set the level as needed import [FAM file] Automatically import and load indicated FAM file house [house number] Automatically load indicated house, no questions asked prepare_lot Check and fix required lot objects flush Completely flush app to VM file when running Windows NT crash Crash game water_tool Create moat or streams shrink_text [font_size] [text] Create shrunk_text_#.bmp files edit_char Create-a-character mode interests Display personality and interests draw_all_frames off Draw all animation frames disabled draw_all_frames on Draw all animation frames enabled draw_origins Draw colored dots at each person's origin core_dump Dump entire memory to core_dump_[date:time].txt dump_happy Dump selected person's most recent list of scored interactions to a file dump_mc Dump selected person's motive contribution curve to a file debug_social Enable debug flag to show outcome choice dialogs for social interactions sim_log end End sim logging cht [filename] Execute "file.cht" file as a list of cheats draw_floorable off Floorable grid disabled draw_floorable on Floorable grid enabled assert Force an assert for testing log_animations Log animations in the event log window map_edit off Map editor disabled map_edit on Map editor enabled move_objects Move any object tutorial off No tutorial object generation when tutorial house is loaded browser_failsafe Prevent web browser crashes preview_anims off Preview animations disabled preview_anims on Preview animations enabled tile_info Programmer stats quit Quit game #import Read in behavior tuning constants from Tuning.txt rebuild_cp Rebuilds entire control panel/UCP from scratch refresh_faces Refresh the BMP_ resources for all people whose IFF files are writable refresh_textures Rematch dependent textures and regenerate bitmaps for all user characters restore_tut Restore tutorial rotation <0-3> Rotate camera route_balloons off Routing debug balloons disabled route_balloons on Routing debug balloons enabled fam_test [opcount] Run series of random operations on unhoused families save Save currently loaded house history Save family history file plugh Say "plugh" xyzzy Say "xyzzy" draw_routes on Selected person's path displayed draw_routes off Selected person's path hidden log_mask Set event logging mask autonomy [1-100] Set free thinking level sim_speed [-1000-1000] Set game speed edit_grass [number] Set grass change value grow_grass [0-150] Set grass growth lot_size [number] Set lot size sim_limit [milliseconds] Set maximum milliseconds to allow simulator sim_speed [-1000 - 1000] Set sim speed set_hour [1-24] Set time of day bubble_tweak [z offset value] Set z offset for thought bubbles [directory path] Sets the neighborhood directory to the path lot_border Sets up the borders of the lot with non-editable flag allow_inuse Sets whether menu items appear for in use objects memview Show memory view window in debug builds of the game sim_log begin Start sim logging swap_houses [house number] [house Swap the two house files and updates number] families sweep off Ticks disabled sweep on Ticks enabled tile_info on Tile information displayed tile_info off Tile information hidden visitor_control Toggle allowing visitors to be controlled using the keyboard report_assets Toggle assets report auto_reset Toggle automatic object reset feature sim_peek Toggle calls to PeekMessage within sim loop cam_mode Toggle camera mode all_menus Toggle display of unavailable interactions in person control menus music Toggle music obj_comp Toggle object compression in save file quats Toggle quaternion transformations sound_log Toggle sound log window sound Toggle sounds html Toggle web page creation reload_people Total reload of people skeletons, animations, suits and skins soundevent Trigger sound event write_routes Write out an RTE file every time a route is found #export Write out behavior tuning constants to Tuning.txt Fast Money Bring up cheat mode and enter the "klapaucius" code. The bring up cheat mode again and enter "!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!" (you may add up to 60 total). Garbage Bag of Holding In the early stages of The Sims lifetime is often wasted emptying the trash and bringing it to the curb. I found that if you fill the cheap 30 simoleon trash barrel you can order your Sim to empty it and just as they remove the bag cancel the order. Then order them to pick up the mess that they just made and they will return the full bag to an empty barrel, which will now be empty. Do this every time it fills and trash need never be brought outside to the curb again. This saves a lot of time. Paying the Bills Simply keep a bill, unpaid, until the mail carrier delivers the next set. When your flag is up (your mailbox being full of - what else, more bills), pay the first one (bring it out to the mailbox). When you do this, the newer bills disappear. Using this cheat, you will only have to pay every other bill, instead of every one. Building a Castle in the Clouds Large second-floor extensions to a house, or even an entire house in the air, can be built totally unsupported by the following method. First, lay out a complete ground layer of pillars. You'll need lots to form a surface to build on. Next build your second-floor home on top of these pillars. It's important that you do ALL the structural work at this point; get all the walls placed and floors put in. Don't forget the stairs! Next, simply switch to the ground floor, and delete all the pillars. The house will remain standing, completely unsupported by anything except thin air! Voila! A castle in the clouds for your Sims! Raise Sims Mood Bars When using the move_object cheat you can restore your Sims mood bars by getting your Sim to sit in a chair, pausing the game and deleting the chair that your Sim is in. Your Sim will disappear. Unpause the game and click on your Sims face icon and your Sim will reappear with some restored bars Money cheat for patch version If you downloaded the patch update for the sims the new money cheat is ROSEBUD and after you do the cheat to get more simoleons still enter the !; after you do all of the !; you can on the cheat line highlight it and press Ctrl and the letter x (ctrl x) this will cut the text then bring up the cheat bar again and this time press (ctrl v)this will past the cheat back into the cheat box do this as many times as yoou want and you can tell Regis I want to be a Millionaire and I'm going to be. Enjoy being rich! Teleporting Maid If you have a maid, build walls around her so she cannot escape the box. Wait for a little bit and she will be teleported away. Other Sims, The cheats hints faqs solutions: 1. Sims, The cheat codes 1. Sims, The hints 2. Sims, The hints 1. Sims, The faq and solutions 2. Sims, The faq and solutions 3. Sims, The faq and solutions 4. Sims, The faq and solutions |