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Angel hints

Here's some hints and a walkthrough for the Angel adult anime
game. This game is also known as "B3X", "Angel 3", "Tenshi Tachi
No Gogo III", "Tenshi tachi no hokago 3", and "Bangai Hen"
(whew!). Original author is JAST, (c) 1990.

Angel is an adult anime adventure-type game with 99.99% of the
text in Japanese. The only redeeming feature of the game is the
number of sex scenes possible. It is available by anonymous ftp
from server.berkeley.edu in the /pub/anime/software directory as
angel.zip. It may be available elsewhere, but I got it first from
berkeley.

You don't need DOS/V, DOSJ, or expanded memory for this one, it
will work just fine under regular MS-DOS. It uses 640*480
16-color VGA graphics. No sound or music either. The only keys
needed are the space bar, escape key, backspace key (for game
exit), and up and down arrow keys; no mouse support.

Install all the files in a single directory. Start the game by
running B3X. You should get several screens of girls in
relatively quick succession, until a title screen appears and
waits for you to press a key.
The A: floppy drive may start up at this point, but nothing will
happen. You will then start in the family kitchen with the rest
of the family visible. The major motif of the game is the
hierarchy of menu choices on the right side; from 1 to 8 primary
choices, each having from 0 to 7 choices of its own. By choosing
the correct things on the menus, you move from location to
location in the game, eventually to the "Happy End." The
walkthrough below tells you which choices to pick on the menus to
move along quickly. If you read Japanese, you will probably have
more fun exploring the multitude of responses to the menu
choices.

One poor soul complained to me that his copy continually asked
for disks and wouldn't budge. Either he had a bad copy, or there
was something in the A: drive that the program liked and wanted
more of. Somebody else complained of the same thing but noted
that they had a bad download. My copy just skips right past the
disk requests. I have it loaded several directories down on
drive G:, a SCSI drive, so there appears to be no problem with
exactly where the files are, or how they are accessed. I've also
tried it on a 486SX laptop also under DOS 6.22, and aside from a
louder noise from the floppy drive, and a bit slower start, no
problems there either.

The game supports saving and loading up to 3 different saved
games. Access these by pressing the escape key whenever menu
choices appear on the right side. You can't get out of a bad
ending by loading a saved game, sorry. Each saved game has its
own file in the game directory. I haven't decoded the whole file,
just enough to manipulate which screen you appear on; that was
enough to help develop a walkthrough.

According to the creator of a hack for this game, you can get out
of the "bad end" and the "happy end" screens by typing "RURI".
Yes, capital R, ... - don't ask me how he figured this one out.
It puts you back at the first screen in the kitchen. You can also
exit the game by pressing the backspace key, although the game
leaves the computer in a strange video mode which you can fix by
typing "mode co80" if you're in DOS.

The following translation of menu items is from Steve T. Goupil
(vampyre@sojourn1.sojourn.com). Ian Noble had a few corrections
for it too:
Many of the commands repeat themselves, so I'll tell you what are
the commands on the very first two menus of the game. The first
is the menu that shows up when you're looking across the table at
your sister and father.
The menu translation is:
1. Look
2. Take
3. Eat
4. Drink
5. Talk
6. Go
7. Ask
The second menu, when you are at the bus stop with the cutest
girl in the school, is translated as:
1. Look
2. Ask
3. Go
4. Think About
5. Take
6. Talk
7. Examine

Thanks Steve and Ian!

The following walkthrough uses the convention "x/y", where "x" is
a primary menu choice, and "y" is a sub-menu choice. Pick these
in the order given, sometimes multiple times, to proceed through
the game. The default is to go to the next location; exceptions
are noted. There are multiple "bad ends" and only one "happy
end". Location numbers are in hexadecimal, they correspond to a
value in the saved game file which you can manipulate if you just
want to jump to a particular location. However, be warned that
other values in the saved game file may control what you have to
do to proceed from there. Locations with a "*" after the number
are sexy scenes, but may not be to your taste. A hacked version
of the game named B3XHACK.EXE exists, which will allow you to
jump to almost any location in the game - it uses decimal values
for locations instead of the hexadecimal used here. There is also
a LOOK.EXE hacked version which will advance to the next scene
each time you press a key, but that one cannot be exited by
normal means.

LOCATION DESCRIPTION..... MENU OPTIONS TO GO TO NEXT LOCATION
00 Start 5/3, 6/3
01 Bus Stop 6/1, 6/1, then 1/1
02 On Bus 2/1, 1/6
03 In Crowd 2/1, 2/1, 2/1, 6/3, 6/3
04 * Sex in Crowd 3/2, 6/3
05 On Street (2/4 and 3/1 in any order), 8/6
06 Group of Girls 6/2, 6/2, 6/2, 5/4
07 Two at Desk 3/2, then either 8/1 to go to #12;
or 8/2 to go to #08;
or 5/3, 8/3 to go to #0C
could also go to #11 somehow
08 Girl Gym Closet 5/2, 5/3, 7/1, 7/2, then 8/1 or 8/2
09 * Topless Gym Closet 3/4, 3/4, 6/1
0A * Bondage Insert Racquet 4/1, 4/1, 4/1, 7/1
0B * Cum Face Bondage automatically goes to #13
0C Smoking Girl 4/4, 6/2 (note 6/1 goes to #10)
0D Smoking Girl Pointing 2/1, 2/1, 3/4, 5/4
0E * Smoking Girl Blows 7/1
0F * Smoking Girl Porked 4/3, 7/1, then goes to #13
10 Teacher Surprises BAD END
11 Teacher at Desk 5/1 to go back to #07
12 Girls' Volleyball 4/4, 4/4 then 1/1 at #13
13 Green Girl Sandwich (may have to 1/1 first)
5/1, 5/1, 1/1, 1/1
14 Green Girl Wall 4/1, 4/1, 5/1, 7/3
15 Green Girl Bed 8/1
16 * Green Girl Lingerie (5/1, 6/2, 6/3, 6/4, 6/5, 6/6 in
any order), 7/2
17 * Green Girl Wide 7/1
18 Cafeteria (2 screens) 2/2, 6/2 to #20
after #23 do 2/1, 6/2 to #19
after #19 do 5/1, 6/2 to #1C
after #1F do 2/3, 6/2 to #24
after #26 do 2/3 to #27
(following are optional if done earlier)
6/1 once to #37 (1/1 to return)
6/1 again to #1A
19 Plaza 7/5, 3/7, 4/6 (4/6 turns off 6/2 on #18),
5/4 to go to #18 (just 5/4 later)
>>> I confess I don't understand why I wrote that bit about doing
>>> a 4/6 but I'll leave it in for now
1A Transvestite Bathroom (you're stuck! 5/1 or 7/2 to go
to #1B)
1B Upset Cafeteria Girl BAD END
1C Girl Glasses Lockers 2/1, 2/1, 2/1, 2/1, 8/1 (8/1
early sends you to #1B)
1D * Girl Glasses Topless 2/1, 6/4
1E * No Glasses Blows 4/2, 6/2
1F * No Glasses Cum Face automatically goes to #18
20 Girl Storage 6/3, 6/3, 8/1
21 * Storage Topless 2/1, 2/1, 2/1, 2/1, 6/1, then 7/1
or 7/2
22 * Storage Licking 6/1, 6/1, 6/1
23 * Storage Cumming automatically goes to #18
24 * Blonde Topless Crates 2/1, 2/1, 6/2
25 * Blonde Posing Doggy 5/1, 7/1
26 * Blonde Doggy Busy automatically goes to #18
27 Tea Girls (2 screens) 4/2, 4/2
28 Redhead in Crowd 5/3 goes to #29, but 6/1,5/4 goes
to #2C
29 Redhead at Movies 4/1 or 7/5 or 8/1?
2A Redhead Streetlight 4/1 or 5/2 to go to #2B (any way
to rescue this and go to anything
else?)
2B Redhead Leaves BAD END
2C Rock Concert 1/3, 1/3, 1/3
2D Redhead and Punks (7/1,7/1,7/2 in any order) then 7/2
or if you mess up you go to #30
2E Punks Beaten automatically goes to #2F
2F Redhead Happy 2/2,2/2,2/2,2/2, then either 6/4
goes to #31, or 6/3,4/4 goes to #32
30 Punks Beat You! BAD END
31 Happy SD Green Girl BAD END
>>> SD=Super Deformed, a common anime convention for cute & silly
characters
32 Redhead in Bed 2/1, 3/3, 7/1
33 * Redhead Topless (5/1,5/2,5/3 in any order), 6/3
34 * Redhead Doggy 2/1, 2/1, 6/1
35 * Redhead Orgasm HAPPY END

Now, that's all the "real" locations in the game, but there are a
few others that you may see momentarily while playing, although
none of them are sexy.
I'll include them only because the B3X-HACK program allows you
access to them if you copy files around. Proceed at your own
risk.
36 (54) right side of #18 (two girls cafeteria)
37 (55) Red Girl Bathroom 1/1 to go to #18
38 (56) Transvestite in Bathroom (same as #1A?)
39 (57) right side of #27 (tea girls)
3A (58) redhead in tea room
3B (59) blue hair in tea room
3C (60) purple hair in tea room
3D (61) blonde in tea room
3E (62) full screen 3 girls from tea room (from game start)
3F (63) full screen 2 school girls (from game start)
40 (64) full screen 3 cafeteria girls (from game start)
41 (65) full screen bus girl (from game start)
42 (66) full screen redhead (from game start)
43 (67) full screen redhead and game title (from game start)
44 (68) full screen game border overlay

The font files used in the game (the JKF?.DAT files (where ? is
2, 3, and 4)) are usable by DOSJ version 1.0. Either copy them to
the directory you installed DOSJ, or point DOSJ at the directory
the files are in. This will make more sense if you read and
understand the DOSJ documentation.

Depending on the exact version of the archive file that you find,
you may or may not have excess files in there. CURRENT.STS is
definitely useless, it seems to be for some windowing OS other
than Windows 3.x or 95. There may also be a B3X.DOC, or *.CAP
files, all of which are useless unless you can read the language.
I leave those in distribution copies, but delete them from my
executable directories.




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