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Anvil of Dawn cheats / Anvil of Dawn hints / Anvil of Dawn faqs / Anvil of Dawn solutions Anvil of Dawn hints These are some of the most common technical and game questions asked about Anvil of Dawn. To complete Anvil of Dawn, we recommend that the adventurer take the following path: Start with Dark Lantern, Gryphon Keep, Underground City, then the Land of the Roots. You can continue on to the Reed Plain and get the Unmaking spell, but it is not required. Next, backtrack through the Underground City and proceed through the Barrier, Temple of the Moon, City of the Dead, Eye of Clay (Sanctuary), Gorge Keep, Iron Titan, Quagmire (the Pedestal), Evil Stronghold, Fire Mountain, back to the Evil Stronghold, then the Anvil of Dawn. The seven items needed for the Black Gnarl to forge the coffer are: Item Location ---- ------- Heartstone Underground City Mines Dragon Amber Land of the Roots Tears of the Weeping Moon Temple of the Moon Soul of the Ivory Prince City of the Dead Sacrifice of Clay Sanctuary Iron Shackles Iron Titan Wood from Unbreakable Tree Quagmire The 4 discs to get into the Eye of Clay and lead you to Sanctuary are: Disc Location ---- -------- Sol Disc Underground City Spring Equinox Disc Barrier Fall Equinox Disc City of the Dead Moon Disc City of the Dead Lower Vaults Q: In Gryphon Keep, I cannot get into the northeast corner tower? A: About two doors to the west of the door you cannot open that leads into the northeast corner, is another room that has two pressure plates. First, weigh down the plate to the west, then the plate to the east. This will open the door that leads into the northeast corner tower. Q: Whenever I talk to the Lady of the Sea, she kills me. A: In order to get the spell from the Lady of the Sea and live, first find the Soul Link figurine in the Underwater Labyrinth. Before talking to the Lady, use the figurine to cast Soul Link on yourself. Q: How do I get the spell from the Imp in the Underground City? A: Use the Hourglass of Temporal Freeze BEFORE you walk into the room. This will stop time long enough to get in and watch the Imp dream of his spell. Q: How do I cross the bridge next to the Barrier that has a glowing white light? A: You need the Stone of Safe Crossing found in the Temple of the Moon. You must first pass through the Barrier. Q: How do I melt the commander trapped in the ice block in Gorge Keep? A: Drop the glowing ember in front of the frozen man. This will slowly melt the ice, freeing the commander. He will help get you through Gorge Keep. Q: I cannot shrink the Iron Titan's body because I can't turn off the No-Magic Zone. A: To turn off the No-Magic Zone, you must first weigh down a pressure plate that lies in the northeast portion of the map, just below the four doors. This pressure plate is in a corridor that leads south, then west, the, north a bit. Once you weigh this plate down with 10kg, flip the switch that is on the wall just two squares north of the plate. If you look at the map, the No-Magic Zone should have disappeared. Q: How do you talk to the Wind Elemental found in the Quagmire? A: The Wind Chimes that are also found in the Quaqmire are needed to talk to the Wind Elemental. He will teach you a very useful spell. Q: I seem to have completed everything except for the Evil Stronghold, Fire Mountain, and the Anvil of Dawn, but I have no idea how to get to any of these places. A: In the Quagmire, one of the first battles you face is with one of the Warlord's messengers. Once defeated, he gives up the Whistle of Firey Beckons. Use this whistle at the top of the Pedestal to be transported to the Evil Stronghold. Q: How do I get the Guardian of Ice's hands from the icy depths? A: Use the spell Heavenly Mend of Unseen Artisans to restore the giant's hands. Anvil of Dawn Frequently Asked Questions These are some of the most common technical and game questions asked about Anvil of Dawn. To complete Anvil of Dawn, we recommend that the adventurer take the following path: Start with Dark Lantern, Gryphon Keep, Underground City, then the Land of the Roots. You can continue on to the Reed Plain and get the Unmaking spell, but it is not required. Next, backtrack through the Underground City and proceed through the Barrier, Temple of the Moon, City of the Dead, Eye of Clay (Sanctuary), Gorge Keep, Iron Titan, Quagmire (the Pedestal), Evil Stronghold, Fire Mountain, back to the Evil Stronghold, then the Anvil of Dawn. The 7 items needed for the Black Gnarl to forge the coffer are: Item Location ---- -------- Heartstone Underground City Mines Dragon Amber Land of the Roots Tears of the Weeping Moon Temple of the Moon Soul of the Ivory Prince City of the Dead Sacrifice of Clay Sanctuary Iron Shackles Iron Titan Wood from Unbreakable Tree Quagmire The 4 discs to get into the Eye of Clay and lead you to Sanctuary are: Disc Location ---- -------- Sol Disc Underground City Spring Equinox Disc Barrier Fall Equinox Disc City of the Dead Moon Disc City of the Dead Lower Vaults Q: In Gryphon Keep, I cannot get into the northeast corner tower? A: About two doors to the west of the door you cannot open that leads into the northeast corner, is another room that has two pressure plates. First, weigh down the plate to the west, then the plate to the east. This will open the door that leads into the northeast corner tower. Q: Whenever I talk to the Lady of the Sea, she kills me. A: In order to get the spell from the Lady of the Sea and live, first find the Soul Link figurine in the Underwater Labyrinth. Before talking to the Lady, use the figurine to cast Soul Link on yourself. Q: How do I get the spell from the Imp in the Underground City? A: Use the Hourglass of Temporal Freeze BEFORE you walk into the room. This will stop time long enough to get in and watch the Imp dream of his spell. Q: How do I cross the bridge next to the Barrier that has a glowing white light? A: You need the Stone of Safe Crossing found in the Temple of the Moon. You must first pass through the Barrier. Q: How do I melt the commander trapped in the ice block in Gorge Keep? A: Drop the glowing ember in front of the frozen man. This will slowly melt the ice, freeing the commander. He will help get you through Gorge Keep. Q: I cannot shrink the Iron Titan's body because I can't turn off the No-Magic Zone. A: To turn off the No-Magic Zone, you must first weigh down a pressure plate that lies in the northeast portion of the map, just below the four doors. This pressure plate is in a corridor that leads south, then west, the, north a bit. Once you weigh this plate down with 10kg, flip the switch that is on the wall just two squares north of the plate. If you look at the map, the No-Magic Zone should have disappeared. Q: How do you talk to the Wind Elemental found in the Quagmire? A: The Wind Chimes that are also found in the Quaqmire are needed to talk to the Wind Elemental. He will teach you a very useful spell. Q: I seem to have completed everything except for the Evil Stronghold, Fire Mountain, and the Anvil of Dawn, but I have no idea how to get to any of these places. A: In the Quagmire, one of the first battles you face is with one of the Warlord's messengers. Once defeated, he gives up the Whistle of Firey Beckons. Use this whistle at the top of the Pedestal to be transported to the Evil Stronghold. Q: How do I get the Guardian of Ice's hands from the icy depths? A: Use the spell Heavenly Mend of Unseen Artisans to restore the giant's hands. Other Anvil of Dawn cheats hints faqs solutions: 1. Anvil of Dawn cheat codes 2. Anvil of Dawn cheat codes 2. Anvil of Dawn hints 1. Anvil of Dawn faq and solutions |