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Battleground 2: Gettysburg cheats / Battleground 2: Gettysburg hints / Battleground 2: Gettysburg faqs / Battleground 2: Gettysburg solutions Battleground 2: Gettysburg hints UNITS: HOW TO USE 'EM, NOT LOSE 'EM INFANTRY These are the most plentiful units, both in the game and in the actual battle. Infantry form the bulk of your force, and to use them at their peak efficiency you'll need to keep some things in mind. First, keep them together whenever possible. Your brigade leaders' command radius is only so large, and besides this, the more spread out your troops are, the more harmful the effects of routing become. Also, keep your troops as well rested as possible. Fatigued infantry fight poorly, and since these guys are the backbone of your forces, you'll want to keep them in tip-top condition. The big exception to this rule is when you are setting up for battle. In this case, you'll want to have your troops build breastworks. Although they will not recover from fatigue this way, they will gain valuable cover for the coming confrontation. ARTILLERY The most important thing to remember about artillery is its range - you don't need (or want) to set it up on the firing line for it to be effective. Placement of your cannons is vital for establishing an effective field of fire since the artillery is far to slow to reposition frequently in the heat of a battle. Use the Check LOS tool to test different lines of sight for your artillery so you can get an idea of where you want to position the big guns. Hilltops often provide a nice field of fire, and were a traditional emplacement for direct-fire artillery during the Civil War. CAVALRY Despite what you might think, the last thing you want to use your cavalry for is charging headlong into the enemy. Yes, they are more effective than infantry, but there are far fewer of them. Generally, hell-for -leather charges will yield the same result as the Charge of the Light Brigade, if not worse. The best thing to do with cavalry is use them defensively, as a reaction force. With their speed and hitting power, they can do a wonderful job backing up infantry and plugging gaps in the defensive line. Another thing the horse boys are good for is scouting, since they can ride ahead, then flee back to their lines when they encounter the enemy. As a general note, always keep your units within the command radius of their brigade leader. Likewise, try and keep your brigades within the radius of their division commander. The Show Organization tool will be a great help with this. Remember, none of your carefully positioned forces will amount to much without leadership, and they will be more likely to rout. STRATEGY AND TACTICS RESERVES This is very important. Always keep some troops on reserve. You may make decent short-term gains by just throwing everything you've got at the enemy, but if these troops get outflanked or cut off and surrounded, you'll be in a world of trouble. Reserves can make quite a difference here, serving to reinforce hard-hit units, relieve units in trouble, plug gaps, or exploit gaps in the enemy lines created by routing or attrition. Fresh, well rested reserve troops can also turn the tide of a stalemated battle, punching through their exhausted enemy and opening a gap in his lines. Cavalry can make an effective reserve force, especially given their great mobility. Reinforcements (see below) can also make a good reserve force, assuming that they have arrived by the time you need them. REINFORCEMENTS These can play a vital role in a battle, especially with a little bit of forethought. Not only do they make a good reserve force if you don't want to detail any of your line troops to the job (and are willing to take the risk), but by using the Reinforce menu to determine when and where they will arrive you can often work them into your attack plans, bolstering the strength of your attack force or using them in a flanking maneuver. Not all scenarios have reinforcements, but many do, so check it out. Knowing when and where your fresh troops will show up is a good idea, even if you don't employ them immediately. SUPPLIES Logistics may be boring, but they are what keep you fighting. Like it or not, your troops do have to eat, and they're going to need ammo to keep shooting. So give some thought to your supply lines. Make sure that your supply wagons aren't more than five (5) hexes from the front line, or your troops will not be able to go back for their beans and their bullets. Keep them a few hexes back from the front, so that your line soldiers can get re-supplied with ease - just be careful not to put them too close to the fighting. FIELDS OF FIRE Eyes front! This is a pretty obvious tip, but always check your unit facing. For one thing, it is quite important for establishing effective fields of fire; for another, it save you from the embarrassment of being hit from the flank of rear because your units were turned the wrong way. Just another thing to keep in mind when you're setting your troops up for battle. FLANKING AND ENVELOPING Just because it works under real combat conditions doesn't mean that it won't work in a simulation. Pincers-style outflanking maneuvers work well in Battleground: Gettysburg, since the enemy will often concentrate his fire on one flank while the other arm of the pincers hits him from the side and behind. Also, fast-moving units can often be used to surround an enemy force, cutting them off from reinforcements and supplies. Also, flanking maneuvers make your troops less vulnerable to massed artillery fire, as there are fewer of them in any one place. A bit of advice on these tactics: beware of enveloping a stronger enemy force, as you could easily find the arms of your pincers cut off and enveloped in turn. Also keep in mind that human opponents are more unpredictable than the computer and are likely to be more adept at avoiding/breaking out of pincers attacks and envelopments. Well, that about wraps up these suggestions. Have fun with them, and good luck! Other Battleground 2: Gettysburg cheats hints faqs solutions: 1. Battleground 2: Gettysburg hints |