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Battlezone (1998) cheats / Battlezone (1998) hints / Battlezone (1998) faqs / Battlezone (1998) solutions Battlezone (1998) hints Playing Guide SOVIET MISSIONS Mission 1 Build a construction rig and a scavenger immediately. Drive up the river bed and build a silo in the main clearing where the passes converge. Build four scavengers. Move all your offensive units and turrets out into the clearing to prepare for the ambush. Be sure not to move your walker when you move the rest of your offensive units. Build a MUF as soon as possible and start bulking up your offensive You will be warned that the Americans are moving. Shortly after you will be informed which pass they are heading down. Immediately move your walker to the walker cut-off nav beacon; set up your turrets just inside the exit of the pass the Yanks are moving down and line up your offensive units behind them. Soon you will see the recycler and it will retreat. A few of its escorts will attack your ambush party. Hold back and let them engage the turrets. Then order all your offensive units to take out the recycler and her escorts as you see fit. For maximum glory order your subordinate units to take out the recycler while you deal with the escorts personally. Once the recycler is destroyed, fortify the clearing with gun towers and turrets. Place the gun towers facing the north-west so they can pick off the reinforcements that arrive later in the mission. Position turrets at the middle and lower exits to wreck any units attacking your base from the American outpost. Then churn out some offensive units and head for the enemy base. Once you get there nobble the power supplies first to cripple the gun towers. Then destroy the MUF and the silo. Mission 2 Quickly organise your offensive units into two groups mapped to f1 and f2. Order them to attack the two incoming units the moment they appear on your radar. Order them to assault the two other incoming units as soon as you make radar contact. At this point you have three choices. You can (a) take the route laid out by the nav beacons, (b) go directly south and try to cut behind the mountains which follow the southern route of the pass, or (c) head north and try to sneak around the mountains that border the northern edge of the nav route. Do not try (c). You will be met by a lot of Black Dog units and the terrain is barely passable. If you choose option (a), organise your units into either three or four small groups (depending on how many you have left). You can order the transports to go directly to the launch pad but it¦s probably best to go to each one and scout ahead, checking out the terrain for unpleasant surprises. Proceed carefully. If you lose track of the transports and they get too far ahead and into trouble, then you¦ll lose the mission. Once you get to the second nav beacon, four Black Dogs arrive from the mountains to the south. Quickly order your small groups to pick one up each. Then join the fight yourself. If your transports are headed directly to the launch pad, you should stop them. When the attacking units are dead, move along the route again. You will be warned about artillery at this point. Order your small groups to accost them. There are objectives set on the artillery so you need only select the group you want to send, point the reticle on the objective until it turns red and hit the spacebar. Immediately order your transports to follow you. Keep them on the move or they will be shelled to death. Guide them around the minefield the Black Dogs have laid in your path. Once all of the transports have cleared the minefield, instruct them to head straight to the launch pad and then recall all of your offensive units to your position. Follow the transports and pick up the attacking units that come in south-west of the launch pad. Once the transports reach the launch pad the Black Dogs will retreat. If you pick option (b), you will need to stay far to the south of the mountain to avoid alerting the main platoon in the area. You will run into a security net they have laid there. The net runs north to south. If you try to get through without taking it out, the platoon will swarm down on you. Order the convoy to stop some distance back, around 200-150 metres. Slowly move up until you can just see the camera. Destroy it. Move quickly to the next one and smash it as well. Then whisk your convoy through as fast as you can. Make sure they go through the area you have cleared or all your efforts will be for nothing. Soon after you take out the net, the Black Dogs send scouts to investigate. Don¦t hang around for this. Once you¦re through, proceed quickly to the launch pad. It won¦t be long before assailants are on your tail. Use the small group technique described in scenario (a) to deal with any attackers before they get close to the transports. Mission 3 Take the upper or middle route. The lower route has mines that need to be cleared and this takes too long. Once you learn of the patrol, hide in one of the volcanic formations (the little inlets) off the beaten path to avoid detection. Once the units pass, continue toward the outpost. Take out the turrets guarding the entrance. Then order your bombers to take out both solar arrays at the same time. Once the gun towers are crippled, take out the recycler and return home. Move quickly or you will encounter the Black Dogs on their way back. Mission 4 Set up your recycler and build two scavengers. Build wingmen as soon as you have the scrap. Drive toward the bridge destroying the NSDF units on the way. When you arrive at the bridge, take out the howitzers in the vicinity. You will have to drive across the bridge to get to one of them. Either jump to the other one or pummel it with your own artillery. If you jump to the artillery piece, you may need to eject your way back. Once you have eliminated the units near the bridge, send in some of your own forces to defend it. Don¦t bother attacking the NSDF recycler. Once the transports have crossed the bridge you will win. Mission 5 Destroy the artillery on the ridge immediately. Take out the walker and the turret at the base of the ridge. Rebuild your base defences as necessary for the coming waves. Attack the NSDF recycler when it is identified. Mission 6 Thump your way through the minefield. Use your walkers to blow away the turrets. Leave defences around your recycler to protect against the counter-attack. Use artillery or APCs to demolish the gun towers in the canyon. Once you pass through the canyon use tanks or bombers to raze the field HQ. Mission 7 Do not attack anything on your way to the jail. Position your APC close to the jail before you obliterate it. Once the engineers are on-board, head out of the NSDF base the way you came - to the north and then head south-east. Always keep your engineer-laden APC with you. Follow the old CCA roads - laid out in the Titan river-beds - to find the three main lost items: a Unit Factory, a scrap silo and a hidden supply hanger. Finding the hidden supply hanger gives you two bonus scavengers you can take to your silo and start collecting scrap with. Don¦t worry about losing units, just keep the APC alive as long as there are engineers on board; your real goal is to recover your Recycler, and once you¦ve done that you can start re-building anything you¦ve already lost. Take the initiative and get the APC, with the engineers, near your Recycler inside the NSDF base. Try approaching the base from the south-west. There is a passageway to the Recycler to the west of the NSDF base. Mission 8 There is a large scrap field to the east of your starting position; set up a silo there immediately and get your scavengers hoovering. Try to stop the NSDF Unit Factory from taking the centre. Cripple the foe by concentrating your efforts on destroying their scavengers whenever possible. Don¦t build too many defensive units, instead always try to ensure you have a fair number of wingmen with you. The NSDF forces will not attack your factories often - they are more concerned with controlling the scrap fields. US MISSIONS Mission 1 We won¦t insult your intelligence. Mission 2 A walk in the park. Instruct your recycler to build a scavenger. Escort the scavenger to the scrap field and fend off the enemy in the heroic style. As you return to base you will be ordered to escort a second scavenger which has appeared at the scrap field. Escort it back to base and it¦s all over. Bit of an anti-climax really. Mission 3 Look for the command tower position indicator on your view screen and rush immediately to defend it from incoming Soviets. Instruct your recycler to find a geyser. Build three or four turrets to defend the whole base. Place the turrets strategically around the base defending key structures (i.e. the command tower and the solar array). Place the turrets up the side of a hill, giving you a strategic advantage. Defend your base until told otherwise. Once the tugs arrive instruct your tank and scout to follow the tugs to the evacuation site. Take the lead and defend the tugs from Soviet attack until you reach the evacuation site. Mission 4 Having landed on Mars you must set up a base. Check the Nav beacons for the best sites to build a base. The best site will have plenty of scrap and at least two geysers. Mountainous areas are easier to defend than flat areas. The NE geyser is the best site to set up a base. Instruct the recycler to follow you to the NE geyser and set up base. Now tell your recycler and factory to find a geyser in the area. Build about four turrets to defend your base from the Marxist-Leninists. Build a few tanks and scouts to assist in defending the base. When the mission objectives change send a scout to investigate the CCA base. After discovering an alien relic at the base build a tug to capture the relic. With your base well defended escort the tug back home with a couple of tanks. Mission 5 Find a geyser for your recycler and armoury close to the volcano and alien relic site. Build about six turrets and send three to the volcano to defend the volcano entrance (at Nav beacon 1). Use the other two to defend your recycler and armoury which may come under attack while you¦re at the volcano. Use your armoury to send resupply ammo and repair to the volcano site. Build as many scouts as possible to help you defend the recycler and the volcano. Defend the volcano and alien relic from Soviet attack until reinforcements arrive. When you are warned of a bomber attack then defend the relic personally to ensure none of the Commies breaks through. Mission 6 Do exactly what your superior tells you or you¦ll fail the mission on the grounds of insubordination. Build as many tanks as possible during the first few minutes, then go to the launch pad. Head directly for it; you should be able to power straight over the cliffs. When you find the launch pad avoid the two gun towers and concentrate on destroying the solar plant from your cliff-top vantage point. Then return the way you came, pick up your base and get out. Mission 7 Deploy your artillery on the first geyser; do not bring it along to the meeting point. Leave it defended by the two turrets. To get into the Soviet base, eject near the 3rd Nav beacon when it signals to you, then take over a Soviet turret to destroy the Radar Array. Once the Radar Array is destroyed, go straight to your recycler to protect it. Build at least two or three tanks to defend it before building your scavengers. Destroy the Soviet factory first, then the recycler. Target the enemy power stations to disable their gun turrets. Mission 8 Use the construction rig. Build gun towers and scrap silos near large deposits of scrap. When the Colorado is being attacked DO NOT attempt to help - it is supposed to get destroyed in the mission. Have a good number of wingmen with you at all times (especially when attacking walkers). Cripple the CCA¦s ability to create new units by destroying their scavengers. The CCA main base is well defended by gun towers - use APCs or artillery to take them out before attacking the base. Mission 9 Rendezvous with your unit factory but do not deploy it. Deploy your Supply Launch Facility on the geyser provided and have your factory, construction rig and scavengers wait there (the scavengers provided will automatically follow the unit factory until it is deployed). Take out the artillery as quickly as possible by heading south and climbing the incline in the terrain near Nav 1 LChoke Point¦. Bear in mind you will need to get reloaded with ammo AT LEAST once while taking out the artillery. If you have ammo-packs launched to Nav 1 before you start taking out the artillery it can be waiting for you there when you really need it. Once the artillery is destroyed, have your construction rig build a scrap silo in the scrap field and have your Unit Factory set up on the geyser near Nav 1. When you start to accumulate scrap, build a tug first (you need it for the mission) then start building walkers and keep them near Nav 1. Also start building gun towers near your scrap silo to protect your scavengers. The CCA convoy must pass near Nav 1 on its way to the launch pad. Concentrate your fire on the CCA tug carrying the relic. If you¦ve built enough walkers then they should deal with the rest of the convoy. When the CCA tug is destroyed use the tug you¦ve built to capture the relic and haul it to your Unit Factory. Mission 10 Go to the relic as quickly as possible with a tug and wingman. Keep building cheap units (i.e. scouts and turrets) as scrap becomes available and command them to protect the relic. When your tug has the relic, order it to ögo to¦ Nav 3 öDrop Zone¦ while you protect it; alternatively, have the tug pick you up so you can pilot it back to base more quickly. Mission 11 Command your tanks to follow you. Destroy the enemy turrets and fighters as they appear on your path. Don¦t follow the third transport, ignore it. When the transports stop, get health and ammo via the armoury. The transports will stop until you take out the walker and the turret. Use your wingmen to take out the walker first, then the turret. Let the launch pad be destroyed, but kill the tanks. Destroy all the fighters that attack you on the way to the second launch pad. Mission 12 Don¦t leave your tank out in the open. Wait by the hills near the CCA check- point tower - a fighter will come by and stop at the barracks at regular intervals. Shoot it when it stops. Identify the first check-point tower (using the LI¦ key) and it will turn on a camera near the second check-point tower - go to that tower. Identify the second check-point tower and it will open up a camera to all the other check-points. Look through the camera to locate the correct check-point in this order: turret silo, unit factory, scrap silos. The cameras will turn off when you get a certain distance from the towers; just keep heading in the same general direction and you will find the check-points. If you get lost, try following some of the other CCA fighters, as they know their check-point route better than you. Once you have completed the patrol route, locate then approach the communication tower as quickly as possible. Get close to it to start the down-load and stay close until the down-load is complete. Mission 13 Use your recycler to build up some defences immediately. Three turrets are usually enough to stop the first wave. Once the first wave is over start building scavengers and a base as usual but don¦t set up your base near the drop zone - move all your factories and buildings out into the scrap field. All of the CCA units will attack through a narrow pass near the first CCA check-point tower (where you sniped the fighter in the last mission). Controlling this pass will make your job a lot easier. The CCA unit factory is not well protected - use bombers to destroy it quickly. Mission 14 Set up a base as soon as possible, either in your start location or in the canyon. Build scavengers and a unit factory. Have the unit factory go to a geyser and build an APC. Send the APC to Nav beacon örescue 1¦. Stay at your base and defend it from the Commie dogs. As your scavengers get scrap, improve your defences. Don¦t attack the CCA base. Allow the APC to reach örescue 1¦ (don¦t follow it), and let it wait there to pick people up. Once everyone¦s on board, a new Nav beacon will appear, örescue 2¦. Send the APC to örescue 2¦. When the APC arrives at örescue 2¦ send it to örescue 3¦. En route it will pass by a base. You should protect it with a couple of tanks at this point. By now the alien Furies will have started laying into you. You should have been able to build up enough firepower to defend against them. Stay with your base and fight. After you¦ve picked everyone up from örescue 3¦, bring back the APC and protect it. If you lose your APC at any point, build another and keep going. Eventually you¦ll have to send an APC to a Soviet building. Protect it with as many units as you can muster. Bring the snatched Sov scientists to your recycler. Mission 15 Wait for some CCA units to join your forces. Set up your recycler to gather scrap. The best set-up location is by the buildings to the north. Recycle the CCA APC for scrap. Rendezvous with the NSDF units at the Nav beacon, when you¦re instructed, and then send them back to your base. Recycle the NSDF APC for scrap. Spend your scrap on scavengers. It isn¦t always worth defending them, but have plenty of them gathering at all times. Build two silos on the plains to the north. When you are close to having enough scrap, recycle units until you have more than 75 pieces. Mission 16 Set up your recycler and your MUF at your starting location. Take out the mines leading toward the factory with your thumper. Have your construction rig build gun towers around your recycler and your unit factory. Build offensive units to break through the first pass (with the bolt mines). Once you have broken through, set up your armoury on one of the geysers inside. Use units (walkers, APCs, howitzers) to destroy the gun towers at one of the entrances to the CCA factory. While you¦re destroying the gun towers make sure your recycler and factory are still defended. Once you destroy the gun towers, break out and destroy the CCA bases as fast as possible. Mission 17 Deploy the recycler and unit factory immediately. Build a construction rig and fortify the entrance of your base, just before it begins to slope down, with gun towers. Don¦t block the entrance entirely. Move the two turrets provided to protect your recycler. Begin to construct offensive units. Begin taking out the towers when you have about eight units. Destroyed towers will reveal geysers. Once you have knackered all the towers, and the mine field is down, you can move your MUF and SLF up to the geysers. This will be closer to the factory and so when you assault it your reinforcements will arrive more quickly. Scrap silos are very important. The best area to build one is around the two geysers, after you destroy the towers and Fury units. Ignore the four main factory buildings; they are made of the new bio metal and can¦t be harmed. You must go for the three power converters behind them. Once they are destroyed, the factory will blow. Mission 18 Build two scavengers. Then construct three turrets and as many offensive units as you can. Place the turrets around your recycler. If you are taking the northern route, expect to fight three Fury units on your way. If you take the western route, then bring two additional turrets with you. The western route will turn north to head toward the transport. When it does, you will see a fork that heads west. Place the two additional turrets here to cut off any Furies coming up that pass. Once at the transport, move quickly to destroy each of the thrusters. Do not attempt to destroy the main body of the transport - it is made of the new bio metal and can¦t be blown up. You will need a lot of units to pull this off because the thrusters are very durable. Once all four units are blown up, head back and take the route, originally the northern route, home. The entrance to this route will branch off to the south-east when you are heading south. Return as soon as you can or you¦ll be left behind. Don¦t wait for your units to follow you. Other Battlezone (1998) cheats hints faqs solutions: 1. Battlezone (1998) cheat codes 1. Battlezone (1998) faq and solutions |