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Broken Sword 2: The Smoking Mirror cheats / Broken Sword 2: The Smoking Mirror hints / Broken Sword 2: The Smoking Mirror faqs / Broken Sword 2: The Smoking Mirror solutions



Broken Sword 2: The Smoking Mirror hints

QUESTIONS & ANSWERS - QUICK HINTS
NOTE: These hints are in no particular order.

Q: I'm currently in the jungle maze. I've put the net,vine and marker
on the needle rock. Now I need to just get through the jungle. I
figure there must be some sort of pattern but I just can't figure
out what it is.

A: You need to get to the top of the Camel hump hill, go to where
the needle rock with the vine etc is on, then take the exit in the
middle. Keep going taking the exits to the top right of the screen
where possible. You will get to a unique bit of the jungle where
there are 3 exits to the right (the middle exit is not very clear)
take the middle exit to get up the hill.

Q: I've got the ammunition belt at the top of the pyramid. Now what??
Do I go back down the elevator or is there something I need to do
with the incense pot?

A: Go down and take the torch. The rest is pretty easy...

Q: Stuck at the Docks. I have everything I can think of. I think
I need to get the spike off of the workmans desk, I am just stuck
on how to get past the guard dog. I have already poured the bottle
of water down the chimney so the workman got smoked out.

A: Take the dog biscuits from the table inside the hut. Descend below
the hut and throw some biscuits onto a platform near Twenty. When
the dog steps on the platform, use the hook to pull it wide open
giving the poor animal a cold bath. Now it's safe to climb over the
fence.

Q: Nico is now in the pyramid - what does he do with the Mayan wheel
and the tiles?

A: If you examine the tiles they are composed of the shapes on the
wheels. Turn the wheel so that two shapes are opposite and push the
relevant tile. Two tiles combined match an image on the square of
four tiles. Push these tiles when the images correspond. Keep going
till all four tiles are pressed in.

Q: I got past the catapult problem - I got past Nicole in the British
Museum I got the cross off of Emily ... now what? Rio has nothing
more to say to me and neither does Emily. What else do I need to
do in the Captain's House?
                               
A: Take the chart and lay it down on the desk. Next take the lantern
and insert it into the ink well on the desk. Finally take the quill
out of the pen holder and insert the cross into it. The cross will
cast a shadow pointing out the next stop for George.

Q: I'm currently stuck on Zombie Island. I've used the creeper, fishing
net and marker on the needle shaped rock, but can get no further.
I need help with the branch and the animal in the lair. I'm assuming
you need the branch to use with the lair.

A: You don't need to do anything with the branch or the lair, where
the branch is, you can go up from there to another screen. It's pretty
easy from then on.

A: When you shot the boar with the dart did you avoid it by jumping
and grabbing the branch? If not, the boar did not create a new exit
to the north, and that's why you cannot get any further. I made the
same mistake. The animal lair is no longer important.

Q: I'm only one step from the final, at least that's what I think.
I'm at the pyramid with Nico, went up with the lift, got the chain
gun ammo,and came back. Now what? I can't use the lift again, can't
speak to the dwarf or the guards, can't use anything...

A: After getting the ammunition belt and coming down, go and grab
the torch. If that doesn't work, load up a saved game and try it
again. This time, don't do anything else between coming down and
grabbing the torch. There's some kind of bug which prevents you from
taking the torch if you do that something else (i.e. talk to Titipoco
etc.).

Q: How do I get the Absinthe from the Gendarme?

A: You have to get Gendarme depressed by telling him all about your
problems. He hangs his head and doesn't notice when you take his
absinthe.

Q: I've managed to get the fish and the inner tube, got the ball
from the cat... but what's this catapult everyone's talking about?
How do I make it? Do I use it to knock the reflector from the flagpole?
And how will I get inside the house?

A: There's a tree near the house which can be used for the catapult
(use tree with the inner tube).

Q: I'm with Nico inside the pyramid with the machine. I guess I have
to align the symbols on the machine to the ones on the four tiles,
but how? Which way do I have to align the symbols on the wheels,
up, left, right or down?

A: For the left wheel on the right side and for the right wheel on
the left side (the symbols must match between the wheels).

Q: I've gotten off Zombie Island and I'm now Nico with Pablo & a
guard on a boat.ß I can hide on top, but the guard always kills me
when I try and open the Cupboard.ßWhat do I have to do here?

A: Try hiding on top of the boat, then zip down and open the cupboard
door. Once the guard is inside shut the door behind him and use the
mop to stop him from getting out.

Q: I have reached a tree house which keeps playing music. I tied
the vine to the two rollers and took the cross to turn them. I also
put the chimmney cone on the ground. Now what?

A: Guess what? You have to smoke out the resident of a tree house
to catch his attention. Now where have I seen this before... Use
the statue of Tezcatlipoca with the water wheel and you can see sparks
flying out. Unfortunately the leaves next to the wheel are too damp
to catch fire so throw some paper (eclipse note or bank receipt will
do) to help things out. After chatting with the priest it's pretty
obvious what you should do with the pressing machine.

CREDITS:

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