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Darklands cheats / Darklands hints / Darklands faqs / Darklands solutions Darklands hints WEAPONS (ALPHABETICAL) [weapons marked with * are unique and possess qualities beyond usual manufacturing, 55-65Q; they are useable by DARKLANDS characters as weapons] Arbalest Arrow Axe, Battle Axe, Battle (S.Olaf's) * Axe, Field Axe, Hand Axe, Throwing Ball Bow (S.Hubert's) * Bow, Composite Bow, Cross Bow, Long Bow, Short Club Cudgel, Giant Dagger Dart Falchion Flail, Military Flail, Two-hand Halberd Hammer (S.Dunstan's) * Hammer, Great Hammer, Military Handgun, Brass Handgun, Iron Javelin Knife, Throwing Mace Maul Pike Poniard Quarrel Quarterstaff Spar (of S.Erasmus) * Spear (of Longinius) * Spear, Long Spear, Short Staff (of S.Patrick) * Sword, Great (S.Arnulf's) * Sword, Great (S.George's) * Sword, Long Sword, Short Sword, Two-hand WEAPONS (BY CATEGORY) Blades Axe, Battle Axe, Battle (S.Olaf's) * Axe, Field Axe, Hand Dagger Falchion Poniard Sword, Great (S.Arnulf's) * Sword, Great (S.George's) * Sword, Long Sword, Short Sword, Two-hand Impact Club Cudgel, Giant Hammer (S.Dunstan's) * Hammer, Great Hammer, Military Mace Maul Spar (of S.Erasmus) * Flail Flail, Military Flail, Two-hand Polearm Halberd Pike Quarterstaff Spear (of Longinius) * Spear, Long Spear, Short Staff (of S.Patrick) * Bow Arbalest Bow (S.Hubert's) * Bow, Composite Bow, Cross Bow, Long Bow, Short Arrow Quarrel Thrown Axe, Throwing Dart Javelin Knife, Throwing Missile Handgun, Brass Handgun, Iron Ball ARMOUR (ALPHABETICAL) V & L: Brigandine V & L: Chainmail V & L: Cuirbouilli V & L: Leather V & L: Padded V & L: Plate Armor V & L: Scale V & L: Studded Lthr Large Shield Medium Shield Small Shield ARMOUR (BY INCREASING EFFICIENCY) V & L: Padded V & L: Leather V & L: Studded Lthr V & L: Cuirbouilli V & L: Scale V & L: Chainmail V & L: Brigandine V & L: Plate Armor Small Shield Medium Shield Large Shield ============================================================================== COMMON OBJECTS Clock Candle Flute: To be used in combination with prayers to St.Cecilia, Patron Saint of music, who, among other thing "enhances local reputation greatly if the person has a musical instrument". Grappling Hook (see Rope) Harp (see Flute) Horse (Superb, Fast, Average, Pack): With horses, you have the option to make an attempt to outrun boars, wolves and the Wild Hunt. Yet, I haven't figured out (or just can't remember) if this works if only one of your party members owns a horse. Nor did I find out if a fast or a superb horse increases your chance of success proportionally. But I guess your riding skill will affect this as well. Also, when meeting pilgrims, sick people or displaced villagers, you can offer your mules to them for easing their travellings, which increases your virtue. What I can say, is that horses and so on are significant only if your purse grows too heavy }-) I haven't noticed a better traveling speed or something like that. (AL) Furthermore, horses appear in towns. They don't seem to affect the price of your lodgings, but they are mentioned if you go to the port at night, as part of an attempt to escape from a city. (CMB) Iron Spike Lantern Lockpick: Used with Artifice to pick locks on doors and chests. The character with the best Artifice should use lockpick. It does not nedd to be attributed, only to be in the character's possession. Picking locks is impossible without a lockpick, and this means that the party has to resort to the use of Eater-Water. Mule (see Horse) Rope: A rope is of use for leaving a town by the city wall, entering a cave on top of a mountain, getting yourself out of the pit in the mines and dragging a companion out of the quicksand when travelling through a bog. I believe a grappling hook supports most of these purposes either. However, all occasions of using a rope are including different options which will serve the special purpose more accurately. Leaving the pit with the help of a Stone-Tar potion is granted success better than anything else, leaving the town by a sewer rather than climbing up the wall using a rope, and getting your comrade out of the mud is properly done with a Transformation potion. (AL) Torch ============================================================================== ALCHEMICAL MATERIALS (with formulae in which they are used, quality and quantity, followed by comments on where they can be obtained) Alum BDeath 35 (1) Ironarm 25 (1) & 35 (1) & 45 (1) Stonetr 35 (1) TruFlt 25 (1) & 35 (1) & 45 (1) TruSgt 35 (1) Antimoni EatWat 35 (2) Eyebrn 45 (1) Fleadst 25 (1) & 35 (2) Firewal 45 (2) Transf 35 (1) TruFlt 25 (1) & 35 (1) & 45 (1) Aqua Regia BDeath 25 (1) DeadBld 25 (1) & 35 (1) EatWat 25 (3) & 35 (5) & 45 (3) Eyebrn 25 (1) HrdArm 25 (1) & 35 (1) & 45 (1) Stonetr 25 (1) StrgEdg 25 (1) & 35 (1) & 45 (1) Sunbst 25 (1) & 35 (1) & 45 (1) Thundr 25 (1) & 35 (2) & 45 (2) Transf 25 (1) & 35 (1) & 45 (1) Brimstone BlkCld 25 (1) EatWat 45 (2) Eyebrn 25 (2) & 35 (2) & 45 (2) Firewal 35 (3) NoxAro 25 (3) & 35 (4) & 45 (3) Stonetr 25 (1) & 35 (1) & 45 (2) Sunbst 35 (2) & 45 (2) Thundr 35 (1) Transf 25 (3) & 35 (2) & 45 (1) TruFlt 25 (2) Camomile BDeath 45 (1) EssGrac 35 (2) & 45 (1) NewWnd 35 (1) & 45 (1) QuckMov 25 (1) & 45 (1) TruSgt 35 (1) & 45 (1) East. Black Bean Ironarm 25 (2) & 35 (2) & 45 (2) NewWnd 25 (2) & 45 (2) QuckMov 25 (1) & 35 (1) & 45 (1) Gum AFire 25 (1) & 35 (1) & 45 (1) EssGrac 25 (2) & 45 (1) GrtPow 25 (1) & 45 (1) Stonetr 25 (1) & 35 (1) & 45 (1) StrgEdg 25 (1) & 35 (1) & 45 (1) Manganes AFire 25 (1) Firewal 25 (1) HardArm 25 (1) Ironarm 25 (1) Sunbst 25 (1) & 35 (1) & 45 (1) Thundr 25 (2) & 35 (2) & 45 (2) Transf 25 (1) Marsh Vapor BDeath 25 (1) & 35 (1) & 45 (1) Mondragora DeadBld 25 (2) & 35 (2) & 45 (2) NewWnd 25 (1) & 35 (1) QuckMov 35 (1) & 45 (1) TruSgt 25 (3) & 35 (2) & 45 (1) Naptha AFire 25 (2) & 35 (2) & 45 (2) BlkCld 45 (1) Firewal 25 (1) & 35 (1) & 45 (1) Nikel Fleadst 25 (1) & 35 (1) & 45 (1) Firewal 25 (3) GrtPow 45 (2) HardArm 25 (3) & 35 (3) & 45 (3) Ironarm 45 (1) StrgEdg 35 (1) & 45 (2) Orpiment EatWat 25 (2) & 45 (2) Fleadst 25 (1) & 45 (1) Firewal 35 (1) & 45 (1) Thundr 25 (1) Transf 25 (3) & 35 (3) & 45 (3) Pitchblende AFire 45 (1) BlkCld 25 (2) & 35 (2) & 45 (1) DeadBld 45 (1) GrtPwr 25 (1) & 35 (1) & 45 (1) Pure Gold Transf 25 (3) & 35 (2) & 45 (1) Solanaceae EatWat 25 (1) Eyebrn 35 (1) GrtPwr 35 (1) HardArm 45 (1) NewWnd 35 (2) & 45 (1) QuckMov 25 (1) TruFlt 25 (2) & 35 (2) & 45 (2) TruSgt 25 (1) & 45 (1) White Cinnabar BDeath 25 (2) & 35 (2) & 45 (2) DeadBld 25 (1) & 35 (2) & 45 (1) Fleadst 35 (1) & 45 (1) Sunbst 35 (1) Zincblende AFire 35 (1) BlkCld 25 (1) & 35 (2) EatWat 25 (1) EssGrac 25 (1) & 35 (1) & 45 (1) HardArm 35 (1) Sunbst 25 (1) Transf 45 (1) Zinken EatWat 35 (1) GrtPwr 25 (3) & 35 (2) HardArm 25 (3) & 35 (2) & 45 (2) Ironarm 35 (1) StrgEdg 25 (4) & 35 (2) Sunbst 25 (1) & 35 (1) & 45 (1) Base, Choleric AFire 25 (4) & 35 (3) & 45 (3) BlkCld 25 (1) & 35 (2) & 45 (1) BDeath 25 (4) & 35 (3) & 45 (2) Eyebrn 25 (2) & 35 (3) & 45 (2) Fleadst 25 (1) & 35 (1) & 45 (1) GrtPwr 25 (1) & 35 (1) & 45 (1) Ironarm 35 (1) NewWnd 25 (1) & 35 (1) & 45 (1) NoxAro 25 (2) & 35 (1) & 45 (3) Sunbst 25 (2) Thundr 25 (4) & 35 (4) & 45 (4) TruFlt 25 (2) & 35 (3) & 45 (1) Base, Melancolic BlkCld 25 (1) & 35 (1) BDeath 25 (4) & 35 (3) & 45 (2) DeadBld 25 (2) & 35 (1) & 45 (2) Eyebrn 45 (1) NoxAro 25 (1) & 35 (1) Stonetr 25 (1) & 35 (1) & 45 (2) Base, Phlegmatic EatWat 25 (2) & 35 (3) & 45 (1) EssGrac 25 (3) & 35 (2) & 45 (1) Firewal 25 (3) & 35 (2) & 45 (1) QuckMov 25 (1) & 35 (1) & 45 (1) Stonetr 25 (3) & 35 (3) & 45 (3) TruSgt 25 (1) & 35 (1) & 45 (1) Base, Sanguine AFire 25 (1) & 35 (1) & 45 (1) DeadBld 25 (3) & 35 (1) & 45 (1) EssGrac 25 (3) & 35 (3) & 45 (1) Fleadst 25 (2) & 35 (2) & 45 (1) Firewal 25 (3) & 35 (2) & 45 (1) GrtPwr 25 (3) & 35 (4) & 45 (2) HardArm 25 (4) & 35 (3) & 45 (1) Ironarm 25 (3) & 35 (2) & 45 (1) NewWnd 25 (1) & 35 (2) NoxAro 25 (1) & 35 (1) & 45 (1) QuckMov 25 (1) & 35 (2) StrgEdg 25 (2) & 35 (3) & 45 (4) TruSgt 25 (1) & 35 (2) --------------------- ALCHEMICAL FORMULAE - by difficulty number (LRM - Low Risk Magic; MRM - Medium Risk Magic; HRM - High Risk Magic) al-Razi's Noxious Aroma (aR NoxAro - 25Q; LRM 080) A large cloud whose smell makes people sick; agility and fighting skill decline - 3 Brimstone, 2 Choleric Base, 1 Sanguine Base, 1 Melancholic Base Galen's Essence o'Grace (Ga EssGrc - 25Q; LRM 081) A healing potion that restores endurance and strength - 1 Zincblende, 2 Gum, 3 Phlegmatic Base, 3 Sanguine Base Solomon's Eyeburn (Sol Eyebrn - 25Q; MRM 084) A vial of blinding powder; skills of the person hit are greatly reduced - 1 Aqua Regia, 2 Brimstone, 2 Choleric Base Michael S' Essence o'Grace (MS EssGrc - 35Q; LRM 090) A healing potion that restores endurance and strength - 1 Zincblende, 2 Camomile, 2 Phlegmatic Base, 3 Sanguine Base Sina's New-wind (Si NewWnd - 25Q; LRM 090) A healing potion that restores lost endurance - 2 East Black Bean, 1 Mondragora, 1 Choleric Base, 1 Sanguine Base Gerard C's Noxious Aroma (GC NoxAro - 35Q; LRM 091) A large cloud whose smell makes people sick; agility and fighting skill decline - 4 Brimstone, 1 Choleric Base, 1 Sanguine Base, 1 Melancholic Base African Sunburst (Af Sunbst - 25Q; HRM 091) A blinding explosion of light; it stuns anyone standing near - 1 Manganes, 1 Zincblende, 1 Aqua Regia, 1 Zinken, 2 Choleric Base Galen's Eyeburn (Ga Eyebrn - 35Q; MRM 094) A vial of blinding powder; skills of the person hit are greatly reduced - 1 Solanaceae, 2 Brimstone, 3 Choleric Base Petrus Bs' Noxious Aroma (PB NoxAro - 45Q; LRM 096) A large cloud whose smell makes people sick; agility and fighting skill decline - 5 Brimstone, 3 Choleric Base, 1 Sanguine Base Oriental Black Cloud (Or BlkCld - 25Q; LRM 098) A dense cloud of black smoke; conceals, upping stealth and lowering perception - 1 Zincblende, 2 Pitchblende, 1 Brimstone, 1 Choleric Base, 1 Melancolic Base Avicenna's Essence o'Grace (AV EssGrc - 45Q; LRM 098) A healing potion that restores endurance and strength - 1 Zincblende, 1 Gum, 1 Camomile, 1 Phlegmatic Base, 1 Sanguine Base Michael Scot's New-wind (MS NewWnd - 35Q; LRM 099) A healing potion that restores lost endurance - 2 Solanaceae, 1 Mondragora, 1 Camomile, 1 Choleric Base, 2 Sanguine Base Raimundus Ls' Sunburst (RL Sunbst - 35Q; HRM 099) A blinding explosion of light; it stuns anyone standing near - 1 Manganes, 1 White Cinnabar, 1 Aqua Regia, 1 Zinken, 2 Brimstone Hayyan's Quickmove (Ha Quckmov - 25Q; LRM 101) A draught that can increase agility above the normal maximum - 1 East Black Bean, 1 Solanaceae, 1 Camomile, 1 Phlegmatic Base, 1 Sanguine Base Nicolas Flammel's Eyeburn (NF Eyebrn - 45Q; MRM 103) A vial of blinding powder; skills of the person hit are greatly reduced - 1 Antimoni, 2 Brimstone, 2 Choleric Base, 1 Melancholic Base Rufinus of G's Black Cloud (RG BlkCld - 35Q; LRM 105) A dense cloud of black smoke; conceals, upping stealth and lowering perception - 2 Zincblende, 2 Pitchblende, 2 Choleric Base, 1 Melancolic Base Arfa Ras' Truesight (AR TruSgt - 25Q; LRM 105) A potion to be drunk; it increases the user's perception - 1 Solanaceae, 3 Mondragora, 1 Phlegmatic Base, 1 Sanguine Base John Rupesc.'s New-wind (JR NewWnd - 45Q; LRM 107) A healing potion that restores lost endurance - 2 East Black Bean, 1 Solanaceae, 1 Camomile, 1 Choleric Base John Dausten's Quickmove (JD Quckmov - 35Q; LRM 108) A draught that can increase agility above the normal maximum - 1 East Black Bean, 1 Mondragora, 1 Phlegmatic Base, 2 Sanguine Base Sina's Stone-tar (Si Stonetr - 25Q; MRM 109) A pool of sticky sludge; it slows anyone who crosses it - 1 Aqua Regia, 1 Gum, 1 Brimstone, 3 Phlegmatic Base, 1 Melancolic Base Jabir's Ironarm (Ja Ironarm - 25Q; LRM 110) A potion that can increase strength above the normal maximum - 2 East Black Bean, 1 Manganes, 1 Alum, 3 Sanguine Base Brother Elias' Sunburst (BE Sunbst - 45Q; HRM 110) A blinding explosion of light; it stuns anyone standing near - 1 Manganes, 1 Aqua Regia, 1 Zinken, 2 Brimstone Michael Scot's Black Cloud (MS BlkCld - 45Q; LRM 112) A dense cloud of black smoke; conceals, upping stealth and lowering perception - 1 Pitchblende, 1 Naptha, 1 Choleric Base Rufinus of G's Truesight (RG TruSgt - 35Q; LRM 113) A potion to be drunk; it increases the user's perception - 1 Alum, 2 Mondragora, 1 Camomile, 1 Phlegmatic Base, 2 Sanguine Base al-Razi's Fleadust (aR Fleadst - 25Q; LRM 114) A cloud of itching powder; reduces skills in proportion to the targets armor - 1 Antimoni, 1 Orpiment, 1 Nikel, 1 Choleric Base, 2 Sanguine Base Rob de Ketene's Ironarm (RK Ironarm - 35Q; LRM 115) A potion that can increase strength above the normal maximum - 2 East Black Bean, 1 Zinken, 1 Alum, 2 Sanguine Base, 1 Choleric Base Richard A's Quickmove (RA Quckmov - 45Q; LRM 116) A draught that can increase agility above the normal maximum - 1 East Black Bean, 1 Mondragora, 1 Camomile, 1 Phlegmatic Base Jabir's Firewall (Ja Firewal - 25Q; MRM 117) A draught that greatly increases the user's resistance to fire magic - 1 Manganes, 1 Naptha, 3 Nikel, 3 Phlegmatic Base, 3 Sanguine Base Nicolas F's Fleadust (NF Fleadst - 35Q; LRM 120) A cloud of itching powder; reduces skills in proportion to the targets armor - 2 Antimoni, 1 White Cinnabar, 1 Nikel, 1 Choleric Base, 2 Sanguine Base Hugh's Ironarm (Hu Ironarm - 45Q; LRM 120) A potion that can increase strength above the normal maximum - 2 East Black Bean, 1 Nikel, 1 Alum, 1 Sanguine Base Leonard of M's Truesight (LM TruSgt - 45Q; LRM 120) A potion to be drunk; it increases the user's perception - 1 Solanaceae, 1 Mondragora, 2 Camomile, 1 Phlegmatic Base Albertus Ms' Stone-tar (AM Stonetr - 35Q; MRM 121) A pool of sticky sludge; it slows anyone who crosses it - 1 Gum, 1 Alum, 1 Brimstone, 3 Phlegmatic Base, 1 Melancolic Base Maimonides' Firewall (Mam Firewal - 35Q; MRM 122) A draught that greatly increases the user's resistance to fire magic - 1 Orpiment, 1 Naptha, 3 Brimstone, 2 Phlegmatic Base, 2 Sanguine Base Hayyan's Deadly Blade (Ha DeadBld - 25Q; MRM 124) An oil applied to non-impact weapons that increases the damage done - 1 White Cinnabar, 1 Aqua Regia, 2 Mondragora, 3 Sanguine Base, 2 Melancolic Base Richard As' Fleadust (RA Fleadst - 45Q; LRM 127) A cloud of itching powder; reduces skills in proportion to the targets armor - 1 Orpiment, 1 White Cinnabar, 1 Nikel, 1 Choleric Base, 1 Sanguine Base Raimundus L's Firewall (RL Firewal - 45Q; MRM 127) A draught that greatly increases the user's resistance to fire magic - 1 Orpiment, 1 Naptha, 2 Antimoni, 1 Phlegmatic Base, 1 Sanguine Base ibn Umail's Trueflight (iU TruFlt - 25Q; MRM 127) An oil applied to missile weapons that increases accuracy - 1 Antimoni, 2 Solanaceae, 1 Alum, 2 Brimstone, 2 Choleric Base al-Tamimi's Thunderbolt (aT Thundr - 25Q; HRM 130) A sealed vial that, upon impact, explodes with great force - 2 Manganes, 1 Orpiment, 1 Aqua Regia, 4 Choleric Base ibn Rushd's Greatpower (iR Grtpwr - 25Q; HRM 131) An oil applied to weapons that improves their quality - 1 Gum, 3 Zinken, 1 Pitchblende, 1 Choleric Base, 3 Sanguine Base Vincent Bs' Deadly Blade (VB DeadBld - 35Q; MRM 133) An oil applied to non-impact weapons that increases the damage done - 2 White Cinnabar, 1 Antimoni, 2 Mondragora, 1 Sanguine Base, 1 Melancolic Base Rob. de K's Stone-tar (RK Stonetr - 45Q; MRM 133) A pool of sticky sludge; it slows anyone who crosses it - 1 Gum, 2 Brimstone, 3 Phlegmatic Base, 2 Melancolic Base al-Bitruji's Trueflight (aB TruFlt - 35Q; MRM 135) An oil applied to missile weapons that increases accuracy - 1 Antimoni, 2 Solanaceae, 1 Alum, 3 Choleric Base Jildaki's Greatpower (Ji Grtpwr - 35Q; HRM 136) An oil applied to weapons that improves their quality - 1 Solanaceae, 2 Zinken, 1 Pitchblende, 1 Choleric Base, 4 Sanguine Base Solomon's Eater Water (Sol EatWat - 25Q; MRM 137) Oily, acidic liquid that can eat through metal -- even armor; dangerous to make - 1 Zincblende, 2 Orpiment, 1 Solanacaea, 3 Aqua Regia, 2 Phlegmatic Base Maimonides' Thunderbolt (Mam Thundr - 35Q; HRM 139) A sealed vial that, upon impact, explodes with great force - 2 Manganes, 1 Brimstone, 2 Aqua Regia, 4 Choleric Base al-Majriti's Strongedge (a-M StrgEdg - 25Q; LRM 140) An oil applied to blades and poles that enhances combat effectiveness - 1 Aqua Regia, 1 Gum, 4 Zinken, 2 Sanguine Base John Dausten's Trueflight (JD TruFlt - 45Q; LRM 141) An oil applied to missile weapons that increases accuracy - 1 Antimoni, 2 Solanaceae, 1 Alum, 1 Choleric Base Roger of H's Deadly Blade (RH DeadBld - 45Q; MRM 142) An oil applied to non-impact weapons that increases the damage done - 1 White Cinnabar, 1 Pitchblende, 2 Mondragora, 1 Sanguine Base, 2 Melancolic Base Albertus M's Greatpower (AM Grtpwr - 45Q; HRM 142) An oil applied to weapons that improves their quality - 1 Gum, 2 Nikel, 1 Pitchblende, 1 Choleric Base, 2 Sanguine Base Alfred of S's Eater Water (AS EatWat - 35Q; MRM 146) Oily, acidic liquid that can eat through metal -- even armor; dangerous to make - 2 Antimoni, 5 Aqua Regia, 2 Zinken, 3 Phlegmatic Base John of R's Strongedge (JR StrgEdg - 35Q; MRM 148) An oil applied to blades and poles that enhances combat effectiveness - 1 Aqua Regia, 1 Gum, 1 Nikel, 2 Zinken, 3 Sanguine Base ibn Yazid's Hardarmor (iY HrdArm - 25Q; HRM 151) An oil applied to armor that increases its thickness and quality - 1 Manganes, 1 Aqua Regia, 2 Nikel, 3 Zinken, 4 Sanguine Base Arnald of V's Thunderbolt (AV Thundr - 45Q; HRM 152) A sealed vial that, upon impact, explodes with great force - 2 Manganes, 2 Aqua Regia, 4 Choleric Base Gerard of C's Eater Water (GC EatWat - 45Q; MRM 155) Oily, acidic liquid that can eat through metal -- even armor; dangerous to make - 2 Orpiment, 3 Aqua Regia, 2 Brimstone, 1 Phlegmatic Base Petrus Bonus' Strongedge (PB StrgEdg - 45Q; HRM 156) An oil applied to blades and poles that enhances combat effectiveness - 1 Aqua Regia, 1 Gum, 2 Nikel, 4 Sanguine Base Geber's Arabian Fire (Gb AFire - 25Q; HRM 160) A sticky, burning substance that clings to flesh and flows through armor - 1 Manganes, 2 Naptha, 1 Gum, 4 Choleric Base, 1 Sanguine Base Brother Elias' Hardarmor (BE HrdArm - 35Q; HRM 160) An oil applied to armor that increases its thickness and quality - 1 Zincblende, 1 Aqua Regia, 3 Nikel, 2 Zinken, 3 Sanguine Base Zadith's Arabian Fire (Za AFire - 35Q; HRM 165) A sticky, burning substance that clings to flesh and flows through armor - 2 Naptha, 1 Zincblende, 1 Gum, 3 Choleric Base, 1 Sanguine Base Leonard of M's Hardarmor (LM HrdArm - 45Q; HRM 167) An oil applied to armor that increases its thickness and quality - 1 Solanaceae, 1 Aqua Regia, 3 Nikel, 2 Zinken, 1 Sanguine Base Hugh's Arabian Fire (Hu AFire - 45Q; HRM 170) A sticky, burning substance that clings to flesh and flows through armor - 2 Naptha, 1 Gum, 1 Pitchblende, 3 Choleric Base, 1 Sanguine Base Smargdn. Breath of Death (Sm BDeath - 25Q; HRM 189) A poisonous cloud of deadly vapors which are unaffected by armor - 1 Marsh Vapour, 2 White Cinnabar, 1 Aqua Regia, 4 Choleric Base, 4 Melancolic Base al-Kindi Breath of Death (aK BDeath - 35Q; HRM 194) A poisonous cloud of deadly vapors which are unaffected by armor - 1 Marsh Vapour, 2 White Cinnabar, 1 Alum, 3 Choleric Base, 3 Melancolic Base Morienus' Transformation (Mo Transf - 25Q; LRM 195) A solution that purifies, and sometimes appears to make more gold - 1 Manganes, 1 Orpiment, 1 Aqua Regia, 3 Brimstone, 3 Pure Gold Simon C's Breath of Death (SC BDeath - 45Q; HRM 199) A poisonous cloud of deadly vapors which are unaffected by armor - 1 Marsh Vapour, 2 White Cinnabar, 1 Camomile, 2 Choleric Base, 2 Melancolic Base Avicenna's Transformation (Av Transf - 35Q; LRM 200) A solution that purifies, and sometimes appears to make more gold - 1 Antimoni, 1 Orpiment, 1 Aqua Regia, 2 Brimstone, 2 Pure Gold Nicolaus of A's Transformation (NA Transf - 45Q; MRM 210) A solution that purifies, and sometimes appears to make more gold - 1 Zincblende, 1 Orpiment, 1 Aqua Regia, 1 Brimstone, 1 Pure Gold --------------------- TABLE OF ALCHEMICAL CORRELATIONS IMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM; S : a a a b c e g m m m n n o p p s w z z c m p s : u : l n q r a . u a a o a i r i u o . i i h e h a : b : u t . i m b m n r n p k p t r l c n n o l l n : s : m i r m o l g v d t e i c e a i c k l a e g : t : m e s m b a a r h l m h g n n b e b b b b : . : o g t i e n p a a e b o a n l n a a a a : : n i o l a e o g n l l c a e s s s s : Form. : i a n e n s r t e d e b n e e e e : MMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM9 AFire25: - - - - - - 1 1 - - 2 - - - - - - - - 4 - - 1 : AFire35: - - - - - - 1 - - - 2 - - - - - - 1 - 3 - - 1 : AFire45: - - - - - - 1 - - - 2 - - 1 - - - - - 3 - - 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 BlkCl25: - - - 1 - - - - - - - - - 2 - - - 1 - 1 1 - - : BlkCl35: - - - - - - - - - - - - - 2 - - - 2 - 2 1 - - : BlkCl45: - - - - - - - - - - 1 - - 1 - - - - - 1 - - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 BDeat25: - - 1 - - - - - 1 - - - - - - - 2 - - 4 4 - - : BDeat35: 1 - - - - - - - 1 - - - - - - - 2 - - 3 3 - - : BDeat45: - - - - 1 - - - 1 - - - - - - - 2 - - 2 2 - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 DedBl25: - - 1 - - - - - - 2 - - - - - - 1 - - - 2 - 3 : DedBl35: - - 1 - - - - - - 2 - - - - - - 2 - - - 1 - 1 : DedBl45: - - - - - - - - - 2 - - - 1 - - 1 - - - 2 - 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 EatWa25: - - 3 - - - - - - - - - 2 - - 1 - 1 - - - 2 - : EatWa35: - 2 5 - - - - - - - - - - - - - - - 2 - - 3 - : EatWa45: - - 3 2 - - - - - - - - 2 - - - - - - - - 1 - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 EoGra25: - - - - - - 2 - - - - - - - - - - 1 - - - 3 3 : EoGra35: - - - - 2 - - - - - - - - - - - - 1 - - - 2 3 : EoGra45: - - - - 1 - 1 - - - - - - - - - - 1 - - - 1 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Eybrn25: - - 1 2 - - - - - - - - - - - - - - - 2 - - - : Eybrn35: - - - 2 - - - - - - - - - - - 1 - - - 3 - - - : Eybrn45: - 1 - 2 - - - - - - - - - - - - - - - 2 1 - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Flead25: - 1 - - - - - - - - - 1 1 - - - - - - 1 - - 2 : Flead35: - 2 - - - - - - - - - 1 - - - - 1 - - 1 - - 2 : Flead45: - - - - - - - - - - - 1 1 - - - 1 - - 1 - - 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Firew25: - - - - - - - 1 - - 1 3 - - - - - - - - - 3 3 : Firew35: - - - 3 - - - - - - 1 - 1 - - - - - - - - 2 2 : Firew45: - 2 - - - - - - - - 1 - 1 - - - - - - - - 1 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 GPowr25: - - - - - - 1 - - - - - - 1 - - - - 3 1 - - 3 : GPowr35: - - - - - - - - - - - - - 1 - 1 - - 2 1 - - 4 : GPowr45: - - - - - - 1 - - - - 2 - 1 - - - - - 1 - - 2 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Harmr25: - - 1 - - - - 1 - - - 2 - - - - - - 3 - - - 4 : Harmr35: - - 1 - - - - - - - - 3 - - - - - 1 2 - - - 3 : Harmr45: - - 1 - - - - - - - - 3 - - - 1 - - 2 - - - 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Irnrm25: 1 - - - - 2 - 1 - - - - - - - - - - - - - - 3 : Irnrm35: 1 - - - - 2 - - - - - - - - - - - - 1 1 - - 2 : Irnrm45: 1 - - - - 2 - - - - - 1 - - - - - - - - - - 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Nwwnd25: - - - - - 2 - - - 1 - - - - - - - - - 1 - - 1 : Nwwnd35: - - - - 1 - - - - 1 - - - - - 2 - - - 1 - - 2 : Nwwnd45: - - - - 1 2 - - - - - - - - - 1 - - - 1 - - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 NoxAr25: - - - 3 - - - - - - - - - - - - - - - 2 1 - 1 : NoxAr35: - - - 4 - - - - - - - - - - - - - - - 1 1 - 1 : NoxAr45: - - - 5 - - - - - - - - - - - - - - - 3 - - 1 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Qmove25: - - - - 1 1 - - - - - - - - - 1 - - - - - 1 1 : Qmove35: - - - - - 1 - - - 1 - - - - - - - - - - - 1 2 : Qmove45: - - - - 1 1 - - - 1 - - - - - - - - - - - 1 - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Stntr25: - - 1 1 - - 1 - - - - - - - - - - - - - 1 3 - : Stntr35: 1 - - 1 - - 1 - - - - - - - - - - - - - 1 3 - : Stntr45: - - - 2 - - 1 - - - - - - - - - - - - - 2 3 - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 StgEd25: - - 1 - - - 1 - - - - - - - - - - - 4 - - - 2 : StgEd35: - - 1 - - - 1 - - - - 1 - - - - - - 2 - - - 3 : StgEd45: - - 1 - - - 1 - - - - 2 - - - - - - - - - - 4 : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Sunbs25: - - 1 - - - - 1 - - - - - - - - - 1 1 2 - - - : Sunbs35: - - 1 2 - - - 1 - - - - - - - - 1 - 1 - - - - : Sunbs45: - - 1 2 - - - 1 - - - - - - - - - - 1 - - - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 TBolt25: - - 1 - - - - 2 - - - - 1 - - - - - - 4 - - - : TBolt35: - - 2 1 - - - 2 - - - - - - - - - - - 4 - - - : TBolt45: - - 2 - - - - 2 - - - - - - - - - - - 4 - - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Trnsf25: - - 1 3 - - - 1 - - - - 1 - 3 - - - - - - - - : Trnsf35: - 1 1 2 - - - - - - - - 1 - 2 - - - - - - - - : Trnsf45: - - 1 1 - - - - - - - - 1 - 1 - - 1 - - - - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Trflt25: 1 1 - 2 - - - - - - - - - - - 2 - - - 2 - - - : Trflt35: 1 1 - - - - - - - - - - - - - 2 - - - 3 - - - : Trflt45: 1 1 - - - - - - - - - - - - - 2 - - - 1 - - - : DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6 Trsgt25: - - - - - - - - - 3 - - - - - 1 - - - - - 1 1 : Trsgt35: 1 - - - 1 - - - - 2 - - - - - - - - - - - 1 2 : Trsgt45: - - - - 2 - - - - 1 - - - - - 1 - - - - - 1 - : MMMMMMMJMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM< ============================================================================== UNCOMMON OR UNIQUE OBJECTS (USUALLY QUEST ITEMS) Ancient Crown: Historical relic of a particular hero which is located in a spring, cave, lake or tomb. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. Once you have the relic, use Transformation to avoid combat with the undead that guard the tomb. Birth Confess. Birth Record: Proof of the noble connection of a merchant's family, obtained by a merchant in another city and being held to prevent the first merchant from proving his claim. This record must be retrieved from the merchant in the other town. Requires travel to the town and stealth after darkness to gain access to the business area. Then, Artifice is required to open the door and get the letters. Thunderbolt will only destroy the door and make the office a mess, not to mention possibly alerting the night watch. Bone: Needed to get a clue from the big Skeleton in the underground of the Great Monastery. You get the bone from the first or second door as you enter the graveyard, before or after resolving the problem of opening the door to the Monastery. After getting the clue, you can attack the skeleton and defeat it in combat. Cheap Copy Confession Counterfeits Debt Note Evil Medallion Hermit's Habit: Holy relic of a particular saint (changes) which is located in a spring, cave, lake or shrine. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. History Scroll: Relic of a particular saint (changes) which is located in a spring, cave, lake or shrine. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. Hyoscyamus Illum. Gospel: Holy relic of a particular saint (changes) which is located in a spring, cave, lake or shrine. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. Key Letter of Credit Love Letters: The love letters of a merchant's daughter, obtained by another merchant in another city and being used to embarrass the family. These must be retrieved from the merchant in the other town. Requires travel to the town and stealth after darkness to gain access to the business area. Then, Artifice is required to open the door and get the letters. Thunderbolt will only destroy the door and make the office a mess, not to mention possibly alerting the night watch. Prayerbook: Holy relic of a particular saint (changes) which is located in a spring, cave, lake or shrine. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. Quest Item Residency Permit Secret Ledger Silver Mace: Historical relic of a particular hero which is located in a spring, cave, lake or tomb. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. If in a tomb, once you have the relic, use Transformation to avoid combat with the undead that guard the tomb. Sworn Statement Tarnhelm: Historical relic of a particular hero which is located in a spring, cave, lake or tomb. The location of the nearest city and the direction to follow is given by the merchant. No combat is necessary to obtain the relic, although it might have disappeared. If in a tomb, once you have the relic, use Transformation to avoid combat with the undead that guard the tomb. Treason Plan: The treason plan of a rival merchant, to be obtained in another city to serve as proof of the merchant's treachery. The document must be retrieved from the merchant in the other town. Requires travel to the town and stealth after darkness to gain access to the business area. Then, Artifice is required to open the door and get the letters. Thunderbolt will only destroy the door and make the office a mess, not to mention possibly alerting the night watch. --------------------- SIX KEYS OF THE APOCALYPSE: Globe with Fish, Lantern of Light, Magic Balance, Magic Honey, Seed of Life, Sword of War These six items are needed to finish the Citadel of the Apocalypse. They are gained by finishing sections one through six (from left to right) and defeating the Hell Dragon in section seven. Each item is needed, plus a correct answer, to defeat Baphomet. --------------------- UNEXPLAINED OBJECTS Tusk of a Boar Wolfskin Gold Cup --------------------- HOLY USELESS RELICS, BATMAN! (all noted 99Q, value 0) These relics are found in the three last chambers of the Great Monastery before facing the Demon Lord. It is best to save before entering these rooms as there is a bug that delivers many objects in the first chest and then hangs up the game. Also, if there are three per Monastery, and 22 in all, which ones repeat if you defeat eight monasteries? Briefly put, these relics must be delivered to a cathedral. They will improve the characters' LOCAL reputation by approximately 30 points. Giving two objects in quick succession will not increase your reputation by any more. It is best to keep these objects as donations to calm cities that have become agitated towards the characters. It is best not to give these items to a transient PC [Hanse, Schulz] as they will disappear with him when he leaves. S.Catherine's Pain S.Edward's Ring S.Emygdius Finger S.Gabriel's Horn S.Ita's Needle S.Kessog's Medallion S.Mary's Tears S.Odilia's Oil S.Odo's Testament S.Raphael's Water S.Swithbert's Foot S.Thealeaus' Spoon S.Willehad's Shoe Thorn of the Crown --------------------- HOLY USEABLE RELICS, BATMAN! (see HOLY USELESS RELICS, BATMAN! above. On top of the points noted above, the useable relics can serve as regular but enchanted weapons for the characters. It is best not to equip a transient PC [Hanse, Schulz] with such items as they will disappear with him when he leaves) S.Arnulf's GreatSword S.Dunstan's Hammer S.George's GreatSword S.Hubert's Bow S.Olaf's Battleaxe Spar of S.Erasmus Spear of Longinius Staff of S.Patrick ============================================================================== SAINTS St.Adrian: Patron Saint of soldiers and butchers, he was a pagan officer who converted to Christianity and suffered horrible tortures before his death. He increases Charisma and Endurance (healing only) by a modest amount, and greatly increases all weapon skills. St.Agatha: Patron Saint of bells and nurses, she was subjected to many tortures during the Roman persecutions. Depictions in art works led to the practice of blessing bread on her holy day. She increases Charisma and Endurance (healing only) by a modest amount; females gain a large amount of Endurance. St.Agnes: A great Christian symbol of virginity and innocence, Agnes grants no benefits unless the party contains at least one female. She increases local reputation and Charisma by a good amount. St.Aidan: An Irish saint (also known as Maedoc) known for his miraculous fasts and prayers, Aidan is also known for his kindness and love of animals. He increases Woodwise by a very great amount, and may allow the party to communicate with or control wild animals. St.Albert the Great: Patron Saint of learning, he increases Alchemy by a very great amount, greatly increases Speak Latin and Read/Write, and provides a modest increase to Intelligence and Perception. St.Alcuin: A passionate devotee of both elementary and higher education, Alcuin was made advisor to Charlemagne in 781. He provides a very great increase to Latin and Read/Write, and a modest increase to Intelligence. He also makes nobility more favorable toward the party. St.Alexis: Patron Saint of beggars, Alexis was famous for his vows of extreme poverty, living anonymously for seventeen years as a beggar in his own home. He increases local reputation by a good amount, and Charisma by a modest amount. He also grants the party money if they become impoverished. St.Andrew: Patron Saint of Scotland, Russia and fishermen, Andrew was one of the twelve apostles. He improves Endurance and Charisma by a modest amount. He gives a good increase to location reputation in Scotland or Russia. St.Andrew the Tribune: A tribune in the Roman army, Andrew called upon Christ and was granted a victory. He and his men converted, and were arrested and slain. He greatly increases skill with Edged, Impact, Pole, Thrown and Bow weapons. St.Anthony: Patron Saint of skin disease, domestic animals and basket makers, Anthony was renowned for his acetism and devotion to God. He grants a small increase to Strength and Endurance (healing only) and to Charisma. He increases Speak Common and Latin by a good amount, and Read/Write by a very great amount. He can also be called upon to banish demons. St.Anthony of Padua: Patron Saint of the poor, Portugal, lost articles and harvest, Anthony of Padua was known for his fiery sermons and ability to make converts. He provides a small increase to Strength, a modest increase to Perception, a good increase to Impact Weapons and Latin, and a large increase to Charisma and Speak Common. St.Arnulf: Of noble birth, Arnulf was a warrior and was very influential in affairs of state in the early 600's. He provides a small increase to Strength and Intelligence, a modest increase to Read/Write, Latin, Streetwise, Riding and Perception, and a good increase to all weapon skills. St.Apollinarius: Famous for his teachings and writings; called "The Apologist" for the Apologia of Christianity he wrote to a Roman emperor. Invoked in combat, he can cause enemies to desist or run away. He can also heal a small amount of lost Strength and a fair amount of lost Endurance. St.Barbara: Patron Saint of gunners, miners, builders and artillery. Betrayed by her own father, she became a virgin martyr for her faith. She greatly increases Artifice, and provides a very great increase to Mechanical Missile skill. She also prevents death from wounds for a period (strength never goes below 1). St.Bathildis: Also known as Bathild; she was a slave girl given to the mayor of the imperial palace under King Clovis of France. In 649 he married her; after his death she ruled as regent, enacting many great works. She increases Intelligence and Perception by a small amount, and can be invoked to free the party from imprisonment. St.Boniface: A successful teacher and preacher known for the destruction of the Oak of Thor, an object of pagan worship. He provides a modest increase to Charisma, all Weapon skills, and Speak Common. He can be invoked to destroy pagan sites and to purify defiled areas, and to protect the party against pagan and satanic beings. St.Catherine: Patron of philosophers, preachers, students, librarians, and maidens, Catherine is one of the Fourteen Holy Helpers and is known for her faith and conversions. She provides a small increase to Intelligence, a good increase to Charisma, and a tremendous increase to Speak Common. St.Catherine of Siena: Patron Saint of Italy and one of the most powerful Christian mystics of her time, Catherine is noted for her devotion to healing the sick. She provides a good but variable increase to Perception and Charisma, and a large increase to Speak Common; she can also help the invoker sense evil or have prophetic dreams. St.Cecilia: Patron Saint of music, she was forced into marriage but converted her husband. Condemned for her faith, she was miraculously saved from her sentence of death-by-suffocation. She increases Charisma by a small amount, and enhances local reputation greatly if the person has a musical instrument. She can also save the party from suffocation. St.Ceolwulf: Former king of Northumbria, Ceolwulf was not a great leader, though he was praised for his piety. His tomb was the site of many miracles. He provides a small increase to Intelligence and Perception, and a modest increase to Strength, Latin, and all weapon skills. St.Charity: One of the ten daughters of Wisdom, when the ancient Romans put her in a furnace, she emerged unscathed. She can improve everyone's resistance to flame as well as greatly improving the resistance of one chosen person; she also heals a small amount of Endurance. St.Christina, Astonish.: At the age of 21, Christina apparently died of an epileptic fit. During her mass, she suddenly awoke and flew to the roof of the church. Many levitations (translations) were attributed to her. She provides a small but variable increase to Charisma and a modest increase to Agility; she may sometimes translate the party away from difficulties. St.Christopher: Patron Saint of travellers and pilgrims, who carried travellers across rivers. He survived many tortures and attacks for the sake of Christ. He improves travel speeds, restores a small amount of strength and a modest amount of Endurance, and improves bow weapons and Streetwise by a good amount, and Woodwise and Riding by a very great amount. St. Clare: Known for extreme piety and vows of severe poverty, Clare was instrumental in the spread of Fransicanism and the defense of Assisi. She can restore strength and endurance losses, and cause satanic foes to rout from battle. St.Clotilda: Married Clovis, King of the Franks, in 492, and was credited with saving one of his armies in battle. After his death, she devoted her life to helping the sick. She increases Charisma by a modest amount and Healing by a good amount. She also heals a small amount of Strength and a good amount of Endurance. St.Colman of Cloyne: Patron of Cloyne, Ireland, Colman was a poet and later the royal bard of Cashel. He provides a modest increase to Charisma and Latin, a good increase to Read/Write, and a very great increase to Speak Common. St.Columba: A powerful figure in Ireland, Columba did evangelical work among the picts of Scotland as penance for causing a battle between two monasteries. He provides a small increase to Charisma, a modest increase to Endurance and Strength, and a good increase to all melee weapon skills. He causes a small temporary loss to Perception. St.Cosmas: Patron Saint of barbers and physicians, Cosmas was twin brother to Damian; the two performed many miracles both before and after their deaths. Cosmas enhances Perception by a small amount, and healing by a tremendous amount; he also heals a small amount of Strength and Endurance, and gives knowledge of St. Damian. St.Crispin: Patron Saint (along with his brother Crispinian) of cobblers, leatherworkers, and shoemakers. Crispin was a shoemaker by trade who made many converts. The quality of all non-metal armor in may be enhanced. St.Cyprian: A sorceror and black magician who attempted to win the love of a Christian girl through magical means. Her faith was stronger than his magic; he renounced his evil ways and converted. He enhances Intelligence and Alchemy by a small amount, and causes satanic magic to fail 50% of the time. St.Damian: Patron Saint of barbers and physicians, Damian was twin brother to Cosmas; the two performed many miracles both before and after their deaths. Damian restores all lost Endurance and a good amount of lost Strength; he also brings automatic knowledge of St. Cosmas. St.David: Patron of Wales and an English baron who became King of Scotland; he warred unsuccessfully for the English throne. Known for his charities, pieties, and justice. Grants a small increase to Charisma and Intelligence, and a modest increase to Perception, weapons skills and Riding. St.Denis: Patron of Paris and France, beheaded because of his success in making converts. His followers rescued his body from the Seine. Restores a great amount of lost Strength and a small amount of Endurance; greatly enhances Charisma and Speak Common and can enhance local reputation in Paris and France. St.Derfel Gadarn: In early life a soldier who may have fought by the side of King Arthur; later, miracles were attributed to his wooden statue. Provides a small increase to Strength, heals a modest amount of Endurance, and provides a very great increase to all weapons skills. St.Devota: Patron of Monaco and Corsica, Devota was a young Christian girl who was racked to death for her faith. She can restore all lost Endurance and some Strength, and aid the party in withstanding or escaping torture. Greatly enhances Charisma and may enhance local reputation in Corsica and Monaco. St.Dismas: Patron of thieves and condemned criminals, Dismas is thought to be the thief crucified with Christ. He increases Agility, Woodwise and Stealth (for the entire party) by a good amount, and Streetwise and Artifice by a very great amount. He increases Charisma and Speak Common, and may allow escape attempts from prison. St.Dominic: Patron Saint of astronomers and founder of the Dominican order, Dominic also travelled widely in Spain. He enhances Intelligence, Speak Common, Latin, and Read/Write by a good amount. He may also cause members of the inquisition to treat the party with respect and deference. St.Dorothy of Montau: Patron Saint of Prussia, a gentle and humble pilgrim who tamed a violent father, the swordsmith Albrecht of Danzig. She can sense evil, especially in Germans, and improves Charisma and Healing by a good amount, and Perception by a modest amount. She may even provide a wondrous longsword to the needy. St.Drogo: Patron Saint of shepherds, he was a pilgrim, shepherd and hermit himself. He increases Perception by a modest amount, Healing by a good amount, and Woodwise by a very great amount. He also increases the party speed, but not the frequency of encounters. St.Dunstan: Patron Saint of blacksmiths, armorers, goldsmiths, locksmiths, and jewelers, Dunstan enhances Perception, weapons skill, Alchemy and Streetwise by a modest amount, and Artifice by a very great amount. In addition, the quality of all metal armor in the party may be enhanced. St.Dymphna: Patron Saint of epileptics, the mentally ill, and those possessed by devils, Dymphna was killed by her father when she refused his incestuous advances. She heals a good amount of Endurance, and provides an increase to Agility and Healing, and a large increase to Stealth; invoking her can cure various ills and may cause satanic beings to flee. St.Edward, Confessor: A King of England before William, he founded Westminster Abbey. When invoked he insures that all party members have a virtue of at least 20, but at great cost in wealth. He may aid in seeing evil in nobility, improve Intelligence, Perception, all weapons skills and Riding by a modest amount, and heals a small amount of Endurance. St.Eligius: Patron Saint of metalworkers and goldsmiths, Eligius was known for his beautiful craftwork and charitable donations. He enhances Artifice by a very great amount, Alchemy by a modest amount, and may improve edged weapons, hammers, maces, halberds, crossbows and handguns. St.Emydius: Patron against earthquakes, Emydius was a pagan knight who converted to Christianity and then successfully converted others. He provides a very great increase to Charisma and Speak Common, and can allow the party to protect an area against earthquake, or to call an earthquake to destroy a pagan or satanic site. St.Engelbert: A traveller, crusader, and politician, Engelbert once took up arms against Otto IV and was excommunicated; this was lifted after he joined the Albigensian Crusade. He increases Charisma and Speak Common by a modest amount, and Woodwise and Riding by a good amount. He also allows the party to travel on rivers as if they were land. St.Erasmus: Patron Saint of sailors, and one of the Fourteen Holy Helpers, he is also known as St. Elmo, and was saved by an angel from being burned alive. He enhances Agility and Perception by a modest amount, and makes sailors and seamen friendly. He also increases the party's defense against lightning and fire. St.Eric: Patron Saint of Sweden, and king of Sweden until rebelling nobles had him beheaded. He provides a small increase to Charisma, a modest increase to Strength, Riding and Speak Common, and a large increase to weapon skills. He also causes nobility (especially evil nobility) to reveal information, and can increase local reputation in Sweden. St.Eustace: Patron Saint of hunters and escapes, and one of the Fourteen Holy Helpers, Eustace converted after seeing a stag with the sign of Christ between its horns. He provides a good increase to Riding, a large increase to all weapon skills except impact and flail, and a tremendous increase to Woodwise. He may speed travel through woods. St.Felix of Nola: Assistant to a bishop and arrested in his stead after the bishop fled during a persecution, Felix was delivered from his prison by an angel. He provides a modest increase to Agility, a good increase to Woodwise and a tremendous increase to Stealth. If imprisoned, a character may make a miraculous escape once in a lifetime. St.Finbar: Preacher, hermit and founder of monasteries, the sun did not set for two weeks after Finbar's death. He provides a modest increase to Charisma and Perception, and a good increase to Latin; upon his invocation, the party is provided with light for one full day. St.Finnian: Known for his feud with St. Columba, and for extravagant miracles (including moving a river). He provides a small increase to Streetwise, and a modest increase to Charisma, Agility, Speak Common and Read/Write. While he is invoked, the party may travel on water as though it were land for a period of one day. St.Florian: Patron of Poland, Austria, and of those in danger from water, Florian was killed by being thrown in a river with a rock around his neck. He enhances all weapon skills and Riding by a modest amount, and may add to local reputation in Poland and Austria. He also allows the party to travel on water as if it were land. St.Francis: A wealthy noble who experienced visions, renounced his wealth, and became the most influential Christian teacher of his time. Provides a modest increase to Endurance and Perception, a good increase to Charisma and Speak Common, and a very great increase to Virtue. The party may lose 10% of its cash when he is invoked. St.Gabriel: God's angel, who brought the message of the birth of Christ to Mary. He provides a good increase to Intelligence and Perception, and can give divine messages to the party as well as help them discern true motives and gain extra information. In combat, he sounds a horn that may cause enemies to flee in terror. St.Genevieve: Patron Saint of disaster, drought, rain, and fever, she is known to have saved Paris from many disasters. She heals a small amount of Strength and a modest amount of Endurance, and prevents enemies from initiating combat until the party attacks; if she is invoked in combat, enemies might flee. St.George: Patron Saint of Knighthood and Crusaders. Famous for saving a maiden while killing a dragon with his lance. He may improve the quality of weapons and armor, provide a small increase to Agility, a good increase to Strength, and a very great increase to all weapon skills and Riding. St.Gerlac: A former soldier who nursed the sick and spent seven years doing penance for the sins of his youth. He provides a modest increase to Charisma, a good increase to all weapons skills, and a very great increase to Healing. He also heals a good amount of Strength and Endurance. St.Gertrude o'Nivelles: Patron Saint of travellers and gardeners, she is known for her hospitality and visions. She improves Riding by a small amount, Woodwise and Latin by a large amount, and Read/Write by a very great amount. She allows instant travel to the nearest town or city, and can bring prophetic visions of the future. St.Giles: Patron Saint of cripples and beggars, and a friend to animals. He provides a small increase to Streetwise, a very great increase to Stealth, and a tremendous increase to Woodwise; he also provides money if needed, and can heal a small amount of Strength and a large amount of Endurance. He causes a loss to agility and weapon skills. St.Giles of Portugal: A former black magician who renounced his black arts and suffered diabolical attacks until he was saved by a vision of our Lady. He provides a small increase to Intelligence, a good increase to Artifice, a large increase to Perception, and a very great increase to Alchemy. Invoking Giles causes a wound, and a loss of virtue. St.Godehard: A strict disciplinarian who travelled extensively to reform several monasteries. He rose steadily through the church ranks due to his discipline and drive. He increases Read/Write and Latin by a very great amount, heals a good amount of Endurance, and can prevent travel disasters such as avalanches and blizzards. St.Godfrey: Raised in an Abbey, his strict discipline and insistence on clerical celibacy was very controversial. He provides a good increase to Artifice, a large increase to Speak Common, heals a modest amount of Endurance, and may sense evil in monks and clerics. If invoked before combat he prevents the enemy from attacking. St.Gottschalk: Prince of the Wends, active in war and conversion, he greatly increases all weapon skills, and local reputation in Wendish Germany (includes Bremen, Hamburg, Luneberg, Lubeck, Wismar, Rostock and Schleswig). St.Gregory Thaumaturg.: Patron Saint of desperate situations, earthquakes and floods. He provides a modest increase to Charisma, a good increase to Alchemy and Speak Common, and a very great increase to Artifice. His miracles may help in uncommon situations, and may temporarily improve your luck. St.Hedwig: Patron of Silesia, she married the Duke of Silesia and was active in war, politics, and tending the poor. She provides a large increase to Healing and local reputation in Silesia. She also heals a modest amount of Strength and Endurance. When confronting nobles, they will tend to reveal information. St.Henry: A former Holy Roman Emperor, known for his abilities and piety. He provides a modest increase to Intelligence and a good increase to all weapon skills, and will improve local reputation when dealing with any high noble. St.Heribert: An active peacemaker devoted to the poor, he is known for ending a severe drought by praying for rain. He increases Strength by a small amount, and increases Charisma by a good amount, or a large amount when dealing with farmers. He can also sense evil in farmers and peasants. St.Herve: Born blind, he nevertheless founded a monastery and remained until his death, where he was venerated for his miracles and holiness. He provides a large increase to Perception and can sense evil in people. St.Hildegard: A great nun who founded convents and was famous for her visions, earning her the nickname "Sibyl of the Rhine." St.Hildegard may provide useful visions, especially if near the Rhine River. She also improves Perception by a very great amount, and sometimes your local reputation. St.Hubert: Patron Saint of hunters for his vision of a crucifix between the horns of a stag. He provides a large increase to pole, thrown and bow weapons skills, a good increase to mechanical missile weapons, a very good increase to Stealth, and a tremendous increase to woodwise. He can aid the party in woodland encounters. St.Illtyd: A warrior and later monk who was charged for a time with guarding the Holy Grail. Some say Sir Galahad is modelled upon him. He provides a small increase to Riding, a good increase to weapon skills and Speak Common, and a large increase to Charisma. St.Isidore: Patron Saint of farmers and of Madrid, he was a hired hand to a Spanish noble, where he lived a life of great devotion and poverty. He provides a small increase to Speak Common, a modest increase to Charisma, and a good increase to Streetwise. He may enhance local reputation in Madrid and Spain, and increase Charisma. St.Ita: Also known as Deirdre and Mida, she performed many miracles of healing, including reuniting a severed head with its body. She adds a modest amount of Charisma and a very good amount of Healing; she can restore all of a character's lost Strength and a large amount of lost Endurance. St.James: Patron of Spain, and the first apostle to be martyred, by Herod Agrippa. Provides a small increase to Strength, Endurance, and Charisma, and a good increase to Virtue. Causes a temporary loss of a small amount of Intelligence, and can enhance local reputation in Spain. St.Januarius: A bishop thrown to the wild beasts by Diocletian; the beasts refused to attack. Januarius's blood is contained in a vial that is said to liquefy on his feast days. Invoking Januarius can cause wild beasts to cease attacking; in combination with his relic, no foe can withstand Januarius. St.John of Bridlington: Patron Saint of women in difficult labor, he was also known as John Thwing and was famous for his piety and honesty. He enhances Strength and Endurance by a small amount, for women only, and can heal both attributes, more so for women than for men. St.John Chrysostom: Patron Saint of preachers, he was famed for his homilies, which earned him the name Chrysostom, meaning "Golden Mouthed." He provides a modest increase to Charisma, and a very great increase to Speak Common and Latin, but causes a small loss to Perception. He may ignore prayers on festival days, due to his distaste for extravagance. St.John Climacus: Also known as John Scholasticus, famous as the author of "Scala Paradisi," which described the 30 steps necessary to attain religious perfection. Enhances ALL skills by a small amount plus one for every five points of virtue the invoker possesses. St.John Nepolmuchen: Nemesis of King Wenceslaus IV, finally tortured and killed by him. Increases Streetwise by a small amount, Charisma and Intelligence by a modest amount, and Speak Common by a very great amount. Can enhance local reputation in Prag and Bohemia. St.Joseph: The husband of Mary and 'father' of Jesus, Joseph is also the Patron Saint of carpenters, woodworkers, travellers, and house hunting. He provides a good increase to Streetwise, a very good increase to Artifice and, inside a city, a modest increase to Charisma. St.Jude: Patron Saint of hopeless situations, and one of the twelve apostles. He improves every attribute by a small amount, and every skill by a modest amount. He may also provide special aid in hopeless or extremely desperate situations. St.Julian, Hospitaler: Patron Saint of travellers, hotel keepers, and boatmen, he was punished for his sins but forgiven when he offered his bed to a leper. He increases Riding by a modest amount, and Woodwise by a very great amount; he can also allow free passage across bridges, fords, and ferries. St.Kessog: Son of a king of Ireland, he was known for his ability to gain converts and his miraculous powers. He provides a small increase to Riding, a modest increase to Charisma, a good increase to Healing, and a large increase to Speak Common. He can also heal a small amount of Strength and a good amount of Endurance. St.Lasdislaus: A King of Hungary, known for his zealous defense of that country, and for his piety and prowess. He provides a small increase to Strength and Agility, a modest increase to Speak Common, and a good increase to Riding and all weapon skills. St.Lawrence: Martyred in Rome, he bore his torture with such equanimity that he is credited with ending paganism in that city. He provides a good increase to Charisma, Streetwise, and Speak Common; he can restore all lost endurance to a character, and help the party withstand or escape torture. St.Lazarus: A friend of Jesus, raised from the dead after four days in the tomb. Invoking Lazarus can restore a good amount of lost Endurance, and all of a character's lost Strength, unless the character is already dead. St.Longinius: The Roman Centurion at the crucifixion who acknowledged Christ as the son of God. He was converted, and later martyred, whereupon the governor who had ordered his death was converted. He enhances all weapon skills by a modest amount and may increase the quality of one character's weapons. St.Lucy: "Santa Lucia," famous for having her eyes torn out and then miraculously restoring them; her name means "light." She enhances Perception by a modest amount, can restore one character's Strength and Endurance to maximum, and provides light for one day. St.Luke: Patron Saint of physicians and painters, author of the third gospel and the Acts of th Other Darklands cheats hints faqs solutions: 1. Darklands hints 2. Darklands hints 1. Darklands faq and solutions |