Any cheat codes | Browse by game: A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9 |
|
Dungeon Keeper cheats / Dungeon Keeper hints / Dungeon Keeper faqs / Dungeon Keeper solutions Dungeon Keeper hints NPC Computer Skirmish Mode By Matthew Emirzian Skirmish mode is where you can play the mutiplayer games, against the computer AI. To get to skirmish mode, run Dungeon Keeper with the following toggle.. keeper -1player keeper95 -1player (you need to be in an MS-DOS prompt to type in the -1player flag, unless you've created a batch file.) First off, Dungeon Keepers skirmish mode is interesting to play after conquering the main game, but is extremely easy once you figure out the strategies. Basically you take advantage of the computer AI weakness, through making a full force invasion. Almost every multiplayer level starts each character at even ground. This gives you an upper hand immediately. Also, in multiplayer games, there's no limit on the creatures you can attract, and buildings/magic available. The enemy AI is extremely stupid when it comes down to attacking you and building up their army. If you have to take advantage of all these things, you'll be able to wipe out the computer like a fly. First off, when you start multiplayer games, sometimes the computer turns into what I call a 'withered AI'. This is when the AI just sits there, and does absolutely nothing, only making a few imps and taking over a portal. This is almost always due to the lack of wealth on the AI's part, and not mining for any gold. Unfortunately, this makes for a horribly boring game and also a waste of time for you. Some of the basic tips to remember while building up your dungeon gauntlet. 1. By default, all creatures attack opponents doors, upon being dropped in front of them, or if they're in the way of something the creature is trying to get to, such as an imp to a gold source. This gets aggravating with imps. 2. The computer AI always always always sends imps towards gold! They need gold, always look for it, and don't have the brains to stop at your territory. Fortify your walls to prevent impish trouble. (your imps fortify walls if you drop them infront of an unfortified one regardless of other tasks). 3. If any creature attacks one of the AI's imps, and it's not another imp, the enemy by default sounds off a huge call to arms and starts dropping creatures near you. You don't want this, which is why you should fortify your walls. 4. If you find gems, don't go searching for more gold. This leaves unfortified walls, which don't usually get taken care of. 5. Multiplayer maps mirror themselves, meaning that if your dungeon heart is a distance from a portal, usually the AI's is exactly at the same spot, mirrored. 6. Most dungeon specials are at the edge of maps, and you can trace out the outline of the rooms usually by the inpenetrable rock. Dig for these if there doesn't seem to be anything in the way. Some have traps though, which your imps will happily wander into for the purpose of claiming land which they die on. (reminds me of lemmings.. you'd think once they notice a trap they'd have the brains to avoid it.. or atleast be able to disable it) - To use the training or research more effectively you should build at least some Chicken Mcnuggets and treasure cambers next to the training room or the library. Then your monsters don't have to walk long distances when they get hungry. - Specials: you don`t have to use them at the time you find them. Your imps will carry them to your library, many times it is better to use them later. - The temple: they're good at rising the morale (angry creatures calm down, meditate ;-) If you`ve at least nine squares of temple and build it near water, a tentacle might join your party. - The temple II: when sacrificing several imps, they get much cheaper to buy! Do that, it`s a power trick! - Talking about sacrifice: a fly & spider: you get a worlock, beetle & spider: a dark mistress for free, beetle & bettle: manufacturing completed, fly & fly: research completed (use it later in the longer research topics). Don't sacrifice undead creatures or even chicken. - Even dead creatures can serve your plans, put imps nearby after the fight, then bring them to the graveyrad. And after some time, you`ll get a vampire, one of the strongest fighters, treat him with respect (don`t slap him). To get more of them you can get a prisoner, put him into a small empty room, lock with a strong door and add some imps. They'll be killed soon, remove the hero to the prison and let your imps bring away the dead imps to the graveyard (better build it nearby). Soon you'll have a nice legion of vampires. They should get their own training ground, because they like to fight the worlocks/magicians. You can place a hellhound on a graveyard to get vampires faster. - If your monsters are training (& using money when you don't have enough) just isolate the fitness center with a locked door. But when your creature get bored, they might fight each other. - With the combination of prison and torture chamber you can get new fighters on your side. When your creatures don't kill the enemies (switch on the prison-symbol in the Info-menu), the imps will bring them to your prison (place them nearby after fight). Heal or feed the prisoners (or they will die and become a skeleton for your army: not the best fighter). When in good condition you can bring the prisoners to the torture chamber. Sometimes they`ll tell you some secrets... You can heal them during this procedure & shure after some time they`ll join you. This is escpecially interesting when you have inprisoned a strong magician. - Warping into creatures: a nice thing - not only because of the feeling walking through your own dungeon. When you control a creature, it`s more effective in a fight. If you have the time to do it. If you like to walk through your dungeon without the control menu hit the TAB-Key. - Barracks: (wrong translation in the German version: it means "Kaserne" not "Braracken", hehe) Here you can form a troop out of a group of monsters. Let some monsters walk in it (two swords appear over their heads), one will become the leader with the crown, the monsters will follow him wherever he goes. - Mistress - they like to be beaten, really. To attract some of them, you need a big torture chamber. SM in virtual reality ... - If you need many creatures at a special place, put there a "call to arms"-spell. To cancel that spell click it three times with the left button. - The Horned Reaper is one of the best fighters in this game - and of course hard to get. You can try to sacrifice a dark mistress, a bile demon and a troll to get him. But it is difficult to control. If it gets angry, just gove him some money (drop over it), and he`ll be in good mood again. And now, enter your Dungeon, Keeper - with new knowledge you can win! Other Dungeon Keeper cheats hints faqs solutions: 1. Dungeon Keeper cheat codes 1. Dungeon Keeper cheat codes 2. Dungeon Keeper cheat codes 3. Dungeon Keeper cheat codes 4. Dungeon Keeper cheat codes 5. Dungeon Keeper cheat codes 1. Dungeon Keeper hints 2. Dungeon Keeper hints 3. Dungeon Keeper hints 4. Dungeon Keeper hints 6. Dungeon Keeper hints 1. Dungeon Keeper faq and solutions |