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Dungeon Master 2: The Legend of Skullkeep cheats / Dungeon Master 2: The Legend of Skullkeep hints / Dungeon Master 2: The Legend of Skullkeep faqs / Dungeon Master 2: The Legend of Skullkeep solutions Dungeon Master 2: The Legend of Skullkeep hints The last clan key is on a shop table. Maybe you have to buy the key! To get the last clan piece, put a copper piece on the table and a ghost shopkeeper will spin the table for you. Grant, what you do is throw something heavy, (like a piece of armor or a boulder), while you're standing near the door. Then the door will open, and you should run in the door quickly. Bogey! To get past all three doors You have to press the buttons in right order. First You press the button to the right and walk throug the first door. Then go back to the three buttons and press the button to the left. Now You walk back and press the third and last button to open the las of the doors. To get throug it You have to move backvards. Hope this will help You!!! Kaibo & AJ Put one mana brossom and one staff in the big boiling pot and you will receive a snake staff. To pass the door you must first disable the eyeball(look at your magic map) then you send a sattelite to the door and order it to walk through it. As soon as you walk over the pressure pad you must hurry through the door as long as it is held open by the sattelite. You must use the sattelite again at the last eyeball of the eyeball passage right afterwards. You send it passed the eyeball and then you follow it. The fireballs will destroy the sattelite but you will receive no harm. Jim! To get past the "head-rams" you have to move forward when the rams are moving backwards. It is just a matter of timing. To close the it that opens and closes rapidly, use the "scoutmap" and send the minion two steps forward and one step left(I think) so the minion blocks the blue flashes, that erupts over the pit. A question: How do I move from the circle of light that catches me when I have taken the Onyx-key on level 3 in the tower? In the boiler room, there is a pit that the "key" gets thrown into. If you descend the pit...one goes all the way to a troll...and a floor beneath that is these fire dudes. What the heck do I do and how do I get out of there? To get past the pit that opens and closes rapidly, when you stand on a pressure plate, turn to one side and watch the plate opening and closing and then just be quick and time it over the pit. For the fourth 'eye' problem use the magic map to locate a hidden switch that allows you to get to the last eye. Any other tips out there?. to get keys you can only have the onyx key or skeleton key not both first get onyx key and open door, find ladder on other side and let it down go down see where it comes down. then go get skeleton key use it where necessary then you can go back and get the onyx key don't forget to put skull key back to Harry Collesis To kill the troll I opened both of the doors past the flame key door the go i the one nearest the flame key door. the troll will follow youu(hopefully). In the middle of this corridor there is a pressure plate which activates the spikeboard near the door. When the troll is in the corridor step on the switch and head to the other door. Then sstep out of the doorway and close the door. The troll will be trapped and squashed by the spikeboard. The troll has the flame key. You may haveave to destroy the spikeboard to get the key. Ihope this works!!!! thr ogre that spit fire can be killed by forcing him into the trap make sure both doors are open to trap then lure ogre into trap make sure ogre is in front of you b4 you spring trap once sprung rush to other end and step out close the door from outside wala dead ogre ------------------------- Spell List ------------------------- Power: LO UM ON EE PAL MON Element: YA VI OH FUL DES ZO Form: VEN EW KATH IR BRO GOR Alignment: KU ROS DAIN NETA RA SAR ("*" = not active in DMII, P = Priest spell, W = Wizard spell) DM/CSB Spells YA P Stamina Potion YA IR P Shield (Party) YA BRO P Shield Potion YA BRO ROS P Footprints * YA BRO DAIN P Wisdom Potion YA BRO NETA P Vitality Potion VI P Healing Potion VI BRO P Cure Poison Potion OH W Confusion (?) * OH VEN W Poison Cloud OH EW RA W See Through Walls * OH EW SAR W Invisibility OH KATH RA W Lightning Bolt OH IR RA W Strong Light OH BRO ROS P Dexterity Potion OH GOR KU ? (?) * OH GOR ROS ? Blinks Hidden Doors (?) * OH GOR DAIN ? (?) * OH KATH SAR W Monster Confusion FUL W Light/Magic Torch FULL IR W Fireball FUL BRO KU P Strength Potion FUL BRO NETA P Fire Shield DES VEN W Poison Bolt DES EW W Dispel/Weaken/Harm Non-Material Beings DES IR SAR P Darkness ZO W Open Door ZO VEN W Poison Bomb Potion * ZO KATH RA W Create Plasma (ZOKATHRA) Object * ZO IR NETA ? (?) * ZO BRO RA P Mana Potion Spells New to DMII: YA EW W Magic Marker (Replaces ZO KATH RA & can be seen on map) YA IR DAIN P Spell Shield OH EW KU P Aura of Strength OH EW ROS P Aura of Dexterity OH EW DAIN P Aura of Wisdom OH EW NETA P Aura of Vitality OH KATH KU W Push OH KATH ROS W Pull OH IR ROS W Accelerate Party ZO EW KU W Summon Attack Minion ZO EW ROS P Summon Porter/Carry Minion ZO EW NETA P Summon Guard Minion ZO BRO ROS W Reflector (Reflects enemy spells) IF YOU ARE ON THE CLOUDS YOU ARE FIGHTING DARGOTH. TO KILL HIM YOU NEED TO BE CLOSE TO HIM AND KEEP FIRING FIREBALLS AND FIREBOMBS AT HIM. A COUPLE OF HITS SHOULD FINISH HIM OFF. HE IS VERY TOUGH OVER 2000 HP. THE ENDING IS AWESOME. To get 3 Game Wizard Pro tables, which I made while playing the demo, mail me. I was able the find all the statts but the current/max Stamina and food/water bars. And I found the right hand of Party Member 1 (2 bytes). Thus I was able to copy items and selling them at the shop. A tip: Give the money box to the shopkeeper to get rid of the loads of small cash. TO JORGEN CAST SPELSS AT DARGOTH WHEN HE IS CREATING THE ATTACK MINIONS KEEP MOVING AS HE DOES ALOT OF DAMAGE.ALOS YOU SHOULD HAVE YOUR OWN ATTACK MINIONS FROM USING OBJECTS. THESE HELP A LOT. To kill Dragoth, just go through the gate and cast IMMEDEATELY as many most powerful ATTACK MINIONS (x,6,2,1) you can cast in one piece. You need not to go to him because the Minions will jump over the empty fields. Your Minions will fight Dragoth and his Minions. When your Mana is at its weakest, just go out again and rest near the ZO-LINK crystal. Then go in again and repeat the whole thing. OK, it's a hard work (i needed 2 hours tough fighting) but after about 10 Attacks Dragoth should be severe wounded. Then go to him (use accelerate-spell...) and blow him off (it will be easy) and enjoy the end-sequence (fine !). And if you not yet far : If you cast a Guard Minion ( with the map ) and you are always on the minions' area no pits and teleporters can harm you !!!!!!!! Also a Minion is a fine deflection shield against spells ( if you wanna cross the plate that is disturbed by ZO-spells ...) To kill all priests in boiling pot room, cast attack minions (as many and as powerful as you can) and keep out of the way until they do their job. I don't know how you kill the little green man in the fireball/force field maze and I don't know how to get out. Any ideas? Rob - to get the little green guy, remember that the manhole covers are safe places to stand when the fireballs are flying. Whack the little green guy anytime he comes running by (he nees to be hit a lot). Often you have to lure him into areas that you'll have chance to hit him. Deploying guard minions by the green buttons gives you a chance to trap him in a corridor. Use your magic map! Hey, how do I get upstairs to turn on the water faucets? Other Dungeon Master 2: The Legend of Skullkeep cheats hints faqs solutions: 1. Dungeon Master 2: The Legend of Skullkeep hints 1. Dungeon Master 2: The Legend of Skullkeep hints 2. Dungeon Master 2: The Legend of Skullkeep hints 1. Dungeon Master 2: The Legend of Skullkeep faq and solutions 2. Dungeon Master 2: The Legend of Skullkeep faq and solutions |