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Dunjin cheats / Dunjin hints / Dunjin faqs / Dunjin solutions Dunjin hints Outside dungeon: - People tend to put their house key under the doormat - Somebody has dropped a 16-amp fuse in the bedroom - To open a manhole, unscrew it first - Fishing rod: 1. It is for fishing, 2. It is a long rod - The lighter is inside the cupboard - Can't tell the difference between clean mug & dirty one - Read the message about the lighter somewhere? Entering dungeon: (Level 1) - Lots of paper items on this level - This table is more likely a "ladder" - There is more than one way to remove lock. A key is less useful than a saw for a rusted one - Do you think a pliers is located on a ceiling? - When electricity is gone, check out the fuse - Ever converting binary number into decimal number by hand? - Somebody just put a cage under a bed - Cabinet and cupboard are good containers to store items - A content cat doesn't run - Stream can transport big and heavy item - I hate being in maze Entering dungeon: (Level 2) - When you dial a number, you dial the ten digit number - No more hint about maze - In this game, to activate electric device is to disconnect the electricity. Find a safe place to do it - When you are holding a cat, which one do you think the dog barking at? - Why don't you let the dog go away? - You don't need to know any "magic word" to open the dunjin door. Ever try to write "your name without using your hand" ? Dunjin entrance: - You need the rope. Don't let the dwarf steal it away from you - How tall are you if you stand on a heavy table? - Being heavy, the table is better pulled not carried - Tablet in pond: 1. Inscription, 2. Silver - Since magic works in this area, you might better think you can squeeze into a two centimeter diameter hole - In this game, string is one of the items that are considered very light - What you see when you are in your miniature size is different from what you see when you are in your normal size - The loop is half buried. After all it's not really a loop. Do you dig? - Don't forget that going up is also going somewhere Troll's room: - A good place to test your favorite ABBA record set on max volume - The troll has to move away from his position - Don't bother with other stuffs in this place Exploring dunjin: - You can return to Troll's dining room without passing the bridge - It's hard to open a bottle by hand. That's why corkscrew is - Start from the story "Jack and his magic beanstalk", you have the bean already. What you need is to make it grow in one place - Read the combined messages? The magic word here is really a magic word that you must have read somewhere - One of the dwarf is a giant. If not, then it must be his name that starts with 'G' - Be careful, not to lose the gold apple from rolling - So you wake up the dragon already? Then you might as well wake up the genie - The crack is just as the rest of surface, but a bit lower. If only you can reach down safely. - In computer room, breaking glass alone doesn't help. Neither does emptying the reservoir alone. Castle & Surrounding - Do a favor to the Dog-God. Still remember the chant? - What does the altar look like? - You want to pass the guard? Type 'hint' and 'yes' - The color buttons have names too. - Note: 'To open a door is just to close a door but in reverse' - The second revebrating sound from the gong wakes up the king Rescue Princess Irilla - By now, you should be friend to all dogs. Get one of them - Dog's nose is best to track, right? - You can't jump as far as dog can - You are on your own to rescue her To get the magic sword - The princess didn't say: blast the ceiling of a right room - Face the right direction and look at your right hand - We skip the maze part To get the dragon's heart - Outdoor and other guides To produce STBLX crystal - Magic sword is the only magical item - Draw a pentagram first - Have the lighter and wrapper handy. Keep the heart Holy grail - Just a matter of dispelling Other Dunjin cheats hints faqs solutions: |