Any cheat codes | Browse by game: A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9 |
|
F-22 Total Air War cheats / F-22 Total Air War hints / F-22 Total Air War faqs / F-22 Total Air War solutions F-22 Total Air War hints Pilots in Total Air War (TAW) may be disturbed to find themselves flying alone in later campaigns, where missions start with airfields under attack. If you rush into the air, your wingmen will never follow. The solution lies in TAW's taxiing procedures, which seem to confuse some gamers. The following "regulation" taxi procedure comes from the developer (it's not documented in the game's manual). Adhere exactly to this point-by-point guide and all planes in your flight will take off with you every time. As soon as you get into the mission, go to Emcon manual 5. If the tower asks you to go to Emcon 5, check to make sure you are in E5 and copy. Wait for clearance to taxi to runway. This may be beyond the tower's planned takeoff time, due to heavy air traffic - especially if the base is under attack - but you will eventually be given clearance. If you get tired of waiting, Shift-T will speed up game time. The tower will tell you, "Cleared for taxi to runway, hold." Press Y to copy the tower's message. Using the wingmen commands menu, tell your wingmen to "Push 1." Follow the HUD direction carets to the runway. If you don't follow the route marked by the carets, your wingmen will remain parked. Come to a complete halt - apply the brake - on the taxiway just before the runway message "Lead, on the hold" appears. If you do not hold on the area of taxiway indicated by the carets, you will not get clearance to line up. Wait to be told to "Line up" by the tower. Taxi onto the runway (keep up a sensible speed and be aware that your wingman is behind you) and line up on the farthest right-hand marker (the single-line marker). When both you and your wingmen are in place you will be given clearance to take off. Other F-22 Total Air War cheats hints faqs solutions: 2. F-22 Total Air War hints |