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Fallout 2 cheats / Fallout 2 hints / Fallout 2 faqs / Fallout 2 solutions Fallout 2 hints Hint: When generating a character, try to avoid reducing any stats below five except perhaps luck. Average is as low as you can safely go in such a combat-intensive game. Hint: To pick up the lucrative ability to skin geckos, make sure to talk to the trapper you rescue outside Kalmath when he gets back to town. Hint: Killing a president should always be done quietly. Walk up to him, get out of the conversation as quickly and politely as possible, and then inject him with eight super stimpacks. Waste ten minutes, and when you check the head fascist, he should be gone. Then you'll get his vital pass key. Hint: Some items have undesired side effects. Using the super stimpack, for example, will cost you nine points of damage: three at the beginning, followed by six later on. Hint: If you decide to upgrade a weapon, remove the ammo from it first. The upgraded weapon is essentially a replacement of your existing one, and it will be filled with new ammo. Likewise, be sure to remove flamethrower fuel packs before you upgrade your fuel. If you can create incomplete packs by unloading your fuel, they will be replaced by full packs when you upgrade. Hint: Be sure to save your game often, particularly before exiting a combat, finishing a quest, or stealing. Hint: If you need to move someone out of your way, use the Push command in the pop-up menu. Other Fallout 2 cheats hints faqs solutions: 1. Fallout 2 cheat codes 2. Fallout 2 cheat codes 3. Fallout 2 cheat codes 1. Fallout 2 hints 2. Fallout 2 hints 3. Fallout 2 hints 4. Fallout 2 hints 5. Fallout 2 hints 7. Fallout 2 hints 1. Fallout 2 faq and solutions 2. Fallout 2 faq and solutions 3. Fallout 2 faq and solutions 4. Fallout 2 faq and solutions 5. Fallout 2 faq and solutions 6. Fallout 2 faq and solutions 7. Fallout 2 faq and solutions 8. Fallout 2 faq and solutions 9. Fallout 2 faq and solutions 10. Fallout 2 faq and solutions |