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G-Nome hints

Mission Strategy and Hints

GENERAL:

This hint sheet represents just one player's method of winning the various
G-NOME missions. Because the G-NOME world is a dynamic, real-time rendered
environment there are many possible ways to win each of these missions
provided the win conditions are met in each mission.

There are several basic tactics
you must master to successfully navigate through the G-NOME world. It is
always better to engage enemy HAWCs singly rather than in groups. It can be
easy to kill four enemy HAWCs in succession, depending on how you match up.
But if you take on four enemy HAWCs at the same time you will most likely be
killed no matter which HAWC you have. Between engagements, you should always
let your shields recharge. If you immediately attack the next enemy HAWC you
will be at an instant disadvantage, since his shields will be fully charged
while yours are not.

Use common sense when trying to defeat AI players. If you are at a tactical
disadvantage, use cover such as buildings, rocks, and hills to keep away from
your enemyÒs barrage while you choose your angle. If you are ejected from your
HAWC, simultaneously locate the closest enemy HAWC by pressing E (on the
keyboard), raise the elevation of your gun slightly (using the Down
arrow), and get him in your sights to use the GASHR. Voila! You have a new
HAWC and your enemy is suddenly in the hotseat. Remember, though, that there
is a five second delay before you can enter a HAWC or building that you have
just GASHed.

If you see a part of your enemyÒs HAWC turn red on radar, concentrate your
fire there. Use your manual, your experience, and your HUD to decide an avenue
of attack. Which HAWCs have torso-twist (use auto-tracking)? Which missiles
are long-range seeking missiles (can you kill him from beyond his range or
around an obstacle)? Is it easier
to destroy his HAWC or to use your GASHR on him and kill him on the ground?
As with any action
game, you should watch the computer playerÒs AI tactics, learn from them,
then use that knowledge to destroy him.

Scenario 1-1 Renegade Mercs Kill all the Mercs. It is easiest to draw them to
you one at a time and run back around a hill to wait for them to attack. The
hill will shield you long enough from the second HAWC to kill the first.

Scenario 1-2 Drawbridge Take over the Darken HAWC ahead of you by immediately
running to it at full speed. Ignore the Darken foot soldiers; itÒs easier to
kill them with the HAWC. One of the soldiers might beat you to the HAWC before
you get to it. In that case, you must use your GASHR weapon to eject him from
the HAWC. Enter the HAWC and run a short distance away, then begin killing
those pesky soldiers. Proceed to waypoint 1, enter the control building, and
use your mouse to close the drawbridge.
Cross the drawbridge in the HAWC. (You canÒt cross on foot due to the
auto-turret.) Eject at the command of the Darken border patrol (you will
probably lose if you attack them). Make
sure you are far enough away from the auto-turret or it will frag you when
you eject.

Scenario 1-3 Convoy Run to the motor pool ahead and steal an unoccupied Union
HAWC, then kill the Darken sentry HAWC that attacks. Exit your HAWC and enter
the motor pool building to find the enemyÒs IFF code, but make sure you enter
from the side opposite the auto-turret. Memorize the code then return to and
enter your HAWC. Quickly enter the new IFF code into your HAWCÒs computer by
using the U, I, O, and P keys on your keyboard. Then search and find the
advancing convoy. As you approach, the convoy leader will ask you to confirm
your identity by signaling. Send the signal by using communications menu F2,
then F9. If you havenÒt entered the correct IFF code or if you donÒt signal,
they will attack. Fall in with the convoy to approach the enemy camp. The
rocket towers will attack if you arenÒt with the convoy. After reaching the HQ
building, stop and wait for the convoy to move off a bit so they donÒt see you
when you eject, but not too far or they will notice you lagging behind. Eject
and quickly enter HQ to win.


Scenario 1-4 LATLON Tough mission. First skirt past the first camp at
waypoint 1(stay out of range of the meson towers) and attack the sentry HAWC
if it is there. Approach the shield generator camp and draw out the small
Darken
HAWC from the edge of the hill, being careful to avoid the rocket tower fire.
Destroy the tenacious offender, then wait for your shields to recharge before
making a run at the towers. Run at full speed and angle towards the tower on
the right then quickly get up next to the tower keeping it in between you and
the second tower. The turret on the tower doesnÒt pitch down enough to get you
if you stay close. You can then destroy the tower without getting
shot. Watch out for the Darken soldier that is ejected when the tower is
destroyed; he will try to eject you from your HAWC so you must kill him
quickly. Run to the second tower and repeat the procedure, then destroy the
generator building. Return to the first camp and draw the defending HAWCs out,
staying out of range of the meson tower. You may be heavily damaged and/or out
of ammunition by this point, but there is an unoccupied Darken HAWC by the
power plant you can commandeer. Destroy the power plant, keeping it between
you and the meson tower. When the power plant is destroyed,. the meson tower
will be deactivated. Enter the CommArray on foot (you canÒt enter unless its
shields are down, which is why you have to destroy the generator) Set the
self-destruct by pressing Ctrl 86. Eject and quickly enter the empty Darken
HAWC to win.

Scenario 1-5 Rescue! This mission is a welcome respite after the ordeal of
the previous scenario. Move down the river, bypassing the (mostly) harmless
rocket towers on other side. DonÒt approach river border patrols directly.
Instead, turn right and enter hidden cul-de-sac to destroy the shield
generator. Enter the bridge control building to lower the drawbridge. Leave
cul-de-sac
and take out power plant and/or meson tower. Set IFF to 0024 and cross bridge
to win.


Scenario 2-1 Dropship Rendezvous Enter
one of two unoccupied Merc HAWCs and advance to waypoint 1. Kylie will
follow. An ambush happens as you approach waypoint. Kill the Mercs. As always,
try to draw them out one at
time but be careful to keep Kylie alive. Move to waypoint 2 (go wide around
the corner) and protect Kylie as he enters the weapon plant at waypoint 2 by
killing the Merc soldiers that exit the building on the left
trying to get to the rocket tower. Kylie should get back in his HAWC when he
exits. Move on to rendezvous up past the buildings.
                               

Scenario 2-2 River Race Comm with Kylie to tell him to follow you to waypoint
1 at full speed. Advance down the river. Kylie may stop to fight. If so, help
him out; youÒll need him with you later. When you get to the bridges, tell
Kylie to attack one of the attacking HAWCs while you get in the tower.
Immediately take out the rocket tower across the river by targeting the
turret. It should take only one shot. Do not fire your towerÒs meson beam
until it has fully recharged each time. It does much greater damage that way,
often taking out an opposing HAWC in one or two
shots. Kill the remaining enemy HAWCs with the tower if you can, or with your
HAWC if you cannot. As soon as you can, raise the bridge that is down to
prevent more enemy HAWCs from
crossing. You can also destroy the bridge with the tower if it is still
functional. Then lower the drawbridge over river ahead and cross (make sure
Kylie crosses, too). Advance
on the LATLON camp destroying enemy HAWCs as they attack. At this point you
can either destroy the shield generator and enter the LATLON array to set the
self-destruct or simply destroy the LATLON array to win.


Scenario 2-3 Canyon Maze Head towards waypoint 1 with Kylie. Take out the HAWC
that ambushes you, but donÒt use your missiles. Go down the canyon until a
tower and power plant appear in the distance. Target the tower and advance
slowly until the ready light on your SAG-5T missile turns to green. These
missiles are slightly longer range than the towerÒs so you can take it out
safely from a distance. It may take 20 or more missiles to destroy the tower.
Then advance to the fence and take out the power plant with your energy
weapons. After the fence drops,. proceed down the canyon until you see the
second power plant in a cul-de-sac. Tell Kylie to abort task here × this is a
one-man job and heÒll only get in the way. You need to take out this plant to
drop another energy barrier up ahead. However, it is guarded by up to four
Merc assault HAWCs. Do not engage these, you will lose. The trick is to target
the power plant and attack it at full speed using auto-tracking, running
around the building unleashing all the ammo youÒve got ( including those
missiles you so wisely conserved before), destroying it and getting the
hell out of there. As you leave the canyon run in a zigzag pattern to try and
make the enemy forces miss you. As you get to the entrance tell Kylie to
follow you and head down the canyon towards waypoint 1 and your rendezvous
with Dr. Thane. You will be ambushed again but just
keep running past the attackers. YouÒll see Thane waiting for you at the end
of the canyon.
As you can see, it is very important to conserve your missiles until you
really need them in this mission.


Scenario 2-4 EGGER This mission can be accomplished quickly if everything is
done just right; otherwise, things can get hairy. Advance with Kylie towards
waypoint 1 and kill the first wave of Mercs that attack (including the spider
on the other side of river.) Once this is accomplished,
Thane will instruct you to draw out a Merc HAWC for her to steal. First tell
Kylie to abort
his task which will make him stay put. Remember that there is now more than
one member on
your team, so you must use the individual comm bands (F1 commands everyone,
F2 commands Kylie, F3 commands Thane). Approach waypoint 1 and then slowly
head towards waypoint
2. YouÒll see
Thane slightly to the right of you. Stop and align yourself with Thane in
between you and the
Merc HAWC off in the distance in front of you. This will give her a nice easy
shot at it. Target the HAWC and send a couple of the long range SAG-5T
missiles at him. Be sure you attack the sentry HAWC outside the camp and not
the tactical defense HAWC in the distance on your
left flank. He will come out to attack, but start backing up to prevent his
missiles from inadvertently killing Thane. As he gets close to Thane, you can
command her to attack the target. However, if he approaches close enough, she
will attack on her own. After she kills the pilot with the EGGER, she will
enter the HAWC and transmit the codes to you.

Scenario 2-5 Citadel Approach Head south
with Kylie until you get to an unoccupied Merc HAWC. Switch HAWCs, the one
you found is more powerful. Approach the pop-up turret cluster and tell Kylie
to abort just before you
get in range of the turrets. You donÒt need him trying to kill the pop-up
turrets theyÒll come in handy later. Go to the pop-up control building at full
speed through the turrets and
eject next to the building (right side) and quickly enter the building. Press
Y to change the IFF code to yours, this will cause the turrets to attack the
Merc HAWCs which are by now
attacking. Jump out and get back in your HAWC, then head back towards Kylie
at full speed.
Target the closest HAWC and command Kylie to attack it while you take out the
other. Once youÒve destroyed them go around the corner with Kylie and destroy
any remaining HAWCs. Thane will make her dash toward the elevator once all
HAWCs are destroyed. Be carefule here. There is a meson tower in the distance
that may be firing on her, so you have to distract it until she makes it to
the elevator. At that point high-tail it to her with Kylie and eject from your
HAWC. Head for the elevator on foot with Kylie.


Scenario 2-6 Battle in the Clouds This one is straightforward but hard to
accomplish on anything other than the easy difficulty setting. You must defeat
up to 6 waves of Merc hovercraft while Thane is in the Citadel. There are
empty towers and HAWCs that you and Kylie can use, but there might be Merc
soldiers at the
start that will try to occupy them, too. As the mission begins, immediately
target the
nearest tower and tell Kylie (not Thane, she needs to occupy the Citadel) to
occupy it. While you are doing that keep running to the other tower. You can
kill the attacking hovercraft with one fully charged meson shot by aiming at
the very top of their turrets
but they are very fast. The best way may be to kill the first five or six
with the meson
tower, then eject( your tower will almost certainly be very close to being
destroyed) and GASHR a hovercraft and take it over to kill the rest. Win by
defeating all Merc hovercraft. You lose if Kylie or Thane gets killed.


Scenario 3-1 Scorp Crossing Tell Kylie and Thane to abort their tasks; head
for waypoint 1 by yourself. As you approach the Scorp encampment one of the
soldiers might jump in the tank. If he does, hide behind the closest rock
until the tank comes around it and then use your GASHR on the tank. Stay back
a little
from the rock or you will be killed by shrapnel from the missile hitting the
rock. Get in the tank and immediately go back and pick up Kylie and Thane.
Once they see you get in the
tank, they will head for you. Once inside, Kylie will set your IFF to the
ScorpÒs. From this point on, if you eject or get ejected your cover will be
blown and you will not be
able to complete the mission. Head for waypoint 2, either by avoiding the
remaining Scorp foot soldiers, or killing them from beyond their GASHR range.
Head for waypoint 2 and join the Scorp convoy until you see the Union force
attack. You can help the Scorp in the ensuing firefight, but be very careful
not to accidentally hit one of the Scorp
HAWCs. They are already suspicious of you and will interpret the errant shot
as an attack, immediately changing their IFF code. Just take a potshot at the
Union forces whenever you
have a clear shot. At least one of the Scorp HAWCs must survive the fight so
you can slip
into the Scorp base with them unnoticed. When the fight is over fall in with
them to the base and go through it to waypoint 3.


Scenario 3-2 SheridanÒs Plan Sheridan and
Kylie are fighting on your left flank but donÒt count on any help from them;
they have their
hands full. You and Thane must approach straight down the valley through
waypoint 1,
continuing towards waypoint 2. Engage and destroy the hovercraft that attacks
you, and Thane will move to her place near the generator. When you have
destroyed the Scorp hovercraft, join Thane in attacking the shield generator.
Once that is destroyed, run with Thane at full speed towards the comm-array
and into the canyon to the left. From there you and Thane can take out the
attacking Scorp as they come while staying out of
sight of the rocket and meson towers. Once you have dispatched the Scorp
HAWCs you can
destroy the comm-array from inside the canyon. When this is accomplished
proceed at full speed to waypoint 2, avoiding tower fire along the way.

Scenario 3-3 Ur-Ulit Raid Slowly approach waypoint 1 with your wingmen until
you get an audio warning (mine fields ahead). Immediately
stop and command your wingmen to abort task while you steal a Scorp tank.
Using your Visom missiles, hit the occupied Scorp HAWC (tank) near waypoint 1,
and heÒll come out to attack
you. Once you hit the Scorp tank, quickly head back and away from your
wingmen (and the
minefield), then exit your HAWC and use the EGGER to kill the pilot that is
coming at you.
Before you enter the enemy HAWC, destroy your union tank by setting the
self-destruct mechanism (Ctrl 86). From the Scorp HAWC, command your wingmen
to follow, and very quickly run through the minefield avoiding the marked
areas. At the camp instruct your wingmen to attack the occupied tower while
you kill the Scorp foot soldiers. If you move quickly you can have your
wingmen keep one of the rocket towers busy while you occupy the other one. You
must keep the three Scorp HAWCs intact,. so the trick is to kill the soldiers
before they can get in the HAWCs. If any of them make it into a HAWC,. you
must eject and use your GASHR or EGGER on them. Once all the Scorp are killed,
instruct each of your wingmen
to occupy the three unoccupied Scorp HAWCs. The scenario is won when all
three unoccupied
Scorp HAWCs are occupied by humans.


Scenario 3-4 Ur-Alr You must first destroy the power plant on the other side
of river to power-down the enemy meson tower. Go straight ahead until you see
it on your right, staying out of range of the meson tower. After the power
plant is destroyed, go back to the bridge control building and use your GASHR
to eject the Scorp soldier. Kill him, then enter the building and lower the
bridge. Cross the bridge with Thane and command her to attack the Scorp sentry
HAWC while you take out the rocket
tower. Rendezvous with Sheridan and Kylie at waypoint 2, then proceed to the
Scorp camp deep in the cul-de-sac. As you enter the camp, target the delivery
elevator and wait for the ready light to turn green. When it does, paint the
HAWC elevator for 10 seconds by firing the laser site, then keep the elevator
targeted for 10 seconds. When the elevator is destroyed, take out the rocket
tower and destroy the shield generator, along with any enemy HAWCs. Eject and
use your GASHR to eject the soldier from the HQ, then command Sheridan to
enter the building.


Scenario 3-5 Ion Strike Your team must fight its way through the canyon to the
Scorp camp. Kylie and Thane will engage the enemy on their own unless you
command them to follow or defend you (recommended). After you get to the
camp,. command Sheridan to destroy the lab. At this point you will receive a
warning from
Kylie. Listen fully to what Kylie says and follow his instructions precisely
to win the scenario. (Extra hint: DonÒt get caught on foot when the lab is
destroyed!)


Scenario 4-1 Captured You and Thane must fight your way to the Scorp HQ inside
the fenced-in camp. YouÒll have to destroy the power plant to drop the fences
protecting the camp. This is easier said than done. The
easiest way is a full-out frontal attack on the power plant. Get on the
opposite side of the plant and hopefully the towers will hit it themselves
before realizing their mistake. Unload everything you and Thane have on it.
When the plant is destroyed, GASHR the soldier
out of the rocket tower and kill him. Then, either use the empty Scorp tank,
the empty tower (if youÒve already destroyed the shield generator), or your
own HAWC to destroy any
other attacking HAWCs. Once you reach the camp go to the back of the
cul-de-sac by the HQ building, out of range of the auto-turrets. You will be
surrounded by Scorp HAWCs.
Thane will translate the Scorp commanderÒs message. Listen to what he says
and obey him to win the scenario.

Scenario 4-2 Scorp Defense You, Thane, and Kylie must defend the Scorp base.
Immediately run for the meson tower on your right
and start killing the attacking HAWCs. Be careful not to hit your own
buildings. If the attackers manage to destroy the power plant, your tower will
be useless, so use your GASHR
to jack any enemy vehicles you can. Once all the attackers at the encampment
are dispatched,
hurry to the bridge control building and raise the bridge. Then get in the
rocket tower and
mop up. Defend for 15 minutes or log 15 kills to win.

Scenario 4-3: War Zone You must traverse the war zone through each waypoint
and reach waypoint 3 to win. Destroy the mine control building to detonate the
minefield, otherwise you will not be able to cross. Enter the building at
waypoint 1 to re-supply your ammunition. Enter the building at waypoint 2 to
boost your shields. Make sure Kylie and Thane are close to you and following as
you cross the bridges, otherwise they may have trouble negotiating the tight
turns.

Scenario 4-4: General Delivery This mission
may test your HAWC-jacking skills, since youÒll probably need a replacement
HAWC before reaching your goal. You must follow the gorge along the river to
reach the bridge (waypoint 1).
You will encounter a minefield, beyond which four big Union HAWCs will
attack. Enter the mine control building near the minefield and self-destruct
it. This blows the minefield and, hopefully, any Union HAWCs within it. You
may have to lure them towards you and into the minefield, then act quickly to
blow the minefield building. Lower the bridge to win the scenario.

Scenario 4-5: SheridanÒs Lair You have only
twenty minutes so this one must be done quickly. Stay to the right side and
enter canyons as you come to them. In the first one kill the power plant to
deactivate fences and meson towers.
If you need them, you can find unoccupied Union HAWCs in cul-de-sac down the
right branch. In the second canyon (waypoint 1), kill the HQ to get WilkinÒs
audio prompt. Switch HAWCs with Wilkins. YouÒll have to tell him to eject,
then to occupy your former HAWC. Approach the Lab at waypoint 2 and use your
laser site to kill the lab and win the mission.


Scenario 4-6: Mano-a-Mano You must not
take the path directly ahead to catch Sheridan; heÒs too far ahead. Turn
around and take the narrow path at full speed to cut him off. Engage Sheridan
and kill him, not just his
HAWC, before he reaches the bridge(if he crosses the bridge, you lose).

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