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G-Nome cheats / G-Nome hints / G-Nome faqs / G-Nome solutions G-Nome hints Mission Strategy and Hints GENERAL: This hint sheet represents just one player's method of winning the various G-NOME missions. Because the G-NOME world is a dynamic, real-time rendered environment there are many possible ways to win each of these missions provided the win conditions are met in each mission. There are several basic tactics you must master to successfully navigate through the G-NOME world. It is always better to engage enemy HAWCs singly rather than in groups. It can be easy to kill four enemy HAWCs in succession, depending on how you match up. But if you take on four enemy HAWCs at the same time you will most likely be killed no matter which HAWC you have. Between engagements, you should always let your shields recharge. If you immediately attack the next enemy HAWC you will be at an instant disadvantage, since his shields will be fully charged while yours are not. Use common sense when trying to defeat AI players. If you are at a tactical disadvantage, use cover such as buildings, rocks, and hills to keep away from your enemyÒs barrage while you choose your angle. If you are ejected from your HAWC, simultaneously locate the closest enemy HAWC by pressing E (on the keyboard), raise the elevation of your gun slightly (using the Down arrow), and get him in your sights to use the GASHR. Voila! You have a new HAWC and your enemy is suddenly in the hotseat. Remember, though, that there is a five second delay before you can enter a HAWC or building that you have just GASHed. If you see a part of your enemyÒs HAWC turn red on radar, concentrate your fire there. Use your manual, your experience, and your HUD to decide an avenue of attack. Which HAWCs have torso-twist (use auto-tracking)? Which missiles are long-range seeking missiles (can you kill him from beyond his range or around an obstacle)? Is it easier to destroy his HAWC or to use your GASHR on him and kill him on the ground? As with any action game, you should watch the computer playerÒs AI tactics, learn from them, then use that knowledge to destroy him. Scenario 1-1 Renegade Mercs Kill all the Mercs. It is easiest to draw them to you one at a time and run back around a hill to wait for them to attack. The hill will shield you long enough from the second HAWC to kill the first. Scenario 1-2 Drawbridge Take over the Darken HAWC ahead of you by immediately running to it at full speed. Ignore the Darken foot soldiers; itÒs easier to kill them with the HAWC. One of the soldiers might beat you to the HAWC before you get to it. In that case, you must use your GASHR weapon to eject him from the HAWC. Enter the HAWC and run a short distance away, then begin killing those pesky soldiers. Proceed to waypoint 1, enter the control building, and use your mouse to close the drawbridge. Cross the drawbridge in the HAWC. (You canÒt cross on foot due to the auto-turret.) Eject at the command of the Darken border patrol (you will probably lose if you attack them). Make sure you are far enough away from the auto-turret or it will frag you when you eject. Scenario 1-3 Convoy Run to the motor pool ahead and steal an unoccupied Union HAWC, then kill the Darken sentry HAWC that attacks. Exit your HAWC and enter the motor pool building to find the enemyÒs IFF code, but make sure you enter from the side opposite the auto-turret. Memorize the code then return to and enter your HAWC. Quickly enter the new IFF code into your HAWCÒs computer by using the U, I, O, and P keys on your keyboard. Then search and find the advancing convoy. As you approach, the convoy leader will ask you to confirm your identity by signaling. Send the signal by using communications menu F2, then F9. If you havenÒt entered the correct IFF code or if you donÒt signal, they will attack. Fall in with the convoy to approach the enemy camp. The rocket towers will attack if you arenÒt with the convoy. After reaching the HQ building, stop and wait for the convoy to move off a bit so they donÒt see you when you eject, but not too far or they will notice you lagging behind. Eject and quickly enter HQ to win. Scenario 1-4 LATLON Tough mission. First skirt past the first camp at waypoint 1(stay out of range of the meson towers) and attack the sentry HAWC if it is there. Approach the shield generator camp and draw out the small Darken HAWC from the edge of the hill, being careful to avoid the rocket tower fire. Destroy the tenacious offender, then wait for your shields to recharge before making a run at the towers. Run at full speed and angle towards the tower on the right then quickly get up next to the tower keeping it in between you and the second tower. The turret on the tower doesnÒt pitch down enough to get you if you stay close. You can then destroy the tower without getting shot. Watch out for the Darken soldier that is ejected when the tower is destroyed; he will try to eject you from your HAWC so you must kill him quickly. Run to the second tower and repeat the procedure, then destroy the generator building. Return to the first camp and draw the defending HAWCs out, staying out of range of the meson tower. You may be heavily damaged and/or out of ammunition by this point, but there is an unoccupied Darken HAWC by the power plant you can commandeer. Destroy the power plant, keeping it between you and the meson tower. When the power plant is destroyed,. the meson tower will be deactivated. Enter the CommArray on foot (you canÒt enter unless its shields are down, which is why you have to destroy the generator) Set the self-destruct by pressing Ctrl 86. Eject and quickly enter the empty Darken HAWC to win. Scenario 1-5 Rescue! This mission is a welcome respite after the ordeal of the previous scenario. Move down the river, bypassing the (mostly) harmless rocket towers on other side. DonÒt approach river border patrols directly. Instead, turn right and enter hidden cul-de-sac to destroy the shield generator. Enter the bridge control building to lower the drawbridge. Leave cul-de-sac and take out power plant and/or meson tower. Set IFF to 0024 and cross bridge to win. Scenario 2-1 Dropship Rendezvous Enter one of two unoccupied Merc HAWCs and advance to waypoint 1. Kylie will follow. An ambush happens as you approach waypoint. Kill the Mercs. As always, try to draw them out one at time but be careful to keep Kylie alive. Move to waypoint 2 (go wide around the corner) and protect Kylie as he enters the weapon plant at waypoint 2 by killing the Merc soldiers that exit the building on the left trying to get to the rocket tower. Kylie should get back in his HAWC when he exits. Move on to rendezvous up past the buildings. Scenario 2-2 River Race Comm with Kylie to tell him to follow you to waypoint 1 at full speed. Advance down the river. Kylie may stop to fight. If so, help him out; youÒll need him with you later. When you get to the bridges, tell Kylie to attack one of the attacking HAWCs while you get in the tower. Immediately take out the rocket tower across the river by targeting the turret. It should take only one shot. Do not fire your towerÒs meson beam until it has fully recharged each time. It does much greater damage that way, often taking out an opposing HAWC in one or two shots. Kill the remaining enemy HAWCs with the tower if you can, or with your HAWC if you cannot. As soon as you can, raise the bridge that is down to prevent more enemy HAWCs from crossing. You can also destroy the bridge with the tower if it is still functional. Then lower the drawbridge over river ahead and cross (make sure Kylie crosses, too). Advance on the LATLON camp destroying enemy HAWCs as they attack. At this point you can either destroy the shield generator and enter the LATLON array to set the self-destruct or simply destroy the LATLON array to win. Scenario 2-3 Canyon Maze Head towards waypoint 1 with Kylie. Take out the HAWC that ambushes you, but donÒt use your missiles. Go down the canyon until a tower and power plant appear in the distance. Target the tower and advance slowly until the ready light on your SAG-5T missile turns to green. These missiles are slightly longer range than the towerÒs so you can take it out safely from a distance. It may take 20 or more missiles to destroy the tower. Then advance to the fence and take out the power plant with your energy weapons. After the fence drops,. proceed down the canyon until you see the second power plant in a cul-de-sac. Tell Kylie to abort task here × this is a one-man job and heÒll only get in the way. You need to take out this plant to drop another energy barrier up ahead. However, it is guarded by up to four Merc assault HAWCs. Do not engage these, you will lose. The trick is to target the power plant and attack it at full speed using auto-tracking, running around the building unleashing all the ammo youÒve got ( including those missiles you so wisely conserved before), destroying it and getting the hell out of there. As you leave the canyon run in a zigzag pattern to try and make the enemy forces miss you. As you get to the entrance tell Kylie to follow you and head down the canyon towards waypoint 1 and your rendezvous with Dr. Thane. You will be ambushed again but just keep running past the attackers. YouÒll see Thane waiting for you at the end of the canyon. As you can see, it is very important to conserve your missiles until you really need them in this mission. Scenario 2-4 EGGER This mission can be accomplished quickly if everything is done just right; otherwise, things can get hairy. Advance with Kylie towards waypoint 1 and kill the first wave of Mercs that attack (including the spider on the other side of river.) Once this is accomplished, Thane will instruct you to draw out a Merc HAWC for her to steal. First tell Kylie to abort his task which will make him stay put. Remember that there is now more than one member on your team, so you must use the individual comm bands (F1 commands everyone, F2 commands Kylie, F3 commands Thane). Approach waypoint 1 and then slowly head towards waypoint 2. YouÒll see Thane slightly to the right of you. Stop and align yourself with Thane in between you and the Merc HAWC off in the distance in front of you. This will give her a nice easy shot at it. Target the HAWC and send a couple of the long range SAG-5T missiles at him. Be sure you attack the sentry HAWC outside the camp and not the tactical defense HAWC in the distance on your left flank. He will come out to attack, but start backing up to prevent his missiles from inadvertently killing Thane. As he gets close to Thane, you can command her to attack the target. However, if he approaches close enough, she will attack on her own. After she kills the pilot with the EGGER, she will enter the HAWC and transmit the codes to you. Scenario 2-5 Citadel Approach Head south with Kylie until you get to an unoccupied Merc HAWC. Switch HAWCs, the one you found is more powerful. Approach the pop-up turret cluster and tell Kylie to abort just before you get in range of the turrets. You donÒt need him trying to kill the pop-up turrets theyÒll come in handy later. Go to the pop-up control building at full speed through the turrets and eject next to the building (right side) and quickly enter the building. Press Y to change the IFF code to yours, this will cause the turrets to attack the Merc HAWCs which are by now attacking. Jump out and get back in your HAWC, then head back towards Kylie at full speed. Target the closest HAWC and command Kylie to attack it while you take out the other. Once youÒve destroyed them go around the corner with Kylie and destroy any remaining HAWCs. Thane will make her dash toward the elevator once all HAWCs are destroyed. Be carefule here. There is a meson tower in the distance that may be firing on her, so you have to distract it until she makes it to the elevator. At that point high-tail it to her with Kylie and eject from your HAWC. Head for the elevator on foot with Kylie. Scenario 2-6 Battle in the Clouds This one is straightforward but hard to accomplish on anything other than the easy difficulty setting. You must defeat up to 6 waves of Merc hovercraft while Thane is in the Citadel. There are empty towers and HAWCs that you and Kylie can use, but there might be Merc soldiers at the start that will try to occupy them, too. As the mission begins, immediately target the nearest tower and tell Kylie (not Thane, she needs to occupy the Citadel) to occupy it. While you are doing that keep running to the other tower. You can kill the attacking hovercraft with one fully charged meson shot by aiming at the very top of their turrets but they are very fast. The best way may be to kill the first five or six with the meson tower, then eject( your tower will almost certainly be very close to being destroyed) and GASHR a hovercraft and take it over to kill the rest. Win by defeating all Merc hovercraft. You lose if Kylie or Thane gets killed. Scenario 3-1 Scorp Crossing Tell Kylie and Thane to abort their tasks; head for waypoint 1 by yourself. As you approach the Scorp encampment one of the soldiers might jump in the tank. If he does, hide behind the closest rock until the tank comes around it and then use your GASHR on the tank. Stay back a little from the rock or you will be killed by shrapnel from the missile hitting the rock. Get in the tank and immediately go back and pick up Kylie and Thane. Once they see you get in the tank, they will head for you. Once inside, Kylie will set your IFF to the ScorpÒs. From this point on, if you eject or get ejected your cover will be blown and you will not be able to complete the mission. Head for waypoint 2, either by avoiding the remaining Scorp foot soldiers, or killing them from beyond their GASHR range. Head for waypoint 2 and join the Scorp convoy until you see the Union force attack. You can help the Scorp in the ensuing firefight, but be very careful not to accidentally hit one of the Scorp HAWCs. They are already suspicious of you and will interpret the errant shot as an attack, immediately changing their IFF code. Just take a potshot at the Union forces whenever you have a clear shot. At least one of the Scorp HAWCs must survive the fight so you can slip into the Scorp base with them unnoticed. When the fight is over fall in with them to the base and go through it to waypoint 3. Scenario 3-2 SheridanÒs Plan Sheridan and Kylie are fighting on your left flank but donÒt count on any help from them; they have their hands full. You and Thane must approach straight down the valley through waypoint 1, continuing towards waypoint 2. Engage and destroy the hovercraft that attacks you, and Thane will move to her place near the generator. When you have destroyed the Scorp hovercraft, join Thane in attacking the shield generator. Once that is destroyed, run with Thane at full speed towards the comm-array and into the canyon to the left. From there you and Thane can take out the attacking Scorp as they come while staying out of sight of the rocket and meson towers. Once you have dispatched the Scorp HAWCs you can destroy the comm-array from inside the canyon. When this is accomplished proceed at full speed to waypoint 2, avoiding tower fire along the way. Scenario 3-3 Ur-Ulit Raid Slowly approach waypoint 1 with your wingmen until you get an audio warning (mine fields ahead). Immediately stop and command your wingmen to abort task while you steal a Scorp tank. Using your Visom missiles, hit the occupied Scorp HAWC (tank) near waypoint 1, and heÒll come out to attack you. Once you hit the Scorp tank, quickly head back and away from your wingmen (and the minefield), then exit your HAWC and use the EGGER to kill the pilot that is coming at you. Before you enter the enemy HAWC, destroy your union tank by setting the self-destruct mechanism (Ctrl 86). From the Scorp HAWC, command your wingmen to follow, and very quickly run through the minefield avoiding the marked areas. At the camp instruct your wingmen to attack the occupied tower while you kill the Scorp foot soldiers. If you move quickly you can have your wingmen keep one of the rocket towers busy while you occupy the other one. You must keep the three Scorp HAWCs intact,. so the trick is to kill the soldiers before they can get in the HAWCs. If any of them make it into a HAWC,. you must eject and use your GASHR or EGGER on them. Once all the Scorp are killed, instruct each of your wingmen to occupy the three unoccupied Scorp HAWCs. The scenario is won when all three unoccupied Scorp HAWCs are occupied by humans. Scenario 3-4 Ur-Alr You must first destroy the power plant on the other side of river to power-down the enemy meson tower. Go straight ahead until you see it on your right, staying out of range of the meson tower. After the power plant is destroyed, go back to the bridge control building and use your GASHR to eject the Scorp soldier. Kill him, then enter the building and lower the bridge. Cross the bridge with Thane and command her to attack the Scorp sentry HAWC while you take out the rocket tower. Rendezvous with Sheridan and Kylie at waypoint 2, then proceed to the Scorp camp deep in the cul-de-sac. As you enter the camp, target the delivery elevator and wait for the ready light to turn green. When it does, paint the HAWC elevator for 10 seconds by firing the laser site, then keep the elevator targeted for 10 seconds. When the elevator is destroyed, take out the rocket tower and destroy the shield generator, along with any enemy HAWCs. Eject and use your GASHR to eject the soldier from the HQ, then command Sheridan to enter the building. Scenario 3-5 Ion Strike Your team must fight its way through the canyon to the Scorp camp. Kylie and Thane will engage the enemy on their own unless you command them to follow or defend you (recommended). After you get to the camp,. command Sheridan to destroy the lab. At this point you will receive a warning from Kylie. Listen fully to what Kylie says and follow his instructions precisely to win the scenario. (Extra hint: DonÒt get caught on foot when the lab is destroyed!) Scenario 4-1 Captured You and Thane must fight your way to the Scorp HQ inside the fenced-in camp. YouÒll have to destroy the power plant to drop the fences protecting the camp. This is easier said than done. The easiest way is a full-out frontal attack on the power plant. Get on the opposite side of the plant and hopefully the towers will hit it themselves before realizing their mistake. Unload everything you and Thane have on it. When the plant is destroyed, GASHR the soldier out of the rocket tower and kill him. Then, either use the empty Scorp tank, the empty tower (if youÒve already destroyed the shield generator), or your own HAWC to destroy any other attacking HAWCs. Once you reach the camp go to the back of the cul-de-sac by the HQ building, out of range of the auto-turrets. You will be surrounded by Scorp HAWCs. Thane will translate the Scorp commanderÒs message. Listen to what he says and obey him to win the scenario. Scenario 4-2 Scorp Defense You, Thane, and Kylie must defend the Scorp base. Immediately run for the meson tower on your right and start killing the attacking HAWCs. Be careful not to hit your own buildings. If the attackers manage to destroy the power plant, your tower will be useless, so use your GASHR to jack any enemy vehicles you can. Once all the attackers at the encampment are dispatched, hurry to the bridge control building and raise the bridge. Then get in the rocket tower and mop up. Defend for 15 minutes or log 15 kills to win. Scenario 4-3: War Zone You must traverse the war zone through each waypoint and reach waypoint 3 to win. Destroy the mine control building to detonate the minefield, otherwise you will not be able to cross. Enter the building at waypoint 1 to re-supply your ammunition. Enter the building at waypoint 2 to boost your shields. Make sure Kylie and Thane are close to you and following as you cross the bridges, otherwise they may have trouble negotiating the tight turns. Scenario 4-4: General Delivery This mission may test your HAWC-jacking skills, since youÒll probably need a replacement HAWC before reaching your goal. You must follow the gorge along the river to reach the bridge (waypoint 1). You will encounter a minefield, beyond which four big Union HAWCs will attack. Enter the mine control building near the minefield and self-destruct it. This blows the minefield and, hopefully, any Union HAWCs within it. You may have to lure them towards you and into the minefield, then act quickly to blow the minefield building. Lower the bridge to win the scenario. Scenario 4-5: SheridanÒs Lair You have only twenty minutes so this one must be done quickly. Stay to the right side and enter canyons as you come to them. In the first one kill the power plant to deactivate fences and meson towers. If you need them, you can find unoccupied Union HAWCs in cul-de-sac down the right branch. In the second canyon (waypoint 1), kill the HQ to get WilkinÒs audio prompt. Switch HAWCs with Wilkins. YouÒll have to tell him to eject, then to occupy your former HAWC. Approach the Lab at waypoint 2 and use your laser site to kill the lab and win the mission. Scenario 4-6: Mano-a-Mano You must not take the path directly ahead to catch Sheridan; heÒs too far ahead. Turn around and take the narrow path at full speed to cut him off. Engage Sheridan and kill him, not just his HAWC, before he reaches the bridge(if he crosses the bridge, you lose). Copyrighted 1997, 7th Level, Inc. Questions or concerns about this web site? Contact the Webmaster Other G-Nome cheats hints faqs solutions: 1. G-Nome cheat codes 2. G-Nome cheat codes 3. G-Nome cheat codes 4. G-Nome cheat codes 5. G-Nome cheat codes 1. G-Nome hints 2. G-Nome hints 4. G-Nome hints |