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Hired Guns (1993) cheats / Hired Guns (1993) hints / Hired Guns (1993) faqs / Hired Guns (1993) solutions Hired Guns (1993) hints HIRED GUNS is a multi-view action game most similiar to Space Hulk. You start the game by choosing a team of 4 mercenaries. By selecting complimenting team members, you can put together a well oiled combat machine. This game will require absolute mastery of the interface to really enjoy what it has to offer. Although the graphics and sound are above average, the game itself is well designed. The futuristic setting is along the lines of a high intensity cyberpunk shoot out. For RPG fans, the game can be looked upon as a swords and sorcery CRPG where ranged weapons are your swords, and psionic amps are your sorcery. In this game, the player can actually do more harm to himself learning how to use each weapon, than to any specified target (e.g. area effect weapons, riccocheting fireballs, etc..). With this set of full dox, you should be able to get off on the right foot to learning and using the multi-view interface. The game can also be played with up to 3 other human players for a total of 4 Human Players! At first glance at a two player game, you see keyboards for other human players. I thought this would only lead to a game of "Computer Twister" but I went and checked out the 3 and 4 player modes. WOW! Was I surprised to see the options for Joystick 1 and Joystick 2! And the Gravis P.C. Thumpads work brilliantly! I would think this game is actually one of the few games that adhere to "the more the merrier" cliche. *MAIN MENU* The main menu consists of three choices which are described below: 1) Start New Game - Begin a new action or RPG game with a new team. 2) Continue Game - Restore a previously saved game. 3) Exit to D.O.S. - Quit to go download more fine RAZOR releases :) *GAME SELECT MENU* This menu is reached by choosing "Start New Game" from the main menu. The selections are described in detail below: 1) Start Training Game - This will allow you to make your mistakes and learn the general interface as well as the basics of game play. There are 5 training zones which increase in difficulty in sequential order. 2) Start New RPG - This should be renamed as "Start New Campaign". Basically you start a set of linear missions that are represented by a large campaign map. The map is very self explanitory and to deploy your team, just click on the circle that has a small square in it. Later in the campaign, you can start selecting one of several "paths" when you reach "forks in the road" on the map. 3) Start Action Game - Basicly a set of short and sometimes humorous excursions that allow players to get into the action right away. Some of these action selections require wit and perserverance to solve. A list of action selections is provided below: ANIMAL ENCLOUSURE BAT MOBILE REACTOR BUCKMINSTER PARK PENITENTARY LEISURE CENTRE STAYING ALIVE SKELETAL HALL GARDEN OF JARRYS URBAN DEVELOPMENT CENTRE LEMMING WARS #1 GRAVEYARD SHOPPING MALL POWER GENERATOR LEMMING WARS #2 THE ASYLUM ESCAPE TO DEATH BIG CHEESE *CHARACTER SELECTION* After choosing what type of game you wish to play, a character selection screen will appear. The highlighted charcter is displayed in the middle left of the screen. You will see that character's general info on the bottom left of the screen. Using the cursor arrow keys, you can cycle left and right through the 12 available characters to choose from. There is a complete list detailing each of the characters and thier standard weaponry. No matter which game or mission you play, each character is deployed with his/her/it's default weaponry. Although each character has unique items, a given character will get these same items every time that character is deployed. Just hit ENTER to select each character you wish to take. When you pick a character, his/her/it's face will appear in one of the 4 windows on the left acknowledging the selection. *MAIN MULTI-VIEW INTERFACE* The whole game revolves around using and understanding this seemingly complex multi character interface. But actualy it is very easy to understand and use. The hard part will be physically mastering the mouse movements needed to "play" the game. The screen is divided into 4 mini screens. Think of these as seperate computer monitors. Each one has all the controls and funtions of the other and they are completly identical. Look at one mini screen of your choice note the following file buttons from tope left to top right which are described below: Character Icon - This is an image of the bust of your character. It is (Action View) provided to allow easy and quick identification of what character is in what window. It also is used to change to the action view for that character when you have just used one of the other screens (STORE, D.T.S., STATS). To move around in the game, position the pointer around the edges of the screen of the character who you wish to move. You will see your pointer change into arrows. Left and right arrows are for turning left and right and up and down arrows are for moving forward and backwards. Each time you click the LMB, you will move 1 time corresponding to what arrow is displayed on the screen. You can only fire your weapon straight ahead. Notice when the mouse pointer is in the center of the action screen, it turns into set of crosshairs. That means you can activate/fire/throw whatever item IS in your characters HANDS (see STORE) by pressing the LMB (Left Mouse Button). To quickly reload a weapon, merely click the RMB (as long as that character has ammo for that weapon in his/her/it's inventory) and you should here a reloading sound. In the case of grenades, I reccomend using a launcher whenever possible. To throw grenades, you have 4 time sets. When a grenade is in a characters hands, and the mouse pointer is in the middle of the action screen instead of getting a set of crosshairs, you will get a timer icon. The white portion represents how long you wish to set the fuse. By slightly raising and lowering the mouse pointer, the icon will change to different fuse settings.The more white represented, the more time that will elapse before the grenade to detonates. *NOTE* You can jump from character to character merely by moving the mouse pointer to other character screens. Whenever your mouse pointer is in that particular character's screen, that character is preforming the actions. STORE Button - This button takes you to the inventory of that character. This is a VERY IMPORTANT screen. The left half of the screen represents everything that character is carrying. To cycle up and down, position the pointer in the left half of the STORE screen until you get an up or down arrow. Then simply click the LMB (Left Mouse Button) to move the items up and down. The item that is in the very left center of the STORE screen can be moved to the hands and back by positioning the mouse pointer between the hands and the left center object. Simply click the LMB to transer things in and out of inventory. The item in the characters hands is the ACTIVE ITEM. The item is used by returning to the action view and clicking on the LMB. This includes firing weapons, eating (When a character hungry), using explosives, setting up auto-sentries, using psionic amps, etc... The middle of the STORE screen contains 3 icons. The hands, when clicked, will pick up (when character is positioned over objects on the ground) or drop (the object in the hands on the right half of STORE screen) an object. The "i" icon is for Information. You can put almost any object in your characters hands and click on "i". This will give a detailed description of the object. *NOTE* At the beginning of EVERY mission you should immediatly "Lock and Load" your characters by putting the weapons you want to use in thier hands. Else you will be frustrated to be caught unarmed in a firefight. D.T.S. - This stands for Digital Terrain Scanner. This is similar to automaps in standard CRPGs. By clicking on this file button, you can get the overhead bird's eye view. If you get a static screen saying it's "OFFLINE", then that Character's D.T.S. unit has been damaged or destroyed. While the D.T.S. screen is displayed, you can put the mouse pointer on the screen and scroll the view around by clicking the LMB. To "auto-center" the view over your character again, click on the RMB. Green bar - There is a thin, green bar to the right of the file buttons. This is a graphical "Hit Point" guage of that charcter's health. When it turns red, your character will die (Represented by M.I.A. appearing on that character's screen). Yellow Square - To the far upper right of each character screen, there is a tiny yellow square. This is to assign group movement. Whoever's yellow square is "lit up", will move as a group. You can use any of the lit up windows to move the group. All the characters with "unlit" yellow squares will remain in place. *ADDITIONAL CONTROLS* CNTR-Q - Quit Game ESC - Options Menu JOYSTICKS - Actully smoother to use than a mouse but the ONLY way to use the Joystick is in the 3 and 4 human player mode. To activate the various screens, hold down any button and push left and right on the joystick. Using up/down/left/right will get you through various functions on the various screens. To fire/activate the weapon/item in your character's hands, push up on the joystick and press any button. To reload your weapon, push down on the joystick and press any button. Without any buttons pressed on the joystick, left/right/up/down will physicaly move your character around the playing area in the action view. KEYBOARD 1 - Virtually the same as using a joystick but you use keys instead. Q - Forward/Up O - Left A - Back/Down P - Right SPACE - (Funtion Key like a joystick button) To access the screens, HOLD down the SPACEBAR and hit the "O" and "P" keys. Use the keys as up/down/left/right in each screen to utilize them. To fire/activate and item in the action view, HOLD the SPACEBAR down and press "Q". To reload HOLD the SPACEBAR down and press "A". KEYBOARD 2 - Probably used for NON extended keyboards. Was unable to test due to strange keys being used for functions and not all functions were working. KEYBOARD 3 - Virtually the same as using a joystick but you use keys instead. Use the cursor keys or keypad keys as up/down/left/right. To access the screens, HOLD down the LEFT CONTROL KEY and then press the left or right arrows. The up/down/left/right arrows will allow you use the various screens. To fire/activate and item, HOLD down the LEFT CONTROL KEY and then press the up arrow. To reload, HOLD down the LEFT CONTROL KEY and press the down arrow. *CHARACTER SHEETS* The following is an itemized account of each individual character, previous background, and his/her/it's beginning items. Physique is most likely a figure that relates to how much a character can carry and how much total damage can be taken before death. The agility rating most likely represents how nimble the character is thus reducing or even avoiding damage. In both cases, the higher the number the better. ------------------------------------------------------------------------------ NAME - Clavius TYPE - Humanoid OCCU - Pilot PHYS - 152 AGIL - 150 ITEMS: 1 BLASTER 52-C [50 CHARGES] 2 PROXIMITY MINES 2ND EDITION 1 STANDARD RATIONS II 1 FLASK 3 1-KJOULE UNI-CELL [150 CHARGES] 1 6-KJOULE UNI-CELL [200 CHARGES] 1 D.T.S. 6 40MM EXPLOSIVE GRENADES ------------------------------------------------------------------------------ NAME - Cheule Siygess TYPE - Humanoid OCCU - Citizen PHYS - 129 AGIL - 160 ITEMS: 1 NAOMI ASSAULT RIFLE 1 MEDICAL PACK 1 APPLE 9MM HIGH VELOCITY AMMO [150 ROUNDS] 9MM THV MINI SERIES AMMO [250 ROUNDS] 1 D.T.S. 1 PSIONIC-AMP "CURE POISON" [5 CHARGES] 12 40MM EXPLOSIVE GRENADES 1 NAOMI GRENADE LAUNCHER [3 GRENADES] ------------------------------------------------------------------------------ NAME - MC 128-7 CIM TYPE - Mech OCCU - Combat Infantry PHYS - 321 AGIL - 28 ITEMS: 1 MOUNTED MINI GUN [200 ROUNDS] 1 TUNGSTEN BORE RIFLE [16 ROUNDS] .44 SABRE MK II AMMO [500 ROUNDS] 18-BORE RIFLED SLUG [50 ROUNDS] 1 OXY-6 FLAMER JR. [40 USES] 2 DROID REPAIR KITS 1 AUTO-SENTRY KIT [3 GUNS (USES)] ------------------------------------------------------------------------------ NAME - Desverger TYPE - Humanoid OCCU - Freelance Assasin PHYS - 187 AGIL - 85 ITEMS: 1 SNIPER RIFLE 9MM THV MINI SERIES AMMO [250 ROUNDS] 1 SONIC STUNNER 1 1-KJOULE UNI-CELL [50 CHARGES] 2 PROXIMITY MINES 1ST EDITION 1 D.T.S. 6 40MM EXPLOSIVE GRENADES 1 PSIONIC AMP "ELECTRIFY" [20 CHARGES] 1 MEDICAL PACK ------------------------------------------------------------------------------ NAME - Adele Reannon TYPE - Humanoid OCCU - Security Systems PHYS - 94 AGIL - 196 ITEMS: 1 SONIC STUNNER [50 CHARGES] 1 M73 AUTO GUN [128 ROUNDS] 1 1-KJOULE UNI-CELL [50 CHARGES] .44 THV AMMO [150 ROUNDS] 2 MEDICAL PACKS 1 APPLE 1 STANDARD RATIONS I 1 D.T.S. 6 40MM EXPLOSIVE GRENADES ------------------------------------------------------------------------------ NAME - Miyriel Torre TYPE - Cyborg (Humanoid AND Mech) OCCU - Security Systems PHYS - 100 AGIL - 132 ITEMS: 1 BLASTER 52-C [50 CHARGES] 3 DROID REPAIR KITS 1 EMF STUNNER 12 40MM EXPLOSIVE GRENADES 1 AUTO-SENTRY KIT [1 GUN (USES)] ------------------------------------------------------------------------------ NAME - Rorian Deevergh TYPE - Humanoid OCCU - Skilled Combatant PHYS - 156 AGIL - 100 ITEMS: 1 SMALL ARMS 6 SILENT [54 ROUNDS] 1 SMITH AND WESSON 29 [6 ROUNDS] 9MM THV MINI SERIES AMMO [300 ROUNDS] 1 D.T.S. 6 40MM EXPLOSIVE GRENADES 1 PSIONIC AMP "FIRESHIELD" [5 CHARGES] 1 PSIONIC AMP "INFERNO" [20 CHARGES] 2 APPLES ------------------------------------------------------------------------------ NAME - Jenillee Freymon TYPE - Humanoid OCCU - Battle Field Medic PHYS - 95 AGIL - 211 ITEMS: 1 SONIC STUNNER [50 CHARGES] 1 1-KJOULE UNI-CELL [50 CHARGES] 3 MEDICAL PACKS 1 PSIONIC AMP "SHIELD" [5 CHARGES] 1 PSIONIC AMP "HEAL" [3 CHARGES] 1 PSIONIC AMP "CURE POISON" [5 CHARGES] 1 PSIONIC AMP "SHOCK BLAST" [6 CHARGES] 6 40MM EXPLOSIVE GRENADES ------------------------------------------------------------------------------ NAME - Kiurcher TYPE - Humanoid OCCU - Marksman PHYS - 190 AGIL - 75 ITEMS: 1 SILENCE SUPER COVERT [54 ROUNDS] 1 OXY-6 FLAMER JR. [40 USES] 9MM THV MINI SERIES AMMO [300 ROUNDS] 1 FLAMER JR. REFILL [20 USES] 1 D.T.S. 1 PSIONIC AMP "CURE POISON" [5 CHARGES] 1 CHEESE 1 LARGE LOAF 6 40MM EXPLOSIVE GRENADES ------------------------------------------------------------------------------ NAME - Bonden Spey TYPE - Humanoid OCCU - Citizen PHYS - 207 AGIL - 106 ITEMS: 1 SHOTGUN [2 SLUGS] 1 NAOMI GRENADE LAUNCHER [3 GRENADES] 18-BORE RIFLED SLUGS [50 SLUGS] 18 40MM EXPLOSIVE GRENADES 1 FLASK 1 D.T.S. 1 MEDICAL PACK ------------------------------------------------------------------------------ NAME - Katrina Homez TYPE - Humanoid OCCU - Former UPBI PHYS - 131 AGIL - 144 ITEMS: 1 UPBI ISSUE .38 [64 ROUNDS] .38 UPBI GLASERS (AMMO) [192 ROUNDS] 1 PROXIMITY MINE 2ND EDITION 1 D.T.S. 12 40MM EXPLOSIVE GRENADES 1 STANDARD RATIONS III ------------------------------------------------------------------------------ NAME - CIM-Lite TYPE - MECH OCCU - Combat Infantry PHYS - 250 AGIL - 44 ITEMS: 1 D.T.S. 1 HYD-FLOURINE HAND LASER [50 CHARGES] 1 SHOTGUN [2 SLUGS] 18-BORE HIGH EXP SLUGS [90 SLUGS] 2 DROID REPAIR KITS 12 40MM EXPLOSIVE GRENADES 1 AUTO-SENTRY KIT [3 GUNS (USES)] ------------------------------------------------------------------------------ *MISCELLANEOUS* 1) Exits are colorful, scintillating, "gates" or "portals". Just move your your characters into them. These can also act as teleporters. 2) When placing Auto-Sentries, be careful. Auto-sentries are just that, they will automatically shoot at anything that moves in any of the 4 directions that allign with them and WILL shoot characters. 3) Some "puzzles" in the game were designed with the idea in mind that you will have more than one individual character at your disposal which means there will be times when you have to "split up" your group. 4) Items CAN be and DO get damaged. The damage rating is listed under an item when it's in a character's hands in the STORE screen. 5) The BEST keyboard configuration in a two player game is KEYBOARD-1 and KEYBOARD-3. KEYBOARD-2 is most likely for NON extended keyboards. 6) Sometimes dropping items off of one character for another to pick-up is a sound strategy. Also make sure you pick up all the objects off of dead characters. Might come in handy later and your dead character certainly won't be needing it. 7) READ ALL SIGNS, nuff said :) DOCS BY, -*)LORUS(*- Other Hired Guns (1993) cheats hints faqs solutions: |