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Homeworld cheats / Homeworld hints / Homeworld faqs / Homeworld solutions Homeworld hints Hints and Walkthrough Okay, here's my short walkthrough for Homeworld. The game is difficult at first, but once you figure out the "tricks", it's pretty easy. Of course, I didn't learn the "tricks" until I was near the end of the game. Luckily, you can use this to help you beat the game easily. There's only a couple of hard levels. General Hints: 1) Enemy AI is very weak. Once they pick a target, they'll stick to it. Use salvage corvettes once the enemy ship has locked on to one of your ships. 2) The mothership can heal itself pretty fast so don't be afraid to use her as decoy in the earlier levels. 3) Collect all resources after a scenario. 4) Remember formation. Concentrating fire on a single capital ship is much more effective than concentrating fire on a small fleet of capital ships. 4) Always salvage whenever you can, but there is a limit. I think it's thirty or so capital ships of any type. 5) If you don't have enough time to react, keep pressing the space bar to skip through the mission briefings because everything is in realtime here. 6) Use evasive tactics when moving your fleet, aggressive when attacking. 7) Salvage enemy collectors first since you're competing with them for RUs. 8) If you destroy all the fighters in a scenario, it means there's an enemy carrier without any fighter protection perfect for salvaging. 9) You tend to develop technology after you encounter it. It's usually better just to salvage the enemy ships and their technology than to wait until you develop it. 10) Salvage whenever possible. The cost for 12 salvage corvettes is about 2400 RUs. But with those corvettes, you can salvage 8000-10000 RUs worth of enemy ships. Ship Hints: 1) Light and heavy corvettes are good against other corvettes and that's about it. 2) Multigun corvettes are good against other corvettes and fighters. 3) Destroyers are the best capital ships because of their speed/firepower. 4) Heavy cruisers sound good, but they're way too slow to keep up with an attacking fleet. Pretty useless unless you get into a huge firefight. 5) Carriers are a must for any fleet. They can take lots of damage and make great distractions for the enemy to attack. 6) Ion frigates are the best frigates for their firepower. 7) Assault frigates are good against other assault frigates and corvettes. 8) Drone frigates are good against space mines and enemy fighters. 9) Missle destroyers are great against smaller ships like corvettes and fighters. But don't count on them against other capital ships because their firepower decreases greatly after an initial burst of missles. 10) You really only need one research ship because the only thing they require is time. 11) Mine laying corvettes are good against capital ships if you have a small contingent of them, otherwise, they'll just get wasted. Walkthrough: SPOILER WARNING! Kharak System. This is like a short walkthrough. Just follow the computer's instructions and you'll be fine. Try to get the fighter formations down because you'll need them later. Outskirts of Kharak. You'll get attacked by a bunch of fighters if you launch a probe. Don't launch it. Gather resources. After a while, you'll get attacked by a bunch of fighters (there's a timer). Get your fighters in formation (I prefer claw) and beat them. Afterwards, build as many salvage corvettes as you can. This is the key to winning the game. Return to Kharak You have to save those cryogenic trays. Launch your fighters and destroy half the enemy ships. Now salvage the remaining with your salvage corvettes. This way, you can add a little firepower to your fleet. After the battle, salvage the remaining trays. Be sure to harvest resources. The Wastelands. Trade with the Bentusi. You'll get attacked by the enemy afterwards. Have your salvage corvettes a little behind your mothership. Enemy frigates will jump in and start attacking the mothership. Use her as bait and salvage as many of those frigates as you can. After you jump, you end up here again. If you set your salvage corvettes to the side or beneath your mothership, you can salvage more ships that are headed for a direct attack on the mothership. Otherwise destroy them with your frigates that you captured from the previous misson. Use claw formation for the frigates. Diamond shoals. This mission is tough. Get your capital ships to one side of the asteroid field and have them destroy any that are headed for the mothership. Now is the time to use all your fighters. Get into formation and take out the asteroids right infront of the mothership. Look at the mothership from straight above to get your bearings. Garden of Kadesh. You'll get attacked after harvesting. Can't change that. Launch all fighters before harvesting and get into formation. There's nothing to do here but last. They'll go after your collectors. Take out enough enemy fighters, then attack the capital ship with everything you got. It'll jump after awhile and reappear. Attack it again. Then it'll disappear for good. Now collect all the resources. This is why it's called the Garden of Kadesh. Build the fleet up again with plenty of fighters. Citadel of Kadesh. Lots of enemies here. Just try and last. Don't stray from the mothership like the computer says. Let them come to you. Concentrate of the fighters first, then the capital ships. After the battle, collect and rebuild your fighters. Sea of Lost Souls. Send in all of your salvage corvettes and one frigate (the one you don't need most). Make sure you have at least eight salvage corvettes. Lure the missle destroyer away with a small squadron of fighters while the rest of the fighters attack and destroy the ghost ship. After the battle, salvage the rest of the fleet. Super Nova Station Send a resource controller and collector to gather resources at the asteroid field to the north of the mothership. Then build a destroyer or two. You can also build a carrier. Now have them head for the first red dot in the line of red dots near the center of the screen. Try to follow the dots since they kind of form a line, but you don't need to follow all of them exactly. Watch out for the space mines. You can try and build a controller as a decoy, but that won't last long. The best thing to do is hit the mine layer corvette fast so it can't build anymore mines. When you reach the station, concentrate fire on the first capital ships you see. Then take out the carrier immediately. Launch all fighters to even up the fight and wipe the rest of the enemy forces. Forget salvaging. The space you have to fight in is too small and the only thing you can really salvage is the cruiser, but you'll have to drag that thing back to the mothership though the supernova. Tenhauser Gate I don't remember anything about this part so it musn't been very difficult. If someone could help me out here. But when all else fails, use some ship as a decoy and salvage whatever you can. I think the Bentusi get attacked here. Help them out. That's about it. Galactic Core You must save an enemy destroyer. So do it. It's not difficult because the enemy will be concentrating their firepower of the mothership/destroyer you have to save. I believe you can salvage some destroyers here, but I forgot. The Karos Graveyard Tricky level. Use all your fighters to reach the ship at the other end of the screen. Fight your way through the autoguns. That's it. If you send in any captial ship or even a collector, and enemy salvage corvette will get it. I've never been able to destroy that thing even with the combined firepower of the entire fleet. You can destroy the jump gates, but there's too many and you can only collect about a 1000 RUs. Bridge of Sighs My favorite level. You're outgunned a hundred to one. I'm not kidding. Then enemy fleet is surrounding the core jump gate that you have to destroy and there's over a hundred of them. Don't worry, they won't attack until you attack. This level took me a day to finish, mainly because this is where you can salvage most of your fleet. Use a couple of light corvettes as decoy and lure a portion of the enemy fleet towards you. Build as many salvage corvettes as you can. While their busy attacking the corvettes, salvage as many ion frigates as you can. Have all your fighters close by because there are always more enemy ion frigates than you can handle. By now, you should have one or two carriers close by so the ships can be converted without having to go all the way back to the mothership. Repeat a couple of times until you have thirty or so enemy ion frigates. That will be your attack fleet. Gather your fleet near the enemy's fleet and a new scenario will activate. You must destroy three jump gates. Have all your capital ships attack one. There'll be a couple of destroyers in your way. Salvage them by using the fleet as a decoy. Repeat this for the other gates. Now you should have ten or more destroyers and a couple of missle destroyers. Now you can take out some of the enemy ion frigates. You can't salvage anymore and everytime you try launching your salvage corvettes, an enemy destroyer will uncloak and attack them. Launch all fighters and attack the cloaking enemy fleet. It's kind of difficult. They keep cloaking when you're near so move the fighters away from them and they'll uncloak. Immediately attack the cloak generators. Forget the destroyers. Afterwards, dock your fighters. They're through for now. Use the rest of the fleet as decoy and salvage those remaining destroyers. Destroy the rest of the ion frigates until they all start running from your fleet. Then salvage all the ships near the main jump gate, then destroy it. If you run out of salvage corvettes, then don't be afraid to retire a carrier/resource controller. You'll get them back by salvaging when all of this is over. You can't jump now. It's decision time. You can retire all your useless ships including any carriers you don't need, or you can save everybody. If you don't retire any ships, it might be difficult to control your fleet in the next scenarios and you won't need any of them anyway. Build as many bombers and light/heavy/multigun corvettes as possible. Make sure you have as many destroyers as possible too. Chapel Perilous You have to stop a giant asteroid headed for the mothership. Group all your capital ships infront of your mothership and attack that asteroid. Don't send your carrier in because it doesn't have enough firepower and all your fighters will be wiped out by that asteroid. Afterwards, you can jump out immediately while still engaging the enemy fleet. I just jumped because I already have enough ships and I didn't want to salvage/lose anymore. Hilgara. This is the final level. There's resources, but if you have thirty or so ion frigates and fifteen or so destroyers, you won't need them. All you have to do is last out until the enemy fleets stop jumping in. When you first jump in, you'll be attacked by an enemy fleet. You have to marshall your forces, which might be difficult if you have too many different kinds of ships. If all else fails, hit space bar when the game jumps into the mission briefing since it takes some time away from you. Afterwards, try to lure the enemy fleets in by moving your captial ships away from the mothership and then moving them back quickly. After a while, the your some friends will jump in and help you beat the enemy mothership. Just follow them. Cut through the enemy fleet and destroy the mothership. That's it! Your done! By Jimmy Johnson jimmyjohn@earhtlink.net http://trademystuff.com/giveaway/index.html Other Homeworld cheats hints faqs solutions: 1. Homeworld cheat codes 2. Homeworld cheat codes 2. Homeworld hints 1. Homeworld faq and solutions 2. Homeworld faq and solutions 3. Homeworld faq and solutions 4. Homeworld faq and solutions |