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Interstate '76 cheats / Interstate '76 hints / Interstate '76 faqs / Interstate '76 solutions Interstate '76 hints * Keep moving! - If you sit still, you're dead. This applies both online and in the TRIP. * Link-fire 30MM cannons or 7.62MM machine guns are your best weapon. If you use the Jefferson Soverign or the pickup/camper, you can have four of these front-firing. Awesome firepower. * The best viewpoint is the rear copter view -- press F2 then zoom way back with PG DN. You can see all around yourself but still drive pretty good. I kick-butt in this view. * Radar sucks online. Don't trust it. Use visual contact. The kids love to jam it, so hell with it. * My favorite setup varies, but I always have a turret mounted napalm gun. Whenever some idiot tries to close in on me and hose with rockets or machine guns, just give him a flame job. Works real good. Then swing around and link-fire him to bits. * If you've figured out how to get the helicopter or the tank, either share that info, or get the hell offline. It's not real fair to others to play with that crap. You'll end up playing alone. * Similarly, if a game title announces "racing only" and you jump in with your guns heated up, you're a meathead. I-76 is pretty unique in that you can do just about anything you want, as long as it's in a car. So let the racers race. * Oh, yeah, that big semi? It sucks. Very vulnerable, moves like a turtle. You drive one of them things you get hardly any points cause it's way heavy, and I score bigtime by blowing you away again and again. The bus sucks too. * Missiles are only fairly useful in the canyon type environments -- but people usually don't let you use missiles in the salt flats and other wide open places. It's just no fun to get reamed by someone you can't even see. That's not a game, it's just stupid. * Warping bites. When you play online and the cars jump around, that's Internet lag. When the game's doing that, it's real hard to get a fair game because maybe you're shooting at someone, maybe not. I usually bail out of games with bad warp. * I've tried extensive exploration in the TRIP, and there's no way you can "cheat" by driving around barriers or trying to go the other way around a mountain or something. Rats. FLASH! You CAN Cheat in Chapter 7! OK: here+s how to cheat in mission 7 in i76 without any codes... (codes suck anyway...) just head on towards the roadblock with quite a lot of speed and take a nice angle of about 30 degrees towards the mountain on the right hand side of the block and hit the mountain just before the block (ignore the cops and everything else...) You have to hit almost to the edge of the block and mountain and.... YOU+LL GET OVER IT..... WITHOUT ANY FIGHT!!! I+ve done it... did it... etcetc It+s not very hard try it and you+ll see, i did it on .... maybe 5th try. THIS IS ALSO POSSIBLE ON SOME OTHER SIMILAR PLACES, BUT MUCH HARDER TO ACHIEVE. - Jarno Vil•n master_wu's Hints for Interstate 76 by Activision Last modified June 8, 1998 COPYRIGHT 1998 by Scott A. Miller This document may be freely distributed only if it is not modified. All other rights reserved. INTRODUCTION This is not a walk-through. IMHO, walk-throughs generally spoil the game too much. I've broken my advice down into hints -- this way, you can get as little or as much help as you need. I'd suggest that when you get stuck, read only one hint and then try to beat the mission. If you are still stuck, read the next hint. The early missions are too easy to require hints; some of the later missions are so difficult that I have lots of hints. Just so that you know, I've played through the entire game twice. I wrote this document the first time I played through the game, and "debugged" it the second time. The first time through, some missions took hours to beat. Armed with the things I learned the first time, I found that the second time through was a cake walk. Hopefully most of that info has found its way into a hint in this document. If you have any praise, constructive criticism, or hints you'd like to see in a later version, send it to hunter@beer.cfr.iastate.edu Any hint book publishers that would like to contract my work are also invited to send me email. Mission #4 -- Race Patriot HINT #1 Winning this race is (in my opinion) super difficult; reducing the car's weight seemed to make my car fast enough to make winning feasible. Reduce the car's chasis to 35.0 pounds (or less) in all directions, and reduce the car's sheilds to 50.0 pounds on the right and left side. If you've using a Bloxdropper, get rid of it; the Bloxdropper weighs 139 pounds! Mission #5 -- Find Taurus HINT #1 After you find Taurus, you'll only 2 minutes to get to skeeter and about five bad guys show up at once. You don't have time to fight them! (Maybe just quickly kill one or two of them so you get some salvage.) Use your nitrous once to get some distance between you and them and then don't look back. Oh, and remember to hit the jump squarely. :-) Mission #6 -- Get gas HINT #1 Make sure your screen is bright enough to see the road ahead of you. If your monitor is on the maximum contrast and brightness, and you still can't see well enough, go to the "graphic detail" and increase the "monitor brightness" level. HINT #2 You'll need to jump a couple of "broken" bridges; Nitrous Oxide is NOT necessary to make these jumps. After the bridges, the gravel road branches. To make the right choices, look for and follow the orange and white construction signs. Mission #7 -- Take out rogue cops HINT #1 I configured my car as follows: I set both of the front firing weapons to two 50 cal machine guns or one 50 cal and one 20mm (during battle, link them so that they fire together), and I set the rear firing weapon to the fire-right rockets. I set all of the chasis reinforcements to 35.0 pounds, the front shields to 123.0, the rear shields to 107.0, and the left and right shields to 55.0. I put nothing in the dropper. HINT #2 During the early parts of the battle, I made a point of aiming and firing my rear rockets whenever I drove past a car. I concentrated on using the rockets until they were gone, then I used the reverse gear quite a bit while firing both 50 caliburs. I completely ignored the helicopter. Watch out for the car catcher. Mission #8 -- Find and protect Fletcher and Sons Warehouse Before you start this mission, do yourself a favor and salvage the 7.62mm machine gun and tell skeeter to repair it. HINT #1 During battle, if you stay close to the warehouse, the goons will concentrate their fire on you instead of it; otherwise the warehouse will blow up all too quickly. HINT #2 Watch out for the 'Vette... it's a nasty car. Mission #9 -- Capture Calisto Again, make sure you salvage the 7.62mm machine gun and have it repaired before starting this mission. HINT #1 I configured my car for the two front firing 50 calibur machine guns, but a 50 calibur turret may be a better choice. If you have a flamethrower, be advised that it works VERY well for this mission. HINT #2 Since this was a fairly easy mission, I didn't use my best brakes and suspension -- make sure skeeter is repairing all your better stuff. HINT #3 During battle, Calisto will start firing rockets at you from his turret. Stay back and keep weaving and keep until he runs out of rockets. Once Calisto stops firing rockets, close in and shoot him until he surrenders. Mission #10 -- Escort van to Roswell Before you start this mission, you absolutely MUST salvage the Firerite rocket turret and tell skeeter to repair it right away. HINT #1 I configured my car with two 7.62mm machine guns as the forward firing weapons (salvaged from mission 8 and 9.) HINT #2 As you approach the roadblock, turn north (right) onto the gravel road and don't look back for anything. Eventually, most of the cops will chase off after you, and the van can get through the block. HINT #3 Don't stop to take on the cops behind you, but instead keep the pedal floored; Taurus and Skeeter will need your help. Continue to drive on the gravel road until it curves back around to the highway, then destroy all of the cop cars that are chasing the van. Mission #11 -- Cross the Pecos River HINT #1 Equip your car with a fully repaired Fire-Rite turret. Trust me. HINT #2 When you get "marooned" between the two blown up bridges, don't try and jump accross. There's a gravel road to the North that will take you down into the dried up river bed. HINT #3 As you drive along, you're going to get pounded... It's not the choppers that are doing the damage. They are acting as forward observers for jeeps that are equiped with mortars. However, if you take out the choppers, the jeeps won't be able to fire unless they have visual contact with you. HINT #4 The only way I was able to consistently take out the choppers was to drive backwards as fast as I could and to start pounding away with the Fire-Rite rocket turret. HINT #5 There's too many stationary turrets to blow up. I think shooting at the turrets is just a waste of good ammo, but you may want to blow up any jeeps that get in your way. I think the best way to finish this level is to concentrate on driving as fast as you can and haul your own ass out of there. I sure hope you have a V8 engine and 4 wheel disc brakes in good repair for your car because you'll really want them for this mission. HINT #6 Follow the gravel road as it curves to the left until you cross under one of the blown out bridges, and then keep to the right for quite a long time. Eventually, you will find another bridge that crosses the Pecos River. Drive up the ramp to the bridge, cross it, and then burn rubber. HINT #7 After you've crossed the river, drive for a ways until you connect back up with Highway 380. If you go East, you will be going back to where you came from... back to where you couldn't cross the river in the first place... back to where you'll fall and crack up your car and then have to start over again. So remember to go WEST WEST WEST WEST on Highway 380. (Yes, I screwed this one up the first time.) Mission #12 -- Go to V&N Pneumatics HINT #1 Configure your car so that you have at least 115 pounds of shields in both the front and rear, and place a AIM-NEIN missle as your secondary front-firing weapon. HINT #2 I looked up "Subtlety" in the dictionary and it said "Don't follow Oktoberfest too closely. Honest, it did. HINT #3 After you get inside the compound and destroy the helicopter, all hell breaks loose. The turrets are all at one end of the compound, so going to the other end to take out the cars first is a good idea. Then take out the turrets one-by-one. HINT #4 When searching for a way out, don't indiscriminately destroy every building in the compound. Machine-gun the garage doors open -- inside one of them you'll find the way out. Mission #13 -- Protect Spanner's Truck Stop HINT #1 You won't be allowed to make any changes to your configuration after finishing mission #12. If you find yourself in a desperate need to change your car's configuration, load your save file for mission #12, reconfigure your car, and replay mission #12.] HINT #2 I tried three different configurations (replaying Mission #12 twice to do it) before succeeding at this mission. I had reasonable success with a forward-firing 50 cal., a Fire-Rite Turret, and a rear-firing AIM-NEIN missle, but after about 35 failed attempts with this combination, I decided it was time for a switch. I had my best luck with a 7.62 mm Turret, a front-firing AIM-NEIN missle, and a rear-firing Fire-Rite rocket; I was able to complete the mission in three tries with this setup and found that even mission #12 was easier with this combo. HINT #3 Of the first four cars you face, the green car is the nastiest. The green car has really thick armor and a forward firing missle launcher (I think it's the DR.RADAR) that is able to home in on your car. HINT #4 When you reach the truck stop, a group of three cars will attack. The yellow car in this group is firing a nasty explosive weapon -- I think it's the EZK Mortar -- so take it out first. The strategy that seemed to work best for me was to never stop moving. I ran straight at the yellow car firing my front-firing weapons, then I fired my rear-firing weapons after I passed it and drove away, then I turned around to make another front-firing weapon pass. Once the yellow car is destroyed, the other two cars shouldn't be too difficult and if you're lucky stray weapon fire will have already damaged or destroyed one or both of them. HINT #5 The little white and red ABX Striders are kamikazi pilots. Make sure you've got a couple of missles for each car to quickly destroy them. They will always come on the paved road to the xxx of the truck stop, so you may want to start driving down that road as soon as you finish off the group of three cars. Blocking the road in front of them seemed to be an effective strategy. Taking out the grey Suburban that appears shortly after is pretty easy. Mission #14 -- Escort Van accross county line HINT #1 Once the Skeeter's van is rolling, and you've destroyed the three vehicles that attack the truck stop, pull around the van and drive about 500-1000 feet in front of it (middle to edge of radar range). Destroy anything that shoots at you -- anything that gets past you will destroy the van. Mission #15 -- Find your way to Fort Davis HINT #1 You can get a good idea of how the roads are layed out by turning damage off (While driving, hit the "ESC" key and select "Play Options"). Since this is a "cheat", the game won't let you continue to the next level, but then at least you'll know what to do. HINT #2 When you need to make a road choice, always turning right will get you out. HINT #3 Make the jump (yes, jump) at about 55-80 MPH. Faster than this and you'll go too far. HINT #4 Use the map below to find your way out. (You will need to use a fixed-width font for it to look right.) --------------------------------------------------------------------- START |______________ Interstate 76 map for mission #15 | \ ### \ __________________ North | / \ / \ ^ | | \ / \ /|\ | | \/ \ | | | \ \ | | g \ | \ | |\ | | ** | | \ | | ********** | \_ | | rockslide** | \ | |\ ********** | \| g | \ ***** g \ | / \ |\h | / | | h_ | ______/ | | h \ w \ _____/ | | \__/\______/ / | \ G / | \ g / | \______________________/ | s01 / | / \ /| \ / | \ ______/ | g \________________/ | T Key: | | \ / or _ road s02 | w small white bldg | G large grey bldg w /| g small grey bldg _____________/ | T tower / | r ravine / w | b bump hhh | s01 roadsign | b ### baracade s03 | | (see lookup table for | /| sign captions.) ##### / | rrrrr _/ | rrrrr / \ rrrrr | \_ Sign Key: | | \_ s01 -- Black turtle on | | \ yellow background \ ___BRIDGE________ \ _____END s02 -- Three signs. \___/ | | #1 green "This Way Out", | | #2 orange "Malachio's HQ 1mi ->", \ | #3 green "Fort Davis ^" \ / s03 -- Orange "Road Cons 500 feet" \________/ --------------------------------------------------------------------- Mission #16 -- Enter Fort Davis HINT #1 To discover the way in, you must first destroy the water tower. HINT #2 Those tanks are pretty hard to destroy. I've discovered that the tanks have certain "blind" spots up close to them. However, you do not have to destroy the tanks finish this mision. If you keep your speed up, they are too sluggish to do much damage. Final Showdown -- Kill Chiote and his buddies HINT #1 Once you enter Fort Davis, you're given a choice of vehicles. Try all of them: the blue car, the mail truck, the tank .... and don't forget the chopper. The blue car just seems weak all around. The tank is super slow and it's armour doesn't last much longer than a typical car's armour. The helicopter is difficult to fly and has limited armament. I think the most effective vehicle is the mail truck with it's twin 7.62mm guns and it's 3-shot nasty missle. HINT #2 I tried this mission about every way. I only found one way that worked, but it works extremely well. Choose the mail truck. DO NOT drive towards Chiote; instead, fire ONE missle at him as soon as you have visual contact. The missle will do a huge amount of damage and his buddies will come to his aid right away (you should be undamaged before engaging his buddies). HINT #3 When Chiote's buddies arrive, fire one missle at the blue semi-truck and one at either the red or black/gold car. Use the twin machine guns to finish off anything that remains. -- End of master_wu's Hints for Interstate 76 -- Other Interstate '76 cheats hints faqs solutions: 1. Interstate '76 cheat codes 2. Interstate '76 cheat codes 3. Interstate '76 cheat codes 4. Interstate '76 cheat codes 5. Interstate '76 cheat codes 6. Interstate '76 cheat codes 6. Interstate '76 cheat codes 7. Interstate '76 cheat codes 8. Interstate '76 cheat codes 9. Interstate '76 cheat codes 1. Interstate '76 hints 2. Interstate '76 hints 3. Interstate '76 hints 4. Interstate '76 hints 1. Interstate '76 faq and solutions |