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Little Big Adventure (Relentless) cheats / Little Big Adventure (Relentless) hints / Little Big Adventure (Relentless) faqs / Little Big Adventure (Relentless) solutions Little Big Adventure (Relentless) hints ************************************************************* [PAGE 01] ***** ----------------------------------------------------------------------------- OK, here are the real docs for Little Big Adventure - Typed by the best docs typer there is: *** KARL JAVAHEAD *** Now read these docs and start play the game (If you have it. Disk version coming out soon? Dont wait for it, get someone to burn the CD VERSION for you, or even buy it, its worth it for sure! Best CD ROM title so far in my opinion. Forget unplayable crap like WC3 just a big intro and shitty game blah blah blah blah blah blah Greetz go out to: TdUjAM, C0dEREd, PAdiShAR CREEL, ANdEVERON, RiP, END0SM0k, biG b0SS, MAj0R ThEft, dR. iNSANitY, fANfAN LAtUliPE, h0t TUNA, S.M.M., VAt0S L0C0S, SPEXIAL GREEtZ T0 *>RYGAR<* L0RD CYRiC, G0N20, SCiENCE 451, BiLBO, ETC ETC... ----------------------------------------------------------------------------- Little Big Adventure Twinsen's Adventure ENGLISH Typed By Karl Javahead in 1995 Warning to owners of projection televisions: Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large- screen projection televisions. EPILEPSY WARNING PLEASE READ BEFORE USING THIS VIDEO GAME SYSTEM OR ALLOWING YOUR CHILDREN TO USE IT. Some people are susceptible to epileptic seizures or loss of consiousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. PRECAUTIONS TO TAKE DURING USE Do not stand too close to the screen. Sit a good distance away from the television screen, as far away as the length of the cable allows. Preferably play the game on a small television screen. Avoid playing if you are tired or have not had much sleep. Avoid playing if you just stepped in a pile of dogshit. Avoid playing if you are a paki. Make sure that the room in which you are playing is well lit. Make sure that you are wearing your sunglasses, even if its dark outside. Rest for at least 10 to 15 minutes per hour while playing a video game. ************************************************************* [PAGE 02] ***** LITTLE BIG ADVENTURE CONTENTS Javahead's Info _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 01 Welcome To Little Big Adventure! _ _ _ _ _ _ _ 03 System Requirements _ _ _ _ _ _ _ _ _ _ _ _ _ _ 04 Installing the Game _ _ _ _ _ _ _ _ _ _ _ _ _ _ 05 Starting the Game _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 08 Game Selection Menu _ _ _ _ _ _ _ _ _ _ _ 08 Moving Through the World _ _ _ _ _ _ _ _ _ _ _ 09 Changing Your View _ _ _ _ _ _ _ _ _ _ _ _ 10 Behaviour Modes _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 11 The Action Commands _ _ _ _ _ _ _ _ _ _ _ _ _ _ 12 Conversing With the Creatures _ _ _ _ _ _ 14 Goodies to Keep You Going _ _ _ _ _ _ _ _ _ _ _ 14 Your Inventory _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 16 Option Menu _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 18 Volume Settings_ _ _ _ _ _ _ _ _ _ _ _ _ _ 19 Saved Games Management _ _ _ _ _ _ _ _ _ _ 20 Advanced Options _ _ _ _ _ _ _ _ _ _ _ _ _ 21 Saving and Loading Games _ _ _ _ _ _ _ _ _ _ _ 22 Quitting the Game _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 22 Tips and Tricks _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 23 Credits _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 24 PROBLEMS WITH THE GAME? _ _ _ _ _ _ _ _ _ _ _ _ 25 Technical Support _ _ _ _ _ _ _ _ _ _ _ _ 29 ************************************************************* [PAGE 03] ***** WELCOME TO LITTLE BIG ADVENTURE! In designing and making this game, we have tried to maintain a certain philosophy of gameplay based on the following points: An easy to use interface that lets the player concentrate on the game, not the controls, but which also allows for a deep and rich gameplay experience. Maximum interaction with the game enviroment. This includes interaction with the background, as well as the different characters. The player is not stuck on a single path through the game, and the choices you make truly affect the enviroment and the outcome of the game. In tone, we have striven to produce a realistic, yet slightly cartoonish enviroment. We hope this enhances the player's enjoyment of the game, and intensifies the story's interesting mix of humour and drama. Little Big Adventure is a strange and mysterious journey through a surreal and dangerous world. You take the role of Twinsen, a young Quetch entreated in a dream by the Goddess Sendell to come to your planet's rescue. It is your destiny to restore peace and harmony to your world. You begin your quest imprisoned in an asylum. From the start it is difficult to know whom to trust or where to go. The tyrant Dr. Funfrock has taken over your home planet of Twinsun and has imposed his brutal methods of control over the entire population. His primary weapons are his ability to clone different species and teleport these clones anywhere on the planet. There are four main species on the planet: Quetches (Twinsen is a member of this pony-tailed group), Grobos (they look like elephants), Spheros (round little guys) and Rabibunnies. ************************************************************* [PAGE 04] ***** All species suffer under his reign of terror, but few are capable of resistance. You must find those who can help you, travelling great distances in your quest to save the world and stop the evil Dr. Funfrock. At any moment your enemies may overtake you, stopping you in your pursuit of the quest. Be wary and you will find a glorious tribute awaits your success. SYSTEM REQUIREMENTS 25Mhz 486 or higher (486DX2-66 or higher recommended) 4 MB RAM (8MB recommended) 11MB hard disk space (36 MB required to store spoken word voice files on your hard disk for faster access during gameplay) 256-colour SVGA VESA-compatible graphics card with 512KB RAM MS-DOS 5.0 or higher Single-speed CD-ROM drive (Double-speed recommended) Sound Blaster or compatible recommended sound card. ************************************************************* [PAGE 05] ***** INSTALLING THE GAME 1. Boot your computer and insert the Little Big Adventure CD-ROM into your CD drive. The inserted CD is required to run the game. 2. From the DOS prompt, change drives to your CD drive (usually D:). 3. At the D:> prompt, type install and press ENTER. The Language menu appears. 4. Use the up/down arrow keys to highlight the language you want. Press ENTER and the Installation menu appears. 5. Highlight READ THE README.TXT FILE and press ENTER to view information which may have become available after this manual was printed. Press PAGE UP/PAGE DOWN to see more text. Press ESC to return to the Installation menu. 6. Highlight HARD DRIVE INSTALLATION and press ENTER. 7. Highlight the disk letter you want to install to (default is C:) and press ENTER. 8. At the Directory Name prompt, press ENTER to accept the default directory (\LBA), or backspace and enter the directory name you wish the game to run from. After you press ENTER, installation to your hard disk proceeds. After a few moments, the Configuration menu appears. Use this menu to configure the game for your system. To Highlight an option, use the up/down arrow keys on your keyboard. To select an option, press ENTER. ************************************************************* [PAGE 06] ***** The Menu Contains the following options: VIDEO CARD CONFIGURATION: Select this option to select from a menu of supported graphics cards. If you're not sure what kind of card you have, select DON'T KNOW. MUSIC SOUND CARD CONFIGURATION: Select your music sound card from a list of supported cards. Depending on which card you select, you may be prompted to enter additional parameters for your music card. Select NO MUSIC if you don't have a sound card. FX SOUND CARD CONFIGURATION: Select the sound card used for sound effects in the same manner as you selected a music card. NOTE: If you have a Pro Audio Spectrum 16, select Sound Blaster 1. SPEECH CONFIGURATION: This option displayes the voices Options menu with the following options: SPOKEN LANGUAGE: Highlight this option and press ENTER to select the language you wish spoken voices to use. DISPLAY TEXT IN THE GAME: Toggle between YES/NO to choose whether spoken words are displayed on the game screen. KEEP SPEECH FILES ON HARD DRIVE: Toggle between YES/NO to choose whether spoken word voice files are stored on your hard drive for faster access during gameplay (25 MB additional hard disk space required). DELETE ALL SPEECH FILES NOW: Delete all speech files currently stored on your hard disk. RETURN: Return to Configuration menu. ************************************************************* [PAGE 07] ***** NOTE: During the game, you travel to several different islands. Each island has its own speech file which is loaded on your hard drive when you enter the island. When you go to a new island, the system automatically deletes the oldest file if you don't have enough space for the new file. If you still don't have enough space, the system will run the speech file from the CD, not the hard drive, in which case CD-Music is not available. When you quit the game, the system automatically deletes all speech files on the hard drive, unless you have KEEP SPEECH FILES ON HARD DRIVE toggled to YES. This saves space on the drive, but requires that the system reload the files each time you return to your game. SAVE PARAMETERS: Save current parameters to a configuration file on your hard disk. UNINSTALL THE GAME: Completely delete Little Big Adventure from your hard disk. If you choose this option, you are prompted to select YES to confirm deletion or NO to return to the Configuration menu. READ THE README.TXT FILE: See step 5 for read me file instructions. QUIT TO DOS: Return to the DOS prompt. Select this when you're ready to begin your game. NOTE: If at a later time you wish to change your configuration, type setup and press ENTER from the \LBA directory on your hard drive. The Configuration menu appears. ************************************************************* [PAGE 08] ***** STARTING THE GAME After completing installation and selecting the proper configurations for your game, you return to the DOS prompt. To begin the game, type lba at the c:\LBA> prompt. The logo, title, and introductory dream sequence appear. Press ESC to bypass these screens. The Game selection menu appears. GAME SELECTION MENU The options listed are: NEW GAME, CONTINUE SAVED GAME, OPTION MENU, and QUIT. To select an option, use the up/down arrow keys to highlight the option you want, and press ENTER. If this is your first time, select NEW GAME. A Character Grid screen appears. Enter a name for your game-your game is saved under this name. ************************************************************* [PAGE 09] ***** To Enter a Name: 1. With the keyboard, type the name you want, or use the arrow keys to highlight a character on the grid. If you are using the arrow keys, press the SPACEBAR to confirm the character you want. To delete a character, use the BACKSPACE key. The characters appear in the text box above the grid. 2. Continue this process until you're finished. Press ENTER, or select OK from the Character Grid to exit this screen and go to the introductory sequence. The introductory sequence gives you some background information on Twinsen and the evil Dr. Funfrock. To Scroll through the introductory text, press the down arrow key. To skip this sequence, press ESC. After the game loads, you find yourself, as Twinsen, at the beginning of your adventure. Now maybe you should try to get someone's attention so you can investigate this dismal place! Good luck! MOVING THROUGH THE WORLD To move Twinsen around the Game screen, use the arrow keys on your keyboard. Up moves Twinsen forward. Down moves him backward. Left arrow turns him counter clockwise. Right turns him clockwise. ************************************************************* [PAGE 10] ***** As Twinsen moves to the edge of the Game screen, you may want to centre him in order to get a clear view of your surroundings. To centre Twinsen in a scene, press ENTER. NOTE: If the story lines dictates that a scene be viewed in a certain way, you won't be able to centre the scene. The game comprises many locations, each location consisting of several scenes. To exit a scene, move Twinsen to the edge of a scene and keep moving. That scene fades out and, after a moment, he reappears in the next scene. CHANGING YOUR VIEW If you like, you can zoom in on a scene to see if you are missing anything important. To zoom in on a scene, press F5. Press the key again to return the view to normal. ************************************************************* [PAGE 11] ***** BEHAVIOUR MODES Every situation in which you find yourself can be approached in a different way. You make the decision and control Twinsen's behaviour. There are four different modes to choose from. The default mode is NORMAL, but you can change this at any time. Behaviour Mode Screen Health Bar - (located under the behaviour modes screen) Look at this to determine the state of Twinsen's health. Magic Bar (under health bar) - This lets you know how much magical power Twinsen has. Clover Boxes (under magic bar) Money (located to the right of the health bar) Keys (under money) To Change Behaviour Modes: 1. Press and hold CTRL. The game pauses and the Behaviour Mode screen appears. There are four windows, one for each Behaviour mode. 2. Use the left/right arrow keys to highlight the mode you want. When you've made your decision, release CTRL. You return to the Game screen and continue the game in the new mode. You can change Behaviour modes quickly by pressing a key. Each mode has a corresponding key as listed on page 12. ************************************************************* [PAGE 12] ***** NORMAL In this mode, Twinsen moves normally at an easy pace. Press F1 to select this mode. ATHLETIC If you need to get out of a sticky situation in a hurry, use this mode: Twinsen runs as if his life depended on it. Press F2 to select this mode. AGGRESSIVE Auto or Manual. In this mode, Twinsen is on guard, wary and ready for a fight Press F3 to select this mode. You can change Aggressive from Auto to Manual. See The Action Commands below, or Option Menu for more information. DISCREET If you need to sneak past an adversary, or are furtively reconnoitring an area, select this mode. Twinsen will tiptoe silently around any problems. Press F4 to select this mode. THE ACTION COMMANDS In each Behaviour mode, you can perform different actions. For example, when you are in your NORMAL Behaviour mode, you can talk to people, use items, manoeuvre levers and grates, investigate areas, and open closets, drawers, etc. To perform an action, press the SPACEBAR. Depending upon the mode you are in, twinsen responds accordingly. ************************************************************* [PAGE 13] ***** In the ATHLETIC mode, the action command makes you jump. You can change the direction of the jump by using the arrow keys while pressing the SPACEBAR. You can also stop a jump in mid-air by pressing the down arrow key. In the AGGRESSIVE mode, the action command makes you fight. Twinsen has three fighting movements: a kick and two different punches. As Twinsen successfully gains a new magic level, the force of his blows increases. The Agressive Behaviour mode has two play control options: Auto and Manual. In Agressive-Auto mode, Twinsen fights automatically when you press and hold the SPACEBAR. In Agressive-Manual mode, use the controls below to make Twinsen fight: Spacebar+left arrow: Punch left Spacebar+up arrow: Kick Spacebar+right arrow: Punch right HINT: At certain times, fighting in the Agressive-Manual mode is the best way to beat an opponent. To change between Aggressive-Auto and Aggressive-Manual: 1. Press F6 to display the Option menu. 2. Select ADVANCED OPTIONS from the Option menu. The Advanced Options Menu appears. 3. Select AGGRESSIVE from the Advanced Options menu, and press ENTER to toggle between the two modes. If DISCREET mode is active, Twinsen crouches down and, at times, becomes invisible to his foes. ************************************************************* [PAGE 14] ***** CONVERSING WITH THE CREATURES To discover the information you need to finish your quest, you must speak to different creatures and characters in the game. Sometimes they're helpful, and sometimes they're downright nasty. To speak to a character, approach them in Normal mode and press the SPACEBAR. A text box opens up, and spoken dialogue begins. To page forward through the text, press the up/down arrow keys, the spacebar, or ENTER. Follow this procedure for reading posters and signs, and buying life candies. GOODIES TO KEEP YOU GOING Throughout Little Big Adventure, Hearts, Clovers, Boxes, Magic Flasks, Money, and Keys are hidden to help you on your journey. Without these aids, Twinsen cannot advance through all the levels of the game. Clones guard some of these items, but you can collect them after defeating the clones in combat. A graphic tally of the items you've accumulated is kept in the Behaviour Mode screen. HEARTS: Give additional health. Each time you pick up a heart, the red Health Bar increases; if you suffer damage, the Health Bar decreases. At every impact, a star appears above the head of Twinsen, indicating that he has suffered some damage. When the Bar is completely red, your life points are at a maximum. If you run out of health and have no additional lives, the game ends. ************************************************************* [PAGE 15] ***** LUCKY CLOVERS: These four-leaf clovers are truly lucky for they give Twinsen an additional life, or they can restore Twinsen to his full power. If you have a Clover when your health runs out, you automatically get another life. You can also choose to restore your health and magic before you lose your life. To use a Clover to restore Twinsen, access your inventory by pressing SHIFT. (See Inventory for more information.) If you have a Clover available, it will be displayed in your Inventory (as well as the Behaviour Mode screen). Once you select the Clover, your Health and Magic Bars return to maximum levels. This can be helpful, but be cautious as it costs you one of your lives. If you die and have no Clovers left, you restart the game at a point predetermined by the story line (usually at the beginning of an island). You restart the game with half the maximum life, magic, and clovers available. CLOVER BOXES: These boxes act as storage space for the clovers you find. You begin the game with two boxes displayed on the Behaviour Mode screen. If you find a thrid clover, you can't store it unless you have found another box. There are a set number of boxes available; they are rare and precious, so search for them diligently. MAGIC FLASKS: Each blue flask contains magical power that helps Twinsen fight Funfrock and his cohorts. The blue Magic Bar increases as you pick these up, and decreases when you use the Magic Ball. The more magic power you possess, the farther the ball can be thrown. Your potential magical power also increases each time you pass a certain level in the game. KASHES (Money): You'll need money to buy items along the way. Just as in our world, there is no free ride. There are some items you must have before you can continue, so accumulate as much money as you can. KEYS: Open locked doors. Use keys in areas where you find them, as you lose the key when you leave the area. In that case, you must return to the area, retrace the key, and use it before leaving. After you ************************************************************* [PAGE 16] ***** use a key, it is no longer available. Doors open when you touch them if they aren't locked. Don't try to blast your way into a locked door - it won't work. Come back later to determine if you can now enter. To find objects and items, from NORMAL mode move Twinsen in front of an object (e.g., a wardrobe), and press the SPACEBAR. If an item is hidden, it will pop out when you perform this command. Make sure you investigate all areas thoroughly. To pick up an item, move Twinsen over the object. It will be listed on the Behaviour Mode screen. YOUR INVENTORY As well as the items mentioned above, you find, buy, steal, etc., special objects during your journey. These end up in your inventory. To access your inventory box, press the SHIFT key. To highlight an item in your inventory, use the arrow keys. The text window below contains a description of the item. Press the SPACEBAR to page forward in the text. To select and use an inventory item, press the ENTER key. If the item is not appropriate for a certain situation, you will not be able to select the item. To exit the inventory box (without selecting an item), press SHIFT or ESC. ************************************************************* [PAGE 17] ***** Examples of Inventory items: HOLOMAP The Holomap indicates Twinsen's location on the planet, and shows you the places you need to investigate. Once a location is mentioned, it appears on the map. Large red arrows indicate the places you must visit to finish your designated tasks. Once you've accomplished a task, the arrow disappears from that site. If Twinsen is actually on an arrow, you are in the right place! You can view the Holomap from your Inventory, or you can access it by pressing H. To view different locations on the Holomap, use the left/right arrow keys. The text box displays information on each location. To rotate the entire map, press CTRL + any arrow key. MAGIC BALL The Magic Ball is your best weapon against some enemies. It can also be used to retrieve thrown keys and to activate switches. To throw the Magic Boomerang Ball, press ALT. The ball comes back to you after you throw it, so you don't need to run after it. Each time you throw the ball, you decrease your store of magical power. You can still throw the ball once your store is depleted, but your range is limited. NOTE: The trajectory of the ball changes in different Behaviour modes. Try them all out to see what works best when fighting certain foes. LUCKY CLOVER The four-leaf clover, when selected from your Inventory, restores Twinsen's Health and Magic bars to a full status. Clovers are also displayed on the Behaviour Mode screen. ************************************************************* [PAGE 18] ***** MECA-PENGUIN The Meca-Penguin can be used to divert some of the clones, but remember, they only work at certain times. They can only be used in a clear, flat spot, and not on the edge of a scene. You can't select this item from the Inventory at an inappropriate time. OPTION MENU The Option menu contains options that allow you to control the game's volume, save multiple games, and change the way the game looks and runs. To select options from this menu or its sub menus, use the same method as describe for the Game Selection menu. From the Game Selection menu, select OPTION MENU. The Option Menu contains the following options: RETURN TO PREVIOUS MENU: Select this option to confirm your choices and exit to the Game Selection menu. ************************************************************* [PAGE 19] ***** VOLUME SETTINGS This option lets you adjust the volume in your game. The options available are: RETURN TO PREVIOUS MENU: Select this option to confirm your choices and exit to the Option menu. VOLUME-MUSIC: Select this option to adjust only the music volume. VOLUME-SPECIAL EFFECTS: This option changes the volume of the voices and the sound effects. VOLUME-CD: This option applies to those users who have an internal CD-ROM drive with a direct audio cable connected to the sound card. VOLUME-LINE IN: This option applies to those users who have an external CD-ROM drive with a jack-to-jack cable link to their sound card. VOLUME-MASTER: Adjust this option to raise or lower your total volume, both music and special effects. SAVE PARAMETERS: Select this option to save the sound levels you have chosen. NOTE: The above-listed options may not appear, depending upon the sound card you are using. We suggest you play around with the various settings to achieve the best quality sound for your system. ************************************************************* [PAGE 20] ***** To adjust the volume, use the left/right arrow keys. To save the volume settings you want, select SAVE PARAMETERS and press ENTER. SAVED GAMES MANAGEMENT Select this option to copy and delete saved games. A menu appears with the following choices: RETURN TO PREVIOUS MENU, COPY SAVED GAME, and DELETE SAVED GAME. To Copy a Game: 1. Select COPY SAVED GAME. A list of your saved games appears. Select the game you want to copy and press ENTER. 2. The Character Grid screen appears. Enter a new name and press ENTER. The game saves under the new name and will now appear on the list of saved games You automatically return to the Saved Games Management menu. Select RETURN TO PREVIOUS MENU, the RETURN TO GAME to continue your game in progress. To Delete a Game: 1. Select DELETE SAVED GAME. A list of your saved games appears. Select the game you want to delete, and press ENTER. 2. You are prompted to select CANCEL or DELETE. Select DELETE and press ENTER. The game will be deleted from your files. Select CANCEL to return to the Saved Games list. To exit the Saved Games list, press ESC. ************************************************************* [PAGE 21] ***** ADVANCED OPTIONS The Advanced Options menu contains options that change the way the game looks and plays. To toggle through the choices, press ENTER. The options available are: AGGRESSIVE: Choose AUTO or MANUAL. See The Action Commands for a complete description of the two play control modes. POLYGON DETAIL: Choose FULL, MEDIUM, or LOW. The greater the polygon detail, the more satisfying the game's aesthetic experience. However, if you want the game to run faster, you can lower the detail. SHADOWS: Select this option to determine the extent and depth of shadows in the game. You have a choice of three options: SHADOWS FOR ALL ANIMATED OBJECTS, NO SHADOWS, or CHARACTER SHADOWS (i.e., not for bullets, weapons, etc.). Again, this affects game speed. NO SCENERY ZOOM/SCENERY ZOOM ON: Toggle this option ON/OFF. When off, the game does not automatically zoom in during key parts of the story. You can still manually zoom in on objects by pressing F5. NOTE: During the game you can access the Option menu by pressing F6. In this case, RETURN TO PREVIOUS MENU becomes RETURN TO GAME. ************************************************************* [PAGE 22] ***** SAVING AND LOADING GAMES In Little Big Adventure, your game is automatically saved during various milestones in the game. These invisible milestones usually occur at the beginning of an island, but it can vary depending on your location. We want you to relax and enjoy playing the game, not worry about saving games. See Saved Games Management for information on copying and/or deleting saved games. To Load a Saved Game: 1. You can return to a game by selecting CONTINUE SAVED GAME from the Game Selection menu. A list of saved games appears. If the list is long, use the up/down arrow keys to view and scroll through the entire list. 2. Select the game you want and press ENTER. You return to the game at the point where you left off. QUITTING THE GAME To Quit the Game: 1. Press ESC at any time. A menu appears with two choices; CONTINUE or QUIT GAME. Select QUIT GAME with the up/down arrows, and press ENTER. 2. The Game Selection screen appears. Select QUIT and press ENTER. You return to DOS and the game is saved automatically at the last milestone you passed. PAUSING THE GAME To pause the game, press P. Press any key to continue the game. You can also pause the game by pressing ESC. Select CONTINUE GAME when you want to return to the game ************************************************************* [PAGE 23] ***** TIPS AND TRICKS When Twinsen is hit by someone or something, little stars pop up. These indicate loss of life points. These points are not necessarily equal to the amount of health gained by a heart. Different opponents and weapons inflict varying degrees of damage. If stars don't appear when Twinsen hits someone, he is either not strong enough (i.e., hasn't obtained a certain level of magic), or the method of combat he's using is inappropriate Beware the White Grobo clones! If you get hit by one of their sleeping balls, you return to the asylum and must begin again. (WHICH SUCKS PRETTY MUCH-JAVA) (HERES A LIL HINT FROM ME ASWELL : I HAD ALOT OF PROBLEMS WHILE I WAS SEARCHING TWINSENS HOUSE; THE GROBO CLONE WOULD JUST HIT ME WITH THE BALL ALL THE TIME, SO I TRIED PRESSING ESC JUST BEFORE I GOT HIT BY THE BALL (CUZ ITS BORING TO START OVER ALL THE WAY FROM THE PRISON), ANYWAY, IF YOU PRESS ESC JUST BEFORE YOU GET HIT, AND SELECT QUIT GAME, AND SELECT LOAD SAVED GAME (AND CONTINUE YOUR GAME) YOU GET TO START RIGHT IN THE HOUSE! AWESOME! ... BTW TO CLEAR THIS PART OF THE GAME MAKE SURE TO STAND IN THE FIREPLACE WHEN THE GROBO CLONES COME INTO THE HOUSE, AND WAIT FOR THEM TO LEAVE (AND TAKE THE GIRL WITH THEM), THEN YOU CAN CONTINUE (GO UP THE CHIMNEY) OK! L8R! JAVAHEAD!) Search in all the closets, trash cans, chests, and flowerpots to find money, magic, keys, etc. Also remember to speak to as many characters as you can, and read the signs and posters. Little keys can be found just about anywhere; try killing a doctor to see what happens! If a key is thrown, and you can't find it, throw the Magic Ball to retrieve it. Eact time Twinsen is hit, he automatically falls backward. If you are being attacked, or are under fire, try moving backward rather than running away. Don't hesitate to spend money, but objects, and interact in any way with the people and things around you. You are not penalised, and you will find in the game all the items you need to complete the game. If you are not having any success while in one Behaviour Mode, try another. This applies when speaking to characters, as well as in movement, and fighting. You can always return to an island if you have not found the items you need, or if you haven't completed the tasks you must perform. If Twinsen is behind a bit of the scenery and you can't see what direction he is facing, display the Behaviour Mode screen. The mode windows show his orientation in the scene. ************************************************************* [PAGE 24] ***** CREDITS At Adeline Software International Game Created and Developed by: Adeline Software International Game Design: Adeline Software Internation from an original idea by Fr‚d‚rick Raynal Programming: Fr‚d‚rick Raynal, Laurent Salmeron, Serge Plagnol, Frantz Cournil, Olivier Lhermite 3D Objects & Animations: Didier Chanfray Scenery Graphics: Yaˆl Barroz, Jean-Marc Toroella Story & Design: Fr‚d‚rick Raynal, Yaˆl Barroz, Jean-Jaques Poncet, Didier Chanfray, Laurent Salmeron Dialog: Jean-Jaques Poncet Story Coding: S‚bastien Viannay, Frantz Cournil, Jean-Jaques Poncet Video Sequences: Fr‚d‚ric Taquet, Didier Chanfray Music Composed by: Philippe Vachey Sound Effects: Little Phil. V Testing: Nicolas Viannay, Alexis Madinier, Lionel Chaze, Vijay Maharaj Quality Control: Emmanuel Oualid, K. Javahead Character Voices/French Version: Female Rabibunnies: Catherine Margaillan (Kimi) Zo‚, Elves, and Sendell: Julie Bataille The Horses, The Dino-Fly, Dr.Funfrock & Voice Over: Pierre-Alain de Garrigues Twinsen, Civilian and Soldier Quetches, Grobos and Groboclones, Spheros, and Rabibunnies: Sylvain Caruso American Version: Zo‚ and Sendell: Trish Kessler-Caffrey Female Rabibunnies and Elves: Vivienne Vermes Voice Over, Horses and Spheros: Ian Marshall Dino-Fly, Dr. Funfrock, Grobos and Groboclones: Christian Erickson Twinsen: Dana Westberg Civilian and Military Quetches, and Rabibunnies: Joe Sheridan German Version: Zo‚ and Female Rabibunnies: Doris Steibl Elves and Sendell: Sabin Kreft: Voice Over, Grobos and Groboclones, Dino-Fly, Spheros: Y”rg Schnass Civilian and Military Quetches, Horses: Mickaˆl Jacob Twinsen, Dr. Funfrock, and the Rabibunnies: Roland Waden Original Soundtrack and Voices recorded at Studio Delphine, Paris, France Sound Engineer/Music: P. Sigwalt Programming: O. Balenghien Assistant: Bertrand Package Design: Fr‚d‚ric Taquet Sound Engineers/Voice: Yver Robourbon, Francois Zinzin The Adeline Software International team was directed by Fr‚d‚rick Raynal Special Thanks To: Delphine Software Special Extra Thanks To: KARL JAVAHEAD, for typing all these docs for us. At Electronic Arts: Producer: Randy Breen Assistan Producers: Matt Wolf Product Manager: Al King Package Design: E.J. Sarraille Package Art Direction: Nancy Fong Documentatation: Chris Morgan/3 Point Design ASCII Documentation: K…rl J v h‚…d Euro Documentation: Neil Cook Documentation Layout: Caroline Arthur, Karl Javahead Testing Manager: Al Roireau Lead Tester: Mike Yasko Product Testing: Ivan Foong, Anjy Mayfield, Joanna Pataki Quality Assurance: Walt Ianneo, Graham Wood, Rafael Colantonio Special Thanks To: Colin McLaughlin, John Williams, K. Daehavaj ************************************************************* [PAGE 25] ***** PROBLEMS WITH THE GAME? If you are experiencing problems or receiving error messages while installing or playing the game, we can help. First, please make sure that you have read the Installing the Game and the System Requirements section of your manual thorougly. If you have followed the directions in the documentation, and are still having trouble installing or operating the software, below are some hints that might help solve the problem. NOTE: Before attempting any of the following suggestions, please make sure you are familiar with the DOS commands being used. Consult your DOS manual for more information. SOUND CARD COMPATIBILITY Little Big Adventure provides specific support for several sound cards including the following: Sound Blaster, 100% compatible Sound Blaster, Sound Blaster 16, and Gravis UltraSound. When you configure your game (see Installing the Game page 5), the entire list is displayed. Check this list to verify your sound card compatibility. VIDEO CARD COMPATIBILITY Little Big Adventure supports all VESA compliant video cards. A list of the specific cards and chipsets supported can be found in your Configuration main menu. To access this menu and view these cards, type setup at the LBA directory. If any of these specific supports do not work, we strongly suggest you fall back on your standard VESA driver. TSRS/DEVICE DRIVERS/DOS SHELLS TSR stands for Terminate and Stay Resident. A TSR is a program that automatically starts up when you start up your computer from a hard drive. These programs are usually installed in your AUTOEXEC.BAT file (found in your root directory, usually C:). Device Drivers and DOS shells are also loaded automatically. These are usually installed in your CONFIG.SYS file (also found in your root directory, usually C:). ************************************************************* [PAGE 26] ***** These TSRs or Device Drivers sometimes interfere with our software, or take up valuable memory our software may need. We recommend that you not run any such programs, device drivers, or shells when attempting to use our software. CHECKING THE AMOUNT OF AVAILABLE MEMORY: Little Big Adventure requires extended (XMS) memory. Sometimes loading drivers and TSRs into conventional memory will free up XMS memory. You may wish to disable any third party expanded memory manager so these drivers and TSRs are not loaded into high memory. If you experience any difficulty with the speed of the game, follow the instructions below to free up additional extended memory. FREEING UP ADDITIONAL MEMORY USING THE DOS BOOT DISK: Users WITHOUT a memory manager (HIMEM.SYS): It is not possible to free up much more base memory without using a memeory manager, which allows one to access Extended Memory (XMS). CREATING A BOOT DISK FOR LBA Here are the steps for creating a DOS boot disk. (If you are at all unfamiliar with the DOS commands being used, please consult your MS-DOS manual for more information.) IMPORTANT: To create a DOS boot disk you need a blank disk the same size and density as your A: drive. 1. Type C: and press ENTER 2. Insert a blank disk into drive A:. 3. Type FORMAT A:/S and press ENTER 4. You are prompted to insert a blank disk into drive A:. DO so if you haven't already, and press ENTER. 5. Once the disk has finished being formatted, you are asked to label (name) the disk. type in a label or press ENTER for no label. 6. You are now asked whether you wish to format another disk. Type N and press ENTER. ************************************************************* [PAGE 27] ***** 7. You must now create a config.sys file on your boot disk by typing the following at the C: prompt: EDIT A:\CONFIG.SYS and press ENTER When the blue edit screen appears, type in: DEVICE=C:\DOS\HIMEM.SYS DOS=HIGH FILES=30 BUFFERS=30 DEVICE=C:\(enter patch to your CD-ROM DEVICE DRIVER) Add your cd-rom device driver to the previous line just as it appears in the config.sys file on the root directory of your hard-drive. To view this file type the following from the Dos prompt: Type C:\CONFIG.SYS and press ENTER. When the file is displayed, look for the line that relates to your CD-Rom drive, and write it down on a piece of paper. For example, the usual line for a Panasonic CD-drive connected to a SoundBlaster 16 would be; device=c:\sb16\drv\sbcd.sys /d:mscd001 /p:220 8. Exit and save this file by pressing: ALT-F X Y 9. You will also need an AUTOEXEC.BAT file on your boot disk. To create one, type: EDIT A:\AUTOEXEC.BAT and press ENTER. When the new screen appears, type: PROMPT $P$G PATH=C:\DOS C:\(path)\MSCDEX (all parameters as they appear in the AUTOEXEC.BAT) on drive c: Add your MSCDEX to the previous line just as it appears in the autoexec.bat file on the root directory of your hard-drive. To view this file type the following from the Dos prompt; TYPE C:\AUTOEXEC.BAT and press ENTER. When the file is displayed, look for the line that contains MSCDEX, and write it down on a piece of paper. For example, the usual line for a Panasonic ************************************************************* [PAGE 28] ***** CD-drive connected to a SoundBlaster 16 would be; device c:\dos\MSCDEX /d:mscd001 /v /m:15 C:\(path to your VESA driver, e.g c:\vesa\vesa.com) NOTE: This final line may not be required if your video card has a VESA driver built into its ROM BIOS (for more information about VESA drivers see Video Card Compatibility) 10. Exit and save this file by pressing: ALT-F X Y IMPORTANT: Remember to boot your PC from the DOS boot disk whenever you install the game, and every time you play LBA (see below) TO START UP YOUR MACHINE USING THE DOS BOOT DISK: 1. Insert the DOS boot disk into drive a:, the restart your machine. Your computer will boot up to the a:> prompt. 2. Type C: and press ENTER to return to your hard drive. ************************************************************* [PAGE 29] ***** VIDEO CARD COMPATIBILITY LBA's high resolution graphics require both a VESA compatible SVGA video card and VESA Super VGA BIOS Extension installed before you start the game. VESA stands for Video Electronics Standards Association. This standard allows the graphics to be displayed on any video card that is VESA compatible without the need for the game's programmers to know precisely how each individual card works. If when attempting to run the game in high-res mode you get either a blank screen or garbled graphics, your video card probably needs a VESA driver loaded prior to playing. Consult the documentation and software that came with your video card on the loading of the driver, or contact your video card manufacturer. TECHNICAL SUPPORT If, after thoroughly reviewing ALL the documentation, you are still having a problem with this software, please read the following section. Electronic Arts has a staff of customer service technicians ready to help you with any problems you may encounter with the game. Electronic Arts Customer Service is available Monday to Friday during normal business hours on (01753) 546465 Today's PCs run with millions of different hardware and software combinations Because of this, you may also have to refer to your computer dealer or hardware manufacturer in order to properly configure their product to run with our game. When you call, if at all possible, be near your computer. If it is not possible, make sure you have the following information ready: - The error message displayed when the problem occured (if any) - A listing of your machine type and hardware contents, including CPU, sound and video board details. - The DOS version number you are currently running. - Your mouse and driver type. - The contents of your CONFIG.SYS and AUTOEXEC.BAT files. - Your CD-ROM drive type and CD-ROM extensions version. - The contents of a CHKDSK and MEM/C statement. ************************************************************* [PAGE 30] ***** Or you may write to us at the following address, including the above information. Electronic Arts Customer Service, P.O. Box 835, Slough, Berkshire, England SL3 8XU NOTICE ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, IS UNDER COPYRIGHT. ALL RIGHTS ARE RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS LIMITED, P.O. BOX 835, SLOUGH, BERKS SL3 8XU, ENGLAND. ELECTRONIC ARTS MAKES NO WARRANTIES, CONDITIONS OR REPRESENTATIONS EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, ITS QUALITY, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THIS MANUAL IS PROVIDED "AS IS". ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH RESPECT TO THE SOFTWARE AND THE MEDIA FOR THE SOFTWARE. IN NO EVENT SHALL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES. THESE TERMS AND CONDITIONS DO NOT AFFECT OR PREJUDICE THE STATUTORY RIGHTS OF A PURCHASER IN ANY CASE WHERE A PURCHASER IS A CONSUMER ACQUIRING GOODS OTHERWISE THAN IN THE COURSE OF A BUSINESS. ************************************************************* [PAGE 31] ***** LIMITED WARRANTY Electronic Arts warrants to the original purchaser of this computer software product that the recording media on which the software programs are recorded will be free from defects in materials and workmanship for 90 days from the date of purchase. During such period defective media will be replaced if the original product is returned to Electronic Arts at the address on the rear of this document, together with a dated proof of purchase, a statement describing the defects, the faulty media and your return address. This warranty is in addition to, and does not affect your statutory rights in any way. This warranty does not apply to the software program themselves, which are provided "as is", nor does it apply to media which has been subject to misuse, damage or excessive wear. MEDIA REPLACEMENT Electronic Arts will replace user damaged media if the original media is returned with a Eurocheque for œ10.00 per CD, payable to Electronic Arts Ltd. Documentation (C) 1994 Electronic Arts. All Rights Reserved. Software (C) 1994 Adeline International Software. All Rights Reserved. Adeline Software International and its logo are trademarks of Adeline Software International, S.A. Docs typed by JAVAHEAD. All Rights Reserved. ************************************************************* [PAGE 32] ***** JAVAHEAD ************************************************************* [PAGE 33] ***** (0) (0) / /__ ___________ / \ ************************************************************* [PAGE 34] ***** Other Little Big Adventure (Relentless) cheats hints faqs solutions: 1. 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