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Loom cheats / Loom hints / Loom faqs / Loom solutions Loom hints Short Hints Quester: Denis Bykov (Golden Bull) Writer: Vadim Philippov (Isaac) You begin on the rock with a tree. There is a lonely leaf on the tree. Touch it. (This action may be omitted.) Go down to the village. Go to the hut of the Council. You should remember all the tunes played. Wait, listen, and remember everything that is said here. It is VERY important. Take the distaff. Point it to the egg. Remember the notes played. Point the draft to the egg once more, and play the tune yourself. Hear Mother Hetchel, she will tell you what to do next. Touch the Loom and remember the tune. You will need it. Go to the forest, and, further, to the graveyard. Point at thorns. There is a rabbit there. It will frighten the bird that was sitting on the tombstone, and it will go to a tree hole. Look at the grave. Read carefully. Point at all the four tree holes and remember the resulting tunes. Go back to the village. Enter the hut to the right. There must be some gold there. Point to darkness. Play the tune from the tree holes to the darkness. Point the distaff to the wheel. Remember the tune. Play this tune to the straw. It will turn into gold. It is needed just to practice in wizardry. Go to the farthest hut in the right. Point to the book and you will take it. Point to the pot. Remember the tune. Play the tune to the heap. It will change the color (Practice again! Everything you will do on the island is for the sake of practicing your wizardry.) Go to the pierce. Point to the clam and play the "egg" melody. (This melody is for opening things.) The clam will open and the seagulls will eat from it. You will be given extra notes. Go back to the rock with the tree (the very beginning). Point to the sky and play the "egg" melody (You remember this is the opening melody?).The sky will open (Remember the line on the tombstone about "opening Sky"?) The lightning from the sky will hit the tree, it will split, and a part of it will swim to the pierce. Go there. Mount the log and you will leave the island. Point at the waterspout. Remember the tune. Play it backwards to the waterspout. You will be able to go further and reach the land. You will be given one more note. There you will meet strange men. Remember the tune they play. They will ask you to prove you are a wizard. Go north. You will enter Crystalgard. The tune is "The Dance of Little Swans" by P.I.Tschaikovsky. Go to the tower at the very end of Crystalgard and you will see masters working up there. Point at the masters and play the shepherd melody. It will make you invisible for them. Enter the tower and come up to the bell. It will teleport you to the masters who sharpen the scythe. Go to the bell on the other side. It will telepot you to the Sphere. Look into the Sphere and you will see into the future. The Sphere will tell you the way to frighten the shepherds. Exit the tower. ("Little Swans" again. These tunes get a little boring sometimes, don't they?) Go back to the shepherds and show them! Play the Sphere melody to them. They will surely run away. (Who wouldn't?) Go west. Enter the hut. You will see a lamb there. Point at the lamb. A young woman will come and tell you about a terrible local dragon. The lamb is sick. The woman will sing a song. Remember the tune. Leave the hut and come up to the sheep. Make them green. (Remember the tune that made the heap green?) Unfortunately, you will not change YOUR color. That is why the dragon will snatch you easily and carry you to its cave. There it will sit on some gold. Play the tune that converted the straw into the gold backwards. You will be given an extra note. Play the terror melody to the dragon. Go to the cave. Play the darkness melody. In the long run you will slid down and find a pool. Point to the pool. Remember the tune. Play the opening melody. You will find a sphere. Look into it. It will be a little hint, but you'll have to look into it thrice. Now you may go. On top of the stairs play the waterspout melody backwards and go down. You will find yourself at a graveyard. Walk to the tower. Your access will be denied. Go back to the sleeping boy at the graveyard and play ANY tune to him. He will wake up and talk to you. When he falls asleep again, play the pool melody to him. Your clothes will be changed. Go to the city. Find Mr.Stoke. He will lock you up. Have a rest. Watch the movie. Take the distaff. You're back to business. Open door with the approriate tune. Here goes a difficult part. Listen to the men and wait until they end. At the moment the Smith rises the sword, play the waterspout tune. It will twist the blade. You will be caught and taken to the Temple. After a talk with the Cleric, open the cage. Watch the movie. Try to look into the Sphere. After the guard vanishes, do it. Thrice. Leave the room. AFter the Cleric is dead, take the distaff. Go back to the room and leave it again. You will enter the Chaos Space. You have to enter every hole of the four and revive persons with the help of the lamb melody. After you revive them, close the hole with the opening melody played backwards. After you have closed all the holes and have had a talk with your mother, you will be given the last note but one. Go through the pool to the Loom Island. Point to the Loom. Remember the tune. Play it backwards to Mother Hetchel. After Chaos turns Mother Hetchel into the fried duck, point to the Loom again, and play the tune backwards to Mother Hetchel. And once more. And then play the last Loom tune to the Loom. And then at last you will be given the last note. Play the initial Loom melody to yourself. You will be turned into a swan. Your Quest is over. 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