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Lords Of Magic cheats / Lords Of Magic hints / Lords Of Magic faqs / Lords Of Magic solutions Lords Of Magic hints Be warned: There are large amounts of bad humor and puns (if I feel like it), all personal injuries are your fault because most of them are stupid. Table Of contents (not very long) 1.1 Edition History 1.2 About Me 1.3 Disclaimer 2.1 The Faiths, pro vs con 2.11 Fire 2.12 Life 2.13 Earth 2.14 Order 2.15 Water 2.16 Air 2.17 Chaos 2.18 Death 2.2 Early Game Tips 2.3 Middle Game Tips 2.4 Late Game Tips **************************Edition History(big whoop)******************* 1.0 December 9, 1999 First edition **************************About me ************************************ I'm Joseph Sul, I'm a Freshmen in North High School (GPN sex scandal anybody?). I'm hoping to get into U of M, and major in Computer Engineering, or Computer Programming (see the pattern). E-mail me at Josul0215@AOL.com for more tips or just questions. **************************Disclaimer*********************************** You can put this on any page you want, just ALWAYS KEEP THIS DISCLAIMER WITH IT!! If you change anything (which includes taking away the disclaimer), I can get you in great trouble for I have a GREAT lawyer. OK well onto the game The order of Fire: Pros: High attack (highest in game!) Great damage spells Great ultimate unit (Demon and Dragon?) Great range unit (if only you get 3 fire giant rock hurlers) Cons: Low armor (actually kind of common) Low HP When Playing as Fire Remember: Don't rely on your rock hurlers, a mistake I see too many times Rush the enemy, Use your great attack to your advantage Have your mages at a high level, they will do Great damage Note: I don't have much to say because I personally don't play as fire that much The order of Life Pros: Great archery range, can reach across half of the battlefield Great spells, you can resurrect completely dead sets of units Cheap Barracks units Cons: Barracks units stink! Have no good strategy against Balkoth Alone When Playing as Life: Use your Barracks units to defend the archers, that's all their good for At the end of battle cast resurrection on all completely dead units Capture a few other towns, N=Water, S=Fire, E=Earth, W=Air Get plenty of archers in all of your armies. Note: Life alone stinks, but is the BEST supporting Faith, if your not life get it, either by temple or force. The order of Earth Pros: Great Barracks units Decent Archers Good Spells The 2nd Best Cavalry Cons: Slow Burglars are THE worst thief in the game When Playing as Earth Slow doesn't seem that bad right, Wrong, try fighting a large Life army, that's instant death for most earth armies Don't try stealing for the above Dwarves are really good You have dark Elven Cavalry the best in the game Note: Earth is a Good supporting Faith, and a good starter The Faith of Order Pros: 2nd Best Barracks units Most balanced Great spells for those who like the might in games Cons: Bad Ultimate unit Need large armies to be affective When Playing as Order: Develop a 12 unit army ASAP of units (not including dogs or stags or mercenaries), this helps you a lot especially if you have a good mage with some good spells. Take advantage of the army strength and get a knight champion or mage. If you get a level 12 Paladin Lord, and sit him in the level 3 barracks for a lot of turns, then you get level 5 units and level 10 champions. Notes: Try and get an order mage and a lot of his spells in the final Battle against Balkoth, it helps kill his army. The Faith of water Pros: Complete Water Superiority, ship is the best and Serpents can sink anything and even attack shoreline enemies Good units, Cavalry same as orders. Decent Shooters, not so hot in my opinion Cons: Ultimate unit is water-dwelling, doesn't help the attack scene Some spells useless (rust, RUST) If Balkoth Gets this order, all your ships are sunk When Playing as Water: Water has great cavalry use them instead of infantry Water can create healing potions Note: I don't like boats so I don't use Water that well The faith of Air Pros: Fast units Calvary costs no people (fixed in newer versions I think) Great spells (well balanced) Good summon units (dragons) BEST thieves. Cons: All recruit units are weak When Playing as Air To get the Great temple is an insurmountable (look it up) task with just your normal army unless you can use the pot shot trick. Notes: Air is really good if you start as it and can get its Temple The faith of Chaos Pros: 2nd strongest attack in game Most hit points Powerful spells (the power to polymorph) Cons: Archers suck (stick throwers) Spells usually backfire Expensive units NO ARMOR. When Playing as Chaos remember: Wait and gain levels before you risk casting a lot of spells in combat You should rush with your berserkers Stick throwers are stupid and pointless and cost too much for their role Notes: A large Chaos army led by a really good Chaos mage can wreak havok on anything The Faith of Death Pros: Cons: When Playing as Death remember: Notes: I haven't beaten the game yet on my new computer. Early Game strategy: Near your town are 2 level 1 dwellings, kill them Typically fight around, killing everything Recruit mercs before fighting hard dwellings or the great temple The Early Game is over when you conquer the great temple Middle Game Strategy: This is where it gets important. Only put people on gold, ale, and fame. When you need gold sell fame. Recruit a 12-unit army (no matter how horrible or weak) and conquer. Typically I grab another temple on day 12 or 13. Upgrade your city when you get the chance. Upgrade the outlying buildings. Keep a small garrison (about 4 units) to kill anything that enters the other buildings. Share units between cities (elven archers in the earth, dwarves in the life, etc.). Late Game Strategy: Create a couple 12-unit armies having your lord(s) in the last one. Use the great temple summoned units (Fire, Air, Earth, Chaos); also use recruitable units that are level 5. Use level 9-10 Champions and use their special abilities. Avoid using thieves. Get mages to blast Balkoth especially Fire mages. Use life Mages to heal in battle. Use the best of the best, what ever you please (chaos, order, earth, fire are the best). USE elven archers in all armies, they will weaken all of the troops. That's it, that's all the help I can offer for now (I don't play this that much). If you have information that I can put in then E-mail me at again Josul0215@AOL.com. I would love to hear from other lords of magic players. Other Lords Of Magic cheats hints faqs solutions: 1. Lords Of Magic cheat codes 2. Lords Of Magic cheat codes 1. Lords Of Magic hints 2. Lords Of Magic hints 3. Lords Of Magic hints 1. Lords Of Magic faq and solutions |