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Lords of Midnight cheats / Lords of Midnight hints / Lords of Midnight faqs / Lords of Midnight solutions Lords of Midnight hints LORDS OF MIDNIGHT HINTS -RESCUING PRISONERS Rescuing prisoners should be a high priority in the game. Without the prisoners of the realms at your side, your quest for the Blood March will be your last quest! Rescued p risoners are initially under your command but do not owe you allegiance since they have not been recruited to join your Alliance. While their allegiance is to their home realm, rescued p risoners will be under your command in battle against the Wolfheart. Rescued characters are q uite important due to the fact that they are able to recruit from all the Castles and Citadels that carry their realms standard. -SMART RESCUING First and Foremost, leave Coreleth of Corelay and Arin Lord Blood in the Dark C itadel of Maranor until all the prisoners are rescued. If you rescue the characters early in the game, they will no longer be able to re-enter the dungeons and rescue characters. Ear ly in the game it is best to take direct control of one of the characters and lead them throug h the Dark Citadel. Since the AI will randomly pick routes through the Dungeon intersectio n and will many times completly miss a prisoner. The dungeon has a main route that can easily b e identified by it s similarly textured ceiling, floor, and walls. Searching all corridors that br anch from the main route is the best way to locate prisoners. You need to be methodical in yo ur search, as finding prisoners isn t the easiest of tasks. A good idea might be to draw a dungeon map to aid you in a through search of the Dark Citadel. -RECRUITING SYSTEM Recruiting works on a point based system, based on the recruiter and Non-Player Character's (NPC s) personality attributes. There are 64 personality attributes within the game, 32 good, 32 bad. For every attribut that the recruiter and the NPC have in common, such as Loyal vs. Loyal, 1 point is added towards the total. For every attribute that is in oppos ite, such as Brave vs. Cowardly, 1 point is subtracted from the total. Attributes that have nothing in common with will be counted as no points. The recruiter must have 2 points in his or her favor to bring the NPC around to his or her cause. If the prisoner from the NPC s realm has alredy been rescued from the Dark Citadel, you will only need 1 point in order to recruit that character. However, if the tota l amounts to 0 points, the NPC will refuse to be recruited. If at the end of the point calcula tion, the total is negative (-1 or lower), the NPC will be offended, and will attack the recrui ter. If an NPC you are trying to recrit is being difficult, you may have to find another NPC t hat you are able to recruit. This other recruit may be able to recruit the original NPC you want ed. Who you recruit into your Alliance is a large part of the game s strategy and may ultimatly determine your success or failure in the game. -SMART RECRUITING The smart thing to do is look at the personalities of the recruiter and the pos sible prospect for your cause. Add the points up, (remember to factor in the status of the pri soners) and you will safely be able to see what the probable outcome of your recruit attempt. Your first selection for reruiting should be the lords of the Citadels in the r ealms surronding your start position. This will gain you an instant flow of troops since Citadel s attract troops at double the rate of Castles. -COMBAT Intelligent combat is the key to victory in warfare. If your character or fello wship's army outmatches that of an enemy NPC and your are not skilled in manual combat, then the best strategy is to set the game to Time Race On. The computer AI will then go throu gh a series of combat routines that will often achieve victory for your army. Your chances for success are greater if your have a large aremy. Even if victorious, you must expect your ar my to take casualties. If your army is smaller (or if you are skilled in manual combat) th en manual combat is the best strategy. In manual combat you control the actions of your characte r, swinging your sword and parrying attacks. Often, manual combat results in your army taking le ss casualties than when you allow the AI to direct your army s attacks. Additional factors into your success in combat are Artifacts, Castles and Ctiadels and Character Personalities. Artifacts can add or subtract bonuses to combat, depending on the tiem that is being wielded and who is wielding it. Casltes and Citadels add bonuses to defense while troops occupy them. Castels a nd Citadels either triple or quadruple, respectively, the amount of troops garrisoned withi n them (e.g. The Citadel of Beomir has 500 troops within it s walls. If the Ctiadel is attacked the troops will defend as if they were 2,000 troops). Character personalities play a part in combat also. A hero on a whole is more c ombat orientated than a warrior. A character that has Mighty Warrior as a personality attribute fights with the combat strength of 100 troops. However, if a character has Feeble Warror as a p ersonality attribute, they fight with the strength of 25 troops. All other characters figh t with the strenght of 50 troops in combat. -SMART COMBAT Learning manual combat should be one of your first goals. In the long run, it w ill save you troops and make combat easier throughout the game. If you outnumber an enemy by 3 to 1, odds are that the AI will win the battle for you. When dealing with the defense of Keeps and Boroth the Wolfheart, the best tacti c is to withdraw all troops garrisoned within a Keep before Boroth and his army. Better to retre at and return to fight another day than to die in vain against unbeatable enemies. -PATHS TO POWER AND GLORY Here are some proven victory stratagies THE DOUBLE PLAY Have a character with a large amount of troops take over the suronding Castles and Citaels. As time goes on the Castles and Citadels that the character has taken over will be gin to attract troops to your standard. Have another character of your alliance follow in your wake, stopping at each Castle and Citadel, recruiting all the troops garrisoned there. This ta ctic will steadily increase the size of your character's armies. CAT AND MOUSE Boroth the Wolfheart will systematically take over every Castle and Citadel wit hin a realm. He will only leave to rage across another realm when he has secured his holdings. Once way to keep him occupied is to gather a foce large enough and follow Boroth the Wolfheart t hrough his rampage. As he seizes a Keep and moves on towards another, you recapture it. In this way you can keep Boroth in one realm while your Alliance travels across the Blood March recruiting enough troops to remove the blight of Boroth from the land. TAKING THE THRONE Attacking Boroth the Wolfheart in the Blood March will cost you many needless l osses since Boroth is returned as a wraith in the Dark Citadel and is once again defended b y a horde of troops with the defense bonus of Citadels. Your best tactic is to march with 35 ,000+ troops, all the artifacts, and a Mighty Warrior as your Fellowship Leader to the Dark C itadel of Maranor and seize it. Once you seize the Dakr Citadel, garrison it with Allianc e troops. Boroth the Wolfheart will then return to reclaim his lost Citadel. In the ensuing comb at your Alliance army will recieve the defense bonus for the Dark Ctiadel of Maranor and should be able to defeat Boroth. Well that is it ... Good luck in your quests! Tips: Nathan Caroland - Domark Testing Department For further information on Lords of Midnight call 415-513-8933 or send email to techsupp@domark.com. Other Lords of Midnight cheats hints faqs solutions: 2. Lords of Midnight hints |