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Might And Magic 5: Darkside Of Xeen cheats / Might And Magic 5: Darkside Of Xeen hints / Might And Magic 5: Darkside Of Xeen faqs / Might And Magic 5: Darkside Of Xeen solutions Might And Magic 5: Darkside Of Xeen hints DOCUMENTATIONS MANUAL MARAUDER MARAUDER'S Guide to Might & Magic 5 SPELLS: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Format: Spell Name #Points/#Gems Object Affected Description of Spell Example: Acid Spray 8/0 All Vis Monsters Caster Sprays a fine acid mist on all the monsters in front of him, inflicting 15 points of Poison damage on each monster. This spell uses 8 spell points per level, no gems, and works on all visible monsters. The descriptions should be self-explanatory... CLERIC SPELLS Acid Spray 8/0 All Vis Monsters ~~~~~~~~~~ Caster Sprays a fine acid mist on all the monsters in front of him, inflicting 15 points of Poison damage on each monster. Awaken 1/0 Party ~~~~~~ Pulls all sleeping party members from their slumber, cancelling the SLEEP condition. Beast Master 5/2 1 Group of Animals ~~~~~~~~~~~~ Hypnotizes a group of animals into stillness until they overcome the spell. Bless 2/1 1 Party Member ~~~~ Improves the armor class of a character by 1 per level of the caster. Cold Ray 2/4 All Vis Monsters ~~~~~~~~ A cone of absolute zero springs from the caster's hand momentarily, inflicting 2-4 points of Cold damage per level of the caster on all visible monsters. Create Food 20/5 Party ~~~~~~~~~~~ Creates one unit of food for each living party member. Cure Disease 10/0 1 Party Member ~~~~~~~~~~~~ Removes the DISEASED condition of one party member. Cure Paralysis 12/0 1 Party Member ~~~~~~~~~~~~~~ Removes the PARALYZED condition of one party member. Cure Poison 8/0 1 Party Member ~~~~~~~~~~~ Removes the POISONED condition of one party member. Cure Wounds 3/0 1 Party Member ~~~~~~~~~~~ Magically cures one character of 15 points of Damage. Day of Protection 75/10 Party ~~~~~~~~~~~~~~~~~ Simultaneously casts Light, Protection from all elements, Heroism, Holy Bonus, and Bless for only 75 points. Deadly Swarm 12/0 Group ~~~~~~~~~~~~ Surrounds a group of monster with biting, stinging, burning, gouging, and chewing insects, inflictin 40 points of Physical Damage on EACH monster. Divine Intervention 200/20 Party ~~~~~~~~~~~~~~~~~~~ Heals the entire party of all damage short of ERADICATION. Fiery Flail 25/5 1 Monster ~~~~~~~~~~~ Caster fires a jet of flame at one monster, inflicting 100 points of fire damage. First Aid 1/0 1 Party Member ~~~~~~~~~ Magically cures light battle wounds and scrapes, restoring 6 hit points to one injured party member. Flying Fist 2/0 1 Monster ~~~~~~~~~~~ Deals a light blow to a monster, inflicting 6 points of Physical Damage. Frostbite 7/0 1 Monster ~~~~~~~~~ Draws body heat out of a monster, inflicting 35 points of Cold damage. Heroism 2/3 1 Party Member ~~~~~~~ Increases the tempory level of a character by 1 per level of the caster. Holy Bonus 2/1 1 Party Member ~~~~~~~~~~ Increases the damage inflicted by a character when fighting by 1 point per level of the caster. Holy Word 100/20 1 Party Member ~~~~~~~~~ Completely removes the animating magic of the Undead, returning them to dust. Hyptotize 15/4 Group ~~~~~~~~~ Like a Beast Master, this spell hypnotizes a group of monsters into stillness until they overcome the spell, except that it works on monsters rather than animals. Light 1/0 Party ~~~~~ Fill a dungeon with a steady, soft light until the party rests. Mass Distortion 75/10 Group ~~~~~~~~~~~~~~~ Increases the weight of your opponents, effectively removing half of their hit points. Moon Ray 60/10 All Visible Monsters & Party ~~~~~~~~ Inflicts 30 points of Energy Damage to each monster and cures all party members of 30 points of damage. Nature's Cure 6/0 1 Party Member ~~~~~~~~~~~~~ Heals a character of 25 points of damage. Pain 4/0 Group ~~~~ Stimulates your opponent's pain centers, inflicting 8 points of physical damage. Power Cure 2/3 1 Party Member ~~~~~~~~~~ Heals a character of 2-12 points per level of the caster. Protection frm Elements 1/1 Party ~~~~~~~~~~~~~~~~~~~~~~~ Reduces the damage the party receives from the elements. Raise Dead 50/10 1 Party Member ~~~~~~~~~~ Removes the DEAD condition from a Character. Resurrection 125/20 1 Party Member ~~~~~~~~~~~~ Removes the ERADICATED condition from a Character. Revitalize 1/0 1 Party Member ~~~~~~~~~~ Removes the WEAK condition from a Character. Sparks 1/1 Group ~~~~~~ Inflicts 2 Points of electrical damage per level of the caster. Stone to Flesh 35/5 Group ~~~~~~~~~~~~~~ Removes the STONED condition from a character. Sun Ray 150/20 All Visible Monsters ~~~~~~~ Inflicts 200 points of Energy damage. Suppress Disease 5/0 1 Party Member ~~~~~~~~~~~~~~~~ Slows the effect of disease on a character. Supress Poison 4/0 1 Party Member ~~~~~~~~~~~~~~ Slows the effect of poison on a character. Town Portal 30/5 Party ~~~~~~~~~~~ Teleports the party to the town of your choice. Turn Undead 5/2 1 Group of Undead ~~~~~~~~~~~ Weakens the evil magic that animates the Undead, inflicting 25 points of Damage. Walk on Water 7/0 Party ~~~~~~~~~~~~~ All the party to walk on water. SORCERER SPELLS Awaken 1/0 Party ~~~~~~ Pull all sleeping party members from their slumber, cancelling the SLEEP condition. Clairvoyance 5/2 Party ~~~~~~~~~~~~ Causes the two Gargoyle heads to give advice to certain yes/no decisions, usually chests. Dancing Sword 3/10 Group ~~~~~~~~~~~~~ Hundreds of Razor 1911 sharp blades cause 6-14 points of Physical Damage per level of the caster. Day of Sorcery 40/10 Group ~~~~~~~~~~~~~~ Simultaneously casts Light, Levitate, Wizard Eye, Clairvoyance, and Power sheild on all party members. Detect Monster 6/0 Party ~~~~~~~~~~~~~~ Shows the location of all monsters near the party. Dragon Sleep 10/4 1 Dragon ~~~~~~~~~~~~ Puts 1 dragon to sleep. Elemental Storm 100/10 All Visible Monsters ~~~~~~~~~~~~~~~ Pounds all monsters in front of the party with a storm of magical energy, inflicting 150 points of a random damage to each monster. Enchant Item 30/20 1 Item ~~~~~~~~~~~~ Bestows magical power to an item that has none. Energy Blast 1/1 1 Monster ~~~~~~~~~~~~ A bolt of pure energy is fired from the caster's clenched fist, inflicting 2 to 6 points of Energy Damage per level of the caster. Etherealize 30/10 Party ~~~~~~~~~~~ Moves the party one square forward, regardless of barriers. Fantastic Freeze 15/5 Group ~~~~~~~~~~~~~~~~ Inflicts 40 points of COLD damage to monsters. Finger of Death 10/4 Group ~~~~~~~~~~~~~~~ Bloodlessly slays the opponents the caster points to. Fire Ball 2/2 Group ~~~~~~~~~ Iflicts 3-7 Points of damage per level of the caster. Golem Stopper 20/10 1 Golem ~~~~~~~~~~~~~ Inflicts 100 Points of damage to a Golem. Identify Monster 5/0 Group ~~~~~~~~~~~~~~~~ Reveals the condition of the monsters the party is fighting. Implosion 100/20 1 Monster ~~~~~~~~~ This is the most powerful Monster-Killer, inflicting 1000 points of Energy Damage. Incinerate 35/10 1 Monster ~~~~~~~~~~ Shoots a stream of fire at one monster, inflicting 250 points of energy damage. Inferno 75/10 Group ~~~~~~~ Engulfs one group of monsters in a magical fire, inflicting 250 points of fire damage on one group. Insect Spray 5/1 Group ~~~~~~~~~~~~ Coats a group of monsters with "OFF". :) Item to Gold 20/10 1 Item ~~~~~~~~~~~~ Converts an item into the number of gold pieces that it is currently worth. Jump 4/0 Party ~~~~ Party can jump 1 square, providing there are no walls. Cannot be used in Combat. Levitate 5/0 Party ~~~~~~~~ Imparts weightlessness to the party, preventing falls. Light 1/0 Party ~~~~~ Same as clerical spell of same name. Lightning Bolt 2/2 Group ~~~~~~~~~~~~~~ Lighting bolts fly from the casters hand, inflicting 4-6 points per level of the caster. Lloyd's Beacon 6/2 Party ~~~~~~~~~~~~~~ Allows you to return to a place where you have already been. Cast the spell once to set the beacon, then again when you wish to return. Magic Arrow 2/0 1 Monster ~~~~~~~~~~~ Fires a magical bolt at one opponent, inflicting 8 points of Magical Damage. Mega Volts 40/10 Group ~~~~~~~~~~ Better than Lightning Bolt, inflicts 150 points to a group of Monsters. Poison Volley 25/10 All Visible Monsters ~~~~~~~~~~~~~ Fires 6 poison arrows into each square in front of the party. Does 10 points of Poison damage each. Power Shield 2/2 1 Party Member ~~~~~~~~~~~~ Reduces the damage inflicted on one party member equal to the level of the caster. Prismatic Light 60/10 All Visible Monsters ~~~~~~~~~~~~~~~ 80 Points of Random damage type. ? Recharge Item 15/10 1 Item ~~~~~~~~~~~~~ Restores 1 to 6 charges to an item that has at least one charge lest. There is a slight risk that the item will be destroyed. Shrapmetal 1/1 Group ~~~~~~~~~~ Sprays a group of monsters with shrapmetal, inflicting 2 points Physical Damage per level of the caster. Sleep 3/1 Group ~~~~~ Puts a group of monsters to sleep until they overcome the spell, or are damaged. Star Burst 200/20 All Visible Monsters ~~~~~~~~~~ Includes all visible monsters in frot of the party in a massive explosion, inflicting 500 points of Physical Damage on each monster. Super Shelter 15/5 Party ~~~~~~~~~~~~~ Hides the party from the monsters in unsafe places, permitting them to rest without incident. Teleport 10/0 Party ~~~~~~~~ Moves the party up to 9 squares in the direction the party is facing, regardless of obstacles. Time Distortion 8/0 Party ~~~~~~~~~~~~~~~ Warps time, giving the party just enough time to run away from combat. Toxic Cloud 4/1 Group ~~~~~~~~~~~ Surrounds a group of monsters with noxious gasses, inflicting 10 points of poison damage. Wizard Eye 5/2 Party ~~~~~~~~~~ Gives the party a bird's eye view of their surroundings. Thanks for choosing RAZOR 1911 DOX, always bringing you the finest in wares and computer entertainment.... Call SOD 305-722-0277 PW:JUKE MARAUDER'S Guide to Might & Magic 5 SPELLS: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Format: Spell Name #Points/#Gems Object Affected Description of Spell Example: Acid Spray 8/0 All Vis Monsters Caster Sprays a fine acid mist on all the monsters in front of him, inflicting 15 points of Poison damage on each monster. This spell uses 8 spell points per level, no gems, and works on all visible monsters. The descriptions should be self-explanatory... CLERIC SPELLS Acid Spray 8/0 All Vis Monsters ~~~~~~~~~~ Caster Sprays a fine acid mist on all the monsters in front of him, inflicting 15 points of Poison damage on each monster. Awaken 1/0 Party ~~~~~~ Pulls all sleeping party members from their slumber, cancelling the SLEEP condition. Beast Master 5/2 1 Group of Animals ~~~~~~~~~~~~ Hypnotizes a group of animals into stillness until they overcome the spell. Bless 2/1 1 Party Member ~~~~ Improves the armor class of a character by 1 per level of the caster. Cold Ray 2/4 All Vis Monsters ~~~~~~~~ A cone of absolute zero springs from the caster's hand momentarily, inflicting 2-4 points of Cold damage per level of the caster on all visible monsters. Create Food 20/5 Party ~~~~~~~~~~~ Creates one unit of food for each living party member. Cure Disease 10/0 1 Party Member ~~~~~~~~~~~~ Removes the DISEASED condition of one party member. Cure Paralysis 12/0 1 Party Member ~~~~~~~~~~~~~~ Removes the PARALYZED condition of one party member. Cure Poison 8/0 1 Party Member ~~~~~~~~~~~ Removes the POISONED condition of one party member. Cure Wounds 3/0 1 Party Member ~~~~~~~~~~~ Magically cures one character of 15 points of Damage. Day of Protection 75/10 Party ~~~~~~~~~~~~~~~~~ Simultaneously casts Light, Protection from all elements, Heroism, Holy Bonus, and Bless for only 75 points. Deadly Swarm 12/0 Group ~~~~~~~~~~~~ Surrounds a group of monster with biting, stinging, burning, gouging, and chewing insects, inflictin 40 points of Physical Damage on EACH monster. Divine Intervention 200/20 Party ~~~~~~~~~~~~~~~~~~~ Heals the entire party of all damage short of ERADICATION. Fiery Flail 25/5 1 Monster ~~~~~~~~~~~ Caster fires a jet of flame at one monster, inflicting 100 points of fire damage. First Aid 1/0 1 Party Member ~~~~~~~~~ Magically cures light battle wounds and scrapes, restoring 6 hit points to one injured party member. Flying Fist 2/0 1 Monster ~~~~~~~~~~~ Deals a light blow to a monster, inflicting 6 points of Physical Damage. Frostbite 7/0 1 Monster ~~~~~~~~~ Draws body heat out of a monster, inflicting 35 points of Cold damage. Heroism 2/3 1 Party Member ~~~~~~~ Increases the tempory level of a character by 1 per level of the caster. Holy Bonus 2/1 1 Party Member ~~~~~~~~~~ Increases the damage inflicted by a character when fighting by 1 point per level of the caster. Holy Word 100/20 1 Party Member ~~~~~~~~~ Completely removes the animating magic of the Undead, returning them to dust. Hyptotize 15/4 Group ~~~~~~~~~ Like a Beast Master, this spell hypnotizes a group of monsters into stillness until they overcome the spell, except that it works on monsters rather than animals. Light 1/0 Party ~~~~~ Fill a dungeon with a steady, soft light until the party rests. Mass Distortion 75/10 Group ~~~~~~~~~~~~~~~ Increases the weight of your opponents, effectively removing half of their hit points. Moon Ray 60/10 All Visible Monsters & Party ~~~~~~~~ Inflicts 30 points of Energy Damage to each monster and cures all party members of 30 points of damage. Nature's Cure 6/0 1 Party Member ~~~~~~~~~~~~~ Heals a character of 25 points of damage. Pain 4/0 Group ~~~~ Stimulates your opponent's pain centers, inflicting 8 points of physical damage. Power Cure 2/3 1 Party Member ~~~~~~~~~~ Heals a character of 2-12 points per level of the caster. Protection frm Elements 1/1 Party ~~~~~~~~~~~~~~~~~~~~~~~ Reduces the damage the party receives from the elements. Raise Dead 50/10 1 Party Member ~~~~~~~~~~ Removes the DEAD condition from a Character. Resurrection 125/20 1 Party Member ~~~~~~~~~~~~ Removes the ERADICATED condition from a Character. Revitalize 1/0 1 Party Member ~~~~~~~~~~ Removes the WEAK condition from a Character. Sparks 1/1 Group ~~~~~~ Inflicts 2 Points of electrical damage per level of the caster. Stone to Flesh 35/5 Group ~~~~~~~~~~~~~~ Removes the STONED condition from a character. Sun Ray 150/20 All Visible Monsters ~~~~~~~ Inflicts 200 points of Energy damage. Suppress Disease 5/0 1 Party Member ~~~~~~~~~~~~~~~~ Slows the effect of disease on a character. Supress Poison 4/0 1 Party Member ~~~~~~~~~~~~~~ Slows the effect of poison on a character. Town Portal 30/5 Party ~~~~~~~~~~~ Teleports the party to the town of your choice. Turn Undead 5/2 1 Group of Undead ~~~~~~~~~~~ Weakens the evil magic that animates the Undead, inflicting 25 points of Damage. Walk on Water 7/0 Party ~~~~~~~~~~~~~ All the party to walk on water. SORCERER SPELLS Awaken 1/0 Party ~~~~~~ Pull all sleeping party members from their slumber, cancelling the SLEEP condition. Clairvoyance 5/2 Party ~~~~~~~~~~~~ Causes the two Gargoyle heads to give advice to certain yes/no decisions, usually chests. Dancing Sword 3/10 Group ~~~~~~~~~~~~~ Hundreds of Razor 1911 sharp blades cause 6-14 points of Physical Damage per level of the caster. Day of Sorcery 40/10 Group ~~~~~~~~~~~~~~ Simultaneously casts Light, Levitate, Wizard Eye, Clairvoyance, and Power sheild on all party members. Detect Monster 6/0 Party ~~~~~~~~~~~~~~ Shows the location of all monsters near the party. Dragon Sleep 10/4 1 Dragon ~~~~~~~~~~~~ Puts 1 dragon to sleep. Elemental Storm 100/10 All Visible Monsters ~~~~~~~~~~~~~~~ Pounds all monsters in front of the party with a storm of magical energy, inflicting 150 points of a random damage to each monster. Enchant Item 30/20 1 Item ~~~~~~~~~~~~ Bestows magical power to an item that has none. Energy Blast 1/1 1 Monster ~~~~~~~~~~~~ A bolt of pure energy is fired from the caster's clenched fist, inflicting 2 to 6 points of Energy Damage per level of the caster. Etherealize 30/10 Party ~~~~~~~~~~~ Moves the party one square forward, regardless of barriers. Fantastic Freeze 15/5 Group ~~~~~~~~~~~~~~~~ Inflicts 40 points of COLD damage to monsters. Finger of Death 10/4 Group ~~~~~~~~~~~~~~~ Bloodlessly slays the opponents the caster points to. Fire Ball 2/2 Group ~~~~~~~~~ Iflicts 3-7 Points of damage per level of the caster. Golem Stopper 20/10 1 Golem ~~~~~~~~~~~~~ Inflicts 100 Points of damage to a Golem. Identify Monster 5/0 Group ~~~~~~~~~~~~~~~~ Reveals the condition of the monsters the party is fighting. Implosion 100/20 1 Monster ~~~~~~~~~ This is the most powerful Monster-Killer, inflicting 1000 points of Energy Damage. Incinerate 35/10 1 Monster ~~~~~~~~~~ Shoots a stream of fire at one monster, inflicting 250 points of energy damage. Inferno 75/10 Group ~~~~~~~ Engulfs one group of monsters in a magical fire, inflicting 250 points of fire damage on one group. Insect Spray 5/1 Group ~~~~~~~~~~~~ Coats a group of monsters with "OFF". :) Item to Gold 20/10 1 Item ~~~~~~~~~~~~ Converts an item into the number of gold pieces that it is currently worth. Jump 4/0 Party ~~~~ Party can jump 1 square, providing there are no walls. Cannot be used in Combat. Levitate 5/0 Party ~~~~~~~~ Imparts weightlessness to the party, preventing falls. Light 1/0 Party ~~~~~ Same as clerical spell of same name. Lightning Bolt 2/2 Group ~~~~~~~~~~~~~~ Lighting bolts fly from the casters hand, inflicting 4-6 points per level of the caster. Lloyd's Beacon 6/2 Party ~~~~~~~~~~~~~~ Allows you to return to a place where you have already been. Cast the spell once to set the beacon, then again when you wish to return. Magic Arrow 2/0 1 Monster ~~~~~~~~~~~ Fires a magical bolt at one opponent, inflicting 8 points of Magical Damage. Mega Volts 40/10 Group ~~~~~~~~~~ Better than Lightning Bolt, inflicts 150 points to a group of Monsters. Poison Volley 25/10 All Visible Monsters ~~~~~~~~~~~~~ Fires 6 poison arrows into each square in front of the party. Does 10 points of Poison damage each. Power Shield 2/2 1 Party Member ~~~~~~~~~~~~ Reduces the damage inflicted on one party member equal to the level of the caster. Prismatic Light 60/10 All Visible Monsters ~~~~~~~~~~~~~~~ 80 Points of Random damage type. ? Recharge Item 15/10 1 Item ~~~~~~~~~~~~~ Restores 1 to 6 charges to an item that has at least one charge lest. There is a slight risk that the item will be destroyed. Shrapmetal 1/1 Group ~~~~~~~~~~ Sprays a group of monsters with shrapmetal, inflicting 2 points Physical Damage per level of the caster. Sleep 3/1 Group ~~~~~ Puts a group of monsters to sleep until they overcome the spell, or are damaged. Star Burst 200/20 All Visible Monsters ~~~~~~~~~~ Includes all visible monsters in frot of the party in a massive explosion, inflicting 500 points of Physical Damage on each monster. Super Shelter 15/5 Party ~~~~~~~~~~~~~ Hides the party from the monsters in unsafe places, permitting them to rest without incident. Teleport 10/0 Party ~~~~~~~~ Moves the party up to 9 squares in the direction the party is facing, regardless of obstacles. Time Distortion 8/0 Party ~~~~~~~~~~~~~~~ Warps time, giving the party just enough time to run away from combat. Toxic Cloud 4/1 Group ~~~~~~~~~~~ Surrounds a group of monsters with noxious gasses, inflicting 10 points of poison damage. Wizard Eye 5/2 Party ~~~~~~~~~~ Gives the party a bird's eye view of their surroundings. Other Might And Magic 5: Darkside Of Xeen cheats hints faqs solutions: 1. Might And Magic 5: Darkside Of Xeen cheat codes 2. Might And Magic 5: Darkside Of Xeen cheat codes 3. Might And Magic 5: Darkside Of Xeen cheat codes 4. 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