Any cheat codes Browse by game:  A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9

Game platforms
PC
PlayStation
PlayStation 2
Nintendo 64
Xbox
GameCube
Dreamcast
GameBoy

Some Links


Quake Mission Pack #1: Scourge of Armagon cheats / Quake Mission Pack #1: Scourge of Armagon hints / Quake Mission Pack #1: Scourge of Armagon faqs / Quake Mission Pack #1: Scourge of Armagon solutions



Quake Mission Pack #1: Scourge of Armagon hints

Level Secrets
by
GoddanG


Secrets

start: Command HQ

No secrets.

hip1m1: The Pumping Station (5)

1.From start, down the 1st spiral staircase, turn left, shoot the opposite
wall with slightly different texture.
2.A shootable target in corridor ceiling in 1st room with water.
3.Small shootable target in the yard below the high bridge to exit.
4.Shoot an off-color lamp in the room with forcefielddoor thru which you see
the exit.
5.Shootable target on top of the crate right side of exit.

hip1m2: Storage Facility (3)

1.From start-point: turn 45 degrees to left and look up, shoot the wall just
to the left of a slanted ledge, a niche with
quad. Get it later when you're on the higher walkway.
2.Storage room with gold key: jump on crates to get the yellow armor.
3.Secret exit is behind the unaccessible door diagonally across the
force-bridge from the silver key platform. A
shootable target above the door leading to force-bridge (just a few dozen
meters from the level start) opens the
door and makes a bridge from the silver key for a few seconds. To get there in
time, shoot a proximity mine so
that it clings to the target, run over the force-bridge, around to the silver
key platform and wait for the mine to go
off.

hip1m3: The Lost Mine (3)

1.Going down the second ramp in the mineshaft, get on the ledge to your left,
and follow it across the next room.
2.Couple of turns further there's a bent rail sticking up from the floor at an
angle. Climb the rail, jump to the rock
behind it, and on to the ledge. This opens a niche in the previous room.
3.Back from the mineshaft, you came to corridor full off nasty mashers, right
of entrance there's a 100 health higher
up. Go back to other side of room to a red button, which moves a few bars so
that they make climbable steps.
Climb to top and walk to health on top of pipes.

hip1m4: Research Facility (3)

1.The room with silver key: go up the ramp, when you reach the top you hear an
opening door. Drop down to
bottom to see a new opening.
2.After silver door, up the lift, you reach a room with some terminals. At the
other end of the room, one row of
terminals has a button at the side. Press, 2 terminals slide open.
3.Facing the gold door, turn left and shoot the small blue light.

hip1m5: Military Complex (7) (secret level)

1.In your first dive, go towards gold door, look up at 1st corner. A shootable
target activates a lift that takes you up.
2.Return back and go to the "right" direction. After you emerge , take a
corridor right to a yard. In a small balcony's
ceiling there's a shootable target which activates a lift to the balcony.
3.After going the corridor to the other direction, jump down from the bridge.
4.After reaching the third button, you see your starting point down below from
a balcony. Jump to the ledge on the
other side of startpoint, and follow it around.
5.In a room with lots of crates, jump on crates 'til you reach the one with an
arrow up on the side.
6.In a watery room with the silver key, jump down the bridge and return
backwards for quad.
7.When you reach the room with the gold door again, but on the upper ledge,
check the walls for a tilted texture.
Shoot to open.

hip2m1: Ancient Realms (8)

1.At the castle door, turn left, shoot target, enter water.
2.Up the stairs to left, after opening the upwards turning door, jump on door
and press a tile to open a niche to the
right. Jump to niche, this is the secret exit but yet blocked by bars.
3.In the same room, get below the stairs, and shoot the wall under the
entrance.
4.In silver key room, go through the doorways below the blue painting. In the
middle of stairs there's a shootable
target at end of handrail.
5.The stairs behind the doorway at the yellow painting have a shootable target
in the ceiling.
6.Behind the silver door, below the lift there's an empathy shield which you
can get by blowing the woodwork to
pieces.
7.After the lift you reach the ledge above the secret exit. Shoot a blue
square window in this room, it opens a small
secret room in the corridor where you just came.
8.Above the exit there's a shootable target which opens the bars to secret
exit.

hip2m2: The Black Cathedral (5)

1.At the cathedral, there's a high ledge opposite the gold key, exit the
farther doorway. Next you'll see a little
bookcase with a protruding book. When pushed, the bookcase moves a little,
revealing a quad.
2.In cathedral, shoot the small target facing front in the middle of ceiling.
This reveals a teleport.
3.In larger library, a whole bookcase opens by the same method.
4.Up the stairs opposite the gold key door, in the large room shoot right wall
below the stairs leading up.
5.Thru the gold door, in large room with dropping floortiles, shoot a
cross-marked tile which is above the entrance
for a shorcut to exit. (And shoot the other cross- marked tile for a lighted
path on floortiles.)

hip2m3: The Catacombs (4)

1.From start, go across the first bridge and around to the wooden plank
crossing the lava. Before you cross, jump
on the rock to your right, and then across the path to higher ledge. After a
few jumps you're on the stone you just
walked under.
2.After crossing the drawbridge to the castle, follow the right corridor to
the end, don't go yet thru the door which
you see after the 180 turn. Jump and hit the torch at the end with your head
to open the obvious secret door.
3.Down the spiral staircase in the next room, shoot the upside-down cross at
the end of corridor.
4.In the tomb with one coffin and Mjolnir, you see an empathy shield from a
small window. Exiting the tomb up the
stairs there are narrow steps on the right wall leading backwards to a higher
ledge where you find an elevator back
to the shield.

hip2m4: The Crypt (6)

1.From the start, down the stairs, in larger room turn about-face and go to
the small door on the right. Enter the
small workshop. Jump to the shelf with shotgun ammo, this opens a niche in the
far end of the room.
2.In the same workshop, one coffin has a skull button on the bottom which acts
as a teleport.
3.From the lever which lets you get the always closing 666, look back from
where you came there. Jump diagonally
to the rafter to your left, and onwards to the next wall, it opens and lets
you to high ledge.
4.When you face the room with gold key, check the rightmost wall above the
high room. Walk the ledge to a secret
door.
5.Behind the secret door, take the elevator down. You'll see a walkway to a
quad above a lava-filled corridor. Find
this walkway and drop down from the outside corner to a narrow slanted ledge
below. To your right is a
cul-de-sac, whose left wall is a secret door. Go as close to door as the ledge
permits, and jump across. 'Levelord
is impressed'
6.Behind the silver door, after the large spikes, you'll find the tombstone
workshop. Climb the largest pile of
headstones below the entrance for a hidden niche.

hip2m5: Mortum's Keep (6)

1.Near gold door, before the drawbridge, shoot the head above the entrance to
open the small cage.
2.Close the cage, jump on the turning piece, and shoot the cage open again so
that you rise with it. Jump to the wall
opposite the face for a hidden niche.
3.At silver door, turn back to the previous room. You see some crates at the
far wall, jump first from the balcony to
the top of entrance, then to the top crate for a hidden teleport in near wall.

4.After the silver door, when you get to the high walkway over your
startpoint, jump on the arch next to your
startpoint for a hidden niche.
5.After the walkway, down the stairs to a room with barbell-like central
stucture. Jump on the structure, middle
button opens a secret door to the side.
6.After the gold door, the next room has a protruding tile in the wall which
opens a secret door at the other end of the
room.

hip2m6: The Gremlin's Domain (6) (secret level)

1.From start, down the stairs. Shoot the wall right of ogre's cage. (Watched
the demo?)
2.When you're coming to the silver key after the lightning trap, just before
you enter the water look up and shoot the
target. This opens a breath-hole with a quad to the middle of your dive to
silver key.
3.Underwater, where you find the silver key, shoot the different looking
square in the wall for a passage.
4.Come up from the water in the silver key room, you'll see a shootable target
in the ceiling of next corridor. Shoot
it, and it lowers a pillar in next room where the gold door is. Shoot at the
target in ceiling where the pillar was, and
a secret door opens.
5.Shoot at yellow painting opposite the silver door for a hidden teleport.
6.After the gold door, before you come the the yard with exit, there a
shootable wall opposite the two windows
looking down to yard.

hip3m1: Tur Torment (6)

1.Before you enter the ride up, check the narrow ledge to the left for a
secret door.
2.Don't use the ride at all, first make a rocket-jump to the roof, then,
facing the monorail check the slanted roof to
your right. Drop down to 100% health.
3.Return to the roof. Use the monorail or the ledge to you left to get to the
left far corner of this cavern.
4.In the great spiraling staicase, there's a shootable target in the center of
ceiling. It opens the giant head, jump in.
5.Opposite the silver door are three heads. Walk against the left, it's a
door.
6.Right after the silver door there's a room with double stairways. The far
end has a ledge up high, and right of this
ledge is a shootable protruding tile, which pushes two stones out from the
wall. Now you can jump across from
the top of the stairs.
                               
hip3m2: Pandemonium (5)

1.Start room, shoot the yellower grill for a secret door on top of the stairs.

2.Next room, shoot the grill to open it.
3.Shoot the wall behind the silver key for a hidden teleport.
4.When returning from silver key, shoot the wall facing you at the bottom of
the few steps.
5.In the gold key room, look down from the ledge for a shootable target. It
opens a door at the other end of the
room.

hip3m3: Limbo (4)

1.From start, take the right doorway, go down the stairs and turn around.
Shoot the cross for a hidden compartment.
2.From the room with silver key, go down the watery ramp in to the pool below.
Shoot the wall opposite the ramp
for a hidden door.
3.Beyond the silver door, shoot the wall facing the stairs down to water for a
secret place.
4.Same room, shoot the cross above the bars to open them. Secret exit is in
the water just down the stairs, don't go
to the waterfall, dive in the bottom hole for a secret cave.

hip3m4: The Gauntlet (6)

1.In the starting room, shoot the 4 heads and step on the button that appears.

2.Up the large lift, shoot the head beside it on top for a secret niche.
3.Room behind the silver door, go behind the stairs and shoot the narrow wall.

4.In the same room, jump on the doorframe above the silver door and push the
loose tile on it to open a secret
corridor.
5.After the silver door, when you get to a tiny bridge with siderails, drop
down in the red gunk for a secret tunnel.
6.Soon after that, when you have to take a dive in a long and wide tunnel
filled with fishes, after the tunnel ends and
you emerge, walk up to the wall to the right of the stairs and it opens.

hipdm1: The Edge of Oblivion (secret level)

No secrets.

hipend: Armagon's Lair

No secrets.




Other Quake Mission Pack #1: Scourge of Armagon cheats hints faqs solutions:

1. Quake Mission Pack #1: Scourge of Armagon cheat codes
1. Quake Mission Pack #1: Scourge of Armagon hints



Copyright © 2005 Any cheat codes