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Resident Evil 3: Nemesis cheats / Resident Evil 3: Nemesis hints / Resident Evil 3: Nemesis faqs / Resident Evil 3: Nemesis solutions Resident Evil 3: Nemesis hints Answer for computer in Sales Office When you go in the Sales Office there is a computer on the desk you will need a code for. To get the code use the remote on the table and watch the ad on TV. The name of the product is the code. Here are the product names. One of these will open the door: ADRAVIL, AQUACURE or SAFSPRIN. Submitted by In2BritneySpears Boutique Key To acquire the Boutique Key, which unlocks the Boutique in Uptown (where all the extra outfits are), finish the game in less than 7 hours using no more than 30 Ink Ribbons. Defeating Final Nemesis When confronting the final boss,(Nemesis' final transformation) make him retreat into the corner from where he came from by your rocket launcher, and grenades, then you have to get the cannon online by PUSHING IN the three power sources, marked 1,2,3. When that is done, fire the cannon to dispose of the debris, then it will auotmatically fire again, at Nemesis. You then have the choice to finish him off yourself(this is an FMV!) or just running. I recommend you finish him with the FMV, because this unlocks more secrets in the end. Submitted by Dez Loreen Design Chronos Gear Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear. The Chronos gear is used to activate clock bells. Insert it into the bell mechanism on the third floor of the Clock Tower. Explosive Shotgun Shells If you mix eight gunpowder B's,shotgun rounds, you will have enough experience to create the explosive shotgun shells. Which is one of the best ammo's you can get. Submitted by Nate Dolezel General Nemesis Tips If you take on Nemesis the best strategy is to run by his right side. He is a lefty so he will always try to grab or pummel you into submision with his left hand. Once you're a little ways behind him (make sure it's not too far otherwise he will run at you, then your in trouble) take a shot and run by him again. Keep doing this until he falls over. He will get back up so continue until you see the purple blood from his body. If your playing HARD mode make sure you pick up the item. Submitted by Tim L. Java Get the Grenade Launcher in the Policestation If you go into the save room before you go to the police station and mix the A and B gunpowder on the shelf to make C and then mix it with the gunpowder A that you got at the warehouse and then combine it with your reloading tool to make grenade flame rounds you will always get the grenade launcher in the S.T.A.R.S. room. Submitted by Apeman Herb Combinations Herb: Ability: Blue= Cures poison status Green= Restores some lost heath Red= Does nothing by itself; must be mixed with green herb Green+Green= Restores more heath than a single green herb Green+Blue= Cures "poison" status and restores some heath Green+Green+Green= Brings you to full heath Green+Green+Blue= Cures "poison" status and brings you to full heath Red+Green+Blue= Cures "poison" status and restores some heath Submitted by Mario D. Infinite Money Trick Use this method to get all the infinite-ammo weapons and infinite weapons pack. In the mercinary mode go to the area with the dumpster and the hop skotch paintings (the one right behind the bar.) Go up the steps and take a right. You will then go north until you get to the fork. Go through the door and you will be in the deadend alley that is boarded up by red and white boards. This can be done with all 3 mecinaries. There are three dogs here. First kill 2 dogs immediately. Then lure the remaining dog to where the boards are stacked up. Climb up onto the boards. Go to the opposite end and watch as the dog makes attempts to jump at you. Take a small step forward and press R1 right before he jumps. Your character will jump backwards and get a dodge bonus. Immediately after the character dodges, press R1 again to pick up a combo for your dodge bonus. Repeat this process to rack up tons of money and time. It takes time, but it is sure worth it. Submitted by Aaron Fairman Jill's Diary Collect all thirty notes and books in the game to replace the first book in your file with Jill's Diary. Jill's Diary reads as followed: August 7th Two weeks have passed since that day. My wounds have been healed, but I just can't forget it. For most people, it's history now. But for me, whenever I close my eyes, it all comes back clearly. Zombies eating people's flesh and the screams of my teammates dying. No, the wounds in my heart are not healed yet... August 13th Chris has been causing a lot of trouble recently. What's with him? He seldom talks to the other police members and is constantly irritated. The other day, he punched Elran of the Boy's Crime department just for accidentally splashing Chris's face with coffee. I immediately stopped Chris, but when he saw me he just gave me a wink and walked away. I wonder what happened to him... August 15th Midnight. Chris, who has been on a leave of absence for a "vacation," called me so I visited his apartment. As soon as I walked into his room, he showed me a couple of pieces of paper. They were part of a virus research report entitled as simply as "G". Then Chris told me that, "The nightmare still continues." He went on to say that, "It's not over yet." Ever since that day, he has been fighting all by himself without rest, without even telling me... August 24th Chris left the town today to go to Europe. Barry told me that he would send his family to Canada and then he would follow Chris. I decided to remain in Raccoon City for a while because I know that the research facility in this city will be very important to this entire case. In a month or so, I'll be joining with them somewhere in Europe. That's when my real battle begins... Submitted by Juan Rosario Max grenade launcher ammo glitch With this code you can put more than 6 rounds into your grenade launcher at once. If you have 6 fire rounds in your grenade launcher, and you have 138 regular rounds in your item box, combine the ammo onto the grenade launcher with the fire ammo in it (it works with any ammo as long as the two are different) and the 6 fire ammo should be in your item box and the 138 in your gun! No reloading. Submitted by OryO Mercinaries : Time Bonuses In the mercinaries game, you beat the monsters to get extra time. The BIG monsters give BIG time, as follows. Nemesis (standard) - KO 10 seconds Nemesis (standard) - Kill 20 seconds Nemesis (mutated) - Kill 120 seconds (2 mins!) The only place where I have found the mutant nemesis, is in the car park area outside the garage. It takes 5 rocket launcher shell as a minimum!!! On the area where there are alot of Zombies (the y-shaped alley) shoot the 1st zombie cop as you come through the door, then, peg it down the alley to lure the zombies to you. when they are quite close, press R2 (make sure you are 2 screens from the RED BARREL) and shoot. You can get a maximum of a 90 second bonus. COOL! To get a better grade, and some extra ammo, rescue the people who are trapped in the mercinaries game. Try looking in the garage, the press office, the sub station, the medical store place (with the safsprin door!) and some other key places in the game. Mixing Gun Powder (Note: Additional mixing instructions are found within the game file on mixing.) 66 Handgun bullets * -- Gun Powder BBA 55 Handgun bullets * -- Gun Powder AAA 40 Shotgun shells -- Gun Powder AAB 35 Handgun bullets -- Gun Powder AA 30 Shotgun shells -- Gun Powder BBB 24 Magnum rounds -- Gun Powder CCC 18 Shotgun shells -- Gun Powder BB 15 Handgun bullets -- Gun Powder A 10 Acid rounds -- Gun Powder BC 10 Cold rounds -- Gun Powder CC 10 Fire rounds -- Gun Powder AC 10 Grenade rounds -- Gun Powder C (mix A with B) 7 Shot Gun Shells -- Gun Powder B * Concocting large amounts of Handgun ammo wastes time, which affects your final grade. Submitted by Casey Sattler Nemesis Rewards Each time Nemesis is defeated, he will drop a special item. Confrontation Item 1st EAGLE Parts A 2nd EAGLE Parts B 3rd First Aid Spray Box 4th BENELLI M3S Parts A 5th BENELLI M3S Parts B 6th First Aid Spray Box 7th Unlimited ammunition Pack Solve Clock Goddess Puzzle (NOTE: there are about 3 ways to do this because it changes from time to time. This is only one method and it many not work all the time) The object of the Clock Goddess Puzzle is to get the center clock in the Clock Tower to read twelve o’clock. Collect the Amber, Crystal and Obsidian gems from the statues and go to the three clocks on the opposite wall. Facing the clocks, place the Amber gem into the Past clock, the Obsidian into the Present clock, and the Crystal into the Future clock. If done correctly, the Present clock will open, revealing a Gold Gear, a Mercenary’s Pocketbook (next to the bodies in the corner) and M.T. rounds (in the alcove). Submitted by GhaleonX and some other guy The Mercenaries: Operation Mad Jackal To unlock “The Mercenaries” mini-game, complete the game at any difficulty. The object of the mini-game is to get from the Trolley to the starting point in Uptown within a limited amount of time. Additional time is awarded for killing monsters (and rescuing) people along the way. Monster Time (in seconds) Crow 1 Hunter 6 Nemesis 10 People 20 Spider 5 Zombie 3 Mercenary Mode Successfully complete the game once on any either difficulty setting and wait for the credits to end, then save the "Next Game" file to unlock "The Mercenaries" mini-game. Start a new game, choose that saved game, then select "The Mercenaries" mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add extra money and more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons and infinite ammunition. Alternate Costumes Successfully complete the game on the easy difficulty setting with any rank better than an F to unlock Jills costume from the original Resident Evil and Reginas costume from Dino Crisis. Successfully complete the game on the hard difficulty setting with a rank of D to unlock two costumes, C for three, B for four, and A for all five costumes. The three additional costumes are a police miniskirt, disco, and biker outfits. Other Resident Evil 3: Nemesis cheats hints faqs solutions: 1. Resident Evil 3: Nemesis cheat codes 1. Resident Evil 3: Nemesis faq and solutions 2. Resident Evil 3: Nemesis faq and solutions 3. Resident Evil 3: Nemesis faq and solutions 4. Resident Evil 3: Nemesis faq and solutions 5. Resident Evil 3: Nemesis faq and solutions 6. Resident Evil 3: Nemesis faq and solutions 7. Resident Evil 3: Nemesis faq and solutions |