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Sid Meier's Alpha Centauri cheats / Sid Meier's Alpha Centauri hints / Sid Meier's Alpha Centauri faqs / Sid Meier's Alpha Centauri solutions



Sid Meier's Alpha Centauri hints

Hint: If you're overwhelmed by the amount of detail, then don't be afraid to
set Terraformers on autopilot and let Governors handle your bases; you'll
learn more quickly by watching what the AI does than by trial and error.

Hint: Don't go "mine happy" early on. Nutrient-boosting Farms are far more
important for city growth. Energy-producing Solar Collectors directly
contribute to your income and research.
                               
Hint: Take the time to explore with pairs of Scouts or Rovers; this way, when
one of them stumbles across the inevitable Mindworm, the other unit can attack
it.

Hint: Clear fungus from the squares surrounding your base to keep Mindworms
from moving adjacent to them and attacking in the same turn.

Hint: Create a single Skunkworks city to build a unit with new components as
soon as they're researched. This will defray the prototype cost for other
cities and will keep you prepared if you suddenly have to change your
production in the event of a war.




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