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Sid Meier's Alpha Centauri cheats / Sid Meier's Alpha Centauri hints / Sid Meier's Alpha Centauri faqs / Sid Meier's Alpha Centauri solutions Sid Meier's Alpha Centauri hints Hint: If you're overwhelmed by the amount of detail, then don't be afraid to set Terraformers on autopilot and let Governors handle your bases; you'll learn more quickly by watching what the AI does than by trial and error. Hint: Don't go "mine happy" early on. Nutrient-boosting Farms are far more important for city growth. Energy-producing Solar Collectors directly contribute to your income and research. Hint: Take the time to explore with pairs of Scouts or Rovers; this way, when one of them stumbles across the inevitable Mindworm, the other unit can attack it. Hint: Clear fungus from the squares surrounding your base to keep Mindworms from moving adjacent to them and attacking in the same turn. Hint: Create a single Skunkworks city to build a unit with new components as soon as they're researched. This will defray the prototype cost for other cities and will keep you prepared if you suddenly have to change your production in the event of a war. Other Sid Meier's Alpha Centauri cheats hints faqs solutions: 1. Sid Meier's Alpha Centauri cheat codes 2. Sid Meier's Alpha Centauri cheat codes 3. Sid Meier's Alpha Centauri cheat codes 1. Sid Meier's Alpha Centauri hints 2. Sid Meier's Alpha Centauri hints 3. Sid Meier's Alpha Centauri hints 4. Sid Meier's Alpha Centauri hints 6. Sid Meier's Alpha Centauri hints 1. Sid Meier's Alpha Centauri faq and solutions 2. Sid Meier's Alpha Centauri faq and solutions 3. Sid Meier's Alpha Centauri faq and solutions |