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Star Trek: Armada cheats / Star Trek: Armada hints / Star Trek: Armada faqs / Star Trek: Armada solutions Star Trek: Armada hints Fool Those Romulans: 1) When a Romulan science ship uses Holo Emiter on you, you can transport through their shields with your holo-ed ships. Get Money: 2) To get all the money you need; use a Nebula Class Ship (must have Gemini Special) and a level 1, 2, or 3 ship (other ships take too long to dissasemble). Take Nebula and use Gemini weapon on the other ship. Tell the copy to dissasemble (make sure both ships are near shipyard before starting) Now you will get the money and still have the ships. This is useful in multiplayer where type-in cheats don't work. *Note: If you select more than 1 Nebula ship, and have them both fire the gemini at one other ship the game will freeze (not really a code but). Neat Black Hole: 3) In the multiplayer level Junkyard, play without shroud or fog. Once the game begins, the Premonition (future ship) falls into the black hole at the center of the screen. -The Federation Steamrunner class and Romulan Raptor class have the longest firing range in the entire game. They also do more damage than any other single weapon, and have splash damage. Use them to weaken enemy defences from a distance. -Borg Assimalators are equipped only with torpedoes. Don't send them to the front lines; use them for support, as torpedoes can miss. -It's a good idea to have more than one advanced or normal shipyard. Never know when you might need that extra Sovergnc:) -Romulan Warbirds are probably the most practicle ships in the game, as they can cloak (all romulans can) and can drain enemy shields. In the final campain for single player, use Warbirds as much as possible. Other Star Trek: Armada cheats hints faqs solutions: 1. Star Trek: Armada cheat codes 2. Star Trek: Armada cheat codes 3. Star Trek: Armada cheat codes 4. Star Trek: Armada cheat codes 5. Star Trek: Armada cheat codes 1. Star Trek: Armada hints 2. Star Trek: Armada hints |