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Star Trek: The Next Generation - Birth of the Federation cheats / Star Trek: The Next Generation - Birth of the Federation hints / Star Trek: The Next Generation - Birth of the Federation faqs / Star Trek: The Next Generation - Birth of the Federation solutions Star Trek: The Next Generation - Birth of the Federation hints - Which Race to choose? The Federation members don+t like conquering the galaxy, even when the other started the war, striking back lowers the morale. So for "attack" games I would play the Romulans, for they have a good secret service (Tal Shiar) and cloaked ships. (though the computer player seems to see them... another bug?) I don+t like the Ferengi, but they are an (unrealistic) powerful race because they can have trading routes to every system from the beginning. When lots of credits you can "buy" other races as members or accelerate your production. - Before you begin a long game start it several times, save the game & explore the stars around your system if there are at least two planets with over 250 population. One good planet (over 350 is great) is more worth than 10 small ones! In the mid-game it is important to have many colonized systems for they bring credits, science & intelligence. - There are two different sorts of games: with small races and without them: - If you play without small races start with building several labs & buy them every turn & assign every possible worker to them. After some time you wil be able to build type II factories: if there is another great planet around, build another colony ship first, then upgrade your factories. If you have the credits, buy the upgrade or a part of it, because a fast beginning with science and production is the key to win "The Birth of the Federation". - Playing with small races: again check out at the beginning whether there are good (small) races near your system. Some races have great buildings like one for giving 25% to all research, but even more important is that they have big systems (at least 300) or over 70 population in the beginning. You may be lucky to find some races which offer to join you from the beginning: that speeds your science & expansion greatly. The others you have to give some credits while asking for friendship. For that save all your credits exept the first few labs you should buy directly at the beginning for faster research. When they signed that friendship-contract with you other races can+t have diplomatic relationships with that race. Hehe. When a small race refuses the friendship offer, just spend more money the next time you ask. You don+t need to wait for another diplomatic offer, just do it the next turn. When you have the money & they are friends already: continue asking them for being your ally & then membership & bingo: you have a new planet & maybe even a small fleet. If is important to get fast one or two good races with big systems. You will be short on money then, just "buy" only the friendship of all other available races and ask them for membership later. - The first 30 rounds are very important for fast expansion: every single science or production is needed. If you don+t need the dilithium-mine switch it off and use the workers from the energy-buildings for something else. When buying a product don+t waste the workers in the factories (because a bought product don+t need any production) and assign them all to science & your spies. - Another "speeding up" during the start-phase: only terraform the best planet of a system & then colonize it. Later when you have another colony-ship send it to terraform the rest of that system. If you have some time left look out on my site www.wizz.de for updates for these "Wizzard+s Power Words". - In the next phase you might meet some other races such as Klingons or Ferengi (they tend to attack fast in the beginning). It is disappointing that the computer-played races in this game are nearly all alike: even the "peace- keeping" Federation attacks you without any reason when thinking you are weak. I hope Micropose improves that sort of "diplomacy" on a patch. (And also stop that annoying SafeDisc which lets run the CD-ROM-drive all the game)! - Diplomacy: I don+t pay when a race wants money from me. In many cases it even seems to be illogical how races change their symathy for my race. For example one time I had an alliance with the Klingons, but they anyway wanted to force money from me. - Science-points: in this games distributing them is not so important like in "Master of Orion II" or "Pax Imperia II". You can start with 33% on buildung, but after getting the class II upgrade on factories, re-distribute the points that all areas have 17%. - Very important from the mid- to the end-game: specialize your worlds! That means your "best" planets should (fast) produce command-ships or colony-ships or upgrade, while the medium & smaller ones should run the science & secret service. When having enough money, buy the upgrade, especially when your the Cardassian Order of Obsidian is doing sabotage, upgrade all your secret service-buildings to the highest level. - Dilithium (the important mineral for constructtion of your fleets) : you need not only many planets with large population & high-level industry, but also at several planets with Dilithium. Seek at least two systems with dilithium (-> the crystal symbol at the sun) & colonize them. - Science again: if you have technologically advanced ships they are of course stronger than the corresponding ships of other races, but there won+t be such a big difference as in "Master of Orion II" or "Pax Imperia II". That means if you are more advanced in science to another race your destroyer won+t necessarily beat a command-ship or three enemy destroyers. In TBotF science is less important than fast production (of course you have to research high class factories). If you own several systems with newest factories for fast ship production, you should strike & weaken your enemiesbefore your final attack wave. - If you have really dificulties playing the game, use this cheat: Open a DOS-Window, go to the TBotF-Directory and type "Trek.exe -Mudd" (case sensitive) & press following keys during the game: - F9 for adding 100% research - F10 to add 10000 credits (Ferengis will love that ;-) - F11 show the entire map - If you want to see special slides, use following switches after the Trek.exe: - bones (alliance) - gorn (game lost) - picard (game won) - kirk (planet destroyed) - Now good luck with colonizing & dominating your virtual galaxy. - Visit me on www.wizz.de ====================== = Christian Wizzard = ====================== Other Star Trek: The Next Generation - Birth of the Federation cheats hints faqs solutions: 1. Star Trek: The Next Generation - Birth of the Federation cheat codes 2. Star Trek: The Next Generation - Birth of the Federation hints 3. Star Trek: The Next Generation - Birth of the Federation hints 1. Star Trek: The Next Generation - Birth of the Federation faq and solutions 2. Star Trek: The Next Generation - Birth of the Federation faq and solutions |