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Star Wars: X-Wing Alliance cheats / Star Wars: X-Wing Alliance hints / Star Wars: X-Wing Alliance faqs / Star Wars: X-Wing Alliance solutions
Star Wars: X-Wing Alliance hints X-WING ALLIANCE - Mission Guide (version 1.14)
Written by Tim Wuyts (April 23th - May 5th, 1999) E-mail:
tim.wuyts@planetinternet.be
The author is also the webmaster of The Cheat Empire:
http://home.planetinternet.be/~twuyts
where you can always find the latest cheats & walkthroughs for PC Games.
(Copyright notice at the bottom)
-
* Introduction
* Updates
* Combat Simulator
* PROLOGUE: Family Business
- Mission 1: Aeron's Lesson: Transport Operations
- Mission 2: Emon's Lesson: Weapons
- Mission 3: Aeron's Error: Data Recovery
- Mission 4: Sticking it to the Viraxos: Covert Delivery
- Mission 5: Black Market Bacta: Cargo Transfer
- Mission 6: Rebel Rendezvous: Aid to the Alliance
- Mission 7: Nowhere to go?: Escape Imperial Attack
* Joining the Rebellion
- Mission 1: Deep Space Strike Evaluation
- Mission 2: Starfighter Superiority Evaluation
* BATTLE 1: Clearing the Way
- Mission 1: Convoy Attack
- Mission 2: Rescue Uncle Antan (Family mission)
- Mission 3: Reconnaissance of Imperial Task Force
- Mission 4: Rescue Echo Base Prisoners
- Mission 5: Recover Imperial Probe (Family mission)
- Mission 6: Stop Resupply of ISD Corrupter
- Mission 7: Destroy Imperial Sensor Net
* BATTLE 2: Secret Weapons of the Empire
- Mission 1: Flight Staff Transfer
- Mission 2: Ensnare Imperial Prototypes
- Mission 3: Kill K'Armyn Viraxo (Family mission)
- Mission 4: Raid Production Facility
- Mission 5: Defend CRS Liberty
- Mission 6: Destroy Imperial Research Facility
* BATTLE 3: Over the Fence
- Mission 1: Liberate Slave Convoy
- Mission 2: Supply Rebels with Warheads (Family mission)
- Mission 3: Recon Imperial Research Facility
- Mission 4: Investigate Imperial Communications Array
- Mission 5: Plant Listening Device (Family mission)
- Mission 6: Rendezvous with defector
- Mission 7: Scramble!
* BATTLE 4: The Bothan Connection
- Mission 1: Shipment to Mining Colony (Family mission)
- Mission 2: Reconnaissance of Imperial Convoy
- Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
- Mission 4: Capture the Freighter Suprosa
- Mission 5: Abandon Rebel Base at Kothlis
- Mission 6: Protect Imperial Computer
* BATTLE 5: Mustering the Fleet
- Mission 1: Protect Alliance-Smuggler Meeting
- Mission 2: Attack Imperial Convoy
- Mission 3: Break Emon Out of Brig (Family mission)
- Mission 4: Protect Smuggler Retreat
- Mission 5: Rescue Smugglers
- Mission 6: Recover Family Data Core (Family mission)
- Mission 7: Attack Pirate Base
* BATTLE 6: The Darkest Hour
- Mission 1: Meet with Bothan Delegation
- Mission 2: Locate Mercenary Base (Family mission)
- Mission 3: Raid Mercenary Base
- Mission 4: Rescue Bothan Spies
- Mission 5: Steal Imperial Shuttle
- Mission 6: Escort Rebel Fleet
- Mission 7: Family Reunion (Family mission)
* BATTLE 7: The Battle of Endor
- Mission 1: Battle of Endor
- Mission 2: That Thing's Operational
- Mission 3: The Shield is Down
- Mission 4: Death Star Tunnel Run
* Abbreviations Reference
- Armament
- Containers
- Droids
- Freighters
- Mines
- Platforms
- Satellites
- Starfighters
- Starships
- Transporters
- Utility Vehicles
* Legal Notice
-
Introduction
============
Looks like 1999 is going to be a great Star Wars year. Not only will the new
movie be
released soon, there are also a pile of Star Wars games to be released. X-Wing
Alliance
is one of these games and it does again: great atmospere, improved graphics,
stunning FMV
sequences ... in short: a great game.
This is a mission guide and it will give you an overview of the missions you
have to fly,
including a highlight on the specific difficulties of the missions and some
tips. I'm not
going to ramble about tactics and how to fly ... that's something you'll have to
learn for
yourself (or maybe you can use the force).
If you are having some difficulties with the abbreviations I sometimes use in
the opponents
topic, I suggest you check out the reference section at the bottom of the guide!
Note: I played the whole game (version 1.0) at medium difficulty, so there might
be some
small differences between the descriptions I give here and the missions you play
at easy
or hard difficulty. I also noticed that their might be differences in the
gameplay as you
install an upgrade (cfr. battle 7, mission 2).
Also, keep in mind that the bonus points mentioned might defer too,
but in general, I urge you to try to get as much bonus points as you possibly
can (usually
by destroying extra ships, a squadron of fighters, but also by rescueing certain
ships).
Updates
=======
Version 1.01 - First revision, corrections made where necessary
(june 1st, 1999)
Version 1.02 - Addition made to Battle 7, mission 2; minor changes here and
there
(june 15th, 1999)
Version 1.10 - Addition problems destroying the power core
Alternative way to complete Battle 6, mission 5; minor changes
here and there
(june 29th, 1999)
Version 1.11 - Minor addition to "problems destroying the power core"
(july 9th, 1999)
Version 1.12 - Added bonus point for battle 5, mission 2 (Special thanks to JoTo
Saraiva)
(november 13th, 1999)
Version 1.13 - Minor correction for prologue, mission 1 (Special thanks to Jason
Gordon)
(january 4th, 2000)
Version 1.14 - Minor correction for prologue, mission 2 (Special thanks to Eden
Tan)
(january 18th, 2000)
Combat Simulator
================
This option is there for MP games but is also an excellent way to familiarize
yourself with
some of the crafts you'll be flying and therefore a must-do for rookies.
For the veterans among us: it's an excellent way to polish up your piloting
skills (mine
were getting quite rusty).
Furthermore, you can increase your pilot rating by flying either previous
missions or quick
skirmishes.
PROLOGUE: Family Business
=========================
Mission 1: Aeron's Lesson: Transport Operations
-----------------------------------------------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Pick up cargo cannister Xi1
Pick up cargo cannister Xi2
C/C Xi1 delivered to Harlequin Station
C/C Xi2 delivered to Harlequin Station
Force Viraxo Thung to depart
Coolant: Picked up by Aeron
Fuel Cells: Picked up by Ace
Coolant: Delivered to Azzameen Home Base
Fuel Cells: Delivered to Azzameen Home Base
* Bonus Points:
(150) Inspect PES Enkidu
(150) Inspect PES Gilgamesh
* Opponents:
2 Viraxo PES (retreat when attacked)
* Difficulties: None
* Tips: None
* Mission Souvenir: Key to Harlequin Station
Mission 2: Emon's Lesson: Weapons
---------------------------------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Gold Drones: Destroyed
Red Drones: Destroyed
Junk Containers: All Destroyed
Follow Emon to Dunari's Casino
FRS Andresta: Leave Dunari's in one piece
CORT Sabra: Leave Dunari's in one piece
* Bonus Points:
(10) Points per destroyed ship
(100) Points for inspecting Boba Fett's Slave One
* Opponents:
2 Viraxo Razor Fighters
* Difficulties: None
* Tips: None
* Mission Souvenir: Drink Chit from Dunari's Casino
Mission 3: Aeron's Error: Data Recovery
---------------------------------------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Cargo Area 1: All Containers Inspected
Cargo Area 2: All Containers Inspected
Cargo Area 3: All Containers Inspected
Raider: Force Release of Stolen Cargo
PES: Enkidu withdrew
* Bonus Points:
(50) Points per destroyed fighter
(500) Points for destroying theft transports?
* Opponents:
CARG Raider
2 Viraxo Razor Fighters
Viraxo PES Enkidu (enters hyperspace when attacked)
* Difficulties:
None really, maybe intercepting the CARG Raider in time?
* Tips:
You don't have to repel the cargo raider, you can also kill him ... which is
much easier if
you ask me. Make sure you first target and take out the RzR/F's before heading
toward the
PES. They pose the greatest threat in this mission, but shouldn't give you a
hard time.
Keep in mind that there is an error in the mission if you are playing version
1.0. The game
states that a mission objective is complete, when you only inspected 97% of the
cargo.
Watch out for this, if you don't search the last container, you can't complete
the mission!
* Mission Souvenir: Space Pirate Flag
Mission 4: Sticking it to the Viraxos: Covert Delivery
---------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Deliver Spice to Viraxo 54
Viraxo Craft 25% Destroyed
Return Home Safely
Aeron Picked up by Andrasta
CORT Venix: Destroy
PREVENT: Correllian Transport Sabra: ID'ed by an Imperial craft
* Bonus Points:
(80) Destroy CORT Venix
(100) Destroy PES Enkidu
(100) Destroy 100% of CF VCF 085
(100) Destroy 100% of CT/2 VCF 098
(300) Destroy 100% of Stavro squadron
* Opponents:
Viraxo Razor Fighter Squadron
Viraxo PES Enkidu
Imperial Star Destoyer II (Avoid)
Imperial TIE-Fighter Squadrons (Avoid)
* Difficulties:
The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly
easy)
* Tips:
First take out the wave of Rzr/F fighters (about 4 ships), then take out the PES
Enkidu
followed by the remaining RzR/F fighters (about 6 remaining). Watch out if you
are taking
on the PES. If you can trail the PES it doesn't take much effort, but take care
if you are
coming head-on with it. It can do some serious damage if you don't watch out!
Take out some extra cargo ships and containers to get bonus points or to reach
your 25% mark if you haven't taken out all the fighters.
Make sure you destroy the CORT Venix before you leave ... the first time, I
forgot to do
this, which resulted in a failure.
* Mission Souvenir: Selu Nameplate
Mission 5: Black Market Bacta: Cargo Transfer
---------------------------------------------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Arrive at cargo transfer site
Get bacta
Rendezvous with Smugglers
GSP Loose Cannon: Withdrew
* Opponents:
2 Cloakshape Fighters
1 Scout Craft
1 Xiytiar Transport
GSP Loose Cannon
Zero G Workers
A few other craft ...
* Bonus Points:
(50) Destroy ZG/U Technician [3x]
(100) Destroy Clk Zolo 11
(100) Destroy Clk Zolo 12
(250) Destroy SCT Ravenno
(400) Destroy GSP Loose Cannon
* Difficulties:
None, if you take out the GSP asap
* Tips:
You know that the pirates are going to double-cross you, so you might as well
target one of
the Clk/F ships. Once the double-cross is obvious, you can shoot him out of the
air in a
few seconds. Then go straight after the GSP, don't waste any time with the
other ships.
Once the GSP has been taken out, the Vasudra should be able to withstand all the
other
attacks.
Note: Do not attack prematurely as this results in a mission failure.
* Mission Souvenir: Illegal Bottle of Zairana Ale
Mission 6: Rebel Rendezvous: Aid to the Rebellion
----
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Deliver Bacta
Rebel Hospital: At least 66% evacuated
CORT Otana: Escape Imperial Ambush
FRS Adrasta: Escape Imperial Ambush
* Bonus Points:
(50) CRV Coen escapes
(50) CRV Raimi escapes
(50) MTRNS Tsore escapes
(50) MTRNS Belit escapes
(50) MTRNS Haumia escapes
(50) MTRNS Jowa escapes
(50) MTRNS Seri escapes
(50) MTRNS Mara escapes
(50) MTRNS Kucedre escapes
(50) MTRNS Walo escapes
(100) CRL Shadow escapes
* Opponents:
Imperial Star Destroyer II (ISD)
2 Lancer Frigates
Imperial TIE-Fighter Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Hitting the 66% mark can pose some difficulties for some players.
* Tips:
No tips really, just keep on fighting. If there's even 1 second that you are
not fighting,
you must be doing something wrong or you are being a real chicken. I suggest
you stay clear
of the ISD. Not because it will attack you or anything, it's because it launches
the TIE's.
If you have to make an escape in case of an emergency, it's best that you are
not too close
to the source of all your troubles.
First take on the T/F, but make sure you take out the T/B once they are in
range, since they
pose the biggest threat to the other ships. After the T/B are disposed off,
resume picking
off the T/F's. Retreat once you passed the 66% mark.
* Mission Souvenir: Imperial TIE Debris
Mission 7: Nowhere to go?: Escape Imperial Attack
----
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Sabra recovers valuables
Otana recovers warheads
Reunite at Azzameen Home Base
RzR/F Strelka: Destroy All
Reach hyperbuoy to Rebel Fleet
* Bonus Points:
None
* Opponents:
Victory Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Bomber Squadrons
Viraxo Razor Fighters
Imperial Landing Craft
4 Viraxo Razor Fighters
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
Keeping your cargo intact.
* Tips:
There is one big tip for this mission: avoid combat as much as possible. Why?
You will
survive but your cargo won't and you need it to complete the mission. This
includes the
request to hold off the incoming T/F at Twin Sun Station. The Sabra can leave
without any
scratch, even without your defence. At the Azzameen home base, let Aeron take
out the
Viraxo fighters and keep your distance from the Imperial fleet once it arrives.
This might be a good time to load countermeasures for the first time, since
you'll probably
get some torpedoes fired at you. Activating the turrets in defensive mode is
also a big
help.
* Mission Souvenir: Red Group recruitment poster, rebel outfit & helmet
Joining the Rebellion
=====================
Mission 1: Deep Space Strike Evaluation
---------------------------------------
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
Cargo Containers: All Destroyed
Imperial Convoy: At least 25% destroyed
CRKC Sodrab: Destroy
* Bonus Points:
(0) Inspect L/FRG Threat
(0) Inspect L/FRG Peril
(0) Destroy all of A/S Omicron
(50) Inspect D/P Tibanna
(50) Destroy Skipray Blastboats [2x]
(100) Inspect CRKC Sodrab
(100) Inspect RY/I Damorian
* Opponents:
2 Skipray Blastboats
Large Gun Emplacements
2 Assault Gun Boats
2 Assault Shuttles
Some other vessels ...
* Difficulties:
Not getting blown away by the escort of the convoy
* Tips:
To destroy the cargo containers swiftly, it's best to destroy a few (8-12) of
the containers
(to do some blast damage to the space station) and then star shooting at the
space station.
Once it explodes all of the remaining cargo containers will explode too, this
will save you
a lot of time.
Fly straight in, hit the CRKC with some torpedoes or laser fire and fly back the
way you
came in. This way you'll avoid the gun emplacements, which can do some serious
damage to
your slow manoeuvering Y-Wing. (If you used some torpedoes, return to the
defiance to
reload)
This is the hardest part. The A/S can do some serious damage and can blow your
Y-Wing out
of there in no time. I try to avoid them, if possible ... you can reach the 25%
mark
without paying attention to the A/S.
Mission 2: Starfighter Superiority Evaluation
---------------------------------------------
* Craft: X-Wing (A-Wing, Y-Wing, B-Wing and Z-95 Headhunter also selectable)
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Alpha Squadron: All Destroyed
Beta Squadron: All Destroyed
Gamma Squadron: All Destroyed
VSD Marut Fighter Wing: All withdrawn or destroyed
VSDII: Withdrawn
PREVENT: X-W Green Destroy
PREVENT: CRS Defiance Destroy
* Bonus Points:
(0) Destroy 100% of Delta Squadron
(0) Destroy 100% of Eta Squadron
(50) Inspect G/1 718
(100) Inspect G/2 2112
(150) Inspect G/3 311
(300) Destroy VDS Marut
* Opponents:
Imperial TIE-Fighters
Imperial TIE-Interceptors
Imperial TIE-Bombers
* Difficulties:
Maybe 4-1 situations for some players?
* Tips:
Don't ever fly head to head with any of your opponents. This causes too much
shield loss/
damage to your fighter. You can try it once, but it's better to do evasive
manoeuvers and
pull back once you've passed them ... that way you can get a clear shot from the
rear and
since we are dealing with TIE's here, we don't have to worry to much about
hitting them 100
times before they die.
Also make sure you have at least that Pentium 200 they were talking about. I
have a Pentium
133 and the framerate was dropping like hell once I got in the mass dog fight
between the
squadrons of X-Wings and TIE's. So if anybody whishes to buy a new computer for
me so I can
finish writing this guide ... :)
One more tip: don't listen to what they say during the mission. It will get you
killed,
just fly the way you usually fly your fighter craft.
BATTLE 1: Clearing the Way
==========================
Mission 1: Convoy Attack
------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Destroy Imperial convoy (100%)
Secondary objective: Determine contents
* Bonus Points:
(750) Destroy STRKC Scythe
* Opponents:
Strike Cruiser
Imperial TIE-Fighters
Convoy (laser fire)
* Difficulties:
None, but try to stay clear of the Strike Cruiser. It isn't deadly, but I
wouldn't
recommend doing some sight-seeing around that starship, unless you want the
bonus points of
course.
* Tips:
First take out the TIE's, then start hitting the convoy.
Don't waste any torpedoes on the STRKC, you can finish the mission without
attacking it!
* Mission Souvenir: Tauntaun Splash-On Cologne
Mission 2: Rescue Uncle Antan (Family mission)
----------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
PLT/5: Viraxo Industries: Board
Transfer Uncle Antan to the Andrasta
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
(50) Inspect SHU V-Tech
(50) Inspect 100% of CN/L Viraxo Designs [2x]
(50) Inspect 100% of CN/J Viraxo Designs [2x]
(50) Inspect CNVYR Viraxo Freight [2x]
(75) Inspect 100% of MOB Viraxo Technologies
(75) Destroy 100%of MOB Viraxo Technologies
(100) Destroy SHU V-Tech
(100) Destroy 100% of CN/L Viraxo Designs [2x]
(100) Destroy 100% of CN/J Viraxo Designs [2x]
(500) All Destroyed [2x]
(500) Destroy PLT/5 Viraxo Industries
(1000) Destroy VSD Condemnation
* Opponents:
15 Planetary Fighters (in groups of 3)
Victory Star Destroyer (Avoidable)
Imperial TIE-Fighters (Avoidable)
* Difficulties:
Withstanding enemy fire during the boarding procedure & reaching the hyperspace
navigation
buoy afterwards.
* Tips:
Help Emon take out the planetary fighters. Make sure you take them out quickly
enough,
since Emon will hyper out when he has too much damage to his ship and you'll
need him later
on to give cover.
After you have taken out the planetary fighters (12 ships) you should board
(=Docking) the
platform. Make sure your shields are strong enough to withstand enemy fire,
since you
have to wait for quite a while on top of the platform. 3 Planetary fighters
will start to
fire at you, Emon's cover should give you one less opponent ... your shields
have to hold
off the other 2. After that, take out at least 2 of the 3 remaining ships.
Then rush to
the buoy since you'll have a squadron of TIE's following you and that's
something you can
miss after absorbing such a load of enemy fire.
* Mission Souvenir: Antan's Jar'Kai Duelling Swords
Mission 3: Reconnaissance of Imperial Task Force
------------------------------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Imperial Search Group: All Inspected
Probe Group Oracle: 100% destroyed
Probe Group Diviner: 100% destroyed
Probe Group Seer: 100% destroyed
* Bonus Points:
(500) Destroy CRV Badlands
(1000) Destroy DREAD Vigilance
(1000) Destroy B/CRS Cerberus
* Opponents:
Imperial Star Destroyer II
Bulk Cruiser
Modified Corvette
2 Corellian Corvettes
Dreadnaught
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
You are heavily outnumbered and outgunned, so you can expect some heavy enemy
fire.
* Tips:
Keep doing evasive manoeuvers at a high velocity (I use no laser
charging/maintaining and
level 2 charging of shields).
The Star Destroyer should be the last ship to inspect, but before you do, take
out some of
the TIE's which are trailing you. This makes the job easier for your wingmate
and therefore
it will take longer before she's heavily damaged. During the dog fight with the
TIE's you
probably inspected the ISDII.
After you ID'ed all the craft the ISDII will launch some probes. Don't go
straight after
them, since they pass too close to the engine wash and you'll get damaged if you
do so.
Instead, take on some more TIE's. Once you've taken out all/the majority of
them, go after
the probes. Once you've taken them all out, it should be easy to use a missile
lock in
order to destroy them from a distance (otherwise you would be under fire and
therefore you
would not be able to fly straight for a long period of time). Once you get in
close, use
your laser to finish them off (don't forget to increase the recharge rate in
time).
Be sure you take out the probes fast enough. If you are too slow in destroying
them, they
will either escape or some groups might not be launched from the ISDII.
Once you've taken out all the probes, head on out of there. New squadrons of
TIE's will
be launched by now and they are not trailing you to have a nice, little chat
with you. So,
keep doing evasive manoeuvers while you are heading for the buoy.
Mission 4: Rescue Echo Base Prisoners
-------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Rescue Rebel Prisoners
Storm Unit: Mission Complete
PREVENT: ATR Storm Unit to be destroyed
* Bonus Points:
(25) Inspect Pr/TK TGR01
(25) Inspect Pr/TK TGR02
(25) Inspect Pr/TK TGR03
(25) Inspect Pr/TK TGR04
(50) Inspect PLT/2 BundiL II
(50) Inspect M/FRG Archon
(50) Inspect DREAD VTR/LX
(100) Destroy 100% of Pr/TK TGR01
(100) Destroy 100% of Pr/TK TGR02
(100) Destroy 100% of Pr/TK TGR03
(100) Destroy 100% of Pr/TK TGR04
(150) Destroy 100% of T/I Delta Group [2x]
(500) Destroy 100% of Alpha Squadron
(500) Destroy 100% of Beta Squadron
(500) Destroy 100% of Eta Squadron
* Opponents:
Dreadnaught
Gun Boats
2 E/S
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
Nebulon-B Class Frigate (avoidable)
* Difficulties:
None
* Tips:
Just do your regular dog fight routines and you'll be fine.
Make sure the T/B don't get too close to the ATR, but normally you should be
able to take
them out quite easily and fast.
Mission 5: Recover Imperial Probe (Family mission)
-----
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Retrieve Probe Droid and bring it to Aeron
PREVENT: PCap Probe: Destroy
* Bonus Points:
(500) Pirate Craft 100% Destroyed
* Opponents:
6 R-41 Starchasers
Muurian Transport
6 Pirate Y-Wings
* Difficulties:
Let the MUTR release the probe without destroying it.
Keeping the probe in one piece when you are being fired at with torpedoes.
* Tips:
Normally I wouldn't recommend this but take the R-41 head-on. They do minimal
damage (maybe
a few % shield damage) and you can take them out in pairs with just one pass, if
you fly
head-to-head.
If the MUTR has docked with the probe, make sure you attack it from above.
Otherwise you
are going to destroy the probe.
At customs, fly straight for the buoy. Once the pirates arrive and start firing
some
torpedoes at you, activate the automatic turret targeting (by pressing the
F-key). This
should take out the torpedoes in time. Make sure you always have enough laser
power though,
there's nothing more frustrating than a torpedo hitting you if you only have 1
more km to
go.
* Mission Souvenir: Probe Droid Desk Toy
Mission 6: Stop Resupply of ISD Corrupter
-----------------------------------------
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Imperial Technicians: 100% destroyed
Imperial Convoy: 100% Destroyed
PREVENT: Do not allow any technicians to reach the Corrupter
* Bonus Points:
(25) Inspect MOB Tendo
(25) Inspect MOB Togri
(25) Inspect Xiy/T Kalif
(25) Inspect CTRNS Vo
(1000) Destroy FRG Monitor
* Opponents:
Gun Boats
Xiytiar Transports
Nebulon-B Class Frigate
Some cargo vessels with laser defense MOB, CARG, CTRNS, CNVYR)
Imperial Star Destroyer II Corrupter
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
* Difficulties:
Watch out for enemy fire (especially the T/B at the end of the mission which
launch
concussion missiles).
* Tips:
Try to take out as many craft of the convoy as you possibly can BEFORE they make
the
hyperjump to the ISDII Corruptor. You can do this by destroying them, but also
don't forget
your ion cannons. You can disable your targets faster than you can destroy
them, so it is
a good option.
Also make sure you have some torpedoes left once you do the hyperjump. Some of
the bigger
starships probably have escaped and in order to take them down easily, you'll
need the
torpedoes (unless you want to shoot with your laser for 1/2 hour).
Once the shuttles are launched, go immediatly after them. The bigger ships of
the convoy
aren't going anywhere.
Mission 7: Destroy Imperial Sensor Net
--------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Control Station and Main Sensor Array: Destroyed
PREVENT: ATR Group Cloak: 100% destroyed
* Bonus Points:
(50) Destroy 100% of Sat/2 Sat Array 01
(50) Destroy 100% of Sat/2 Sat Array 02
(50) Destroy 100% of Sat/2 Sat Array 03
(50) Destroy 100% of Sat/2 Sat Array 04
(500) Destroy 100% of SHU Jev
* Opponents:
4 Large Gun/Warhead Emplacements
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
* Difficulties:
None
* Tips:
Take out the GW/P's first, they pose the biggest threat at the beginning of the
mission
since none of the TIE's have been lauched at that time. After you finished them
off, go
after the TIE's.
Also don't forget to take out the shuttle. One of your commanders will warn you
once it is
launched. After that, pick of the remaining TIE's (if any).
BATTLE 2: Secret Weapons of the Empire
======================================
Mission 1: Flight Staff Transfer
--------------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Depart with staff
Escort until further orders
Investigate distress call
Eliminate fighter attack
Kupala arrive at Liberty
Staff rendezvous with the Liberty
A-Wing Blue rendezvous with the Liberty
* Bonus Points:
(100) Destroy ETR Suluk
(250) Destroy all enemy starfighters.
(500) Inspect ETR Suluk
* Opponents:
Imperial TIE-Experimental M1 Squadrons
Escort Transport
* Difficulties:
A-Wing is not a good craft to start attacking an ETR
Keeping at least 50% of the convoy alive.
* Tips:
Do not engage the ETR, he'll shred your A-Wing to pieces.
About the T/e1, just take them out with your regular dog fight routines. Make
sure you
always attack a TIE which is attacking the convoy, since you have to save at
least 50% of
the convoy. There may be a few TIE's trailing you, but when they are attacking
you, they
aren't attacking the convoy! Take them out later on or once they really become
an
annoyance.
Mission 2: Ensnare Imperial Prototypes
--------------------------------------
* Craft: Z-95 Headhunter
Shield Rating: 20 SBD
Hull Rating : 14 RU
* Mission Objectives:
Capture one of each craft encountered
* Bonus Points:
None
* Opponents:
Imperial TIE-Experimental M2 Squadrons
Imperial TIE-Experimental M3 Squadrons
Escort Transports
* Difficulties:
Disabling the one of the ETR's is quite challenging with a weak ship like the
Z-95.
* Tips:
First disable/destroy a few of the experimental TIE's. You can destroy a few of
them since
you'll only need one of each. I suggest that you keep your Ion Pulse warheads
for the ETR.
Once this is done, give your squadron the order to disable (not attack) one of
the ETR's and
help them doing this. Don't attack the ETR alone! The Z-95 has mediocre
shielding and hull
ratings, so you'll get shot down pretty easy if you try to do this, even if you
have your
shields at 200%. Also keep in mind that most of your companions are low on Ion
Pulse
Warheads, so you are probably the one who has to disable it. You'll need a few
warheads to
accomplish this, so don't start firing them at long range, which enables the ETR
to shoot
them out of the sky. Once one of the ETR's is disabled, the mission is as good
as finished.
Let the heavy lifters pick up the ships while you destroy the remaining,
disabled TIE's.
Mission 3: Kill K'Armyn Viraxo (Family mission)
-----------------------------------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Avoid being detained by the Authorities
LT 3000: Highroller: Inspect
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
(250) All destroyed
(500) Destroy LT3000 Highroller
* Opponents:
6 R-41 Starchasers
Luxury Yacht 3000
Z-95 Headhunters
2 Muurian Transports
Gun Boats (later on)
* Difficulties:
Escaping into hyperspace can pose a problem.
* Tips:
The R-41 are once again no match for your YT-2000. Once they are blown out of
the sky,
inspect and shoot down the LT 3000 for a nice bonus.
Now it's time to head out of there, so start flying towards the hyperbuoy.
You'll have to
tangle a bit with 2 MUTRs and a couple of Z-95, but keep in mind that you don't
have to
destroy them all in order to complete the mission. Take out the Z-95's, that
way you'll get
the break you need in order to reach the buoy. If you feel up to it, you can
also take
out the MUTR, but keep in mind that gun boats might arrive at any given time.
* Mission Souvenir: Ornamental Ship's Wheel
Mission 4: Raid Production Facility
-----------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
C/F1 Bretie Facility: Board
ATR Storm Unit: Dock
PREVENT: ATR Storm Unit: Destroy
* Bonus Points:
(25) Inspect 100% of CN/L Codec [4x]
(25) Inspect 100% of Pr/Tk Nuro [4x]
(50) Inspect Xiy/T Vrexlir
(50) Inspect Xiy/T Dandi
(50) Destroy 100% of Pr/Tk Nuro [4x]
(50) Destroy 100% of CN/L Codec [4x]
(150) Destroy CN/Hgr Hangar 01
(150) Destroy CN/Hgr Hangar 02
(250) Destroy 100% of T/D Shadow [2x]
(250) Destroy Xiy/T Vrexlir
(250) Destroy Xiy/T Dandi
* Opponents:
2 Gun Emplacements
2 Large Gun Emplacements
Imperial TIE-Fighter Squadron
Imperial TIE-Experimental M1 Squadron
Imperial TIE-Experimental M3 Squadron
Imperial TIE-Defenders (at the end of the mission)
Some unharmful vessels like CN/Hgr, CN, Pr/Tk
* Difficulties:
None
* Tips:
Take out the TIE's first, not the static defences. The TIE's reach you earlier
than you can
reach the gun emplacements. They pose the biggest threat and therefore should
be targeted
first. Take out the static defences once you have the opportunity to do so.
Once the mission is complete, get out of there. TIE Defenders are bound to
arrive/be
lauched shortly and they pose a serious threat to your X-Wing (unless you fancy
a
challanging dog fight).
Mission 5: Defend CRS Liberty
-----------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Imperial Starfighters: All Destroyed
Imperial Controller Craft: Destroyed
PREVENT: CRS Liberty: Destroy
* Bonus Points:
(50) Inspect ETR Suluk [10x]
(400) All destroyed
* Opponents:
Imperial TIE-Experimental M3 Squadrons
Imperial TIE-Experimental M4 Squadrons
Imperial TIE-Experimental M5 Squadrons
Several ETR's
* Difficulties:
Keeping the CRS Liberty and yourself in one piece.
* Tips:
You are heaviliy outnumbered, making this the most challenging mission up till
now. I had
to replay this mission several times before I succeeded in all my mission goals.
The biggest problem are the T/e4 fighters assigned to the Beta squadron, since
they are
kamikaze fighters, which are always heading on a collision course with the CRS
Liberty.
Somebody should take them out, but not you. Assign your squadron to take them
out, you
can't possibly do it all by yourself.
More importantly to take out, are the ETR's. They should be your primary
target. Also
don't forget to call for backup. The more fighters that attack the ETR, the
more efficient
your attack will be. So, let your wingmates assist you in between their trips
to take out
the beta squadron.
Don't forget the other TIE's though! Having a few of them behind you isn't very
healthy.
It's imperative that you back-up from the ETR attacks from time to time to take
out the
TIE's that are trailing you. This guarantees not only the survival of the CRS
Liberty, but
also your own.
Mission 6: Destroy Imperial Research Facility
---------------------------------------------
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Locate the Research base
PLT/1 Obsidian: destroy
SRS Sardis: destroy
* Bonus Points:
(50) Destroy ETR Suluk [4x]
(100) Destroy TRN Tasson
(150) Destroy CN/Hgr A-1
(150) Destroy CN/Hgr A-2
(150) Destroy CN/Hgr A-3
(150) Destroy CN/Hgr A-4
* Opponents:
Imperial TIE-Defender Squadrons
Imperial TIE-Experimental M1 Squadrons
Imperial TIE-Experimental M2 Squadrons
Imperial TIE-Experimental M3 Squadrons
Several ETR's
XQ1 Platform
Some TRN's, CN/Hgr's
* Difficulties:
The attack of TIE's combined with the platform defences?
* Tips:
I found this mission to be fairly easy, I handled it like this:
Fire 2 torpedoes at every hanger (4 in total), this should make it easy to
destroy them with
laser fire later on. Head straight for the hangers, should you be attacked by
any TIE's,
retaliate. If you take out the hangers, a significant number of experimental
TIE's will not
launch. All you have to do after this is make sure you don't get shot down by
any of the
remaining TIE's.
Take out the platform and the SRS Sardis ... mission complete.
BATTLE 3: Over the Fence
========================
Mission 1: Liberate Slave Convoy
--------------------------------
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
Convoy: Inspect all
All slave ships must be boarded
Assault Trans Tango: Return to CRS Liberty
PREVENT: ATR Tango: any from being destroyed
* Bonus Points:
(250) Destroy 100% of Convoy Craft
(250) Destroy G/1 Golan 1
(500) Destroy ISDII Goliath
* Opponents:
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Golan One
Imperial Landing Craft
* Difficulties:
The Golan One platform is a big problem if you disable the L/C's too late.
* Tips:
Make sure you only disable the L/C's with slaves on them. You have several
L/C's with
another cargo load and you don't want to waste your time disabling them. It's
very
important that you disable them quickly, if they are disabled too late, they
will be too
close to the G/1. This is not a big problem for you but it is for the ATR's
that have to
pick up the slaves.
Once you disabled all L/C's concentrate on not getting shot down by TIE's and
you might try
to take some of them out yourself, although the Y-Wing isn't really fit to do
some serious
dog fighting.
Mission 2: Supply Rebels with Warheads (Family mission)
----------
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Containers: Inspect
Azzameen ships: arrive at rendezvous
PREVENT: Azzameen ships any destroyed
* Bonus Points:
(125) Destroy B/CRS XTS-673
(125) Destroy PLT/3
(250) Inspect B/CRS XTS-673
(500) Destroy 100% of Black Sun Fighters.
* Opponents:
12 Viraxo Razor Fighters (in groups of 3)
2 Gun Emplacements
XQ3 Platform (no defenses)
Black Sun Supa Fighters
* Difficulties:
The Sup/F in the end pose the biggest problem. They are slow, but very sturdy
and they can
do some serious damage.
* Tips:
Forget about the Rzr/F at first, just put your turret on defensive fire and
don't recharge
your lasers. This will allow you to inspect all the containers at a high speed
and the
Rzr/F won't bother you while you are doing it. Once you inspected them all,
start
recharging your lasers and let the turret autofire at your target. The fighters
and the
GPLT will be taken out in no time.
By the time you finish up with them, the Black Sun suppa fighters will have
arrived. Attack
them, but don't go head-to-head with them or it'll cost you dearly. Like I
already said:
they are reasonably slow, but dangerous none the less. If you would happen to
get into
trouble with them, but you notice that most of the other Azzameen ships have
already entered
hyperspace, do the same. The convoy will probably make it and you'll be safe
too.
* Mission Souvenir: Alliance Civilian Battle Award
Mission 3: Recon Imperial Research Facility
-------------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
IRC Kuat Facility: Inspect
Sat/1 Comm Alpha: Destroy
Sat/2 Comm Beta: Destroy
IRC Kuat Facility: Destroy
* Bonus Points:
(500) Destroy 100% of Assault Gunboats
(500) Destroy ISD Juggernaut
* Opponents:
Gun Emplacements
Gun Boat Squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
* Difficulties:
Flying through the blast door of the IRC Kuat?
* Tips:
Just do what is told. First take out the satellites. While you are flying at
them, you
might want to target the research station and fire 4 torpedoes at it. Then take
out the Sat
with your laser. You'll have some spare time at your hands now, use it to take
out some gun
boats and to reduce the shields of the IRC a little further.
Once your wingmates are finished taking out the GPLT's, they fire there
torpedoes at the
station. Check how low the shields are and reduce them further to 0. Now
target the hatch
(IRC Kuat component) and shoot it out with laser fire. (If you are bothered by
some TIE's,
just take them out) Now fly through it (make sure you fly in horizontally) and
fire your 2
remaining torpedoes at the reactor. If necessary, finish it off with laser fire
and get the
hell out of the station through the blast door before the station explodes.
Mission 4: Investigate Imperial Communications Array
-------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
All satellites must be inspected
M/CRV Python: Return to fleet
C/RLY Comm Center: Inspect
C/RLY Comm Center: Board
* Bonus Points:
(100) Destroy CN/Hgr Xi
(400) Destroy 100% of Imperial Starfighters
(500) Destroy IESC Halberd
* Opponents:
Mines
Imperial TIE-Fighter Squadron
Escort Carrier
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Keeping the M/CRV Python alive?
* Tips:
First inspect the C/RLY comm center and the satellites. Once you have done this
take out
the mines and any of the remaining TIE's. Once you've done this, take out the
CN/Hgr.
After a while the ESC Halberd will arrive and it will launch T/F and T/I
squadrons at first.
Try to take out as many as possible at this time, once the T/B are launched you
should
divert all your attention to them, since they pose the biggest threat to the
M/CRV.
You can try to take out the ESC afterwards, but that isn't advisable without the
help of
your wingmates.
Mission 5: Plant Listening Device (Family mission)
-----
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Locate suitable satellite
Return to the Liberty
ZG/U Aeron: complete mission
PREVENT: ZG/U Aeron: Inspect
* Bonus Points:
(250) Destroy ETR Minelayer
(500) Destroy A/S Omicron
* Opponents:
Mines
2 Gun Boats
Escort Transport (hypers out pretty fast)
Assault Shuttle
Zero-G Stormtroopers
Imperial TIE-Fighter Squadron
* Difficulties:
The ZG/S are a real pain in the @ss. They are small and therefore hard to hit.
On top of
that, they can pack quite a punch if you are not careful.
* Tips:
First take out the 2 GUN's and the mines afterwards. Once this easy task has
been done
(don't forget the autofire option on this ship), start searching for a suitable
Satellite
(nę 6).
After a while the A/S should arrive and launch some ZG/S'. The ones attacking
you, should
be left alone, since they do not endanger the mission directly. Concentrate on
the ones
that attack Aeron or Satellite-6. After that's done, the mission shouldn't be
that hard to
finish.
* Mission Souvenir: Satellite Ceiling Fan
Mission 6: Rendezvous with Defector
-----------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
FRG Redemption: Return to fleet
Locate Imperial defector
PREVENT: FRG Redemtion: Destroy
* Bonus Points:
(250) Destroy 100% of Imperial Starfighters
(250) Destroy PLT/6 Outpost DX-11a
(500) Destroy ISDII Subjugator
* Opponents:
Imperial TIE-Fighter Squadrons
Bulk Cruiser
XQ6 Platform (no defenses)
Other non-threatning ships like CTRNS, SHU
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
Imperial TIE-Advanced Squadrons
Imperial Star Destroyer II
Imperial Interdictor
* Difficulties:
Large numbers of TIE's?
* Tips:
First attack the T/F's and then proceed with the PLT/6. Once the shuttles
depart, go ID
them at once! If you find the defector too late, he will hyper out of the area.
Once you are back at the frigate the ambush will be launched. Engage in the dog
fights and
keep an eye out on those T/B, who are the biggest threat to the FRG. Don't
stare yourself
blind on them either, you got to make sure you survive the attacks of the other
TIE's, so
divert your fire power to them (if necessary).
The INT Restrainer should be taken out as quickly as possible. Reload your
torpedoes on
board of the CRS Liberty, if necessary. Once the INT has been destroyed, you
can
concentrate fully on the dog fights with the other TIE's. The T/A should have
launched by
now too. They are harder to take out since they have shields.
Mission 7: Scramble!
--------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Storm Unit: Return with shuttle AA-23
SHU AA-23: Inspect
SHU AA-23: Seized
* Bonus Points:
None
* Opponents:
Homing Mines
Gun boat squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
The homing mines are hard to take out and are lethal at first contact.
Keeping the ATR alive.
* Tips:
Head after the shuttle at full speed while firing 4 missiles at it, that way
you'll only
need to hit it once with your laser in order to make it stop. The faster you
can make it
stop, the shorter the distance the ATR has to travel in order to seize it. At
that point
you should have 3 homing mines behind your tail. Order your wingmate to take
them out.
You might want to give it a shot yourself, but it is difficult and dangerous, so
watch out!
Once you are clear of the homing mines, engage any fighter which poses a threat
to the ATR
(especially the T/B's and GUN's). Once the ATR is out of the area, increase
your speed by
turning off the laser recharge rate and head for the buoy.
BATTLE 4: The Bothan Connection
===============================
Mission 1: Shipment to Mining Colony (Family mission)
--------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Rendezvous with Azzameen freighters
Azzameen freighters arrive at Vergesso Asteroids
Board Vergesso Base to drop off Aeron
PREVENT: Azzameen freighters: any from being destroyed
* Bonus Points:
(0) Destroy 100% of CF XTS-A
(50) Destroy 100% of CN/I Chi [2x]
(50) Destroy 100% of CN/E Pi [3x]
(1000) Destroy FAC/2 VXO-33274
* Opponents:
System Patrol Craft
Black Sun Supa Fighter Squadrons
Viraxo Razor Fighter Squadron
Marauder Corvette
Black Sun Supa Fighters
* Difficulties:
The supa fighters might give some players a hard time?
* Tips:
This mission is fairly easy if you just remember two words: autofire mode. With
your
turrets turned on in this mode you should be able to take out a lot of ships at
a very high
frequency. Just target the nearest enemy and engage.
Once the job is done, go for some bonus points. No other ships will arrive in
the area any
more, so you don't have to worry about a thing. Just make sure you have your
shields
recharged to a reasonable level before you jump to the Rebel base, because 4
more Sup/F are
waiting for you there. Once they are taken out of commission, dock with the
base ...
mission completed.
* Mission Souvenir: Black Sun Insignia
Mission 2: Reconnaissance of Imperial Convoy
--------------------------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Convoy: Inspect All
Return with collected Data
* Bonus Points:
(25) Destroy 100% of CN/I CON-I
(25) Destroy 100% of CT [2x]
(25) Destroy 100% of CN/F CON-F
(25) Destroy 100% of CF
(25) Destroy 100% of Pr/Tk Tank
(25) Destroy 100% of CN/C Tube
(25) Destroy 100% of MOB XTS-A [2x]
(25) Destroy 100% of CF XTS-B
* Opponents:
2 Imperial Victory Star Destroyers II
2 Imperial Lancer Frigates
Imperial TIE-Advanced Fighters
Imperial Convoy
* Difficulties:
None
* Tips:
Once the convoy arrives, 2 T/A will be launched. You have 2 options: you use
your charged
laser power to take them out or you leave them alone and you use the power to
recharge your
shields if necessary.
Anyway, once they are destroyed (if you decide to take them on) you should start
inspecting
the convoy. Set the laser recharge level to 0, that way you can inspect the
convoy at the
nice speed of 150. Normally, you shouldn't experience any more trouble. You
might take a
bit of fire while you are heading back to the hyperbuoy, but nothing serious if
you do
evasive manoeuvers.
Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
----------------------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
SHPYD Vergesso Base: Board
Return to Liberty
* Bonus Points:
(250) Destroy 100% of T/B Zeta group [2x]
(250) Destroy 100% of T/F Alpha group [2x]
* Opponents:
Super Star Destroyer
Imperial Star Destroyer
Imperial Victory Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
Imperial TIE-Advanced Squadrons
* Difficulties:
Getting Aeron off the base without dying.
* Tips:
I wonder if any tips would help here, because a part of this mission has to do
with luck.
Anyway, I'll tell you how I managed to get through, but I can't guarantee it
works for
everybody.
First of all, put your laser turret on defensive mode. That way it will target
incoming
fighters, but also incoming torpedoes. Now divert all laser power to the
engines (maintain
shields). Once the TIE's engage, don't hang around too long, just head straight
for the
base, the defensive laser fire might even kill a few.
By the time you arrive at the base, you should have a bit of time to dock,
without being
annoyed by enemy fire. Once you started the docking procedure make sure you set
the
recharge levels of the shields and the lasers at full! In the meantime you can
also switch
back to your rear gun turret (press G once) and target any incoming fighters.
Remember,
it's more important to target the closest fighter that has targeted you, than it
is to
target the closest enemy in general (which might be engaging some X-Wings). Try
to shoot
them out of the sky as quickly as possible, because more are inbound. Keep on
fighting them
off until Aeron has boarded the ship. With a bit of luck, you'll still have
your shields at
a reasonable percentage (more than 100%).
Divert all the laser energy to your engines and maintain your shields. Remember
to put the
turret back in defensive mode. It will provide cover while you are heading for
the
hyperbuoy. With some fancy flying and a bit of luck you'll be hypering home in
no time.
* Mission Souvenir: Picture of Aeron
Mission 4: Capture the Freighter Suprosa
----------------------------------------
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
YT-2400 Outrider: Arrive at Kothlis
CORT Outrider: dock
MOB Suprosa: Inspect
PREVENT: MOB Suprosa: Destroy
* Bonus Points:
(250) Destroy 100% of T/B Deta group [2x]
(250) Destroy 100% of GUN Tau group
(250) Destroy INT Claw
(500) Destroy VSD Hunter
* Opponents:
Homing Mine
Imperial Victory Star Destroyer
Imperial Interdictor
Imperial Gun Boat Squadrons
Imperial TIE-Fighter Squadrons
* Difficulties:
No big obstacles in this mission, maybe the INT gives some people a headache.
* Tips:
This is one of those slow paced missions again, because of the Y-WING (you might
have
noticed that I'm not so fond of flying an Y-WING). Disabling the MOB shouldn't
be a
problem. Just make sure you stop firing in time, since your wingmates will
continue to fire
at the MOB for a while and that might destroy it.
Once you made the jump, head for the interdictor. This is your responsibility!
Your
wingmates do little or nothing. Link your ion cannons and laser weapons and
make attack
runs with intervals in between them to recharge your shields. I usually attack
the weapons
systems on an interdictor, that way I will encounter fewer defensive laser fire
in later
attack runs and I do the damage I need to do. If you happen to be attacked by a
GUN or T/F,
take them out first, then proceed with the INT. Once it's shields are down,
it'll make a
run for it.
Mission 5: Abandon Rebel Base at Kothlis
----------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
CRV Razor: complete mission
CRS Liberty must escape Kothlis
SHU Fey'lya's Pride: complete mission
PREVENT: CRV Razor: Destroy
* Bonus Points:
(250) Destroy 100% of ATR Talon group
(250) Destroy ISDII Avenger
(500) Destroy VSD Hunter
(1000) Destroy 100% of Imperial Starfighers
* Opponents:
Imperial Super Star Destroyer
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
6 Imperial Assault Transports
* Difficulties:
Keeping the CRV Razor alive and well.
* Tips:
I must say that the Rebellion has a lack of brain cells from time to time. If I
had to lead
this mission, I would let the SHU land on the Liberty in the first place and
head out of
there (without all the base transfer nonsense). Now you've got to defend the
CRV also,
which isn't an easy task.
The key to succes in this mission is to take out the ATR's in time. They pose
the biggest
threat to the CRV and must be taken out immediatly. Once this job is done,
return to your
dogfights with the TIE's. Make sure the CRV keeps clear of T/B fire. After
the CRV has
left the area, the mission is as good as done. The CRS Liberty shouldn't have
such a hard
time escaping.
Mission 6: Protect Imperial Computer
------------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
CRS Independance: complete mission
Protect Imperial Computer
* Bonus Points:
(250) Destroy 100% of Imperial Starfighters
(1000) Destroy ISDII Avenger
* Opponents:
Imperial Gun Boats
Imperial Super Star Destroyer
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
None
* Tips:
Once you arrive at the CRV, take on the GUN's immediatly. While you are
dogfighting with
them, the ISDII Avenger should arrive and launch some TIE's. The ISDII can be
taken out,
but not before it has boarded the CRV, so concentrate your fire on the TIE's for
now.
Make sure the E-POD isn't destroyed and follow the other craft into hyperspace.
The ISDII
will follow and the SDS Executor will join the battle. Engage the TIE's and in
your spare
time you can take down the ISDII. Handle it like you would handle any other
ISD: take out
both shield generators first and then shred it into little pieces.
If you have difficulties comleting this mission, I suggest flying the B-Wing
instead of the
X-Wing. It has greater fire power, a bigger torpedo/missile load and is an
excellent dog-
fighter. The ion cannons that are installed on this baby might also come in
handy if you
want to disable the ISDII.
BATTLE 5: Mustering the Fleet
=============================
Mission 1: Protect Alliance-Smuggler Meeting
--------------------------------------------
* Craft: Z-95 Headhunters
Shield Rating: 20 SBD
Hull Rating : 14 RU
* Mission Objectives:
Saloon: mission complete
LT 3000 Raw Deal: Board
PREV: MUTR Saloon: Destroy
* Bonus Points:
(500) Destroy M/CRV Vulture
* Opponents:
Marauder Corvette
Toscan Fighters
Y-Wings
Gun Boats
Scout Craft
Imperial Star Destroyer II
Imperial TIE-Interceptors
* Difficulties:
None
* Tips:
I repeat: do not go head-to-head with the Z-95, since it's an extremely weak
craft. The
success of this mission depends on your dogfighting skills. If you do
experience
difficulties completing this mission, spend some more time in the combat
simulator.
Mission 2: Attack Imperial Convoy
---------------------------------
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
Capture Convoy's Cargo
PREV: Minimize the loss of civilian life
* Bonus Points:
(25) Inspect FRT Toburik Haulers [2x]
(25) Inspect CTRNS Toburik Haulers
(25) Inspect Xiy/T Toburik Haulers [2x]
(750) Captured 100% of the Cargo
* Opponents:
2 Xiytiar Transports and the rest of the convoy
8 Hurrim Preybird Fighters
2 Skipray Blastboats
Imperial TIE-Interceptors
* Difficulties:
Frustrating mission, since you need to have a bit of luck.
* Tips:
The mission itself isn't that hard, you can easily kill every opponent with your
Y-Wing.
The frustrating thing is that you seem to be the only one fighting. I once
killed 7 of
the Pry/F but the 8th one managed to destroy another craft of the convoy. What
are your
wingmates doing? Sightseeing?
Once you've stopped the Pry/F you will still experience the same frustration
when engaging
the T/I's. Ok, so you can order your wingmates to engage your target, but they
don't seem
to listen. So, once again it's all up to you. The downpart is that the Y-Wing
isn't
terribly fast and you can't be everywhere at the same time, so ... let's hope
you have some
luck.
Mission 3: Break Emon Out of Brig (Family mission)
-----
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Search the containers for the bomb
Rescue Emon
Return to Dunari's Casino
PREVENT: MUTR Deadman's Hand: Destroy
* Bonus Points:
None
* Opponents:
Imperial TIE-Fighter Squadron
Large Gun Emplacements
Imperial TIE-Fighter Squadron
Imperial Gun Boats
1 System Patrol Craft
* Difficulties:
None
* Tips:
Once you arrive at the first station, start taking out the T/F. They shouldn't
be too much
a problem. Once they are taken out, start inspecting the containers. The bomb
is in one
of the Pr/Tk's, so check them out first! After you made the pick-up head for
the base where
Emon is located.
Move in closer and drop the cargo between 1 and 1,5 clicks from the base. Don't
be alerted
by the presence of the T/F's or G/P's, they won't attack until the bomb has
exploded. Once
the bomb explodes engage every craft that poses a threat to the MUTR. These
will be the
TIE's and the G/P's in the beginning and later on some GUN's. You can take the
SPC out in
your spare time.
Most of your adversaries are a lot weaker than the Otana, so you shouldn't
experience any
problems. If you do, change your dogfighting tactics with the Otana.
* Mission Souvenir: Dunari's Casino Luxury Pass
Mission 4: Protect Smuggler Retreat
-----------------------------------
* Craft: X-Wing
Shield Rating: 50 SBD
Hull Rating : 20 RU
* Mission Objectives:
Casino Personnel: 100% Escaped
PREVENT: CAS Dunari's Rest: Destroy
* Bonus Points:
(100) Inspect ISDII Corruptor
(100) Inspect M/FRG Cerebus
(1000) Destroy STRKC Lament
* Opponents:
Imperial Gun Boats
Imperial Star Destroyer II
Imperial Strike Cruiser
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Escorting the shuttles and other transport craft of the personnel.
* Tips:
First take out all the gun boats. By the time you are finished with them, the
TIE's should
be well underway to intercept the escaping personnel, so head for the ones that
pose the
biggest threat to them. Once these threats have been eliminated, several more
fighters will
come your way. Just hold them off, in the meantime the B-Wings should have
destroyed the
STRKC. At a certain point the waves of fighters just come to a stop, that means
that you've
completed the mission succesfully.
Mission 5: Rescue Smugglers
---------------------------
* Craft: A-Wing
Shield Rating: 50 SBD
Hull Rating : 14 RU
* Mission Objectives:
Escort the shuttle to safety
PREVENT: SHU Merte: Destroy
* Bonus Points:
None
* Opponents:
Hurrim Prey Fighters
Hurrim Muurian Transport
* Difficulties:
Keeping the shuttle in one piece.
* Tips:
This a patheticly, difficult mission, you are heavily outnumbered (2 to 14 or
something)
and you have little time to protect a weak craft like a SHU. The key is not to
engage
every Pry/F until he's completely destroyed. You'll have to engage multiple
craft at once
in order for them to break off their attack on the SHU (and to draw some of
their attention
towards you ... gulp!). Also don't wander off, don't let any of the Pry/F lure
you away
from the SHU or you'll have to restart the mission.
Once the shuttle enters hyperspace, follow it. Once in the asteroid field,
it'll stop for
a moment in order to disable a homing device. The Hurrim will attack one last
time. The
best way to handle the situation is by drawing all of the attention to you, by
attack the
MUTR. This should give the shuttle a chance to flee.
Mission 6: Recover Family Data Core (Family mission)
-------
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Search Containers for Datacore
Emkay must retrieve the Datacore
Retrieved Datacore: 100%
Return to the Liberty
Transfer the Datacore to Emon
PREVENT: MK-09 Emkay: Destroy
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
None
* Opponents:
Raider T-Wings
* Difficulties:
Keeping the Andrasta or Emkay alive and even that is easy.
* Tips:
Search for the datacore in one of the CN/K's and drop of Emkay. T-Wings should
arrive
shortly after you dropped him off. Engage the T-W's at once. Take out as many
targets as
fast as you can, but be on the lookout for fighters which attack the FRS
Andrasta or Emkay.
Your own shields can take a beating, they can't!
My experience with this mission learned me that most fighters go after the
Andrasta, I
haven't seen a single T-W go after Emkay. Which is kind off weird since he has
the weakest
defence. The T-Wings aren't a match for the shielding and firepower of the
Otana on top of
that, they are the only fighters that'll oppose you in this very easy mission.
After you jump back to the liberty, remember to dock with the Andrasta to
transfer the
Datacore.
* Mission Souvenir: Bothan Spynet Honorary Membership
Mission 7: Attack Pirate Base
-----------------------------
* Craft: B-Wing
Shield Rating: 100 SBD
Hull Rating : 60 RU
* Mission Objectives:
Destroy the Static Defences
The FRG Jericho must return to the Liberty
Rescue Advisory Board Members
Golov Nakhym Captured
* Bonus Points:
(0) 100% of MOB Vemmer has been boarded
(250) Destroy PLT/1 Hurrim Base
(850) Destroy ISDII Corrupter
* Opponents:
Laser Batteries
Warhead Launcher
Hurrim Prey Fighters
Hurrim Marauder Corvettes
Hurrim XQ1 Platform
Imperial Star Destroyer II
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Diffi
Other Star Wars: X-Wing Alliance cheats hints faqs solutions:
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