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The Ultima 7: Part One, the Black Gate cheats / The Ultima 7: Part One, the Black Gate hints / The Ultima 7: Part One, the Black Gate faqs / The Ultima 7: Part One, the Black Gate solutions
The Ultima 7: Part One, the Black Gate hints Companions
Below is the locations of and notes on your
companions, in the order it is likely they will
join you. Those marked by an asterisk (*) will
always join the group. Others will refuse to
join if the group is crowded (but will not leave
unless you ask them to).
Iolo* joins you at the beginning of the game.
Spark* -- soon after (he is from Trinsic). He is
not so good at the beginning, but he trains
quickly and efficiently.
Shamino* -- in Britain. (Try to ask him about
that girl...)
Sentry -- in Britain. If he joins you, he'll
train you for free.
Dupre* -- in Jhelom. He is very strong.
Tseramed -- in Yew. He is a good archer and
brings you some very useful sleep arrows. He
also directs you through the bee cave.
Janna, Catherina and others -- are not really
necessary.
Other The Ultima 7: Part One, the Black Gate cheats hints faqs solutions:
1. The Ultima 7: Part One, the Black Gate cheat codes 1. The Ultima 7: Part One, the Black Gate hints 2. The Ultima 7: Part One, the Black Gate hints 3. The Ultima 7: Part One, the Black Gate hints 4. The Ultima 7: Part One, the Black Gate hints 5. The Ultima 7: Part One, the Black Gate hints 7. The Ultima 7: Part One, the Black Gate hints 8. The Ultima 7: Part One, the Black Gate hints 9. The Ultima 7: Part One, the Black Gate hints 10. The Ultima 7: Part One, the Black Gate hints
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