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X-COM e-m@il cheats / X-COM e-m@il hints / X-COM e-m@il faqs / X-COM e-m@il solutions



X-COM e-m@il hints

Hint: Be wary of the power-up question marks. Yes, they can be neat, but they
often hide a land mine that can take out a trooper or an alien in one burst.

Hint: Rockets and blaster bolts affect not only what they hit, but also
everything in adjacent squares. So although a rocket launcher's range is six
tiles, it can damage seven tiles (six tiles plus a one-tile fragmentation
range).

Hint: Use the Move and Fire order to duck out of a door, snap off a shot, and
then duck back inside. This hides your soldier from return fire during your
opponent's turn.
                               
Hint: Use the Etherals' psionic power on the most powerful enemy target
visible. Although the attack does little damage, the psionically controlled
target may fire at its fellow troopers (or at itself for that matter). You
want that friendly fire to hurt.




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