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Warlords 3: Darklords Rising cheats / Warlords 3: Darklords Rising hints / Warlords 3: Darklords Rising faqs / Warlords 3: Darklords Rising solutions



Warlords 3: Darklords Rising cheat codes

I use GameHack, Magic Trainer Creator and a Hex editor in this cheat.


I already use GH for updating my gold to 32k (see bottom), but you
can find money cheat in the GnO vault. I wanted to create a powerful
flying army of Pegasi, so hex edit PEGASI.ARM in the ARMY folder


99: 09 Strength (max 9)
9A: 32 Moves (max 50)
9B: 04 Hits (max 4)
9C: 01 Turns (to complete)
9D: 01 Upkeep costs (keep low)
9E: 09 View (max 9)
DE: 09 Extra vs City (max 9)
E0: 28 23 Production cost 9000gp (drops to 900gp later)
E5: 09 Morale


I choose Pegasi because they can fly and are perfect horses for my
heroes. Other parties usually create Knight Lords or Reavers, but the
latter is only available in the later chapters. They won't start an
expensive Pegasi production now and I don't have a money shortage.


Every turn you will create a Pegasi for every castle you own and each
turn they will conquer a castle. Place 3 super Pegasi on a castle and
it's invincible. Vectoring will save time, but will also remove
all armies from your castles. So do it only if you're sure the others
won't pay you a visit. They usually do this to castles near water
with ships!
                               

To defeat other enemy armies faster you could hex edit other ARMY
files and change the Strength Moves Hits Turns to 01 01 01 05. They
will produce every 5 turns a weak army and you will finish most
chapters within 10 turns. If you encounter enemy Pegasi, they need to
be defeated by 1 extra Pegasi as they are super too.


The GameHack addresses:


4D1D12: 10 Level (max 10)
50639C 5063AA: Moves on icon units 1 8 (can't edit)
5063AC 5063BA: Strength on icon units 1 8 (can't edit)
+506598: 32000 Gold (max 32k, but 32000 has room for more income)
+521BD0: Ascii name of hero
521BE0: 400 Experience Points (enough for level 8 9)
521BE4: 09 Leadership
521BF4: 09 Morale
521C04: 09 Fear
+521C82: Ability Points


The (+) addresses are important. Search the memory for the 'name'
address using MTC, offset in GH to get the right 'ability' address
and increase it to 80. Increase every skill and change Leadership,
Morale and Fear to 9.


There is much more to get here, but I started with a Paladin and
every chaper only my 2 Warriors joined me. A Wizard or a Priest might
have given me more insight to spells like Bravery, Fear, Fortify,
Phantom Steed, etc.


One last word: If you conquer too many neutral castles the other
parties get upset as they can't expand. To finish a chapter you can
always conquer them all.




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