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Warlords 3: Darklords Rising cheats / Warlords 3: Darklords Rising hints / Warlords 3: Darklords Rising faqs / Warlords 3: Darklords Rising solutions Warlords 3: Darklords Rising hints How to build an army in Warlords III: Darklords Rising by Ken I AM the Greatest Warlord Baumbach Warlords III: Darklords Rising (Dark) has a lot of changes from Warlords III: Reign of Heroes (Reign). Most, like Auto-Clean, Auto-Defend, Boat Penalties and Timed Vectoring, are minor. The biggest change to gameplay by far is the introduction of Personalities (and the subsequent elimination of 'Enhanced' players. In the previous game, you simply checked the Enhanced button on a given play and all of that player's forces were +2 strength. In Dark, you can enhance each player almost infinitely with Personalities. At the beginning, players agree as to how personalities points they will use (anywhere from 0 to infinite). Personality traits cost from 1 to 10 points each and most effect every one of your units. In my army setup I recommend picking the following traits: Trait Cost Bless (+1 Strength and immunity to most things) 2 Production Time -1 4 +1 Hits 2 +2 Engineering 2 Now onto the army mix. Let's go over Heroes first: 1. Alchemist---This is now the best Hero type. Why? Because it has Engineering +2 at a cost of 1 Ability point and the new Teleport spell. Spend the first 3 level ups pumping your Engineering skill and you'll be able to buy Dragons for 300 Gold instead of 1500! Then get the Teleport spell and you can launch your Alchemist (and his 7 Dragons, etc.) to any friendly city on the map. 2. General---As in Reign, this is still a solid Hero because of the Engineering and fighting skills. 3. Summoner---I picked this one because it can summon nasty units to fight for you. It also has the Teleport spell. 4. Thief---Show me the money! Use the thief to pump up the amount each city pays you. NOTE: Engineering skills do NOT add. The game only counts the hero with the greatest amount in the skill, so pick 1 hero to focus on it and MAKE SURE that the hero doesn't get killed. Have that hero run around with a flying unit searching ruins. Now here is the unit mix I recommend (assuming you use the Personality points above): 1. Nightmare---this is the basic defense unit. It uses the new Banding ability. That means for every unit of the same type, each unit gets +1 Strength (up to +# of the ability, which is 5 in this case). That's right, you would have a stack of 5 12 Strength Nightmares (that build in 1 turn) if they are in a citadel (that only cost you 160 Gold instead of the 800 everyone else is paying). Fun stuff, eh? 2. Eagle or Griffin---It's a toss up. Eagles are faster. Griffins are stronger. Both build in 2 turns. These should be the main attacking unit. 3. Archon---9 Strength, fast, +3 Morale...need I say more? 4. Blue Dragon---A bonus unit. You don't need these and they don't benefit much from the blessing, but the build 4 turns now and the +5 lightning is deadly. Next, can the mercenaries. They are basically worthless. While you're at it pick Barge for your ship. Sea combat is rare, especially if you use the troop mix above. For allies, pick all flyers like: 1. Pegasus/Dark Pegasus 2. Air Elemental 3. Fire Elemental 4. Undead Dragon The reason for this is two-fold. First, you want your heroes to fly. If the hero isn't and finds an ally at a ruins, you're set. Second, a lot of the ruins are out in the middle of nowhere. You don't want to spend 5 turns stomping over hills and through marsh to get your cool new allies to someplace where they can do you good. Finally, use what points you have left to give you mana, money, etc. Make sure that you leave the stack limit at 8, though. Now you're ready to make some Darklords fall! Happy Pillaging Other Warlords 3: Darklords Rising cheats hints faqs solutions: 1. Warlords 3: Darklords Rising cheat codes 2. Warlords 3: Darklords Rising cheat codes 1. Warlords 3: Darklords Rising hints 2. Warlords 3: Darklords Rising hints |