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Black & White cheats / Black & White hints / Black & White faqs / Black & White solutions Black & White hints Black and White Hints and Tips These hints and tips came from many people on the bwgame.com discussion boards, and at the lionhead.co.uk discussion boards, and from the comp.sys.ibm.pc.games.strategic newsgroup. Thanks in particular to Caton Little, Debaser, and Ollie from Lionhead. This page is maintained by Lucian Wischik: if you can contribute any extra hints, please email him. But don't email to ask for advice, because he won't answer. Don't micro-manage your villagers The villagers in B&W are more chilled out than other games. Idle villagers are not necessarily a bad thing. It's often best just to let them go about their business. Once a village has reached a happy balance, with food, wood and expansion desires at 30-50%, you can remove all your disciples (except the crafstman) and they'll manage fine on their own. Food+offspring desire together total 100%. Expansion+wood desire make 100%. That's why you should keep them all balanced. Disciples destroy the balance. If the village is disillusioned, people will sit around. If you keep doing everything for them, they'll become disillusioned. The nicer you are to them, the lazier they become, and the more micromanagement you have to do. Your job is to encourage autonomy! Don't given them food; give them fields. (One field per ten people, roughly). Don't give them wood; give them a forest. (When you've placed a scaffold, give them some wood, but not all! let them cut down trees and collect wood themselves!) If everyone's idle, check that there isn't a resource bottleneck. If there's no resource bottleneck, then it means they're simply lazy. Let them starve. After 20mins or so they'll get the hint. Warning: letting them starve is an evil act! Best not to let them become dependent in the first place. To stop them whining about breeding: take away their excess food and give it to your worshippers. Starving villagers is Bad, so be careful. Healing villagers is Good. Building and expansion Villagers want to expand if there is no space for adults. Also if there is no space for children. They go through a cycle of having children until full, then wanting more buildings, then filling them. It doesn't effect your alignment to ignore the requests. The villagers will happily build their own buildings; you don't need to do it for them. You need a disciple craftsman. But if you don't want them to, don't make any craftsmen. Having a good number of disciple builders and a huge supply of timber (and therefore scaffolds) makes building a fairly painless process anyway. Warning: Do not accidentally barricade your creature in with buildings — it will destroy them to get out. Workshops will have only 3 scaffolds out in the world at any one time. You have to place one, wait a short while, then the new building will be locked in position, then a new scaffold will begin. You can assemble scaffolds in the yard itself. This makes it much easier to assemble a wonder-sized scaffold without accidentally using the partially complete scaffold for something else. The scaffolds in the yard are in addition to the three in the world. Resources: forests and food Planting trees and watering them quickly creates forests. You can get your creature to do this. When you plant a tree, there should be a puff of green smoke; this indicates that the tree will grow on its own. If there is no smoke then the tree might be too close to the village; the only way to make it grow is with watering. Having a creature water the forests is especially useful, since it takes no mana. Mature trees sometimes drop seedlings. You can force-grow those seedlings to maturity with a single shower. Also, trees will drop seedlings much more readily when they're being showered. This makes it fairly easy to maintain a good-sized forest anywhere you like (including the middle of town). Fisheries are an abundant source of food. If you're playing a map where the food miracle is not available (or hard to come by), make village near the fish with a bunch of disciple fishermen and continually swipe food from their supply. How to impress villagers and influence Influence is based on the number of non-homeless people in a village, and their belief. The impressiveness of certain actions depletes when you first do it, and recharges over time. Two consecutive flocks are a waste of power. Here's a fun way to impress villagers. (more enjoyable than repeatedly throwing rocks around!) Have you creature set fire to them, so they're scared. Then get a storm to put out the fire, so they're impressed. Worshippers and miracles To keep worshippers alive you have to feed them and also heal them. Every miracle you charge takes life from the villagers. Therefore, either heal them or let them go home to rest. Use the S key to see how well they are; if they're all hurt then heal them; if just one is, pick him up and take him home. This micromanagement is intentional; it is the price you pay for using miracles. There seems to be something like a 1:2 or even 1:1 relationship between food consumption and prayer-point generation. That is, if your bowl is full, worshippers will eat at the usual rate but while they're generating prayer points they consume much more. Casting a lot of expensive miracles will cost you a lot of food. (If anyone can figure out what determines the maximum number of points that can be stored, please tell!) Creating a one-shot dispenser — basically a miracle storage device — is a bit tricky, since they need 6 scaffolds. Some people have had the most success with them by placing them in built-up areas (where no other buildings are possible). Place the charged miracle from your hand into a spell dispenser. Then you can put the micracles through the vortex to give yourself a head start. (and villagers, and wood). Keys: R repeat spell. M cast spiral spell. P pause. Alt+1 slow down time. Alt+2 speed up. B,V cycle leashes. L automatically attach leash to creature. TAB move to next town center. Tip on doing the heart gesture: the bottom is made of two straight lines meeting at a definite point; it is not round. Training your creature If your creature eats when not hungry, "it will now be more hungry". (i.e. just like in real life!) If he eats when hungry, "he will eat more of this." Reducing hunger is in and of itself a reward. Apparently fish is so tasty that he'll always eat more! The message "your creature will now it more of this" doesn't tell you what you're creature has just eaten! This is intentional micromanagement. If you want to train your creature, you have to pay attention to him. However, you can see if he's just eaten a human by popping into the creature cave in your temple and checking the stats. So long as you remember where he's up to, you'll know if he's done it again. Sometimes, apes will happily eat trees (and like it)... considering how readily available trees are, perhaps a strictly herbivorous creature would work well! "Beating the hell out of your creature", past 100%, isn't good. If he's done something bad, punish him a little bit, but not all the way. Just like in real life. When training your creature, you must provide positive reinforcement. If you only ever punish him when he poos in the wrong place, and if you never praise him when he poos in the right place, then he'll get the idea that pooing is always bad. Result: self-constipating creature! Remember always to reward as well as punish. Fun stuff You can grab fireballs out of the sky. To throw someone from a great height — bookmark with the camera zoomed in, then bookmark with it zoomed out. Pick someone up. Go to first bookmark, then second, then release. Ouch! Other Black & White cheats hints faqs solutions: 1. Black & White cheat codes 1. Black & White cheat codes 1. Black & White hints 2. Black & White hints 3. Black & White hints 5. Black & White hints 6. Black & White hints 7. Black & White hints 1. Black & White faq and solutions 2. Black & White faq and solutions 3. Black & White faq and solutions 4. Black & White faq and solutions |