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Master of Magic cheats / Master of Magic hints / Master of Magic faqs / Master of Magic solutions Master of Magic hints 1. Estimate opponents spell knowledge Spying on an enemy by pretending to offer spell tribute and then escaping out of it ("forget it") apparently doesn't make them get pissed and stop wanting to talk. Therefore you can do it over and over and get a fair idea of what spells that you know they do or do not have. 2. Retreat without losing units If your units are faster than the enemy, you can get away with no chance of loss while retreating by running in circles until 'all units retreat exhausted'. Of course, it SHOULD be impossible for a faster unit to be caught while retreating from a slower one, but normally, it isn't. This won't work if the enemy still has ranged shots left, obviously. You can use the same dodge if you fly and they don't. Also, combine running in circles with the nature spell Call Lightning - they will eventually die of it, unless magic immune. 3. Discount on buildings Cheaper purchases. A Marketplace is worth 100, and if you try to buy it on the first turn, it will cost you 400. The way the games charges you is: If you have none of the gold coins filled in, the cost is 4x, if you have some coins filled, but less than 1/2 then the cost is 3x the unfilled coins. If around 1/2 of the coins are filled in, the cost is 2x. By buying cheaper items, and then using the change button, you can reduce your cost. Example: If you want a marketplace, change to spearmen and buy them. If you can't buy spearmen because your city can make them in one turn, try temporarily converting all your workers to farmers. You have no coins, so the cost is 4*15=60. (This is a beastman city, other races have other costs for spearmen.) Now change to swordsmen which cost 30. You are 1/2 filled in, so the cost is 2*15 = 30. Now change to library, cost 60. You are 1/2 filled in, so the cost is 2*30=60. Now change to marketplace. You are more than 1/2 filled in, so the cost is 2*40=80. Total cost is 230, instead of 400. You saved 170! 4. Super powered artifacts In the create artifact spell, give the artifact a very long name (maybe 40 or more keystrokes - but not too many). You get an artifact with a bunch of super powers, like maybe +67 attack. N.B. Sometimes the game,for no reason,crashed. 5. Super powered heros When you name your hero, if you give them a very long name they will get super powers, just like super artifacts. Other Master of Magic cheats hints faqs solutions: 1. Master of Magic cheat codes 2. Master of Magic cheat codes 1. Master of Magic hints |