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Master of Magic cheats / Master of Magic hints / Master of Magic faqs / Master of Magic solutions



Master of Magic hints

1. Estimate opponents spell knowledge
Spying on an enemy by pretending to offer spell tribute and then escaping out
of it ("forget it") apparently doesn't make them get pissed and stop wanting to
talk. Therefore you can do it over and over and get a fair idea of what spells
that you know they do or do not have.

2. Retreat without losing units
If your units are faster than the enemy, you can get away with no chance of loss
while retreating by running in circles until 'all units retreat exhausted'.
Of course, it SHOULD be impossible for a faster unit to be caught while
retreating
from a slower one, but normally, it isn't. This won't work if the enemy still
has ranged shots left, obviously. You can use the same dodge if you fly and
they don't. Also, combine running in circles with the nature spell Call
Lightning -
they will eventually die of it, unless magic immune.

3. Discount on buildings
Cheaper purchases. A Marketplace is worth 100, and if you try to buy it on the
first turn, it will cost you 400. The way the games charges you is: If you
have none of the gold coins filled in, the cost is 4x, if you have some coins
filled, but less than 1/2 then the cost is 3x the unfilled coins. If around
1/2 of the coins are filled in, the cost is 2x. By buying cheaper items, and
then using the change button, you can reduce your cost.
                               
Example: If you want a marketplace, change to spearmen and buy them. If you
can't buy spearmen because your city can make them in one turn, try temporarily
converting all your workers to farmers. You have no coins, so the cost is
4*15=60. (This is a beastman city, other races have other costs for spearmen.)
Now change to swordsmen which cost 30. You are 1/2 filled in, so the cost is
2*15 = 30. Now change to library, cost 60. You are 1/2 filled in, so the cost
is 2*30=60. Now change to marketplace. You are more than 1/2 filled in, so
the cost is 2*40=80. Total cost is 230, instead of 400. You saved 170!

4. Super powered artifacts
In the create artifact spell, give the artifact a very long name (maybe 40 or
more keystrokes - but not too many). You get an artifact with a bunch of super
powers, like maybe +67 attack.
N.B. Sometimes the game,for no reason,crashed.

5. Super powered heros
When you name your hero, if you give them a very long name they will get super
powers, just like super artifacts.




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