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SimCity 2000 cheats / SimCity 2000 hints / SimCity 2000 faqs / SimCity 2000 solutions SimCity 2000 hints Work out an overall plan and then stick to it. At the start either take a chance and accept whatever terrain the PC throws at you or terraform the landscape to provide better city-building conditions. Flat land is ideal although distant hills provide sites for solar power stations later on. Always build near a river. As soon as your city reaches a decent size you'll need a port to increase trade with other sim cities. Don't worry about clearing any nearby forests though. This costs money and makes you unpopular. Your sims will cut them down as soon as they start running out of space anyway. Zoning ------ Don't build huge industrial sites next to residential areas and try not to build commercial centres miles away from your population centres. Sims would rather walk to work given the choice. Build small clusters of industrial commercial and residential zones - it's easier to keep abreast of exactly how your city is developing. Parks and sporting facilities can be added to enhance your neighbourhoods and increase the value of adjacent land. Martial law ----------- Policing is important if you want to attract big business and hordes of tourists but can you afford the stations? The neighbourhood watch scheme is a good way to cut down on crime and is cheaper than funding a police station. Plan an even distribution of police stations throughout your city - each has its own zone of influence and any land falling outside this area is liable to attract unsavoury characters. Financial bonds --------------- Only use bonds when there's an emergency such as a major disaster or power faliure. Once your city's up and running you can usually afford to have three or four bonds on the go - but the amount of interest you pay will limit your ability for expansion. Transport --------- The biggest problem is finding the space to lay the railway lines or build a depot. Bus stations are a cheap resource but they soon become under increasing pressure as your city expands. If you have enough cash go for a subway. Don't forget you need to set up sub-stations along the way otherwise nobody will use the system. If gridlock persists take some drastic action. Demolish parts of your city and build surface rail links. Taxes ----- Setting a realistic tax rate is probably the biggest challenge. Set it too high and no one will want to come and live in your city. Conversely set it too low and you'll quickly run out of funds. It's best to set an initial tax rate of 6% to stimulate growth then whack it up to 8% per annum to keep the readies rolling in. Planning ahead -------------- Electronics play an increasingly dominant role so encourage early growth. If you set a low overall tax rate for the electronics industry - around 1% you'll encourage electronics firms to move into the area. Once the industry shows signs of strong growth you can increase the tax rate to hive off some of the profits. Dealing with disasters ---------------------- FIRE: It might sound obvious but fires must be dealt with swiftly unless you want to see your city disappear in a raging inferno. If your fire stations are a bit thin on the ground and things are rapidly getting out of hand try demolishing a ring of buildings to create a natural fire-break. It'll save you a lot of money and rebuilding in the long run. FLOOD: If your city is in danger of being transformed into the Lost City of Atlantis use the 'Raise terrain' option to put some dirt between the flood waters and your precious sims. MONSTERS: There's not much you can do about a rampaging monster unless you've already established an army base. Even then the dumb critter might hand out in your downtown area setting fire to anything and everything. AIR CRASH: This is a minor disaster - unless you're one of the sims on the plane. If you have four or more fire-stations you should be able to cope with the carnage. RIOTS: Should the populace rise up in revolt send in the riot police to sort things out. Democracy? Never heard of it mate. Taking a breather ----------------- One of the most useful tools you have is the pause mode. As soon as you start a new city - pause the game and plan your first few zones. When there's a disaster you can still deploy your fire and police units with the game paused. This is useful for fire-related disasters and chemical spills which spread quickly if you don't control them properly. Other SimCity 2000 cheats hints faqs solutions: 1. SimCity 2000 cheat codes 2. SimCity 2000 cheat codes 3. SimCity 2000 cheat codes 4. SimCity 2000 cheat codes 1. SimCity 2000 hints 2. SimCity 2000 hints 3. SimCity 2000 hints 4. SimCity 2000 hints 1. SimCity 2000 faq and solutions 2. SimCity 2000 faq and solutions 3. SimCity 2000 faq and solutions 4. SimCity 2000 faq and solutions |