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Thief 2: The Metal Age cheats / Thief 2: The Metal Age hints / Thief 2: The Metal Age faqs / Thief 2: The Metal Age solutions



Thief 2: The Metal Age hints

Tips

Use the shadows, make some by dousing torches but there is no need to put all of
them out, it's a waste of water arrows.
Crouching really does help in making you less visible in some places.
Use your lean keys to check corners rather than blundering into a guard.
Use your creep key to be even more stealthy, though you will also move slower.
Reclaim unused arrows. Many broadheads, noisemakers, and all rope arrows can be
reclaimed for later use. Simply look at the arrow until you can get it
highlighted then pick it up.
Guards generally patrol hallways and don't stray into the rooms, hide in these
rooms until the guard(s) have passed you.
If you must risk exposure, make it quick by running and do it when you have the
most distance between you and the guard.
After opening a door, closing it helps, guards can't see through solid doors,
though doors with glass panes won't help closed or open. This also cuts down on
the noises you make being passed along into other rooms.
If you have alerted a guard try running away closing doors behind you, sometimes
it works.
Guard still in pursuit? Try changing your height relative to the guard. Though
jumping atop a table doesn't always work, climbing a ladder and diving into
water
usually does.
When running away doesn't work throw out a flashbomb and blackjack the sucker.
Don't worry if you're blinded, Garrett usually recovers before the guard does,
more so if you manage to look away before the flashbomb detonates.
If more than one guard is in pursuit, you better be close to the end of the
mission as these things tend to end in reloading a game save.
Some narrow passages are difficult to get into even when crouching. This is were
leaning forward can help. Check your key bindings for details. (Default:
Ctrl-Alt-
W)
Having problems reaching a switch? If its of the push button variety a broadhead
arrow can be used to trigger it.
Want that door demolished? Wooden doors can be blown open by throwing a mine at
their base and then detonating them with a broadhead arrow.
Beware panes of glass, they give you the illusion of protection when you can't
hear what is behind it, but any guard or mechanism can see you as easily through
glass as if you were in the same room.
Avoid jumping onto a surface its very noisy. Exceptions to this are carpet, moss
arrow covered areas, and some outdoor terrain. In fact, it can be safer to jump
from one carpeted area to another rather than trying to cross the marble floor
between them.
If your visibility crystal is bright enough that you have a yellow status you
are
at risk, many guards will not notice you but if alerted you're hosed.
When your visibility crystal is dark enough that the status is black (neither
yellow or red) not only are you invisible, but even an alerted guard will have
problems finding you. If the surface is soft enough, you can even walk around
the
guard as he/she/it searches for you without detection.
Use your drop key. Sometimes your inventory can become cluttered with unneeded
objects, drop 'em or if you're worried you need them later, drop them and pull
up
you map and make a note of the location by clicking on it and typing in a
message.
Wished you had a piece of paper to write something on? You already do, pull up
the map and flip the pages until you find the notes section. Click anywhere on
the page and type away.
If you throw forgbeast eggs at an enemy and it dies, techincally its death by
frogbeast not by Garrett and thus will not fail your mission should there be
a "no killing" objective.
Detonating large explosives, such as the suburst, can be done by either shooting
it with fire arrows, or even by just throwing a lit flare at it. (Thanks
MrchHare)
The small chattering gold children are blind, they can only hear or touch you
for
detection. Try it, I might be wrong. ;-)
Many wooden doors can be bashed open using your sword. (Thanks Ford)
If the remains of a child of Karras blocks your passage, repeated bashings with
either your sword or blackjack will eventually break it into smaller pieces.
(Thanks hemlock)




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