Any cheat codes | Browse by game: A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9 |
|
Thief 2: The Metal Age cheats / Thief 2: The Metal Age hints / Thief 2: The Metal Age faqs / Thief 2: The Metal Age solutions Thief 2: The Metal Age hints Thief 2: The Metal Age The Thief's Ten Commandments 1. Thou shalt not run You are a thief. Say it with me. Out loud. Say it again. So what are you doing running through the building? I want you to think about this a minute. If some guy came running through your house, grabbing everything in site, what would you do? You'd break out the shotgun and blow the punk away! In Thief, there is no reason to run. Walk. In fact, walk slowly whenever you can. The only reason you should ever run is to find a patch of shadow, and then only a few steps at a time. (Hey, these rules can be broken. After all, God said "Thou shalt not kill" then told the Isrealites to waste entire races of people. Deal with the exceptions.) And speaking of shadow- 2. Thou shalt stay in the dark. If you can't see a thief, you can't catch a thief. To Garrett, the shadow isn't just a dark spot on the floor. It is where he becomes practically invisible, unnoticed by the lazy guards. Corners, walls, hedges, all of these are great places to hang out in the dark. Now, if you see a shadow in the center of the room, that isn't necessarily a good thing, as we see in our next commandment: 3. Thou shalt stay out of the guards way. You are invisible in the dark. That doesn't mean that some idiot guard who can't see you under his feet won't trip on you. So for those across the room excursions in the dark, do some planning first and make sure that you do some planning first, or as our Lord Dark Paladin says: 4. Thou shalt scout ahead before committing to action Unlike those "other games", you are not rewarded for rushing into the middle of the room to blast everything in site. Take your time. When entering a new room, find a nice, comfortable spot in the shadows and look around you. You'll find that the "lean" command is your friend. Lean against a door before opening it; leaning allows you to hear what's beyond that door or wall, so you have some idea what's over there before going inside. Here footsteps? There might be a guard walking around. When you've opened a new door or come down a new hallway, sit in a dark spot and watch a minute. Which way is that guard going? How long until they come back? You can always use your scouting balls if you're not sure of what's inside. In fact, you should be using every tool at your disposal, which bring us to: 5. Thou shalt use the tools of your trade. Garrett's tools are there for a reason. Use them. When you're about to walk into an unknown room, use your scouting globes. Torches? Water arrows. That guard is in your way and won't move? There's always a noise arrow that will bring him away. Of course, some tools are more useful than others. In fact, one in particular is useless. 6. Thou shalt not honor thy sword, so that thy life may be long upon the land. You are a thief, as we have said so many times that you're getting sick of it. That also means that you are not a murderer. There is never, and I mean never, a use for your sword on a person. The only time to use it is cutting cloth, or getting out that dirt between your fingernails. Besides, you suck at swordplay. If you want to use a meelee weapon, there's one that will work very well indeed. 7. Thou shalt use thy blackjack like I use your kid sister. The blackjack is your practically your best friend. He can smash glass, knock out guards, and be used to crack open walnuts. If someone has their back to you, time for Mr. Blackjack to give them a kiss. 8. Thou shalt use thy eye. For those of you who finished Thief 1, you may remember that at the end of the game, Garrett's eye had been replaced with a mechanical one. Turns out this eye has a pretty cool ability, other than being used with scouting orbs. You can use the zoom command to zoom in and out, getting the lowdown of what's up ahead. A must have for any respectable thief. 9-10. Thou shalt make up the laws as you go along. You are a thief. That means that the laws don't apply to you. If there is ever a time that you need to violate the laws to win, do it. Now that we have that out of the way, let's get detailed on our first mission. This is the story of two lovebirds. It's also the story of a house full of loot. Other Thief 2: The Metal Age cheats hints faqs solutions: 1. Thief 2: The Metal Age cheat codes 1. Thief 2: The Metal Age cheat codes 2. Thief 2: The Metal Age cheat codes 3. Thief 2: The Metal Age cheat codes 4. Thief 2: The Metal Age cheat codes 5. Thief 2: The Metal Age cheat codes 1. Thief 2: The Metal Age hints 2. Thief 2: The Metal Age hints 3. Thief 2: The Metal Age hints 4. Thief 2: The Metal Age hints 5. Thief 2: The Metal Age hints 7. Thief 2: The Metal Age hints 1. Thief 2: The Metal Age faq and solutions 2. Thief 2: The Metal Age faq and solutions 3. Thief 2: The Metal Age faq and solutions 4. Thief 2: The Metal Age faq and solutions 5. Thief 2: The Metal Age faq and solutions 6. Thief 2: The Metal Age faq and solutions 7. Thief 2: The Metal Age faq and solutions |