Any cheat codes Browse by game:  A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9

Game platforms
PC
PlayStation
PlayStation 2
Nintendo 64
Xbox
GameCube
Dreamcast
GameBoy

Some Links


Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions



Arcanum: Of Steamworks & Magick Obscura hints

Combat Tips
First of all, you should always be in turn-based
combat mode...real-time combat can be fun in the
beginning, but later in the game when you need to
use skills and spells to survive in combat, it's
pretty much impossible. Besides, you get a huge
advantage over enemies in turn-based mode, as in,
your speed actually counts for something beyond
how fast you can click, and thieves might
actually be able to negotiate the battlefield
well enough to backstab on every attack.

If you're a mage and have offensive spells, USE
THEM. Don't be squeamish about spending lots of
fatigue points -- you can always just stand
around in an area where there are no enemies and
regain it all in a couple of minutes. The only
way you're going to gain any experience as a mage
is by nailing creatures with spells (and quests
of course, but those don't give enough XP later
in the game).

For thieves, combat can be a bit tough at the
early stages until you're very good at Backstab
and Prowling. (Once you're a Prowling master
you're untouchable in combat, but that's not till
fairly late in the game.) You have to be clever
in choosing which combats to actively fight in,
and which ones to avoid (if possible). In combat,
use Backstab whenever possible, and be sure you
have a fairly good-damage weapon. Once you're an
expert Backstabber, you can use swords and axes.
In the early game, small damage spells will be
your savior, especially harm.

Combat is fairly simple for fighter types. Just
go in and whack stuff. Of course, that's not ALL
there is to it, but it sums up the fighter
philosophy pretty well. Be sure that you totally
deck yourself out in armor, and that you have
plenty of healing capability -- you're going to
be taking some beating, even with ridiculously
high defense.

For technologists, it's probably bes
190
t to use
guns, or the special weapons you can make with
certain colleges (like the Tesla Rod). If you're
using guns, don't be shy about picking up
bullets. They don't take much room in inventory,
and you'll find that they run out very quickly if
you're not careful. When using guns, although
real-time combat mode is far easier than for a
wizard, turn-based combat can still be useful
e70
so
that you can use called shots on your opponents
(see the manual) more easily. Since there's
always a possibility that you'll run out of ammo,
it's a good idea to take one or two points in
Melee as a backup.



Other Arcanum: Of Steamworks & Magick Obscura cheats hints faqs solutions:

1. Arcanum: Of Steamworks & Magick Obscura hints
2. Arcanum: Of Steamworks & Magick Obscura hints
3. Arcanum: Of Steamworks & Magick Obscura hints
4. Arcanum: Of Steamworks & Magick Obscura hints
6. Arcanum: Of Steamworks & Magick Obscura hints
7. Arcanum: Of Steamworks & Magick Obscura hints
8. Arcanum: Of Steamworks & Magick Obscura hints
9. Arcanum: Of Steamworks & Magick Obscura hints
10. Arcanum: Of Steamworks & Magick Obscura hints
11. Arcanum: Of Steamworks & Magick Obscura hints
1. Arcanum: Of Steamworks & Magick Obscura faq and solutions
2. Arcanum: Of Steamworks & Magick Obscura faq and solutions
3. Arcanum: Of Steamworks & Magick Obscura faq and solutions



Copyright © 2005 Any cheat codes