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Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions Arcanum: Of Steamworks & Magick Obscura hints Combat Tips First of all, you should always be in turn-based combat mode...real-time combat can be fun in the beginning, but later in the game when you need to use skills and spells to survive in combat, it's pretty much impossible. Besides, you get a huge advantage over enemies in turn-based mode, as in, your speed actually counts for something beyond how fast you can click, and thieves might actually be able to negotiate the battlefield well enough to backstab on every attack. If you're a mage and have offensive spells, USE THEM. Don't be squeamish about spending lots of fatigue points -- you can always just stand around in an area where there are no enemies and regain it all in a couple of minutes. The only way you're going to gain any experience as a mage is by nailing creatures with spells (and quests of course, but those don't give enough XP later in the game). For thieves, combat can be a bit tough at the early stages until you're very good at Backstab and Prowling. (Once you're a Prowling master you're untouchable in combat, but that's not till fairly late in the game.) You have to be clever in choosing which combats to actively fight in, and which ones to avoid (if possible). In combat, use Backstab whenever possible, and be sure you have a fairly good-damage weapon. Once you're an expert Backstabber, you can use swords and axes. In the early game, small damage spells will be your savior, especially harm. Combat is fairly simple for fighter types. Just go in and whack stuff. Of course, that's not ALL there is to it, but it sums up the fighter philosophy pretty well. Be sure that you totally deck yourself out in armor, and that you have plenty of healing capability -- you're going to be taking some beating, even with ridiculously high defense. For technologists, it's probably bes 190 t to use guns, or the special weapons you can make with certain colleges (like the Tesla Rod). If you're using guns, don't be shy about picking up bullets. They don't take much room in inventory, and you'll find that they run out very quickly if you're not careful. When using guns, although real-time combat mode is far easier than for a wizard, turn-based combat can still be useful e70 so that you can use called shots on your opponents (see the manual) more easily. Since there's always a possibility that you'll run out of ammo, it's a good idea to take one or two points in Melee as a backup. Other Arcanum: Of Steamworks & Magick Obscura cheats hints faqs solutions: 1. Arcanum: Of Steamworks & Magick Obscura hints 2. Arcanum: Of Steamworks & Magick Obscura hints 3. Arcanum: Of Steamworks & Magick Obscura hints 4. Arcanum: Of Steamworks & Magick Obscura hints 6. Arcanum: Of Steamworks & Magick Obscura hints 7. Arcanum: Of Steamworks & Magick Obscura hints 8. Arcanum: Of Steamworks & Magick Obscura hints 9. Arcanum: Of Steamworks & Magick Obscura hints 10. Arcanum: Of Steamworks & Magick Obscura hints 11. Arcanum: Of Steamworks & Magick Obscura hints 1. Arcanum: Of Steamworks & Magick Obscura faq and solutions 2. Arcanum: Of Steamworks & Magick Obscura faq and solutions 3. Arcanum: Of Steamworks & Magick Obscura faq and solutions |