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Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions Arcanum: Of Steamworks & Magick Obscura hints Tips For Mages First of all, if you're going to be a mage in this game, be a mage. There's no way you can balance magic and technological disciplines with the amount of skill points you get in the game, nor would you want to. Your most important stats are Willpower and Constitution -- both increase your fatigue, which means more spells can be cast. Pretty much any race except dwarf will make a decent mage. Elves and half-elves are good, because they get magical aptitude bonuses, but they get a -1 to Constitution, which balances that out a bit. All the spell colleges have some useful spells in them, but the ones I feel are really worth concentrating on are: Conveyance, Summoning, Force, Necromancy (Black and white), and Fire. Conveyance spells are just great, so try to get all 5 of them if you can...teleport is probably the most useful spell in the game. Summoning, similarly, is extremely useful; the summon ogre is great at lower levels, and the Find Familiar spell will give you a permanent ally. Force has most of the good offensive spells in the game; all the spells are very useful in combat. Necromancy Black is really fairly useless beyond the 2nd level, but Harm is probably the single most useful spell in the game...with very high magical aptitude, you can easily kill many enemies in one (turn-based) round. Necromancy White is just good to have around, and you'll be happy you took it. Of course, with all these greatly useful spells, and so many more to choose from, you'll definitely have to make major sacrifices to other skills to become a great mage. All you should really put points into is Willpower, Constitution, a little Dexterity + Strength, a little Melee for backup, and spells, spells, spells. Persuasion can be useful too. If you have to unlock something but don't have lockpick skill, use the Unlocking Cantrip spell, the level-2 Conveyance magic. Other Arcanum: Of Steamworks & Magick Obscura cheats hints faqs solutions: 1. Arcanum: Of Steamworks & Magick Obscura hints 2. Arcanum: Of Steamworks & Magick Obscura hints 3. Arcanum: Of Steamworks & Magick Obscura hints 4. Arcanum: Of Steamworks & Magick Obscura hints 5. Arcanum: Of Steamworks & Magick Obscura hints 6. Arcanum: Of Steamworks & Magick Obscura hints 7. Arcanum: Of Steamworks & Magick Obscura hints 8. Arcanum: Of Steamworks & Magick Obscura hints 10. Arcanum: Of Steamworks & Magick Obscura hints 11. Arcanum: Of Steamworks & Magick Obscura hints 1. Arcanum: Of Steamworks & Magick Obscura faq and solutions 2. Arcanum: Of Steamworks & Magick Obscura faq and solutions 3. Arcanum: Of Steamworks & Magick Obscura faq and solutions |