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Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions



Arcanum: Of Steamworks & Magick Obscura hints

Tips For Mages
First of all, if you're going to be a mage in
this game, be a mage. There's no way you can
balance magic and technological disciplines with
the amount of skill points you get in the game,
nor would you want to.

Your most important stats are Willpower and
Constitution -- both increase your fatigue, which
means more spells can be cast.

Pretty much any race except dwarf will make a
decent mage. Elves and half-elves are good,
because they get magical aptitude bonuses, but
they get a -1 to Constitution, which balances
that out a bit.

All the spell colleges have some useful spells in
them, but the ones I feel are really worth
concentrating on are: Conveyance, Summoning,
Force, Necromancy (Black and white), and Fire.
Conveyance spells are just great, so try to get
all 5 of them if you can...teleport is probably
the most useful spell in the game. Summoning,
similarly, is extremely useful; the summon ogre
is great at lower levels, and the Find Familiar
spell will give you a permanent ally. Force has
most of the good offensive spells in the game;
all the spells are very useful in combat.
Necromancy Black is really fairly useless beyond
the 2nd level, but Harm is probably the single
most useful spell in the game...with very high
magical aptitude, you can easily kill many
enemies in one (turn-based) round. Necromancy
White is just good to have around, and you'll be
happy you took it.

Of course, with all these greatly useful spells,
and so many more to choose from, you'll
definitely have to make major sacrifices to other
skills to become a great mage. All you should
really put points into is Willpower,
Constitution, a little Dexterity + Strength, a
little Melee for backup, and spells, spells,
spells. Persuasion can be useful too.

If you have to unlock something but don't have
lockpick skill, use the Unlocking Cantrip spell,
the level-2 Conveyance magic.



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