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Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions



Arcanum: Of Steamworks & Magick Obscura hints

Tips For Thieves
A thief character's game will be very different
from any of the other basic types you can choose
to be. To make a really good thief, it's
important that all of your thief skills (except
maybe Find Traps) are very good, so that means
you'll have to pump a lot of points into
Dexterity and Perception.

Basically, through your first bunch of levels as
a thief (up to level 10 or so), you'll want to
concentrate on getting your thief skills as good
as possible. Find Traps just isn't worth the
points...if you have anyone with you who can cast
healing spells, they can heal the damage from any
trap in the game faster than it can hurt you.

Throughout the game, you'll want to try to get
Backstab, Pick Locks, and Prowling up to master
level. Pick Pockets isn't worth it -- the master
bonus sucks, and you'll be forced to get a
lowered reaction from people in Tarant (the
game's largest city).

The thief's biggest advantage in the game is that
they never have to pay for anything. Even at the
beginning of the game when your skills probably
aren't good enough to break into the back of
shops where all the items are, you can just pick
pocket the storekeeper for the money you spent on
the item. Yes, you really can do that. You can
use the little "Pay and Pick Pocket" trick on
pretty much anyone you give money to, including
people who train you to be apprentices and
experts. Just one warning: ALWAYS save before
pick-pocketing...it's bad to get caught.

A thief character will want to have a fairly high
Intelligence. Being more intelligent allows you
to get more dialogue options and will also
increase your chance of successfully using a
skill. Persuasion is also a fairly important
skill to have, although you probably won't need
more than three ranks anywhere in the game.
You'll definitely want to put at least one point
into Persuasion at the beginning of the game to
deal with a certain quest.

Since thieves probably won't have the Melee skill
of a fighter type, nor the firepower of mages or
technologists, it's very important that you learn
to use Backstab. Try to make all of your attacks
from behind a person, using Backstab. If you can
prowl up behind them without them noticing,
they'll take a LOT of damage.

Once you get to a slightly higher level (10-15 or
so), you'll probably want to start getting a few
spells if you haven't already. The Conveyance
s
190
chool will be your savior if you need to run
away...get as many spells from it as possible.
Harm is also a nice, low-fatigue damage spell to
have, and no one seems to be resistant to it.

Finally, don't be squeamish about killing people
to get their stuff (unless of course they're
involved in a quest). Sometimes there's simply no
way to avoid a confrontation, and you'll just
have t
e70
o deal with it. Most of the time, you can
prowl around and get stuff without people
noticing you, but in the beginning of the game,
it's a bit harder.



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