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Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions Arcanum: Of Steamworks & Magick Obscura hints Tips For Thieves A thief character's game will be very different from any of the other basic types you can choose to be. To make a really good thief, it's important that all of your thief skills (except maybe Find Traps) are very good, so that means you'll have to pump a lot of points into Dexterity and Perception. Basically, through your first bunch of levels as a thief (up to level 10 or so), you'll want to concentrate on getting your thief skills as good as possible. Find Traps just isn't worth the points...if you have anyone with you who can cast healing spells, they can heal the damage from any trap in the game faster than it can hurt you. Throughout the game, you'll want to try to get Backstab, Pick Locks, and Prowling up to master level. Pick Pockets isn't worth it -- the master bonus sucks, and you'll be forced to get a lowered reaction from people in Tarant (the game's largest city). The thief's biggest advantage in the game is that they never have to pay for anything. Even at the beginning of the game when your skills probably aren't good enough to break into the back of shops where all the items are, you can just pick pocket the storekeeper for the money you spent on the item. Yes, you really can do that. You can use the little "Pay and Pick Pocket" trick on pretty much anyone you give money to, including people who train you to be apprentices and experts. Just one warning: ALWAYS save before pick-pocketing...it's bad to get caught. A thief character will want to have a fairly high Intelligence. Being more intelligent allows you to get more dialogue options and will also increase your chance of successfully using a skill. Persuasion is also a fairly important skill to have, although you probably won't need more than three ranks anywhere in the game. You'll definitely want to put at least one point into Persuasion at the beginning of the game to deal with a certain quest. Since thieves probably won't have the Melee skill of a fighter type, nor the firepower of mages or technologists, it's very important that you learn to use Backstab. Try to make all of your attacks from behind a person, using Backstab. If you can prowl up behind them without them noticing, they'll take a LOT of damage. Once you get to a slightly higher level (10-15 or so), you'll probably want to start getting a few spells if you haven't already. The Conveyance s 190 chool will be your savior if you need to run away...get as many spells from it as possible. Harm is also a nice, low-fatigue damage spell to have, and no one seems to be resistant to it. Finally, don't be squeamish about killing people to get their stuff (unless of course they're involved in a quest). Sometimes there's simply no way to avoid a confrontation, and you'll just have t e70 o deal with it. Most of the time, you can prowl around and get stuff without people noticing you, but in the beginning of the game, it's a bit harder. Other Arcanum: Of Steamworks & Magick Obscura cheats hints faqs solutions: 1. Arcanum: Of Steamworks & Magick Obscura hints 2. Arcanum: Of Steamworks & Magick Obscura hints 3. Arcanum: Of Steamworks & Magick Obscura hints 4. Arcanum: Of Steamworks & Magick Obscura hints 5. Arcanum: Of Steamworks & Magick Obscura hints 6. Arcanum: Of Steamworks & Magick Obscura hints 7. Arcanum: Of Steamworks & Magick Obscura hints 9. Arcanum: Of Steamworks & Magick Obscura hints 10. Arcanum: Of Steamworks & Magick Obscura hints 11. Arcanum: Of Steamworks & Magick Obscura hints 1. Arcanum: Of Steamworks & Magick Obscura faq and solutions 2. Arcanum: Of Steamworks & Magick Obscura faq and solutions 3. Arcanum: Of Steamworks & Magick Obscura faq and solutions |