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Command & Conquer: Red Alert cheats / Command & Conquer: Red Alert hints / Command & Conquer: Red Alert faqs / Command & Conquer: Red Alert solutions Command & Conquer: Red Alert hints View credits: Click on the Westwood logo at the title screen. Hint: Destroying enemy ore trucks: The Allied mine layer may be the best weapon against enemy ore trucks. First, determine where the enemy ore trucks are passing. They usually stick to the sides of trees, shores and ridges. Bring your mine layers to the proper location and lay a lot of mines onto the exact path of the truck. Get out once the mines have been laid. Be careful not to let the mine layers get claimed by enemy forces. Hint: Throw grenades anywhere: Use the following trick to allow grenadiers to throw grenades across the entire map. Press [Ctrl] to force them to throw a grenade on the nearby ground. When the grenadiers reach back to throw, click on a target anywhere and the grenades will land at that location. The grenadiers must be selected the entire time. Note: Stop the grenadiers after they begin to walk towards the target. Hint: Ore truck defense: If infantry are attacking your ore truck, simply use the ore truck to crush them. Hint: Making cruisers accurate: Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target. Hint: Cruisers without protection: Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked. Hint: Tanks vs. spy: Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him. Hint: Saving units: If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off. Hint: Defense without power: Your defense (Turret, Flame Tower, Pillbox, etc.) except the for Tesla Coil and the AA Guns, can still run properly without power. Hint: Island Hoppers level: Play as the Soviets in the skirmish level "Island Hoppers". Put one or two Tesla Coils at the sides of the entrances of the islands. There are three entrances, but only one is generally used. If you get a wall up between these Tesla Coils, then it will be very difficult for the enemy to penetrate your defenses. Also, building up a strong air force is good. Launching constant air raids is a quick and easy way to pummel your opponent into submission. Hint: Low power strategy: When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction. Hint: Killing multiple grenadiers/flamethrowers: When attacked by a group of flamethrowers or grenadiers, just kill a few of them to set off a chain reaction that will kill the rest. Hint : Less power consumption: It is possible for both Allies and Soviets to build high-tech units and structures without the presence of a tech center. Just build a tech center, then sell it. High tech units/structures can still be built. However, this is not a good idea for the Allies because the GPS Satellite would not be available. Hint : Fire anywhere: Using Tanya, (like grenadiers) it is possible to fire anywhere on the map. Ask Tanya to force fire somewhere then just as she is about to fire another round, aim for an enemy. It is very tricky but it is easier to do if the game speed is set to slow. Hint : Blocking V2 rockets: Build three or more layers of concrete wall -- a V2 rocket cannot penetrate it. Hint : Air Force vs. Submarines: A good idea is to use air units to destroy subs since they have no air defense. If you do not want your air units to go past an enemy's base, you can direct them a path that avoids an enemy base, even if it displays a "no entry" cursor. Hint : Tesla Coil's defense: A good defense plan for the Soviets is to build a layer of concrete wall (or even two layers) and have it wrap around a Tesla Coil(s), SAM Site(s) and a few Rocket Launchers. Also place a few V2 Rockets behind it as well. Other Command & Conquer: Red Alert cheats hints faqs solutions: 1. Command & Conquer: Red Alert cheat codes 2. Command & Conquer: Red Alert cheat codes 1. Command & Conquer: Red Alert hints 2. Command & Conquer: Red Alert hints 4. Command & Conquer: Red Alert hints 1. Command & Conquer: Red Alert faq and solutions 2. Command & Conquer: Red Alert faq and solutions 3. Command & Conquer: Red Alert faq and solutions 4. Command & Conquer: Red Alert faq and solutions 5. Command & Conquer: Red Alert faq and solutions 6. Command & Conquer: Red Alert faq and solutions |