Any cheat codes Browse by game:  A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9

Game platforms
PC
PlayStation
PlayStation 2
Nintendo 64
Xbox
GameCube
Dreamcast
GameBoy

Some Links


Command & Conquer: Red Alert cheats / Command & Conquer: Red Alert hints / Command & Conquer: Red Alert faqs / Command & Conquer: Red Alert solutions



Command & Conquer: Red Alert hints

View credits:
Click on the Westwood logo at the title screen.

Hint: Destroying enemy ore trucks:
The Allied mine layer may be the best weapon against enemy ore trucks. First,
determine where the enemy ore trucks are passing. They usually stick to the
sides of trees, shores and ridges. Bring your mine layers to the proper
location and lay a lot of mines onto the exact path of the truck. Get out once
the mines have been laid. Be careful not to let the mine layers get claimed by
enemy forces.

Hint: Throw grenades anywhere:
Use the following trick to allow grenadiers to throw grenades across the
entire map. Press [Ctrl] to force them to throw a grenade on the nearby
ground. When the grenadiers reach back to throw, click on a target anywhere
and the grenades will land at that location. The grenadiers must be selected
the entire time. Note: Stop the grenadiers after they begin to walk towards
the target.

Hint: Ore truck defense:
If infantry are attacking your ore truck, simply use the ore truck to crush
them.

Hint: Making cruisers accurate:
Cruisers will miss when firing at something in the distance. Hold [Ctrl] and
click to force them to fire on the ground and a little above the target.

Hint: Cruisers without protection:
Cruisers can fire at water-vehicles by force firing on the target. However, it
will not do as much damage as if normal target was attacked.

Hint: Tanks vs. spy:
Although you may think your spy is safe if no dogs are present, tanks are
still dangerous. They will not shoot at your spy, but will instead try to
crush him.

Hint: Saving units:
If you are under attack by enemies that are coming by bridge, transport, APC,
or Chinook, destroy them quickly to cut them off.

Hint: Defense without power:
Your defense (Turret, Flame Tower, Pillbox, etc.) except the for Tesla Coil
and the AA Guns, can still run properly without power.

Hint: Island Hoppers level:
Play as the Soviets in the skirmish level "Island Hoppers". Put one or two
Tesla Coils at the sides of the entrances of the islands. There are three
entrances, but only one is generally used. If you get a wall up between these
Tesla Coils, then it will be very difficult for the enemy to penetrate your
defenses. Also, building up a strong air force is good. Launching constant air
raids is a quick and easy way to pummel your opponent into submission.

Hint: Low power strategy:
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can
still function. But structures such as Tesla Coils, AA Guns, and Radar Domes
will go offline. Your radar will not appear until the power is back to normal.
However, your other structures will still build or repair depending on how
much power is available to you; the less power, the slower the construction.

Hint: Killing multiple grenadiers/flamethrowers:
When attacked by a group of flamethrowers or grenadiers, just kill a few of
them to set off a chain reaction that will kill the rest.

Hint : Less power consumption:
It is possible for both Allies and Soviets to build high-tech units and
structures without the presence of a tech center. Just build a tech center,
then sell it. High tech units/structures can still be built. However, this is
not a good idea for the Allies because the GPS Satellite would not be
available.
                               
Hint : Fire anywhere:
Using Tanya, (like grenadiers) it is possible to fire anywhere on the map. Ask
Tanya to force fire somewhere then just as she is about to fire another round,
aim for an enemy. It is very tricky but it is easier to do if the game speed
is set to slow.

Hint : Blocking V2 rockets:
Build three or more layers of concrete wall -- a V2 rocket cannot penetrate
it.

Hint : Air Force vs. Submarines:
A good idea is to use air units to destroy subs since they have no air
defense. If you do not want your air units to go past an enemy's base, you can
direct them a path that avoids an enemy base, even if it displays a "no entry"
cursor.

Hint : Tesla Coil's defense:
A good defense plan for the Soviets is to build a layer of concrete wall (or
even two layers) and have it wrap around a Tesla Coil(s), SAM Site(s) and a
few Rocket Launchers. Also place a few V2 Rockets behind it as well.




Other Command & Conquer: Red Alert cheats hints faqs solutions:

1. Command & Conquer: Red Alert cheat codes
2. Command & Conquer: Red Alert cheat codes
1. Command & Conquer: Red Alert hints
2. Command & Conquer: Red Alert hints
4. Command & Conquer: Red Alert hints
1. Command & Conquer: Red Alert faq and solutions
2. Command & Conquer: Red Alert faq and solutions
3. Command & Conquer: Red Alert faq and solutions
4. Command & Conquer: Red Alert faq and solutions
5. Command & Conquer: Red Alert faq and solutions
6. Command & Conquer: Red Alert faq and solutions



Copyright © 2005 Any cheat codes