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Command & Conquer: Red Alert cheats / Command & Conquer: Red Alert hints / Command & Conquer: Red Alert faqs / Command & Conquer: Red Alert solutions Command & Conquer: Red Alert hints by ToiletDuck & Maxtech Disclaimer: This article is going to be part Hot Hints, part Dirty Tricks... System Bugs and Cheats No need for Ore Silos - When you start constructing a building or unit, the ore stored in your refineries are converted cash. Then, when you cancel the construction, the money is returned as cash, but not converted back to ore. So you can have unlimited amount of money, but not ore. Find out where the enemy subs are located- Just select a gunboat or a destroyer, and move your cursor on to the radar map. Slowly move across the radar map with the cursor, and when the cursor changes to the red attack cursor, there is a submarine there. Grenadiers can have unlimited range - First, tell a grenadier to shoot the cell directly in front of him, by holding down the control key. Then, when he takes the grenade out to throw it, right when he goes into the wind-up, click anywhere else in the screen, and if you timed it right, the grenade will land there. Detect your Enemy Spies - Just look around your map, and if you see a rifle infantry with the same characteristics as yours moving somewhere didn't tell him to, select him and see if you can tell him where to move. If he moves on his own and you can't control him, then your opponent is definitely sending spies at you. Move anywhere, but still fire still at your target - While you are attacking your target and want to move somewhere, but still attack the target, hold down the Q key and move where you want to. You will move to that location, but still fire at your target, until you get too far from the target. Detect Enemy Mines - I have found out that your mine layers cannot run over enemy mines. Nor do Tanks run over Anti-Personnel mines, and vice-versa. So then if you see your mine layer not going over a certain area, even though you tell it to, there is an enemy mine waiting there. Basic Strategies Keep you construction yard well guarded. You can't build and rebuild ANYTHING if you lose it. THIS IS VERY IMPORTANT. Build your important structures inside the middle of your base. This is to make it hard for the enemy to attack it. Make sure you build concrete walls around important structures, such as your Construction yard, Ore Refinery, Naval Facility, or War Factory. This is so no spy, engineer, or thief can enter it. Build air and ground defenses around and inside your base. Build lots of anti-infantry defenses against the computer, They always attack with infantry. Build anti-aircraft and anti-vehicle defenses against (fairly smart) people. Watch your ore trucks VERY IMPORTANT. If you lose your only truck, you're DEAD MEAT. OUR GREAT TIPS, TACTICS, AND STRATEGIES 1. A Good Defense Conditions: Great for both multiplayer and against the computer Build four rocket troopers and one medic and make them a team. Move them in front of you base and build a concrete wall around them. This tactic may also be done with rifle-infantry and/or Grenadiers 2. Bring the Computer into a TRAP Conditions: Preferably against the Computer; Skirmish Since the computer loves going for your important centers, first deploy about 5 Destroyers in a patch of water, and on a separate island deploy a MCV and scatter Rocket men an medics all around it. The computer will try to get your Construction Yard, but will get knocked out by the Destroyers or Rocket men(it may attack the rocket men, but as long as they don't have any naval units it won't attack the destroyers). 3. Surprise your enemy when they think they've won Conditions: Multiplayer Have a transport with a MCV, an Ore Truck and some units such as Mammoth Tanks or Medium Tanks in it and put it in a place where you enemy won't even think of. Then when you think your are losing, unload the transport and build your base. TRY TO MAKE SURE YOU HAVE 2,000 CREDITS LEFT 4. Great way to have both Allies and Soviet Weapons/Structures Conditions: Multiplayer games with more then 2 players In multiplayer games of more than 2 players, ally with one of the players who is not on the same side (Allies or Soviet) as you. When you have enough resources, build an MCV for each other and set it up at the other person's side. Then, break the alliance with him for a second and use four engineers to take over his construction yard. Then ally again. That way, you will get full construction options of both the Allies and Soviet buildings/units. MAKE SURE YOUR ALLY KNOWS WHAT YOU'RE DOING. 5. Protect your Tesla Coils Conditions: Soviet Since Tesla coils have low armor and die fast there is often little time to repair them, so keep one engineer near them, when they are practically dead, put the engineer in to fully repair them. 6. Where to Nuke a Structure Conditions: Any Condition with nuking capabilities Do not directly Nuke a structure, instead try aiming and Nuking 2 or 3 spaces near it. The Atom Bomb seems to direct most of its force around the target. 7. Demolish Mines Conditions: Any Condition If you suspect a mine field use CTRL + Fire button to fire upon suspected locations. Remember that you can never be too careful. Conditions:Amphibious Landing, any mission type, or multiplayer type mission. 8.OVERCROWDING Conditions: Any Condition Never try something like a 10 transport landing, with each transport filled with APC's that are filled with tanya's, main reason, you won't be able to unload fast enough and 5 of your transports would be dead by the time you finished with the first five. Also Tanya'a(if you use them)won't fire unless you tell them to. 9. HOLD OUT or WATER PILLBOX Conditions:Multiplayer, Long Bridges, Soviet enemies, you are part of the Allies group Try this find a long bridge and totally destroy all of it but a fairly small piece(large enough for 10 men, 5 tanks). Load up one transport full of medium tanks and another with a 2 APC's, each filled with 4 rocket troops and one medic. Take the transport with the men inside and unload the APC's onto the bridge, have them unload there men and get onto the transport again. Now unload the tanks onto the broken bridge, make them line the sides so that no other transport can unload its men there. Put the rocket men in the middle and you can hold out there for a long time. 10. SAFE SHORES Conditions:anyone, preferably an island here is a method to avoid an amphibious landing on your shores(if you don't already know). Just find your the beaches on your island or land that transports can land on and make a whole bunch of your cheapest vehicles. Line them side by side(as close as you can get them together) along the shore as close to the water as your vehicles can go, and have them sit there. When a transport come, it opens up, but there is no room for is men to get out, and it will sit there and get pummeled to death. BE CAREFUL, IF YOUR ENEMY HAS AIRCRAFT, HAVE SOME EXTRA VEHICLES BEHIND THEM, READY TO MOVE UP, BECAUSE YOUR ENEMY MAY DESTROY SOME MEN WITH HIS AIRCRAFT AND THEN STAGE AN AMPHIBIOUS ATTACK BEFORE REINFORCEMENT TANKS CAN ARRIVE. 11. CHEAP MOBILE GAPS Conditions:lots of excess power, Allies If you have lots of power but little cash and you want to have gap cover for your mobile attack force, you should take a look at this.Since mobile gaps cost more then regular gaps just start building a line of gaps(non-mobile)with your force under there cover. They cost less and they cover more area(your can move a larger force this way). You may be afraid of your gaps getting destroyed by enemies because you if you don't build defenses, but you have a defense, your whole attack force!! 12. DOUBLE VISION Conditions:anyone, anywhere First build a war factory and just before you finish it, put it on hold. Now build your attack force, and a mobile con. yard. Move the whole group to the base and start the attack, leave your attack force alone(put them in guard mode "G") and set up your con. yard, then place your war factory(make it primary) next to it, and if you can some barracks(make it primary). Sell your con. yard to get men and assign them to fight also. In the mean time start building tanks or men. Now the enemy must decide to either leave the attack force alone(to do what they want) and start attacking the war factory and barracks(which are making men) or fight the attack force and while you keep making men so that they have a hard time winning.BE SURE YOU HAVE LOTS OF MONEY BEFORE TRYING THIS. 13. THE HEALING HELIPAD Conditions:AfterMath(add on), lots of mechanics so there is no need for Service Depots In order to get access to everything, you will eventually have to build a service depot. But with mechanics you have no use of. Then once you've used up all your helipad and they're full, just buy an extra apache and use the service depot as a helipad. 14. SELL VEHICLES Conditions:service depot Need cash? Sold all your useless building but you still need to sell more stuff? Try This. Put a vehicle on the service depot and then click on it once, with the regular cursor, and then click on it with the dollar sign, be sure to click on the vehicle and not the depot. Now you sold the truck. In Red Alert, if you are soviets, put the game at the slowest speed. Now select a grenadier and force fire him to throw a grenade at the ground. When he is about to throw the grenade, quickly click the cursor any where while still holding force fire and it will throw the grenade no matter where you are. Many thanks to da master for this trick! Conditions: you are on an island map in skirmish mode. If your computer opponent is on his own island do this: get a bunch of cruisers and a transport with 1 cheap infantry troop on it and go up to his coast. Station the Cruisers along the coast and unload the transport. All of the computers men will rush your infantry troop, but your cruisers will wreak havoc on them! Overall it is 1 man for a score of tanks! Many thanks to Jesse Heitsman for this trick! Build a Ore Refinery, place it. Make another one but don't place it yet. Be sure to have room next to the 1st refinery first. Next sell the refinery, then quickly plce the other refinery next to where the 1st one was, soon, money will roll in, until you can't get anymore! and no silos needed. Many thanks to Alan Trojan for supplying these cheats! Other Command & Conquer: Red Alert cheats hints faqs solutions: 1. Command & Conquer: Red Alert cheat codes 2. Command & Conquer: Red Alert cheat codes 1. Command & Conquer: Red Alert hints 2. Command & Conquer: Red Alert hints 3. Command & Conquer: Red Alert hints 1. Command & Conquer: Red Alert faq and solutions 2. Command & Conquer: Red Alert faq and solutions 3. Command & Conquer: Red Alert faq and solutions 4. Command & Conquer: Red Alert faq and solutions 5. Command & Conquer: Red Alert faq and solutions 6. Command & Conquer: Red Alert faq and solutions |