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StarCraft cheats / StarCraft hints / StarCraft faqs / StarCraft solutions StarCraft hints Protoss Building Listing - Version 1.1 By Roland Carlos FongSucks@hotmail.com Taken from: Commander RC's SC Page - http://commander.geminisector.com (I own the site) Version Updates --------------- 1.1 January 10, 1999 - Updated with 1.04 info 1.0 December 17, 1998 - First online text release of listing Little Intro ------------ Protoss Buildings uses shields just like the Protoss units. However, Protoss Buildings require a pylon's energy. A building cannot be built where there is no Pylon energy field, and if a pylon energy field is lost, all buildings that no longer gain energy are disabled. Disabled buildings still regain shields, but cannot do anything at all. Buildings are also warped in, not built. Because of this, a single probe can warp in many buildings at once. Explanations: Cost: How much the building costs to build. HP: How much damage the building can take. Shields: How much shields the building has. Requirements: Any requirements needed to build the building (if any). Options: Lists anything the building can do (and any requirements). ------ Nexus: Cost: 400 Minerals HP: 750 Shields: 750 Requirements: None Options: Build Probe The Nexus provides 9 supply units. Probably the worst HQ of all the species, the Nexus has really no special abilites. You cannot upgrade to higher HP totals, nor can it fly like the Terran Command Center. It is also expensive at 400 Minerals. You'll only want to build more of these to make probes at new expansions. ------ Pylon: Cost: 100 Minerals HP: 300 Shields: 300 Requirements: None The Pylon provides 8 supply units as well as creating a power zone needed to power Protoss buildings. The most important building in maintaining a Protoss building, the Pylon created a power shield which allows any buildings in the are to become powered. When used to power important buildings or defensive zones, you'll want to have more than one Pylon in the area so in case one Pylon dies, you'll still have enough power. It is also needed to create Supply Units. ------------ Assimilator: Cost: 100 Minerals HP: 450 Shields: 450 Requirements: None Probe+Assilmilator=8 Gas -------- Gateway: Cost: 150 Minerals HP: 500 Shields: 500 Requirements: Nexus Options: Build Zealot Build Dragoon, Requires Cybernetics Core Build High Templar, Requires Templar Archives This is where you make most of the ground units of the Protoss. You'll always want to make more than one of these since the building of these units is not as fast as the other species. ------ Forge: Cost: 150 Minerals HP: 550 Shields: 550 Requirements: None Options: Upgrade Ground Attacks Upgrade Ground Armor Upgrade All Building and Unit Shields You'll want to build this after you get a Assimilator since all the upgrades require gas. The Forge is the requirement for making the Photon Cannons. For the order of upgrades, it is up to you. Always research the shield upgrades. When you have a powerful shield, you can take more damage. ------------------ Cybernectics Core: Cost: 200 Minerals HP: 500 Shields: 500 Requirements: Gateway Options: Dragoon Range Upgrade Upgrade Air Attacks Upgrade Air Armor This is the most important early/mid-game structure. The Cybernetics Core is the requirement for the first level of all the Advanced Structures. You can also upgrade your air units here and be able to build Dragoons at the Gateway. -------------- Photon Cannon: Cost: 150 Minerals HP: 100 Shields: 100 Requirements: Forge Ground Attack: 20 Air Attack: 20 Attack Range: 7 The Photon Cannon fires slowly and has a low tolerance for damage. It can detect, but in an all out rush, Photon Cannons fire easily and quickly. When powering them, always have 2 on 3 Pylons powering them just in case. In 1.04, the build time has been decreased. --------------- Shield Battery: Cost: 100 Minerals HP: 200 Shields: 200 Requirements: Gateway Options: Recharge Shields Useful in having a "healing zone" for your units. The damaged shield repair much quicker. However, you'll need more than one since the battery can drain of energy quickly. ------------------ Robotics Facility: Cost: 200 Minerals, 200 Gas HP: 450 Shields: 450 Requirements: Cybernetics Core Options: Build Shuttle Build Reaver, Requires Robotics Support Bay Build Observer, Requires Observatory Here you can create the special units of the Protoss force. The Shuttle can be upgraded to much faster. You'll usually be the first to get transports if your build order is good. The Reaver and Observer are built after their requirements are fullfilled. In 1.04, the build time has been increased. ------------ Observatory: Cost: 50 Minerals, 100 Gas HP: 250 Shields: 250 Requirements: Robotics Facility Options: Observer Sight Upgrade Observer Speed Upgrade You can get useful upgrades for the Observer at the Observatory as well as the ability to build them at all. --------------------- Robotics Support Bay: Cost: 150 Minerals, 100 Gas HP: 450 Shields: 450 Requirements: Robotics Facility Options: Shuttle Speed Upgrade Scarab Damage Upgrade Larger Scarab Hangar You can gain an important Shuttle speed upgrade as well as desirable Reaver upgrades to damage and capacity. --------- Stargate: Cost: 150 Minerals, 100 Gas HP: 600 Shields: 600 Requirements: Cybernetics Core Options: Build Scout Build Arbiter, Requires Arbiter Tribunal Build Carrier, Requires Fleet Beacon You can create the powerful air units of the Protoss here. Always build more than one Stargate since the build of the air units is very slow compared to the other species. In 1.04, the build time has been decreased. ----------------- Arbiter Tribunal: Cost: 300 Minerals, 300 Gas HP: 450 Shields: 450 Requirements: Stargate, Templar Archives Options: Arbiter Spell Recall Arbiter Spell Stasis +50 MP Arbiter Upgrade Here you can learn the useful Arbiter spells as well earn the ability to create Arbiters. You'll need both the Stargate and Templar Archives to create this structure so don't skimp on the other buildings. ------------- Fleet Beacon: Cost: 300 Minerals, 200 Gas HP: 500 Shields: 500 Requirements: Stargate Options: Larger Carrier Hangar Scout Speed Upgrade Scout Sight Upgrade With the Fleet Beacon you gain the ability to create Carriers as well as Scout upgrades for speed and sight. Don't lose this building as Carriers are the backbone of many Protoss air raids. Always research the Capacity upgrade if you plan on using Carriers. ---------------- Citadel of Adun: Cost: 150 Minerals, 100 Gas HP: 450 Shields: 450 Requirements: Cybernetics Core Options: Zealot Speed Upgrade Learn the Zealot speed upgrade as soon as possible. Once you do, ranged attacks on the Zealots will become less of an issue as you can chase the attackers down quicker. ----------------- Templar Archives: Cost: 150 Minerals, 200 Gas HP: 500 Shields: 500 Requirements: Citadel of Adun Options: Learn High Templar Spell Psionic Storm Learn High Templar Spell Hallucination +50 MP High Templar Upgrade Even if you don't like Templars, you'll want to make this building so you can create Arbiters. If you want to use Templars, learn all the spells as well as the MP upgrade. That way you can use the Templars to their full extent. ---------- Disclaimer This guide can and should be given out as long as it is not altered in any way. The guide's purpose is to help people play Starcraft and that is its only purpose. This guide cannot be used in any commerically such as, but not limited to, Magazines, Books, Guides, without first contacting the author for his consent. Credit must given if you take information from this guide. Starcraft is a trademark of Blizzard Inc., copyright 1998. All other trademarks copyright their respective owners. Copyright Roland Carlos 1998 Other StarCraft cheats hints faqs solutions: 1. StarCraft cheat codes 2. StarCraft cheat codes 3. StarCraft cheat codes 4. StarCraft cheat codes 5. StarCraft cheat codes 6. StarCraft cheat codes 7. StarCraft cheat codes 8. StarCraft cheat codes 1. StarCraft hints 2. StarCraft hints 3. StarCraft hints 4. StarCraft hints 5. StarCraft hints 6. StarCraft hints 7. StarCraft hints 8. StarCraft hints 9. StarCraft hints 10. StarCraft hints 11. StarCraft hints 12. StarCraft hints 13. StarCraft hints 15. StarCraft hints 16. StarCraft hints 17. StarCraft hints 18. 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