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StarCraft cheats / StarCraft hints / StarCraft faqs / StarCraft solutions StarCraft hints Zerg Building Listing - Version 1.1 By Roland Carlos FongSucks@hotmail.com Taken from: Commander RC's SC Page - http://commander.geminisector.com (I own the site) Version Updates --------------- 1.1 January 10, 1999 - Updated with 1.04 info 1.0 December 17, 1998 - First online text release of listing Little Intro ------------ Zerg Buildings all have an extra cost of one drone. Drones are morphed into the primary buildings and you lose the drone if the building is finished. This means that every building has +50 minerals added to its primary cost. However, Zerg Buildings have the innate ability to heal themselves, albeit slowly. It takes some time to recover enough HP to make a Zerg Building at least hard to destroy if it was attacked enough. Explanations: Cost: How much the building costs to build HP: How much damage the building can take Unit: What unit the building allows you to make (if any) Requirements: Any requirements needed to build the building (if any) --------- Hatchery: Cost: 300 Minerals HP: 1250 Unit: Overlord, Drone Requirements: None Options: Evolve into Lair, Requires Spawning Pool Learn Burrowing The Hatchery produces creep and provides 1 supply unit. The HQ of the Zerg, the Hatchery is by far the cheapest the HQ of all the species. It also produces creep, but unlike the other species HQ, you don't get a big supply unit increase. You only get 1 supply unit, so don't think you can build big units when you make a new hatchery. The hatchery also produces larvae. However, the creation of new larvae is not fast should you should always build more than 1 Hatchery to make more units. In 1.04, the creation of new larvae has been decreased. The build time has been increased in 1.04. ---------- Extractor: Cost: 150 Minerals HP: 750 Unit: None Requirements: None Wowzers! A gas extractor! -------------- Spawning Pool: Cost: 150 Minerals HP: 750 Unit: Zergling Requirements: Hatchery Options: Faster Movement Upgrade for Zerglings Faster Attack Upgrade for Zerglings The Spawning Pool is only useful in helping to make a Lair and in early game attacks. Usually at mid-game, if your still relying on Zerglings, you either preparing for a big swarm attack, or your really down in your luck. ------------------ Evolution Chamber: Cost: 75 Minerals HP: 750 Unit: None Requirements: None Options: Melee Attack Upgrade Missile Attack Upgrade Ground Armor Upgrade Only research the Missile Attack and Ground Armor Upgrades. The Melee Attack is only useful if plan on using Ultralisks. The Melee Attack will upgrade the Zerglings attack, but it's not as powerful or useful. ------------- Creep Colony: Cost: 75 Minerals HP: 400 Unit: None Requirements: None Options: Evolve into Sunken Colony, Requires Spawning Pool Evolve into Spore Colony, Requires Evolution Chamber The Creep Colony produces creep. Use this to expand your creep without forking over 300 Minerals. The good thing is that Creep Colonies can also be turned into defensive structures. -------------- Sunken Colony: Cost: 50 Minerals, 1 Creep Colony HP: 400 Unit: None Requirements: Spawning Pool Ground Attack: 40 Attack Range: 7 Sunken Colonies are used for ground defense. Always build them in clumps, with Spore Colonies nearby to back them up. A lone Sunken Colony can be killed easily, but four or five cannot be killed easily without heavy losses to the enemy. In 1.04, the build time has been decreased while the attack recovery rate has also been decreased. ------------- Spore Colony: Cost: 50 Minerals, 1 Creep Colony HP: 400 Unit: None Requirements: Evolution Chamber Air Attack: 15 Attack Range: 7 Build these around your base like Terran Missile Turrets. Creep supply may be limiting so build as far as you can. In 1.04, the build time has been decreased. -------------- Hydralisk Den: Cost: 100 Minerals, 50 Gas HP: 850 Unit: Hydralisk Requirements: Hatchery, Spawning Pool Options: Faster Movement for Hydralisks Faster Attack for Hydralisks Needed to produce Hydralisks, don't lose this building in early and mid-game. You'll lose a powerful unit and the resources to make a new one. ----- Lair: Cost: 150 Minerals, 100 Gas, 1 Hatchery HP: 1800 Unit: Drone, Overlord Requirements: Hatchery, Spawning Pool Options: Evolve into Hive Learn Burrowing Faster Movement for Overlords Better Sight Range for Overlords Transport Ability for Overlords When you gain a Lair, you'll be rewarded with a higher HP total and the upgrades for Overlords. Learn Burrowing if you haven't by now, it will be very useful. For Overlords, you should learn Transport, Speed, and Sight in that order. If the enemy has air units, than learn Speed, Sight, and Transport in that order. ------------- Queen's Nest: Cost: 150 Minerals, 100 Gas HP: 850 Unit: Queen Requirements: Lair Options: Learn Ensnare Spell for Queen Learn Spawn Broodling Spell for Queen +50 MP Upgrade for Queen Like the Hydralisk Den, you won't want to lose this building in mid-game. The ability to make Queens as well as the upgrades are very useful. The Queen can use Spawn Broodling to quickly get rid of Siege Tanks, Ultralisks, and other bothering units. ------ Spire: Cost: 200 Minerals, 150 Gas HP: 600 Unit: Mutalisk, Scourge Requirements: Lair Options: Evolve into Greater Spire, Requires Hive Air Attack Upgrade Air Armor Upgrade You'll never want to lose this building after you build it. The Spire will allow you to make the core of many Zerg armies, the Mutalisks and as well as the anti-air units Scourge. You can also upgrade the attacks and armor of the air units here. ----- Hive: Cost: 200 Minerals, 150 Gas, 1 Lair HP: 2500 Unit: Overlord, Drone Requirements: Lair, Queen's Nest Options: Learn Burrowing Faster Speed Upgrade for Overlords Better Sight Upgrade for Overlords Transport Ability for Overlords The best in Zerg HQ, you get a HQ with 2500 HP, the hardest to kill of all. -------------- Greater Spire: Cost: 100 Minerals, 150 Gas, 1 Spire HP: 1000 Unit: Mutalisk, Scourge, Guardian Requirements: Hive, Spire Options: Air Attack Upgrade Air Armor Upgrade A Spire with more HP and it also gives all Mutalisks the ability to turn into Guardians. In 1.04, the build time has been increased. ----------------- Ultralisk Cavern: Cost: 150 Minerals, 200 Gas HP: 600 Unit: Ultralisk Requirements: Hive If you plan on making these scary attackers, don't forget you need this building to start with. Otherwise, skip wasting the resources and time. -------------- Defiler Mound: Cost: 100 Minerals, 100 Gas HP: 950 Unit: Defiler Requirements: Hive Options: Learn Plague Spell for Defiler Learn Consume Spell for Defiler +50 MP Upgrade for Defiler When you make this building, you'll want to research Plague. It affects all units and buildings in the area and causes some serious damage. Depending on your style of play, you may or may not want to build this. If you don't build this, you'll want to go with the Ultralisk cavern. ------------ Nydus Canal: Cost: 150 Minerals HP: 250 Unit: None Requirements: Hive Options: Make Nydus Canal Exit Very useful if you have more than one base. This will allow your Overlords to have a nice rest. It is very much faster than Overlord transporting. You can even build on enemy Zerg creep. ------------------------ Infested Command Center: Cost: Terran Command Center HP: 1500 Unit: Infested Terran Requirements: None Options: Create Infested Terran Very hard to get, you need to damage a Terran Command Center to 750 HP and have a Queen nearby to infest it. Taking over a base is much faster (usually) and better than destroying it. You can lift-off the Command Center so you can move it away. ---------- Disclaimer This guide can and should be given out as long as it is not altered in any way. The guide's purpose is to help people play Starcraft and that is its only purpose. This guide cannot be used in any commerically such as, but not limited to, Magazines, Books, Guides, without first contacting the author for his consent. Credit must given if you take information from this guide. Starcraft is a trademark of Blizzard Inc., copyright 1998. All other trademarks copyright their respective owners. 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